forth, chaotic male automatic Acid Mage ------ ---------- --------- |....|#####|.)......| |.......| |...%%,,,,,-[..>..[.|# --.......-- |....|#####|....[[...# #|.......... |....| ###,[.........# ------------,........%.| --.--- #,,,----|-----# |.%.....)<..,|.........| #,,# ###,### #,# |..........|#|.........| #,####,,,# #,# |...........`--.......-- ,,,,##,### #,# |..........|,,|.......|, -.-.--,# #,### |...........,,---------, |.....,# #,,)# ------------,,,, .....|## ###,# #,#,########|....| --|--- #`,,,,,,,,,,.....| |..%@| ##,########|....| |[@!?| ,,,,,,-....| |%$%$| ######-.---- ------ [Forth the Sludge Mage] St8 Dx9 Co10 In12 Wi10 Ch6 AciClkMalCha Dlvl:3 $134 HP77(77) Pw81(81) AC10 Exp7 T1111 Wea Latest messages Unknown command ' '. (2x) There are several objects here. You see here a gold piece {0}. There are several objects here. You see here a gold piece {0}. You see here a scroll labeled LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE {1}. What do you want to read? [eg-ik-mou or ?*] As you read the scroll, it disappears. You feel healthier! Unknown command ' '. What do you want to read? [eg-ik-mou or ?*] Never mind. What do you want to read? [eg-ik-mou or ?*] As you read the scroll, it disappears. You feel revitalized. Unknown command ' '. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} D - an uncursed -5 elven cloak (being worn) {4} I - an uncursed +0 pair of gnomish boots {4} Scrolls e - an uncursed scroll of remove curse {1} k - 4 uncursed scrolls of healing {2} l - 5 uncursed scrolls of mana {5} m - 3 uncursed scrolls of phase door {3} u - an uncursed scroll of blank paper {1} Spellbooks h - a blessed spellbook of acid sphere (0:2) {1} i - a blessed spellbook of acid stream (0:3) {1} Potions r - an uncursed potion of blindness {1} Rings g - an uncursed ring of warning {1} Wands f - an uncursed wand of acid (0:0) {1} x - an uncursed wand of striking (1:0) {1} G - an uncursed wand of probing (0:6) {1} Tools t - an uncursed bottle {1} y - an uncursed large box {500} The large box is empty. Final attributes You have transgressed Your alignment was -11 Your max alignment was 17 You carried 0 sins Scroll identification only worked 100 times out of 325 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 71% chance Ring drop chance was reduced to 68% Wand drop chance was reduced to 81% Potion drop chance was reduced to 45% Concealing monsters were spawned underneath items 45% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63612 Monster spawn increase reached its maximum at turn 74731 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 695145 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: breeder (freq bonus 3) The monster species that spawned more often: abyss fly (freq bonus 4) The monster species that spawned more often: disenchantment hound (freq bonus 9) The monster species that spawned more often: ferrous growth (freq bonus 6) The monster species that spawned more often: indigo force patch (freq bonus 3) The monster species that spawned more often: Levuntator (freq bonus 4) The monster species that spawned more often: shotgun horror (freq bonus 4) The monster species that spawned more often: wailing beast (freq bonus 12) The monster species that spawned more often: richest man of the world (freq bonus 3) The monster species that spawned more often: poison turret (freq bonus 3) The monster species that spawned more often: glare force fungus (freq bonus 4) The monster species that spawned more often: snore warp patch (freq bonus 4) The monster species that spawned more often: dream colony (freq bonus 3) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 6) The monster species that spawned more often: water demon (freq bonus 6) The monster species that spawned more often: trap warp patch (freq bonus 4) The monster species that spawned more often: homunculus (freq bonus 4) The monster species that spawned more often: Super Old Fritz (freq bonus 4) The monster species that spawned more often: cloak permamimic (freq bonus 9) The monster species that spawned more often: slime colony (freq bonus 6) The monster species that never randomly spawned: steam-powered pistol sentry The monster species that never randomly spawned: zombee The monster species that never randomly spawned: undead foxhound agent The monster species that never randomly spawned: clay stalk The monster species that never randomly spawned: spike fiend The monster species that never randomly spawned: MacBauer The monster species that never randomly spawned: Majin Buu The monster species that never randomly spawned: canermine The monster species that never randomly spawned: blank patch The monster species that never randomly spawned: six of hearts The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 17) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 17) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 39) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 7) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 20) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 13) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 10) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 2) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 52) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 1) Next attribute increase check would have come at turn 5063 Strength training was 24 Dexterity training was 42 Wisdom training was 11 Constitution training was 16 You were shock resistant You were poison resistant You were immune to sickness You were acid resistant You were petrification resistant You had 180 points of nutrition remaining You were stealthy You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 119% b - acid stream 4 matter 0% 289% Techniques known in the end Name Level Status reinforce memory 7X Prepared(0) missile flurry 7 R Prepared(0) vanish 7 R Prepared(0) appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) booze 7 R Prepared(0) power surge 5X Prepared(0) draw energy 3X Prepared(0) tinker 3 R Prepared(0) sigil of control 1X Prepared(0) sigil of discharge 1 R Prepared(0) Vanquished creatures 0 mimic ants (1 created) 0 cocks (1 created) 0 parrot chicks (1 created) a large weasel a little dog 0 acid hound pups (1 created) a gas spore 4 acid spheres 0 dwarves (1 created) 2 petit mimics 0 adelie onsen penguins (1 created) 0 lambs (1 created) a culf a pack rabbit a sand rat 0 bats (1 created) 0 baby orange dragons (1 created) an invisible badguy a brown growth a golden spore 2 slow fungi (1 created) 0 spore shriekers (1 created) a violet fungus (0 created) 9 gnomes 2 gnome stalkers a gnome thief a petty gnome thief 4 intermediate gnomes 5 gnome lords 4 gnomish wizards an angsty gnome a deep gnome 0 kobold mummies (1 created) a gray ooze a blabbering otaku a battle scarred ronin a flying Woodland-elf 0 item masters (1 created) 0 shopkeepers (2 created) 0 newts (1 created) 2 twens (3 created) 0 geckos (1 created) a silver mushroom patch 0 floor grues (41 created) 0 drowzees (6 created) 0 dark grues (4 created) 0 fragment grues (5 created) 0 poison grues (1 created) 0 novice light walls (1 created) 0 energy troves (1 created) 0 shock troves (1 created) a teleport trove 54 creatures vanquished. 129 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 83 times You killed 48 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (103 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (38 of 160) Goodbye forth the Acid Mage... You quit in The Dungeons of Doom on dungeon level 3 with 4264 points, and 134 pieces of gold, after 1111 moves. Killer: quit You were level 7 with a maximum of 77 hit points when you quit. You reached the 192nd place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 11793365 Bluescreen-Bin-Iro-Mal-Neu ascended to demigod-hood. 596 [729] 3 10087420 Janszobar-Wiz-Gno-Mal-Neu died in Gehennom on level 70 [max 72]. Killed by a blast of disintegration. 456 [531] 190 4420 billy2-Bar-Ven-Mal-Law quit in The Dungeons of Doom on level 1. 22 [22] 191 4417 Elronnd-Mon-Dop-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (barrow wight), while paralyzed by a monster attack. - [45] *192 4264 forth-Aci-Clk-Mal-Cha quit in The Dungeons of Doom on level 3. 77 [77] 193 4171 dig-Sam-Elf-Mal-Law escaped the dungeon [max level 3]. 74 [74] 194 4136 billy2-Bar-Bat-Mal-Law quit in The Dungeons of Doom on level 3. 87 [120]