forth, chaotic male automatic Acid Mage ------ ..... #$..| #..@| ---d- [Forth the Oozer] St7 Dx11 Co20 In10 Wi6 Ch8 AciClkMalCha Dlvl:1 $0 HP18(18) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello forth, welcome to SlashEMExtended! You are a chaotic male automatic Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. What do you want to ready? [- or ?*] Never mind. What do you want to drink? [dk or ?*] Never mind. What do you want to ready? [- or ?*] Never mind. b - an uncursed +0 studded leather armor (being worn) {80}. Unknown command '~'. Unknown command ' '. Unknown command '^Q'. # (2x) Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of enchant weapon {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of acid sphere (0:4) {1} i - a blessed spellbook of acid stream (0:3) {1} Potions d - an uncursed potion of fear {1} k - an uncursed potion of oil {1} Rings g - an uncursed +1 ring of gain wisdom {1} Wands f - an uncursed wand of acid (0:2) {1} Tools j - an uncursed oil lamp {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 10 Book drop chance was reduced to 95% Ring drop chance was reduced to 83% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66210 Monster spawn increase reached its maximum at turn 114610 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3376640 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 14) The monster species that spawned more often: wobbly jelly (freq bonus 3) The monster species that spawned more often: gas vortex (freq bonus 20) The monster species that spawned more often: skillor trove (freq bonus 12) The monster species that spawned more often: training snake (freq bonus 11) The monster species that spawned more often: semblance (freq bonus 4) The monster species that spawned more often: The Marquis de la Tour (freq bonus 6) The monster species that spawned more often: The Dreamer (freq bonus 7) The monster species that spawned more often: poison eye (freq bonus 12) The monster species that spawned more often: scream archer (freq bonus 5) The monster species that spawned more often: crimson warp fungus (freq bonus 8) The monster species that spawned more often: dementor troll (freq bonus 6) The monster species that spawned more often: burner ant (freq bonus 4) The monster species that spawned more often: djinn elemental (freq bonus 3) The monster species that spawned more often: hydra lich (freq bonus 32) The monster species that spawned more often: mirror growth (freq bonus 10) The monster species that spawned more often: ethereal dragon (freq bonus 3) The monster species that spawned more often: eagle (freq bonus 3) The monster species that spawned more often: goldfish (freq bonus 3) The monster species that spawned more often: sererrog (freq bonus 8) The monster species that never randomly spawned: breton The monster species that never randomly spawned: aggressive kudzu The monster species that never randomly spawned: hishi mochi The monster species that never randomly spawned: bloodshot eye The monster species that never randomly spawned: ace of hearts The monster species that never randomly spawned: stiletto lover The monster species that never randomly spawned: spike penetrator The monster species that never randomly spawned: Aשán~Ljkß8ãÔÒ/ø o+Ù The monster species that never randomly spawned: orange jelly The monster species that never randomly spawned: red snake The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 26) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 17) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 16) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 10) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 15) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 11) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 9) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 23) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 3) Next attribute increase check would have come at turn 4244 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were poison resistant You were immune to sickness You were acid resistant You were petrification resistant You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could not have safely prayed (369) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye forth the Acid Mage...