forth, chaotic male asgardish Zyborg ---------##}}# ----- -----------.......-}}}}------ -----...----- ###|.................}.........| |...........| ####}######,,........%........}..........| |............ `,,,,,*,,,,,,|.............}.............| |...........| }}}}#####,,,#--------<--.......----------- -----...----- ###,## ###-.---}---####### --|-- #,,,# #,,,,,} ##,############}#}}}#######,#### ######} ,,`,,,,,,,,,,,,,,,,,,,,,,,,,,,,# -.----,######}########,-------,##############}}} |....| #,|......,,,,,,,,,,,,,,,#,# |..... -----.-----####,|...`.|,###--.-----}-|-.--- |....| }..........,,,,,|...>.|,,,,........}}.....| +....| }.}}}.....|,,,,,-.....|,%,#|.......}.}....| ----@- .`...}...}|##,##-------,#,#|..............| }}} }.........} #,,...}...........| }} ----------} }##}}}--}---}------ [Forth the Artificial Stupidity] St10 Dx8 Co9 In12 Wi14 Ch5 ZybAsgMalCha Dlvl:2 $56 HP30(53) Pw50(50) AC-2 Exp4 T749 Latest messages The floor grue bites you! [-1 -> 32] Your plate mail blocks the floor grue's attack. The floor grue bites you! [-1 -> 31] The floor grue's sinister gaze fills your mind with dreadful, evil thoughts! The floor grue bites you! [-1 -> 30] You kill the floor grue! You get hurt by the floor grue's spikes! [-1 -> 29] There's some graffiti on the floor here. Use "r." to read it. What do you want to read? [efgh or ?*.] There's some graffiti on the floor here. You read: "Blasting stuff vith force bolt is f?n, espe?ially if there'? ? shop on the level. If you stand outside ?he shop you c?n f?cely explode all those annoy?ng poticns". You displaced the floor grue. You fall into the water! You sink like a rock. You drown. Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 117 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 74% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 74% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10078 Monster spawn increase reached its maximum at turn 170328 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 96849 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: white dragon worm (freq bonus 16) The monster species that spawned more often: black jelly (freq bonus 6) The monster species that spawned more often: yellow slime (freq bonus 4) The monster species that spawned more often: porter tengu (freq bonus 4) The monster species that spawned more often: thorn colony (freq bonus 3) The monster species that spawned more often: water demon (freq bonus 10) The monster species that spawned more often: armor trove (freq bonus 3) The monster species that spawned more often: rambling gambler (freq bonus 4) The monster species that spawned more often: brown bear (freq bonus 10) The monster species that spawned more often: sepia patch (freq bonus 8) The monster species that spawned more often: temple guard (freq bonus 28) The monster species that spawned more often: ugly bitch (freq bonus 14) The monster species that spawned more often: gentleman (freq bonus 10) The monster species that spawned more often: pink frog (freq bonus 6) The monster species that spawned more often: Nadja (freq bonus 5) The monster species that spawned more often: false error (freq bonus 8) The monster species that spawned more often: failed existence (freq bonus 6) The monster species that spawned more often: shadow wolf (freq bonus 14) The monster species that spawned more often: gnomish mana wizard (freq bonus 6) The monster species that spawned more often: sludge mold (freq bonus 12) The monster species that never randomly spawned: dryad The monster species that never randomly spawned: invisible spirit The monster species that never randomly spawned: yellow force fungus The monster species that never randomly spawned: elven mage The monster species that never randomly spawned: christmas child The monster species that never randomly spawned: athena blocker The monster species that never randomly spawned: special water nymph The monster species that never randomly spawned: manticat The monster species that never randomly spawned: ice turret The monster species that never randomly spawned: poison eye The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 19) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 15) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 20) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 28) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 8) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 11) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 9) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 2) Next attribute increase check would have come at turn 965 Strength training was 23 Dexterity training was 13 Wisdom training was 0 Constitution training was 18 You were disintegration-resistant You had 673 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron You could not have safely prayed (1072) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Not Ready(7415) dazzle 2 O Prepared(0) Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 30 times You killed 23 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (50 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (1 of 20) Goodbye forth the Zyborg...