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[-1 -> 121] You kill the hata-hata! What do you want to wear? [*] Never mind. What do you want to wield? [- bjpzEF or ?*] The crossbow welds itself to your hands! You deactivate your green lightsaber before putting it away. You have no ammunition readied! What do you want to throw? [$jpzEF or ?*] Never mind. You begin bashing monsters with your crossbow. You destroy the kobold zombie! You destroy the mummy! What do you want to read? [e-inD or ?*] Never mind. What do you want to ready? [- jpzF or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons j - 15 uncursed +0 orcish arrows {8} p - an uncursed +0 BFG {75} z - an uncursed +0 bullwhip {8} E - a cursed -4 crossbow (weapon in hands) {20} F - 9 uncursed +0 crossbow bolts {6} Armor a - an uncursed +1 plate mail (being worn) {200} o - an uncursed +0 mummy wrapping {2} q - an uncursed +2 dwarvish cloak (being worn) {4} r - an uncursed +0 pair of iron shoes (being worn) {20} C - an uncursed +0 pair of gnomish boots {4} Comestibles l - an uncursed tripe ration {1} Scrolls e - 3 uncursed scrolls of healing {2} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - an uncursed scroll of standard id {1} i - an uncursed scroll of cure {1} D - a blessed scroll of mana {1} Rings n - a cursed ring of disengraving (on right hand) {1} Wands d - an uncursed wand of solar beam (0:6) {1} t - an uncursed wand of polymorph (0:6) {1} v - an uncursed wand of slow monster (0:0) {1} Tools b - an uncursed +1 green lightsaber {24} c - 20 uncursed diodes {20} u - an uncursed bottle {1} x - an uncursed tin whistle {1} Gems A - 2 heavily cursed +0 worthless pieces of blue glass {2} B - an uncursed +0 worthless piece of yellowish brown glass {1} G - an uncursed +0 worthless piece of red glass {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 1 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 18 Ring drop chance was reduced to 71% Wand drop chance was reduced to 70% Potion drop chance was reduced to 88% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37520 Monster spawn increase reached its maximum at turn 50044 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1196352 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: Deth (freq bonus 5) The monster species that spawned more often: crystal golem (freq bonus 8) The monster species that spawned more often: sand barrier (freq bonus 20) The monster species that spawned more often: crystal colony (freq bonus 7) The monster species that spawned more often: rotting horror (freq bonus 8) The monster species that spawned more often: a-type (freq bonus 8) The monster species that spawned more often: evasive hill giant (freq bonus 5) The monster species that spawned more often: Paul (freq bonus 6) The monster species that spawned more often: Suou Ginta (freq bonus 14) The monster species that spawned more often: hobbit zombie (freq bonus 20) The monster species that spawned more often: master dark wall (freq bonus 7) The monster species that spawned more often: filthy guttersnipe (freq bonus 6) The monster species that spawned more often: undead gladiator (freq bonus 10) The monster species that spawned more often: COM2COM (freq bonus 8) The monster species that spawned more often: undead otaku (freq bonus 12) The monster species that spawned more often: slimy fungus (freq bonus 16) The monster species that spawned more often: real disintegration hound (freq bonus 4) The monster species that spawned more often: sue stalk (freq bonus 6) The monster species that spawned more often: web mistress (freq bonus 10) The monster species that spawned more often: short-faced bear (freq bonus 4) The monster species that never randomly spawned: wimpy hireling The monster species that never randomly spawned: Grazzt The monster species that never randomly spawned: %s secret car The monster species that never randomly spawned: light blue icky thing The monster species that never randomly spawned: Terminal Illness The monster species that never randomly spawned: tear patch The monster species that never randomly spawned: defiler The monster species that never randomly spawned: black baboon The monster species that never randomly spawned: albino growth The monster species that never randomly spawned: real nexus hound The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 149) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 150) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 46) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 19) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 46) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 16) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 18) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 6) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 15) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 20) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 16) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 16) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 6) Next attribute increase check would have come at turn 1402 Strength training was 1 Dexterity training was -9 Wisdom training was -5 Constitution training was 3 You were cold resistant You were disintegration-resistant You had the following problem: Monsters didn't respect Elbereth. (0) You had 2633 points of nutrition remaining You aggravated monsters You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 8 R Soon(54) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) blink 3 O Prepared(0) Voluntary challenges You eaten 7 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 83 times You killed 60 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (2 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (101 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye forth the Zyborg...