forth, chaotic male asgardish Zyborg #,# --------------##################### ---.---- ------ -------------- |.............,,,,,,,,,,,,,,,,,,,,# |...)..|#|..<.. |............| |............|#########---------#,### |%..%..-,...}.| ---.....)......| |............| ,,-........,,,,# |_.....|,|....| |..............| |............| ###,,|.......|,##,###|.%....%,----|-,,,,#|..............| ---.-------.-- #,,,,|.......-,,,,%,#|....---,, ,,,,,,,,...............| #,,# #,# ###,##,---------,####,#-|----#####,,,##,,,,|..............| ##,### #,# #`,,##,,,,,,,,,,,,,,%,,,,`,,,,,,,`,,,,,,##,...............| #,,,# #,# ###,##############,######,,,,####,##,########|............#.| ###,####,###,,,# ########,,#,####,##,# ---............| #,,,,,,,,,,,,, ,,,,,,,,`,,,,,,[,##,##########|............| ####,,,###,## #,#####-----.---,,,,,,,,,,,,,,-------------- ###,# #,# #,### |.......|-.-|----,,,,,,# #,,,# #,# #,,,##,|........|......|,###### #,### #,# ###,##^|.......||......|,# ------.-------,# #,,,,|....@..-|......|,# |.......>....|,## ##########,,|...>...||......|,# |...........)),), ,,,,,,,,,,`,-+......|--------,# --------------### ############--.------`,,,,,,,,# ########### [Forth the Metal Man] St14 Dx16 Co23 In15 Wi12 Ch10 ZybAsgMalCha Dlvl:2 $15 HP47(118) Pw62(86) AC-4 Exp7 T1498 Hun Latest messages You're covered in acid! It burns! [-12 -> 39] Unknown command ' '. You hit Jubilex! Jubilex claws you! You're covered in acid! It burns! [-11 -> 29] # What do you want to read? [efgkE or ?*] You don't have that object. What do you want to read? [efgkE or ?*] As you read the scroll, it disappears. You feel healthier! Jubilex claws you! You're covered in acid! It burns! [-10 -> 42] Unknown command ' '. # You feel less aggravated. You die from your illness. Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 10 Amulet drop chance was reduced to 63% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 110445 Monster spawn increase reached its maximum at turn 121229 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1456728 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: gelatinous thief (freq bonus 20) The monster species that spawned more often: fenris wolf (freq bonus 4) The monster species that spawned more often: Walduin (freq bonus 8) The monster species that spawned more often: stictopus (freq bonus 15) The monster species that spawned more often: paralysator fly (freq bonus 8) The monster species that spawned more often: tree mewlip (freq bonus 8) The monster species that spawned more often: Tevildo, Prince of Cats (freq bonus 9) The monster species that spawned more often: Emma's ankle boot (freq bonus 8) The monster species that spawned more often: snakeman hunter (freq bonus 18) The monster species that spawned more often: necroskeleton (freq bonus 7) The monster species that spawned more often: impacter (freq bonus 8) The monster species that spawned more often: aranea (freq bonus 36) The monster species that spawned more often: mirror force patch (freq bonus 3) The monster species that spawned more often: irresistible warp fungus (freq bonus 3) The monster species that spawned more often: model mummy (freq bonus 14) The monster species that spawned more often: watch captain (freq bonus 5) The monster species that spawned more often: poison devil (freq bonus 14) The monster species that spawned more often: greater wall monster (freq bonus 4) The monster species that spawned more often: swamp fern (freq bonus 44) The monster species that spawned more often: baby emerald dragon (freq bonus 8) The monster species that never randomly spawned: red kite The monster species that never randomly spawned: soviet The monster species that never randomly spawned: passive mind flayer The monster species that never randomly spawned: quill bear The monster species that never randomly spawned: Illurien of the Myriad Glimpses The monster species that never randomly spawned: normal vortex The monster species that never randomly spawned: regenerating mind flayer The monster species that never randomly spawned: Merihim, Prince of Pestilence The monster species that never randomly spawned: insectoatl The monster species that never randomly spawned: purple unicorn The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 13) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 13) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 10) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 16) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 9) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 5) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 14) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 11) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 17) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 12) Next attribute increase check would have come at turn 2185 Strength training was 14 Dexterity training was 11 Wisdom training was 2 Constitution training was 5 You were disintegration-resistant You were going to suffer from amnesia now and then (0) You hungered rapidly You had 368 points of nutrition remaining You had polymorph control You were very lucky (6) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron Mechatron was angry with you (1) You could not have safely prayed (984) You are dead Spells known in the end Name Level Category Fail Memory a - full healing 6 healing 98% 87% Techniques known in the end Name Level Status appraisal 7 R Prepared(0) phase door 7 R Reloading(626) invoke deity 7 R Prepared(0) ward against flame 5 O Prepared(0) jedi jump 2 O Prepared(0) Voluntary challenges You followed a strict vegan diet You eaten 2 times You have communicated with the gods 17 times You prayed to the gods 1 time You hit with a wielded weapon 108 times You killed 57 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (21 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (128 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye forth the Zyborg...