ah'~  Player: flaviusBelisariusUWU Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-07-29.19:09:21.ttyrec Time: (1753816161) Tue Jul 29 19:09:21 2025 ah NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. ah VShall I pick character's race, role, gender and alignment for you? [ynaq] fh'-n name: flaviusBelisariusUWU  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) yh+ name: flaviusBelisariusUWU  role: not yet specified  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human e - elf d - dwarf g - gnome o - orc * + Random  ? - Pick role first " - Pick gender first [ - Pick alignment first q - Quit(end) h=+ name: flaviusBelisariusUWU  role: choosing now  race: dwarf  gender: not yet specified  alignment: lawful Pick a role or profession  a - an Archeologist c - a Caveman/Cavewoman v - a Valkyrie * + Random  / - Pick another race first " - Pick gender first race forces lawful q - Quit(end) hy+ name: flaviusBelisariusUWU  role: not yet specified  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human e - elf d - dwarf g - gnome o - orc * + Random  ? - Pick role first " - Pick gender first [ - Pick alignment first q - Quit(end) hw+ name: flaviusBelisariusUWU  role: choosing now  race: elf  gender: not yet specified  alignment: chaotic Pick a role or profession  p - a Priest/Priestess r - a Ranger w - a Wizard * + Random  / - Pick another race first " - Pick gender first race forces chaotic q - Quit(end) h)+ name: flaviusBelisariusUWU  role: not yet specified  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human e - elf d - dwarf g - gnome o - orc * + Random  ? - Pick role first " - Pick gender first [ - Pick alignment first q - Quit(end) h + name: flaviusBelisariusUWU  role: choosing now  race: gnome  gender: not yet specified  alignment: neutral Pick a role or profession  a - an Archeologist c - a Caveman/Cavewoman h - a Healer r - a Ranger w - a Wizard * + Random  / - Pick another race first " - Pick gender first race forces neutral q - Quit(end) hU+ name: flaviusBelisariusUWU  role: not yet specified  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human e - elf d - dwarf g - gnome o - orc * + Random  ? - Pick role first " - Pick gender first [ - Pick alignment first q - Quit(end) h1+ name: flaviusBelisariusUWU  role: choosing now  race: orc  gender: not yet specified  alignment: chaotic Pick a role or profession  b - a Barbarian r - a Rogue R - a Ranger w - a Wizard * + Random  / - Pick another race first " - Pick gender first race forces chaotic q - Quit(end) hډ + name: flaviusBelisariusUWU  role: not yet specified  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human e - elf d - dwarf g - gnome o - orc * + Random  ? - Pick role first " - Pick gender first [ - Pick alignment first q - Quit(end) hd + name: flaviusBelisariusUWU  role: choosing now  race: human  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick another race first " - Pick gender first [ - Pick alignment first q - Quit(end) h~ + name: flaviusBelisariusUWU  role: Knight  race: human  gender: choosing now  alignment: lawful Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first role forces human role forces lawful q - Quit(end) h + name: flaviusBelisariusUWU  role: Knight  race: human  gender: female  alignment: lawful Is this ok? [ynq]  flaviusBelisariusUWU, lawful female human Knight  y + Yes; start game n - No; choose role again q - Quit(end) hb-h ----------|........|.@.......||.u....%.|+........|--.-------h' FlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:1 $:0 HP:16(16) Pw:3(3) AC:3 Xp:1 It is written in the Book of Lugh:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Lugh seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Gallant, have been heralded from birth as the instrument of Lugh. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravelyh ! with Lugh!--More--h#----------|........|.@.......||.u....%.|+........|--.-------h Salutations flaviusBelisariusUWU, welcome to NetHack! You are a lawful female human Knight.FlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:1 $:0 HP:16(16) Pw:3(3) AC:3 Xp:1Yh~Count: 96[hY Count: 964[hp!Count: 9644[h= "Count: 32767[h$"Count: 32767\hg !Count: 3276\h{ Count: 327]hyCount: 32]hCount: 3]heQCount: ]h/Unknown command '^?'.]h _h|b Count: 64`hCount: 6ahACount: ah/Unknown command '^?'.ahA chRE -What do you want to eat? [gh or ?*] eh)CNever mind.hhH hh Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) jh ----------|........|.@.......||.u....%.|+........|mh Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) nh>%----------|........|.@.......||.u....%.|+........|qh) #@<qh -What do you want to eat? [gh or ?*] rhP 0You don't have that object.--More--shI :What do you want to eat? [gh or ?*] th 0You don't have that object.--More--vh1 :What do you want to eat? [gh or ?*] xhZNever mind.}h }h"  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) ~h----------|........|#@<.......||.u....%.|+........|h  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) hs----------|........|#@<.......||.u....%.|+........|h:m Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) hG----------|........|#@<.......||.u....%.|+........|hr Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots(end) ht----------|........|#@<.......||.u....%.|+........|--.------- Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) hr,----------|........|#@<.......||.u....%.|+........| Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) hg----------|........|#@<.......||.u....%.|+........| Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) hc ----------|........|#@<.......||.u....%.|+........| Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) hn>----------|........|#@<.......||.u....%.|+........|heJ Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) h)----------|........|#@<.......||.u....%.|+........|h Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) hb----------|........|#@<.......||.u....%.|+........|h Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) h ----------|........|#@<.......||.u....%.|+........|h$Count: 64hM Count: 649h h.@..uh<@.uha  Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots(end) h ----------|........|#.<@......||....u.%.|+........|--.-------h6u.@.uh@..uhBO.@The saddled pony picks up a food ration..uh] &@.u.h.@u..h >.@The saddled pony drops a food ration.%uhw.@u.h 7u@You swap places with your saddled pony.hj2i - a food ration..@u.h?@u..hLju@hjAYou swap places with your saddled pony..uh&@.u.hJ@.u.hX Iu@You swap places with your saddled pony.u.h[u.@.hY.u@hy ...@uho+@u..hj u@hGk EYou swap places with your saddled pony..u.h@..uhL u@.h@uhAYou swap places with your saddled pony.u.h..@uh # hhhgehlh, ph/| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) h%+----------|........|#.<.......||....@u..|+........|--.------- NetHack Options Help: Set options as OPTIONS= in /dgldir/userdata/flaviusBelisariusUWU/nethack/flaviusBelisariusUWU.nh360rc or use `NETHACKOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): acoustics, altmeta, ascii_map, autodescribe, autodig, autoopen, autopickup, autoquiver, blind, bones, checkpoint, clicklook, cmdassist, color, confirm, dark_room, eight_bit_tty, extmenu, female, fixinv, force_invmenu, fullscreen, goh=&ldX, guicolor, help, herecmd_menu, hilite_pet, hilite_pile, hitpointbar, ignintr, implicit_uncursed, large_font, legacy, lit_corridor, lootabc, mail, mention_walls, menucolors, menu_objsyms, menu_overlay, monpolycontrol, news, nudist, null, perm_invent, pickup_thrown, popup_dialog, preload_tiles, pushweapon, rest_on_space, safe_pet, selectsaved, showexp, showrace, showscore, silent, softkeyboard, sortpack, sparkle, splash_screen, standout, status_updates, tiled_map, time, tombstone, toptenwin, travel, travel_debug, use_darkgray, use_inverse, verbose, vt_tiledata, whatis_menu, whatis_moveskip, wizweight, wraptext. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, h&[K`altkeyhandler' - alternate key handler, `boulder' - deprecated (use S_boulder in sym file instead), --More--he `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to useh  in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - text attribute for menu headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, --More--h`menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `mouse_support' - game receives click info from mouse, `number_pad' - use the number pad for movement, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `paranoid_confirmation' - extra prompting in certain situations, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, [16;1hH`pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pile_limit' - threshold for "there are many objects here", `playmode' - normal play, non-scoring explore mode, or debug mode, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortloot' - sort object selection lists by description, `statushilites' hVQ - 0=no status highlighting, N=show highlights for N turns, --More--hg `statuslines' - 2 or 3 lines for status display, `symset' - load a set of display symbols from the symbols file, `roguesymset' - load a set of rogue display symbols from the symbols file, `suppress_alert' - suppress alerts about version-specific features, `term_cols' - number of columns, `term_rows' - number of rows, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `whatis_coord' - show coordinates when auto-describing cursor position, `whatis_filter' - filter coordinate locations when targeting next or previous, `windowborders' - 0 (off), 1 (on), 2 (auto), `windowcolors' - the foreground/background colors of windowsh z, `windowtype' - windowing system to use, `DECgraphics' - load DECGraphics display symbols, `IBMgraphics' - load IBMGraphics display symbols. Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu. --More--hojFlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:1 $:0 HP:16(16) Pw:3(3) AC:3 Xp:1----------|........|#.<.......||....@u..|+........|--.-------hCN Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roohN~m [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)h`FlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:1 $:0 HP:16(16) Pw:3(3) AC:3 Xp:1----------|........|#.<.......||....@u..|+........|--.-------h` Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) hW:----------|........|#.<.......||....@u..|+........| h" Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roo h2#~m [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)h=FlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:1 $:0 HP:16(16) Pw:3(3) AC:3 Xp:1----------|........|#.<.......||....@u..|+........|--.------- Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) h8 ----------|........|#.<.......||....@u..|+........| Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) h----------|........|#.<.......||....@u..|+........| Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) h----------|........|#.<.......||....@u..|+........|hF  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_rooh.G ~m [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)h@ +hG+h5 -h&C+ohqG  #oh +qh<) -+qh&+qhe-qh -rh+rhjh+rh@ +th-uh-vhb-vh8 -why -xh-{hFlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:1 $:0 HP:16(16) Pw:3(3) AC:3 Xp:1----------|........|#.<.......||....@u..|+........|--.------- Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) }hF----------|........|#.<.......||....@u..|+........| Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) ~h----------|........|#.<.......||....@u..|+........|~h Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) ~h ----------|........|#.<.......||....@u..|+........|h Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_rooh~m [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)h^t +h  -hb a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [true]  e - herecmd_menu [false]  f - hilite_pet [false]  g - hilite_pile [false]  h - hitpointbar [false]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t - pickup_thrown [true]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [false]  y - showrace h؀ [false]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)hb a - sparkle [true]  b - standout [false]  c - time [false]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [true]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [flaviusBelisariusUWU]  role [Knight]  race [human]  gender [female]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhhcandler [unknown]  l - boulder [`]  m - disclose [ni na nv ng nc no]  n - fruit [slime mold] (3 of 4)h a - menustyle [full]  b - menu_headings [inverse]  c - msg_window [single]  d - number_pad [0=off]  e - packorder [$")[%?+!=/(*`0_]  f - paranoid_confirmation [pray]  g - pickup_burden [stressed]  h - pickup_types [all]  i - pile_limit [5]  j - runmode [run]  k - scores [3 top/2 around]  l - sortloot [loot]  m - statushilites [0 (off: don't highlight status fields)]  n - statuslines [2]  o - symset [default]  p - roguesymset [default]  q - suppress_alert [(none)]  r - whatis_coord [none]  s - whatis_filter [none]   Other settings:  t - autopickup exceptions [(0 currently set)]  u - menu colors [(5 currently set)]  v - message types [(0 h[currently set)]  w - status hilite rules [(0 currently set)] (4 of 4)h.FlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:1 $:0 HP:16(16) Pw:3(3) AC:3 Xp:1----------|........|#.<.......||....@u..|+........|--.-------h Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roohE~m [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)hOb a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [true]  e - herecmd_menu [false]  f - hilite_pet [false]  g - hilite_pile [false]  h - hitpointbar [false]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t - pickup_thrown [true]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [false]  y - showrace hyb [false]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)h a - sparkle [true]  b - standout [false]  c - time [false]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [true]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [flaviusBelisariusUWU]  role [Knight]  race [human]  gender [female]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhhandler [unknown]  l - boulder [`]  m - disclose [ni na nv ng nc no]  n - fruit [slime mold] (3 of 4)h=  a - menustyle [full]  b - menu_headings [inverse]  c - msg_window [single]  d - number_pad [0=off]  e - packorder [$")[%?+!=/(*`0_]  f - paranoid_confirmation [pray]  g - pickup_burden [stressed]  h - pickup_types [all]  i - pile_limit [5]  j - runmode [run]  k - scores [3 top/2 around]  l - sortloot [loot]  m - statushilites [0 (off: don't highlight status fields)]  n - statuslines [2]  o - symset [default]  p - roguesymset [default]  q - suppress_alert [(none)]  r - whatis_coord [none]  s - whatis_filter [none]   Other settings:  t - autopickup exceptions [(0 currently set)]  u - menu colors [(5 currently set)]  v - message types [(0 hI> [currently set)]  w - status hilite rules [(0 currently set)] (4 of 4)h+h;-hQ+hO-h"+hFlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:1 $:0 HP:16(16) Pw:3(3) AC:3 Xp:1----------|........|#.<.......||....@u..|+........|--.-------hGCount: 46h Count: 464hǿ!Count: 4646hH@ Count: 464hOCount: 46h0QCount: 4h8Count: h\ <Unknown command '^?'.h  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roohC ~m [true]  n - eight_bit_tty [false]  o - extmenu [false] (1 of 4)h a - fixinv [true]  b - force_invmenu [false]  c - goldX [false]  d - help [true]  e - herecmd_menu [false]  f - hilite_pet [false]  g - hilite_pile [false]  h - hitpointbar [false]  i - ignintr [false]  j - implicit_uncursed [true]  k - lit_corridor [false]  l - lootabc [false]  m - mail [true]  n - mention_walls [false]  o - menucolors [true]  p - menu_objsyms [false]  q - menu_overlay [true]  r - null [true]  s - perm_invent [false]  t - pickup_thrown [true]  u - pushweapon [false]  v - rest_on_space [false]  w - safe_pet [true]  x - showexp [false]  y - showrace h [false]  z - showscore [false]  A - silent [true]  B - sortpack [true] (2 of 4)hN a - sparkle [true]  b - standout [false]  c - time [false]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - use_inverse [false]  h - verbose [true]  i - whatis_menu [false]  j - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [flaviusBelisariusUWU]  role [Knight]  race [human]  gender [female]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  k - altkeyhhNandler [unknown]  l - boulder [`]  m - disclose [ni na nv ng nc no]  n - fruit [slime mold] (3 of 4)h;  a - menustyle [full]  b - menu_headings [inverse]  c - msg_window [single]  d - number_pad [0=off]  e - packorder [$")[%?+!=/(*`0_]  f - paranoid_confirmation [pray]  g - pickup_burden [stressed]  h - pickup_types [all]  i - pile_limit [5]  j - runmode [run]  k - scores [3 top/2 around]  l - sortloot [loot]  m - statushilites [0 (off: don't highlight status fields)]  n - statuslines [2]  o - symset [default]  p - roguesymset [default]  q - suppress_alert [(none)]  r - whatis_coord [none]  s - whatis_filter [none]   Other settings:  t - autopickup exceptions [(0 currently set)]  u - menu colors [(5 currently set)]  v - message types [(0 h [currently set)]  w - status hilite rules [(0 currently set)] (4 of 4) h+ h$- h'+;h-;hK +=hvL Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) Eh+----------|........|#.<.......||....@u..|+........|--.-------[?1l>FlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:1 $:0 HP:16(16) Pw:3(3) AC:3 Xp:1----------|........|#.<.......||....@u..|+........|--.-------Gh3@..uGh @u..Hh@..uHh ..@uIh @..u....Jhh} Pick an object.Kh )floor of a roomLh2*floor of a roomLhB -tame saddled ponyNh\z*tame saddled ponyPhM*tame saddled ponyRh Rh u.@..ShK..u@Sh" ..u@Uh!Unknown command '''.Vh )Pick an object.WhG+tame saddled ponyWh3,floor of a roomWhQ/floor of a roomWh+ -staircase upXhk%doorwayYh ,staircase upZh:3floor of a roomZh3floor of a room[h)closed door\hgt \h 8@u\h%8?You swap places with your saddled pony.u.\hD.@.u\hmN @..u]h@.u._h^ABeware, there will be no return! Still climb? [yn] (n) ahch6DThe stairs are solidly fixed to the floor.dhv 1You can't go down here.fh<@u.gh .@.uhhlPick an object.hhu?2floor of a roomhh /floor of a roomhhm /floor of a roomih/floor of a roomih=2ihp2,floor of a roomih$wallih-unexploredjh"walljhKUnknown direction: '5' (use '4', '2', '8', '6' or '.').khsz(wallkhM (wallkh (walllhU lh @..ulh`@.u.mh@<.umhs #@..nh#@##uphPick an object.ph "corridorqh/?human knight called flaviusBelisariusUWUqhL"corridorrhz"doorwaysh corridorsh1 thD@#u#.#.@+##uh #@##wh8Pick an object.wh2"corridorwhi(closed doorxh$corridorxh (closed doorh-P h @#hi NThe door opens.-----|....|.....-------h@#hf #@h.-.#@##h #@hW #@#h%. #@#h #@#h_#@#h, #@#h(#@#hO7 #@##h$#@#hy#@#h#@#h#@#h #@+h =The door resists!haCWhat do you want to use or apply? [b or ?*] h!Never mind.h ?What do you want to wield? [- ab or ?*] h !Never mind.h Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration(end) h ----------|........|--###.<.......|..##|........|..-###+........|--#--.-------####h-You have no ammunition readied.--More--h7What do you want to throw? [ab or ?*]  h&!Never mind. hZ  h  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end)  h{----------|........|--###.<.......|..##|........|..-###+........| h0z -You have no ammunition readied.--More-- h|=What do you want to throw? [ab or ?*]  hB!Never mind. hh  hWE kThe door opens.|...............------ hD@# h P #@ hb#-@-|...+...|....-|...||...|--- h 4-|-----@...|.| h .@ h .@ hX#Pick an object. h*floor of a room hC+floor of a room hu,floor of a room h~r+open door h,unexplored h  hu.@ h.@ h4.@ h .@# h-@# hZ#@ h< .u@# h)].u#@ h!G .u@# h Pick an object. h$open door hx-floor of a room h0floor of a room hۣ 1tame saddled pony h h8..u@#J h@uJ h 8You swap places with your saddled pony.-K ht@.uK h .@uL hH<You stop. Your saddled pony is in the way!-P ha @.uQ h @.u-Q h1 @.u.Q h' @.u.R h^{$@..u.R h7 (@.u.S hQ.@.uS hs.@.u.S hf u.@.S hn.u.@U h.@uU h @..uU hY @..uV h5(@u..V hg @.u.V h+l@..uX h.@u.X h @..u.Y hV"Unknown command ' '.Y hEG $..@u.Z hQ@.u.[ h .@.u[ he# @u.[ h{{ @u.[ h @u|\ h@u#\ h@u#\ h~@##] h#@#u] h{##@u#] h #@u#] h> #@##^ h 6#@##You hear a door open.u^ hR#@###u^ h{ #@##u#^ h; #@u#_ h>,.##@u##_ hN #@u#_ hu@_ hcAYou swap places with your saddled pony.#u` hJ8u@#` h/#u@` h#u@##` h@\ ,###@#` h\ "###@ua h @u#a h @u#b hu@##b h/@#ub h @###c h@#c hہ ##@#ud h7##@u#d h @u#e h@u#e h@u#e h #@u#f h #@##f h>#@#f hF #@#f h #@#g h#@#g h)4||..d@##g hr*:The jackal bites! HP:14g h.You miss the jackal.g h7>The jackal bites! HP:13j hI*)Pick an object.k hpG jackall hWl hW>human knight called flaviusBelisariusUWUl h~5 jackalm h?pAhuman knight called flaviusBelisariusUWUm h n hNw#d@o h#d@p h Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration(end) x ho----------|........|--###.<.......|..##|........|..-###+........|--#--.-------####--x h' !You miss the jackal.x hj( >The jackal bites! HP:11y h y h "You kill the jackal!%| hc@#You have a little trouble lifting j - a jackal corpse.--More--~ hG kYou have a little trouble lifting k - a scroll labeled MAPIRO MAHAMA DIROMAT.@--More-- h" dYour movements are slowed slightly because of your load. Burdened h! #@ hN5w Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration j - a jackal corpse Scrolls k - a scroll labeled MAPIRO MAHAMA DIROMAT(end) h7A----------|........|--###.<.......|..##|........|..-###+........|--#--.-------####--.|.|.-## hľ/What do you want to drop? [a-k or ?*]  hNever mind. h} Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration j - a jackal corpse Scrolls k - a scroll labeled MAPIRO MAHAMA DIROMAT(end) h9A----------|........|--###.<.......|..##|........|..-###+........|--#--.-------####--.|.|.-## h^ /What do you want to drop? [a-k or ?*]  h-You drop a jackal corpse. hANYour movements are now unencumbered. h @% h)r' HP:12@# h6Pick an object. h! hacorridor h*a jackal corpse hL  h 4----|....#@## hC---......##@## h <#@uThe saddled pony drops a jackal corpse.% h @--....-@-#% hY<|..@....|.------ h@.u h>.@The saddled pony drops a jackal corpse. h Zu@%The saddled pony drops a jackal corpse.u% h .u@ hi]@u..The saddled pony picks up a jackal corpse.u. h!..@u hqu.@. hT.u.@##The saddled pony drops a jackal corpse.u% hT ..u@ h(. HP:13.u@ h1 #u@ hW@u h9You swap places with your saddled pony.# h(,d@.# h1 .d@#u h' @.# h @The jackal bites! HP:11u hE@..The jackal misses!u. h]The saddled pony hits the jackal.The jackal is killed!% hN @.u. h E@.The saddled pony picks up a jackal corpse..u hE1"@.u. h @.u. h@..u h .@u. h $..@u hF ..@# h{ - HP:12.@ h%@# h#@## h#@# hN #@# hL #@ h #@ hq2You don't find anything here to loot. h;..u#@# h.$ .u#@ h J@#The saddled pony drops a jackal corpse.%u hp%"u#@# hڿ,%#@# hFR#@## hf #@# h7=@# h < HP:13#@## hB #@ hlX 1#@##F.. hl5@#.....----- h( #@. hPick an object. hL (lichen hZ1dark part of a room h !lichen h!0 hcYYou kill the lichen!.You hear someone counting money. h z#-@-...|.....|.......------- h,d--.--------|.@..?...|....|..+-- hKPick an object. h s*floor of a room h+floor of a room h ,floor of a room h 1floor of a room h<*a scroll h 1floor of a room h hhX Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration Scrolls k - a scroll labeled MAPIRO MAHAMA DIROMAT(end) h3----------|........|--###.<.......|..##|........|..-###+........|--#--.-------####--.|.| hR-What do you want to read? [k or ?*]  h As you read the scroll, it disappears.You hear maniacal laughter in the distance.--More-- hACall a scroll labeled MAPIRO MAHAMA DIROMAT:  hm ha h& n hE i h a h&c h(a h}0l h_ hz la hLu hg h@h h^ t h e h= r hF  hs hFc hr ho h#` l hOJu hj .u@ hj.u@ h.u@ h.u@ h.@ h?l - a scroll labeled PRIRUTSENIE...@u!hS[There appears to be no shopkeeper here to receive your payment.!hF5I@.u. HP:14u.!h5@u...!h4...@.u!h}@..@u!h N Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration Scrolls l - a scroll labeled PRIRUTSENIE(end) !hq 3----------|........|--###.<.......|..##|........|..-###+........|--#--.-------####--.|.|!hwu@!hw?You swap places with your saddled pony.u.!hd.u.@!h.u.@!h8g ...@u!h u@!h̓ ?You swap places with your saddled pony.u.!h(>.u.@ !h9-The door opens..u- !h.u@# !h& #.u@# !h-u@ !h[&=  HP:15#@#u !h't@u#!h' u@!h 5You swap places with your saddled pony.!h "#u@!hG#@u!hS@u#!hN @u#!h# u@.-!h@.@.u!h @.u.!h]b @u..!h3@u.!h @u.!h @u.!hb(!u@...!h? HP:16@.u..!hH=##@...u!h *#@...!hg #@#!h< #@u.!hN#@u!h@#.u!h18 @#.!h##@#!hE@#!h>"!##@##!hfL##@#!h\#@#!hЉ@u##!h ##@u!h5 #@u#!hT #@##!h@#!h#@u!h u@!h 6You swap places with your saddled pony.#!hIr#@!h @#!h% #@u#!hz )#@u#!hFc----.......>..##@##!hF@#!hѦ 4-....#@#!h<4-----........@#!!hl----|....||.............-@-#"!h Z.|...||...@....|----.------%!h.@@..%!h~ @.&!h >@u.'!h\Pick an object.'!h (staircase down(!h. (!h$ @.u.(!hE @u.(!h @.>u)!h`0@u.)!h@u..*!hב "..@.u*!h*.@u.,!hu@,!hA=You swap places with your saddled pony.u.,!h'.u.@,!h!..u@#-!h+!.u@#-!h".u@#-!h"q $#u@##.!hUZ#u@.!hb ##@u.!hf#@##|.........|...|...|..---/!hN@#........{.o...-----/!h p#u-@-..+.|.|||o.|/!h P#----|-|..@|o.1!hKkPick an object.1!hX1floor of a room1!h!4floor of a room1!hT7floor of a room1!hհ 3floor of a room1!h6floor of a room2!h &goblin3!h{4!hTmu.@4!hE &|u.@6!hiLcmdassist: Invalid direction key! Valid direction keys to run are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--8!hq FlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:1 $:0 HP:16(16) Pw:3(3) AC:3 Xp:1------------------------|............|---------|........||.............|.......|------###.<.......||....>.......|#|........#|.....##|........||............|#|.......|#|.....-###+........|----.-.-------#-%-------##------#--.-------##########%##################################################-----|--######|....u.+########--|------|......|####|.......|...@...|######+.......||......|--.-.---------|.......-##|..o.{.|[18;288!hύ H|............|#|.......||......||............|#|.......|--------|............-##-----------------------;!h1N Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration Scrolls l - a scroll labeled PRIRUTSENIE(end) .@.u!hP# !h9 sit!h it!ht!h7.You sit on the sink.!h#8)Your rump gets wet.u.!hX*PYou stop. Your saddled pony is in the way!u.!h] (u..#@!h1F.u.@You hear a gurgling noise.!hw &.u#.@#!h =.#u@You hear a gurgling noise.!h @.u!h[ u@!hj\ =You swap places with your saddled pony.u.!hBD @u!hD AYou swap places with your saddled pony.u#!h:9u@!h9DYou swap places with your saddled pony.##u!hR_ '#u@##!h#u@!hg ##@#u!h-###@u##!h @u##!h #@u#!h@3 #@u#!he@u#!hk~The door resists!!hr !h=s#The door opens.-#!h)> #@#!h #@#!hm#@#u!h~R%##@##u#!h#@+#u!h )#@u#!h"Q#@##You hear a gurgling noise.!h`&##@#!h}@#!h} #@#!hO#@#!hLu@#!hH s.##u@#........?....|...|----!hF#u@#............-----!hk##-@-...|...%.||.|.-!h;^ A---.----|.@(.||!hu.@!h'f Pick an object.!hٰ *floor of a room!h5+floor of a room!h3a magic marker!h 1floor of a room!hg-a scroll!h1U7floor of a room!h(a scroll!h,floor of a room!h|+floor of a room!h.k!hk&floor of a room!h|-floor of a room!h0floor of a room!hg )a tin!hm +closed door!h+a tin!h!hԿ #..u@!hjw&...u@!hZ@.!hZIp - a scroll labeled NR 9..@.u!hO *u.@..!hQ,@u...!hO4@.q - a magic marker.@!hODThe saddled pony picks up a tin.u.!h ...u@!hc<...@u!h>G@u..!h @.u.!h$R@u..The saddled pony drops a tin.%u!hP)@..!hH)#@#u!h_I--.|.|##@#.!h @#.!hO7--.#@!h 3---.....-@-#!hX,||..@----.!hA2@.You hear someone counting money.!h& @.!h .@.!h@.!hg.@!hw @.!hs@.u!h;H u.!hƍu.!ha@u.!hb.u!h@u.!h ..@u!hBu.!h4|u@!h|=You swap places with your saddled pony.u.!hJ.uYou hear someone cursing shoplifters.!h0 u@!h0 =You swap places with your saddled pony.u.!hQ.@u!h\ .u!h+u@..!hPO<+You find a hidden door..u!h7 !h Pick an object.!hl wall!hy$wall!h4$wall!hc $wall!h$wall!h^$wall!h4$wall!hNy $wall!h[ $wall!ho(wall!h(wall!hv (wall!hW0%doorway!h!wall!hv 'doorway!h !wall!h wall!h=&closed door!h !h, CYou stop. Your saddled pony is in the way!u.!h.This door is locked.!h3...@u!h'r !This door is locked.!h =.This door is locked.!h )In what direction? !hy !h!WHAMMM!!!.u!hX .This door is locked.!h )In what direction? !hs.WHAMMM!!!u.!h )In what direction? !h'.WHAMMM!!!.u!h )In what direction? !h .WHAMMM!!!u.!hM)In what direction? !h !hVHAs you kick the door, it crashes open!..u!h4)In what direction? !h{?Really attack the saddled pony? [yn] (n) !hzw!h\Au@!hA9You swap places with your saddled pony.#!h .u@"hu."hQ.u@#"hP .u"h=.u@"h+3You hear the chime of a cash register."hu"h] ."h Lu.@#"h: .u"h u."hL @u"h AYou swap places with your saddled pony.u."hu."hk u@"hl =You swap places with your saddled pony.u."hA.u "hD@u.. "hw .u "h.@u. "hZe .u "h  u@ "h2 IYou swap places with your saddled pony...u "h] u@ "h DYou swap places with your saddled pony..u "hH.u@ "hq.u@ "hd #u@ "h>#u@ "hY#u@ "hi- @u "h- CYou swap places with your saddled pony.u. "h/ )@##u "hB#@u. "h1u@ "hH2FYou swap places with your saddled pony.##u "h u@#. "h ###@#"h+#@#"hU #@#"hR#@#"ha#@#"h##@#"h @#"hUr@#"h #@"h #@"h  #@"h#@#"hP#@#You hear the footsteps of a guard on patrol."hN#@"h@#"hc#@#"ht#@#u"h u@#."hMf@u"hfDYou swap places with your saddled pony.u."h"hHYou stop. Your saddled pony is in the way!u."hl "hr!@##u"h @#."ht@#u"h@#."h @."h_ @u"hQa @..u"hc).u.@"h> .u@"h@u"h4You swap places with your saddled pony."hU%@u#"hOd @u..."hu@"h0AYou swap places with your saddled pony.u."h$j$...@u"h'd u@"h|dDYou swap places with your saddled pony..u"h6.u@"h.u#@"h#u@"h) #u@"hi #u#@ "h+@u "hc+IYou swap places with your saddled pony..u "h "#@. "h #@!"h#@!"hƊ#@!"h_#@#!"h#@#!"ha #@#""hʜ#@##""h#@#""h X#@#""he@##"h#@##"hU #@#$"hl#@#$"h#@##$"hݓ-#@#.-%"hr#@%"h[#@#%"h V#@#.-You hear someone counting money.%"h ]----...|#+....|@.....|-----&"hN>--|.>.|.#@-'"h?-|.@("h9Pick an object.("h7a purple spellbook)"h50staircase down)"h` *"h"h\C"h># C"h( enhanceC"hx  D"hUhD"heD"h5xlD"hrBpD"hg | Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) G"h)+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monG"h`*ster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help disG"h +play one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] --More--K"h[! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) "hK^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster --More--p"hi invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded anp"hUd secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired --More--"h` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip di"hӹp an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations --More--"hM-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a tra"h)pped object) --More--"h6BFlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:0 HP:16(16) Pw:3(3) AC:3 Xp:1 Burdened Blind-------|.....||.....|##--.--.-###########################----.-----##|...%....|# -----#|........|# |..<-######+........|# |...|###|........|##---|---- |...|#|........|#|.>....| |...|####----------#|..@...| |#...##.......| -------------"h$# "hc"h~ a"hi l"hl"hrd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) "h +(For instructions type a '?')"h Use '4', '2', '8', '6' to move the cursor to the monster you want to name. Use 'H', 'J', 'K', 'L' to fast-move the cursor, 8 units at a time. Or enter a background symbol (ex. '<'). Use '@' to move the cursor on yourself. Use 'm'/'M' to move the cursor to next/previous monster. Use 'o'/'O' to move the cursor to next/previous object. Use 'd'/'D' to move the cursor to next/previous door or doorway. Use 'x'/'X' to move the cursor to unexplored location. Use 'a'/'A' to move the cursor to anything interesting. Use '*' to change fast-move mode to skipping same glyphs. Use '!' to toggle menu listing for possible targets. Use '"' to change the mode of limiting possible targets. Use '#' to toggle automatic description. Type a '.' when you are at the right place. Type Space or Escape when you're done. --More--"hMove cursor to the monster you want to name:"hk1staircase down"h8v"h.@"hl.@"h).@"h@."h0B @."h @."h@."hj@."h >@"h#@."hR&@|"hK@#"hj @#"h #@"hH#@"h#@"hu^#@"h #@"h #@"h7#@You hear the chime of a cash register."hH#@"h(@#You hear a slow drip."hB% D#@You hear some noises in the distance."hW@#"h @#"hM #@"hh  #@"h@#"h @#"h]+"hThe door resists!"h-The door resists!"hz8-The door resists!"h"he(The door opens.|@"h"hn#@"hZ @#"hׇ@|"hz@ "h7 @ "h@ "h -"hт @"h @"h -"h@ "hͨ@ "h @ "h -"h|,@ "h,\ $:7You have a little trouble lifting $ - 7 gold pieces.@"hKo @ "h @ "hQ @"hk  @"h]@ "hG @"h @"hI @"h*@ "hh@ "hO @ "h @ "h@ "h{@ "h%V@ "h|"hY@ "h@ "h'w@ "h -"h7-"hҟ  @"h1< @You hear the footsteps of a guard on patrol."hE @"h.E -"hIO -"hX@ "h^ -"h @ "h @"hr @"hlw @"hR @"hj Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) m - an orcish dagger n - 9 darts Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration o - 2 tins Scrolls l - a scroll labeled PRIRUTSENIE p - a scroll labeled NR 9 Spellbooks r - a purple spellbook Tools q - a magic marker(end) "h FlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1 Burdened Blind"ha 6What do you want to use or apply? [bq or ?*] "h2What do you want to write on? [*] "h 6That is a silly thing to write on."hS ?You don't find anything here to loot.#hB @#hQ @#hR @#h<  @#hS  @#hp @ #hy@ #h^ @ #h-U -#h@ #h(U -#ht8@ -#hq1@ #hZ -#hB@ #h @ #hy@ #hp@ #hg @ #h# |#h @#h[1 ||#h @#h@ @#h> -#h r @#h-#h(  @#h-#h #@#hd @##h_ @##h@##h#@#h #@#h @##h#@#h*@##hk@#You are beginning to feel hungry. Hungry Burdened Blind#h #h #@#hk##h #@ #h##@ #h+ #h!The door opens.@- #h.& #@ #hr& Q"Salutations, flaviusBelisariusUWU! Welcome to Imbyze's jewelers!" #h$-@!#ha@ !#hF|  |IYou feel an unseen monster!$#h+Pick an object.$#ho?remembered, unseen, creature%#h$ %#h @-&#h0@@#&#h @#'#hmU@#'#h #@)#hwEYou can't run at yourself. Valid direction keys to run are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--*#hZ* FlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1 Hungry Burdened Blind-------|.....|------------|.....|##| --.--.-#|  ####|   .##########| ##| #@##- ##-----||I#####################----.-----####|...%....|########## -----#|........|## |..<-######+........|## |...|###|........|##---|---- |...|#|........|#|.>....| |...|####----------#|......| |#...##.......| --------------#hN{#@-#h#@-#h#@-#h)W"Salutations, flaviusBelisariusUWU! Welcome again to Imbyze's jewelers!"0#hP @What do you want to throw? [$abmn or ?*] 1#h;!Never mind.8#h  FlaviusBelisariusUWU the Knight's attributes:   Background:  You are a Gallant, a level 1 female human Knight.  You are lawful, on a mission for Lugh  who is opposed by Brigit (neutral) and Manannan Mac Lir (chaotic).  You are in the Dungeons of Doom, on level 2.  You entered the dungeon 776 turns ago.  You have 5 experience points.   Basics:  You have all 16 hit points.  You have all 3 energy points (spell power).  Your armor class is 3.  Your wallet contains 7 zorkmids.  Autopickup is on for all types.   Current Characteristics:  Your strength is 14.  Your dexterity is 9.  Your constitution is 11.  Your intelligence is 9.  Your wisdom is 15.  Your charisma is 17.   Current Status:  You are temporarily blind.  You are hungry. (1 of 2)K#h]G You are burdened; movement is slightly slowed.  You are wielding a long sword.  You have basic skill with long sword. (2 of 2)N#hFlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1 Hungry Burdened Blind-------|.....|------------|.....|##| --.--.-#|  ####|   .##########| ##| ####@ ##-----||I#####################----.-----####|...%....|########## -----#|........|## |..<-######+........|## |...|###|........|##---|---- |...|#|........|#|.>....| |...|####----------#|......| |#...##.......| -------------P#h{ @-Q#hUj Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) m - an orcish dagger n - 9 darts Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration o - 2 tins Scrolls l - a scroll labeled PRIRUTSENIE p - a scroll labeled NR 9 Spellbooks r - a purple spellbook Tools q - a magic marker(end) W#h6| - |I FlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1 Hungry Burdened BlindW#hA /What do you want to read? [lpr or ?*] Y#h-DBeing blind, you cannot read the mystic runes.Z#hS<@#[#hj Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) m - an orcish dagger n - 9 darts Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration o - 2 tins Scrolls l - a scroll labeled PRIRUTSENIE p - a scroll labeled NR 9 Spellbooks r - a purple spellbook Tools q - a magic marker(end) `#h=| - |I FlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1 Hungry Burdened Blind`#hf 3What do you want to drop? [$a-il-r or ?*] a#hmE4You drop a purple spellbook.@a#hEUYour movements are now unencumbered. Blindb#h+@b#h>#@b#hZW"Salutations, flaviusBelisariusUWU! Welcome again to Imbyze's jewelers!"n#h# o#hTPco#hhato#h9ato#hto#h 9Talk to whom? (in what direction) p#hPTalking to yourself is a bad habit for a dungeoneer.s#hn /Loot in what direction? u#h'Never mind.v#h# w#h)cw#hhatw#h?atw#h tx#hn9Talk to whom? (in what direction) y#h=^ y#h^ <Imbyze talks about the problem of shoplifters.{#h -@|#hg @|#hg>You try to feel what is lying here on the floor.|#hh@You feel here a ring (for sale, 200 zorkmids).|#h/3 O=@You try to feel what is lying here on the floor.|#h{3 ?You feel here a gem (for sale, 375 zorkmids).~#htP@*You try to feel what is lying here on the floor.~#h@You feel here a ring (for sale, 200 zorkmids).~#h:O=@You try to feel what is lying here on the floor.~#h+;?You feel here a gem (for sale, 375 zorkmids).#h O*@You try to feel what is lying here on the floor.#hR @You feel here a ring (for sale, 100 zorkmids).#hO=@You try to feel what is lying here on the floor.#hC@You feel here a ring (for sale, 113 zorkmids).#hF O=@You try to feel what is lying here on the floor.#hQF @You feel here a ring (for sale, 100 zorkmids).#h*O=@You try to feel what is lying here on the floor.#hu?You feel here a gem (for sale, 600 zorkmids).#h |#hMI*@You try to feel what is lying here on the floor.#h@You feel here a ring (for sale, 113 zorkmids).#h|#hsrC@=You try to feel what is lying here on the floor.#h=s@You feel here a ring (for sale, 150 zorkmids).#h: P@=You try to feel what is lying here on the floor.#he @You feel here a ring (for sale, 113 zorkmids).#htP@=You try to feel what is lying here on the floor.#h@You feel here a gem (for sale, 1125 zorkmids).#hc P@*You try to feel what is lying here on the floor.#hc @You feel here a ring (for sale, 150 zorkmids).#h{*O=@You try to feel what is lying here on the floor.#h*@You feel here a gem (for sale, 1125 zorkmids).#h` O*@You try to feel what is lying here on the floor.#ha @You feel here a ring (for sale, 113 zorkmids).#h~O=@You try to feel what is lying here on the floor.#h@You feel here a ring (for sale, 150 zorkmids).#hDO=@You try to feel what is lying here on the floor.#h@You feel here a ring (for sale, 113 zorkmids).#hԵ#h;I=@You try to feel what is lying here on the floor.#hZ<@You feel here a ring (for sale, 100 zorkmids).#h-#hO@=You try to feel what is lying here on the floor.#hi@You feel here a ring (for sale, 113 zorkmids).#hYW=@You try to feel what is lying here on the floor.#hZ@You feel here a ring (for sale, 100 zorkmids).#h\ P@=You try to feel what is lying here on the floor.#h ?You feel here a ring (for sale, 75 zorkmids).#h_X P@=You try to feel what is lying here on the floor.#hX @You feel here a ring (for sale, 100 zorkmids).#h[P@=You try to feel what is lying here on the floor.#hB[LYou feel here a hexagonal amulet (for sale, 113 zorkmids).#hTP@"You try to feel what is lying here on the floor.#hIYou feel here a square amulet (for sale, 150 zorkmids).#h@2P@"You try to feel what is lying here on the floor.#hz2@You feel here a ring (for sale, 113 zorkmids).#h@=#hW|#h> -#hA @You try to feel what is lying here on the floor.#h@You feel here a ring (for sale, 113 zorkmids).#h\-#h2< A=@You try to feel what is lying here on the floor.#h< IYou feel here a square amulet (for sale, 150 zorkmids).#hO"@You try to feel what is lying here on the floor.#hLYou feel here a hexagonal amulet (for sale, 113 zorkmids).#ht-#hUA"@You try to feel what is lying here on the floor.#h“@You feel here a ring (for sale, 100 zorkmids).#h.O=@You try to feel what is lying here on the floor.#h-/?You feel here a ring (for sale, 75 zorkmids).#hO=@You try to feel what is lying here on the floor.#h@You feel here a ring (for sale, 100 zorkmids).#hc|#hH O@=You try to feel what is lying here on the floor.#h @You feel here a ring (for sale, 113 zorkmids).#h7@=You try to feel what is lying here on the floor.You feel here a gem (for sale, 600 zorkmids).#hX@*You try to feel what is lying here on the floor.#h?You feel here a ring (for sale, 113 zorkmids).#hF@=#h=You try to feel what is lying here on the floor.#h ?You feel here a ring (for sale, 113 zorkmids).#hON@=You try to feel what is lying here on the floor.#h?You feel here a ring (for sale, 113 zorkmids).#hN@=You try to feel what is lying here on the floor.#h?You feel here a ring (for sale, 150 zorkmids).#h@DN@=You try to feel what is lying here on the floor.#hzD?You feel here a ring (for sale, 113 zorkmids).#h$p N@=You try to feel what is lying here on the floor.#h\p ?You feel here a ring (for sale, 113 zorkmids).#h)@=#h @ #h @ #hL @#hx1 @#h1=You try to feel what is lying here on the floor.#he2?You feel here a ring (for sale, 113 zorkmids).#h~M=@You try to feel what is lying here on the floor.#hƆ?You feel here a ring (for sale, 200 zorkmids).#h N@=You try to feel what is lying here on the floor.#h_ ?You feel here a ring (for sale, 113 zorkmids).#hM=@You try to feel what is lying here on the floor.#h?You feel here a ring (for sale, 200 zorkmids).#hM=@You try to feel what is lying here on the floor.#h>You feel here a ring (for sale, 75 zorkmids).#h$M=@You try to feel what is lying here on the floor.#hg?You feel here a ring (for sale, 100 zorkmids).#hW M=@You try to feel what is lying here on the floor.#hW >You feel here a ring (for sale, 75 zorkmids).#h M=@You try to feel what is lying here on the floor.#h ?You feel here a ring (for sale, 200 zorkmids).#h%|#hNM@=You try to feel what is lying here on the floor.#h?You feel here a ring (for sale, 225 zorkmids).#hvN@=You try to feel what is lying here on the floor.#hø>You feel here a ring (for sale, 75 zorkmids).#h. N@=You try to feel what is lying here on the floor.#hy LYou feel here a triangular amulet (for sale, 113 zorkmids).#hN@"You try to feel what is lying here on the floor.#h'?You feel here a ring (for sale, 113 zorkmids).#h9 N@=You try to feel what is lying here on the floor.#h} ?You feel here a ring (for sale, 113 zorkmids).#hv N@=You try to feel what is lying here on the floor.#h w ?You feel here a ring (for sale, 150 zorkmids).#h@=#hk|#h=| -#hp@ @You try to feel what is lying here on the floor.#h6?You feel here a ring (for sale, 150 zorkmids).#h-#hQ@=@You try to feel what is lying here on the floor.#hLR?You feel here a ring (for sale, 113 zorkmids).#h -#hA(@=@You try to feel what is lying here on the floor.#h)NYou feel here a ring (for sale, 113 zorkmids).--More--#hYou can see again.------.||..|.@=.----- St:13  BurdenedYou are beginning to feel weak. Weak Burdened#h^X=@You see here a twisted ring (for sale, 75 zorkmids).#hcYour movements are slowed slightly because of your load.@.#h1 Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) m - an orcish dagger n - 9 darts Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration o - 2 tins Scrolls l - a scroll labeled PRIRUTSENIE p - a scroll labeled NR 9 Tools q - a magic marker(end) #h---------|.==="==||.==@===||.======|-@=*===*||.==*===||.=""===|--------- FlaviusBelisariusU the Gallant St:13 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1 Weak Burdened#h/What do you want to eat? [ghio or ?*] #hhNever mind.#h 1 Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) m - an orcish dagger n - 9 darts Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration o - 2 tins Scrolls l - a scroll labeled PRIRUTSENIE p - a scroll labeled NR 9 Tools q - a magic marker(end) #hN---------|.==="==||.==@===||.======|-@=*===*||.==*===||.=""===|--------- FlaviusBelisariusU the Gallant St:13 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1 Weak Burdened#h-/What do you want to eat? [ghio or ?*] #h#hIt is not so easy to open this tin.You succeed in opening the tin.It smells like jackals.--More--#h g!Eat it? [yn] (n) #hYou consume candied jackal.You only feel hungry now. St:14  Hungry#hѵ5Your movements are now unencumbered.#hG1 <What do you want to eat? [ghio or ?*] #h #h It is not so easy to open this tin.You succeed in opening the tin.It smells like jackals.--More--#h+!Eat it? [yn] (n) #hQ#h|AYou consume candied jackal.#h. .Unknown command ' '.#hFi  FlaviusBelisariusUWU the Knight's attributes:   Background:  You are a Gallant, a level 1 female human Knight.  You are lawful, on a mission for Lugh  who is opposed by Brigit (neutral) and Manannan Mac Lir (chaotic).  You are in the Dungeons of Doom, on level 2.  You entered the dungeon 902 turns ago.  You have 5 experience points.   Basics:  You have all 16 hit points.  You have all 3 energy points (spell power).  Your armor class is 3.  Your wallet contains 7 zorkmids.  Autopickup is on for all types.   Current Characteristics:  Your strength is 14.  Your dexterity is 9.  Your constitution is 11.  Your intelligence is 9.  Your wisdom is 15.  Your charisma is 17.   Current Status:  You are unencumbered.  You are wielding a long sword. (1 of 2)#hŐ F You have basic skill with long sword. (2 of 2)#h FlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1-------|.....|---------------------|.....|##| |.==="==|--.--.-#|  |.==@===|####|   .##########|.======|##| ##+#-@=*===*|##-----||.==*===|####################|.=""===|#----.-----###---------#|...%....|########## -----#|........|## |..<-######+........|## |...|###|........|##---|---- |...|#|........|#|.>....| |...|####----------#|......| |#...##.......| -------------#h;  FlaviusBelisariusUWU the Knight's attributes:   Background:  You are a Gallant, a level 1 female human Knight.  You are lawful, on a mission for Lugh  who is opposed by Brigit (neutral) and Manannan Mac Lir (chaotic).  You are in the Dungeons of Doom, on level 2.  You entered the dungeon 902 turns ago.  You have 5 experience points.   Basics:  You have all 16 hit points.  You have all 3 energy points (spell power).  Your armor class is 3.  Your wallet contains 7 zorkmids.  Autopickup is on for all types.   Current Characteristics:  Your strength is 14.  Your dexterity is 9.  Your constitution is 11.  Your intelligence is 9.  Your wisdom is 15.  Your charisma is 17.   Current Status:  You are unencumbered.  You are wielding a long sword. (1 of 2)#h F You have basic skill with long sword. (2 of 2)#hǺFlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1-------|.....|---------------------|.....|##| |.==="==|--.--.-#|  |.==@===|####|   .##########|.======|##| ##+#-@=*===*|##-----||.==*===|####################|.=""===|#----.-----###---------#|...%....|########## -----#|........|## |..<-######+........|## |...|###|........|##---|---- |...|#|........|#|.>....| |...|####----------#|......| |#...##.......| -------------#hz Pick an object.#hHIa tiger eye ring (for sale, 150 zorkmids)#h+a ring#h, &a gem#hҍ&a ring#h'a ring#he@ #h =@#h[ DYou see here a tiger eye ring (for sale, 150 zorkmids).#h=@#hRPYou see here a coral ring (for sale, 100 zorkmids).@.#h@=#hJYou see here a red gem (for sale, 375 zorkmids).=@#h*M +Pick an object.#hAa copper ring (for sale, 200 zorkmids)#h-peaceful Imbyze#h'K#h@*#hkOYou see here a copper ring (for sale, 200 zorkmids)..@#h@=#h2TYou see here a topaz ring (for sale, 113 zorkmids).@.#h=@#h2DYou see here a tiger eye ring (for sale, 150 zorkmids).#h!  Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) m - an orcish dagger n - 9 darts Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration Scrolls l - a scroll labeled PRIRUTSENIE p - a scroll labeled NR 9 Tools q - a magic marker(end) #h ---------|.==="==||.======||.==@===|-@=*===*||.==*===||.=""===|--------- FlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1#hl$5What do you want to drop? [$a-il-npq or ?*] #h#h0'You drop an orcish dagger.#h+Imbyze seems uninterested.#h)@#hDYou see here a moonstone ring (for sale, 113 zorkmids).#h Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) n - 9 darts Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration Scrolls l - a scroll labeled PRIRUTSENIE p - a scroll labeled NR 9 Tools q - a magic marker(end) $h---------|.==="==||.======||.==)@==|-@=*===*||.==*===||.=""===|--------- FlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1$h4What do you want to drop? [$a-ilnpq or ?*] $hL %You drop 9 darts.$h +Imbyze seems uninterested.$h )@$hB @You see here a shiny ring (for sale, 113 zorkmids).$hB. ,@=n - 9 darts.@$h. HYou see here a moonstone ring (for sale, 113 zorkmids).$h6 5@=m - an orcish dagger.@$h HYou see here a tiger eye ring (for sale, 150 zorkmids). $h~@= $h @You see here a topaz ring (for sale, 113 zorkmids). $h=@ $hLJYou see here a red gem (for sale, 375 zorkmids).=@ $hG*@ $hOGTYou see here a coral ring (for sale, 100 zorkmids)..@ $h/=@ $hCYou see here a diamond ring (for sale, 113 zorkmids). $h@= $hAYou see here a coral ring (for sale, 100 zorkmids). $h@= $h7>You see here a red gem (for sale, 375 zorkmids). $h *@ $hX OYou see here a sapphire ring (for sale, 225 zorkmids)..@.$h# $huc$hmhat$hϷat$h9(t$h $h DA sapphire ring, price 225 zorkmids.@.=$hG =@$hH SYou see here an agate ring (for sale, 150 zorkmids)..@$h0@=$h@1NYou see here a sapphire ring (for sale, 225 zorkmids).@=$h# $hk chat$h| at$ht$h $h CA sapphire ring, price 225 zorkmids.@.9$h6&@=@=:$h߈@.:$h}.@-:$h ]@#You have a little trouble lifting r - a purple spellbook.@--More--=$hl eYour movements are slowed slightly because of your load. Burdened>$hQ0Unknown command ' '.>$h @#?$hQ..................@....#--?$h *.@#.-?$hG !.@#.?$hM!.@#.@$h*.@#.-@$h*.@#.-@$h;-...@#.-@$hv 3....F@#.@$h? <.....F@#.-@$h 9....@#.-A$h]A--....|@#!|-A$hǀTYou are beginning to feel hungry. Hungry BurdenedA$h#.You miss the lichen.C$h&.F@C$h\5#@You hear some noises in the distance.C$hy #@D$hT Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) m - an orcish dagger n - 9 darts Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration Scrolls l - a scroll labeled PRIRUTSENIE p - a scroll labeled NR 9 Spellbooks r - a purple spellbook Tools q - a magic marker(end) F$hn---------|.==="==||.======||.======|-.=*===*||.==*===||.=""===|--------- FlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1 Hungry BurdenedG$hg6What do you want to drop? [$a-il-np-r or ?*] G$h G$hĢ )You drop a purple spellbook.G$h NYour movements are now unencumbered.H$hT@+I$h(@#I$hE "You kill the lichen!.J$h<@#K$hD6-|@.-K$h @.K$h @.L$hD@.L$h!@.M$h, Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) m - an orcish dagger n - 9 darts Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration Scrolls l - a scroll labeled PRIRUTSENIE p - a scroll labeled NR 9 Tools q - a magic marker(end) M$h{---------|.==="==||.======||.======|-.=*===*||.==*===||.=""===|--------- FlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1 HungryN$hWk Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) m - an orcish dagger n - 9 darts Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration Scrolls l - a scroll labeled PRIRUTSENIE p - a scroll labeled NR 9 Tools q - a magic marker(end) O$hG ---------|.==="==||.======||.======|-.=*===*||.==*===||.=""===|--------- FlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1 HungryO$h @.P$h @.P$ho@.P$hI9@.P$h@.P$h@.P$h@.Q$h@.Q$hl@.Q$hi) .@R$h! .@R$hV .@S$hX.@S$h .@S$hɗ .@S$h.@T$hk.@T$hH.@V$hn .@W$h=q.@#x#W$hӷIYou miss the grid bug.The grid bug bites!Y$hKF(@x#Y$hH)@x|Y$hS@x.Z$h Pick an object.Z$h (grid bug[$hH \$hl%You see no objects here.^$hu@..$hM.u@$h# $h! c$ht a$hl$hl$hd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) $h0+---------|.==="==||.======||.======|-.=*===*|(For instructions type a '?')$h  Use '4', '2', '8', '6' to move the cursor to the monster you want to name. Use 'H', 'J', 'K', 'L' to fast-move the cursor, 8 units at a time. Or enter a background symbol (ex. '<'). Use '@' to move the cursor on yourself. Use 'm'/'M' to move the cursor to next/previous monster. Use 'o'/'O' to move the cursor to next/previous object. Use 'd'/'D' to move the cursor to next/previous door or doorway. Use 'x'/'X' to move the cursor to unexplored location. Use 'a'/'A' to move the cursor to anything interesting. Use '*' to change fast-move mode to skipping same glyphs. Use '!' to toggle menu listing for possible targets. Use '"' to change the mode of limiting possible targets. Use '#' to toggle automatic description. Type a '.' when you are at the right place. Type Space or Escape when you're done. --More--$hf-----------.||.==="==|.||.======|..##+#######|.======|!|####-.=*===*|--|.==*===|#######|.=""===|---------Move cursor to the monster you want to name:$h $hI  Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn)(end) $h`---------|.==="==|$h # $h.c$hBa$hwl$h7l$h. d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) $h+---------|.==="==||.======||.======|-.=*===*|(For instructions type a '?')$h,tame saddled pony$h :What do you want to call the saddled pony? $hnuJ$h3e$hr$he$hVm$h y$hr$h?Pick an object.$hkq :tame saddled pony called Jeremy$h !Bhuman knight called flaviusBelisariusUWU$h :tame saddled pony called Jeremy$hBhuman knight called flaviusBelisariusUWU$h :tame saddled pony called Jeremy$huO$hO?human knight called flaviusBelisariusUWU$hm :tame saddled pony called Jeremy$hw$h4@u$h156You swap places with Jeremy.u.$h7 >..@u$h5u@$h5<You swap places with Jeremy..u.$hq Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) m - an orcish dagger n - 9 darts Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration s - a lichen corpse Scrolls l - a scroll labeled PRIRUTSENIE p - a scroll labeled NR 9 Potions t - a pink potion Tools q - a magic marker(end) $h ---------|.==="==||.======||.======|-.=*===*||.==*===||.=""===|--------- FlaviusBelisariusU the Gallant St:13 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1 Weak Burdened$hAutopickup: OFF.$h_ q Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) m - an orcish dagger n - 9 darts Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration s - a lichen corpse Scrolls l - a scroll labeled PRIRUTSENIE p - a scroll labeled NR 9 Potions t - a pink potion Tools q - a magic marker(end) $hk ---------|.==="==||.======||.======|-.=*===*||.==*===||.=""===|--------- FlaviusBelisariusU the Gallant St:13 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1 Weak Burdened$hf\7What do you want to drop? [$a-il-npqst or ?*] $h 4You drop a lichen corpse.u.$hy. H@u.Jeremy eats a lichen corpse.$h R Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) m - an orcish dagger n - 9 darts Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration Scrolls l - a scroll labeled PRIRUTSENIE p - a scroll labeled NR 9 Potions t - a pink potion Tools q - a magic marker(end) $h,e---------|.==="==||.======||.======|-.=*===*||.==*===||.=""===|--------- FlaviusBelisariusU the Gallant St:13 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1 Weak Burdened$h .@$hY@..u$h+ @.u.$h{..@u.$h@u.$hW @u.$h @u#$h u@##$h @u$h" 6You swap places with Jeremy.u#$h}$hl##@u$h  u@$hU4You swap places with Jeremy.u#$h $h#u@$h -#u@$h#u@$h .#u@$hB@.u$hPick an object.$h)wall$h-Bhuman knight called flaviusBelisariusUWU$h3staircase down$h$h @.u.$h%l'You fall down the stairs.--More--$h:-----+@u.||...||.|.||...||...|---|-FlaviusBelisariusU the Gallant St:13 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:3 $:7 HP:15(16) Pw:3(3) AC:3 Xp:1 Weak Burdened$h6u.$hj<.@.u$h Pick an object.$h9 $h 8tame saddled pony called Jeremy$h $hr.@.u$hu.|$h . HP:16u.$h..u$h_u|$hUu@..$hiu .u@$h !..|@u$h| u@$h} 2You swap places with Jeremy..u$h.u@$h".u@#$hDNYou faint from lack of food. Fainted Burdened Deaf$hXo..uYou regain consciousness. Fainting Burdened$hH @u$hUH /You swap places with Jeremy.|$hҪ &@.u$h NYou faint from lack of food. Fainted Burdened Deaf$h 0.u..|$h jYou regain consciousness. Fainting Burdened..u$h'@u.$hU>You can't use two weapons while wearing a shield.$hwT FlaviusBelisariusUWU the Knight's attributes:   Background:  You are a Gallant, a level 1 female human Knight.  You are lawful, nominally on a mission for Lugh  who is opposed by Brigit (neutral) and Manannan Mac Lir (chaotic).  You are in the Dungeons of Doom, on level 3.  You entered the dungeon 1112 turns ago.  You have 14 experience points.   Basics:  You have all 16 hit points.  You have all 3 energy points (spell power).  Your armor class is 3.  Your wallet contains 7 zorkmids.  Autopickup is off.   Current Characteristics:  Your strength is 13 (current; base:14).  Your dexterity is 9.  Your constitution is 11.  Your intelligence is 9.  Your wisdom is 15.  Your charisma is 17.   Current Status:  You are fainting due to starvation.  You are burdened; movement is slightly slowed. [$hT K(1 of 2)$h m You are wielding a long sword.  You have basic skill with long sword. (2 of 2)$h@FlaviusBelisariusU the Gallant St:13 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:3 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1 Fainting Burdened-----+<..||...||.|.||.@u||...|---|-#%hDL Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) m - an orcish dagger n - 9 darts Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots i - a food ration Scrolls l - a scroll labeled PRIRUTSENIE p - a scroll labeled NR 9 Potions t - a pink potion Tools q - a magic marker(end) %h/ FlaviusBelisariusU the Gallant St:13 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:3 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1 Fainting Burdened%hs .What do you want to eat? [ghi or ?*] %h %h/ =This food really hits the spot!u..%h} Your movements are now unencumbered.u. St:14 |u..%h <You finish eating the food ration.u.%h>5 Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) m - an orcish dagger n - 9 darts Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots Scrolls l - a scroll labeled PRIRUTSENIE p - a scroll labeled NR 9 Potions t - a pink potion Tools q - a magic marker(end) %h FlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:3 $:7 HP:16(16) Pw:3(3) AC:3 Xp:1 %hxx|.u@ %h0 .u@ %h#u|@# %h9/.u#@# %h: |#@ %h )u#@#%h; ).u@#%he ?You stop. Jeremy is in the way!u|%hc,u.@#%h -u..@|%h](.u@.%ht |@u.%h[@u..%h@u|%h8 @.u.%h}-The door opens.:u.%hX %h ,You hit the gecko!.u%h =The gecko bites! HP:15%h5^ %hf^-You miss the gecko.u.%h^=The gecko bites! HP:13%hJ %hJ 1You kill the gecko!-u.%hX[!#@u...%ho8#@u<#*.......---+-%hn\ HP:14u#-r@..|_..|.-%hlPick an object.%hV #giant rat%h %ha wYou miss the giant rat.The giant rat misses!Jeremy misses the giant rat.%h0b -Jeremy misses the giant rat.%hzn1You miss the giant rat.%hnnThe giant rat bites! HP:11Jeremy misses the giant rat.%hn-Jeremy misses the giant rat.!%hYou miss the giant rat.Jeremy misses the giant rat.Jeremy bites the giant rat.!%h*The giant rat is killed!%#%h#@###%h18You see here a giant rat corpse.#u%%he@u#.-Jeremy picks up a giant rat corpse.#u'%hQ`--------|.......|#|....@u|#.-(%hb5-u@.#|-(%hxI.@uJeremy drops a giant rat corpse.%u)%hou.@.+%hQuPick an object.+%hV%a green gem+%h"c ,%hF@.,%h1You see here a green gem..u.%h Mcmdassist: Invalid direction key! Valid direction keys to rush are:  7 8 9  \ | /  4- -6  / | \  1 2 3 (Suppress this message with !cmdassist in config file.) --More--0%hudFlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:3 $:7 HP:11(16) Pw:3(3) AC:3 Xp:1--------------##-<..||.......|###|...||......%.#|.|.||_..@u..|#|...||.......||...|----+-------|-###0%h:@u:*.0%h u@0%h ;You swap places with Jeremy..:.u1%hu@1%hZOYou swap places with Jeremy.Jeremy hits the newt.1%h0The newt is killed!.%u1%hou@..2%h LThere appears to be no shopkeeper here to receive your payment.=%hgc@.=%hcNYou see here a green gem. HP:12.u>%h!cmdassist: Invalid direction key! Valid direction keys to move are:  7 8 9  \ | /  4- -6  / | \  1 2 3  < up  > down (Suppress this message with !cmdassist in config file.) --More--?%h dFlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:3 $:7 HP:12(16) Pw:3(3) AC:3 Xp:1--------------##-<..||.......|###|...||......%.#|.|.||_..@.u.|#|...||.......||...|----+-------|-###@%h You can't move at yourself. Valid direction keys to move are:  7 8 9  \ | /  4- -6  / | \  1 2 3  < up  > down (Suppress this message with !cmdassist in config file.) --More--A%h dFlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:3 $:7 HP:12(16) Pw:3(3) AC:3 Xp:1--------------##-<..||.......|###|...||......%.#|.|.||_..@.u.|#|...||.......||...|----+-------|-###C%h|Qu*@.D%h$@.D%hr<You see here a green gem...uD%h= D%h ,u - a green gem.@u.E%ht;@..uF%hT@.u.F%h"@.u.F%h .@.uG%h u@G%h2You swap places with Jeremy..uG%hD.u@H%hG<.@uH%h7& @..uI%h4@..uI%hӋ _@u.I%h!=u@.J%hdPick an object.J%h9tame saddled pony called JeremyJ%h^*neutral altarK%h6V K%h* @uK%h QYou swap places with Jeremy. HP:13.u.N%h1! ..u@O%h`!This door is locked.P%hN.This door is locked.P%h\ .u.@P%hU0!This door is locked.Q%h.This door is locked.Q%h .This door is locked.Q%ho.This door is locked.R%hX.This door is locked.R%h$].This door is locked.S%h)In what direction? T%h T%h!WHAMMM!!!.uT%hǹ )In what direction? U%h* U%hs*!WHAMMM!!!u.U%h_ .This door is locked.V%h)In what direction? V%h I V%hIIAs you kick the door, it crashes open!..uW%h8u@W%h2You swap places with Jeremy.###X%h,.u@#Y%h .u@#Z%h#u@#Z%hG#u@#Z%hT $##u@##[%hs#u@\%hY#u@#\%hW##u@#\%h D HP:14##@#\%hq #@#]%h#@#]%h u@#]%hߝ @u]%h$ /You swap places with Jeremy.#]%ho@#^%he@#^%h]#@#^%h'#@#^%h @#^%hY @#^%h9 @#_%h:#@u_%h2You stop. Jeremy is in the way!#_%h ##@u_%h'x u@_%hx NYou swap places with Jeremy. HP:15#`%h|<u@`%hl#u@`%hfU#u@`%h #u@`%h[#u@a%h>]#u@a%hU##u@#a%hq%#u@#+a%h #u@c%hThe door opens.---------#.........|-.....$....|.........|----------d%h. ?-u|.#@|.-f%h/Pick an object.f%hSE*floor of a roomf%h'+floor of a roomf%hՅ ,floor of a roomf%h 1floor of a roomf%h1floor of a roomg%hj2some gold piecesg%h\l 1floor of a roomh%hh%hʹ)-#-@-h%h] -u@h%h ..@ui%h8 HP:16.@u..u@i%hEYou swap places with Jeremy...u.k%h7 ;u@You swap places with Jeremy.k%h ;You see here 7 gold pieces..un%hn%he $:14 HP:16(16) Pw:3(3) AC:3 Xp:1$ - 7 gold pieces.@.uo%h ..@up%hkO@u.p%h u@..p%h u@..q%h.u@q%hf ##@.ur%hu)#@u.s%h#@u.s%h6(@u#t%h3@##u%h #@u#v%hT @u#w%hѫ #w%hCDYou find a hidden passage.##ux%h x%h:0@#..uy%h @#.y%h @#y%h(@#z%h@#z%h[@|z%h%@.z%hn@.{%hš>@.Something is engraved here on the headstone.{%h )You read: "On vacation".%h/&|@u%h .@%hF u@%hF 3You swap places with Jeremy..u%h| !.u@%h|u@%h ##@%h. #@%h #@%h8 #@%h #@%h} u@%h.@u%hp@..u%hK @..u%h@.u..%h @u..%hv @..u%hƔ.@u.%h@u.%hπ@-u%h{@#u.%h׳@#-%h[@u%h@t @##%hz @#%hm@#%h:@u%h@##%h@#%ha#u@#%h/You stop. Jeremy is in the way!#%hT2 #@#%hݧ u@#%h.@u%hu/-You swap places with Jeremy.#%h@#%hՅ@#%h5S #@u%hG #@u#%hw #@##%hv\#@u#%hP##@###%h6 #@##%h\E#@#%h ##@#%h @#%h ##@##%h;@u%h;@u#%hc>u@You swap places with Jeremy.#u%h?- %u#@##%h@u%h6You swap places with Jeremy.u#%h4u#@%hp###u@#%h{@u%h5=You swap places with Jeremy.`#u%h %hWGWith great effort you move the boulder.`@##%h`@#%h7You try to move the boulder, but in vain.%hcEYou try to move the boulder, but in vain.%h%hfu%hpu@%h*You swap places with Jeremy.%hA %h"@u%h6#*You swap places with Jeremy.%hCl%h^bu@%hb*You swap places with Jeremy.%hZ#u@%h #u@%h&#u%h> u@%hAYou swap places with Jeremy.u##%h>.#u@#%h##u@#%h ##u@#%h##u@#%h ##u@#%hK##u@#%hVR%#u@##%hߜ #u@%hN #u@+%h )The door resists!u#%h%h)The door resists!#u%h:%hThe door resists!%h{ *In what direction? %h0%WHAMMM!!!%h*In what direction? %hAs you kick the door, it crashes open!---..|....|......|....|-----%hqTK-|...|.#u@|.-%h/.-.|#u@-%hu..@%h6...@u%h8(u@%ht(<You swap places with Jeremy..u.%hzu@%h\{8You swap places with Jeremy..u%hhu.%hT .u@%hsw .u%h6@u%h76You swap places with Jeremy.u.%h u.%hR.@u.%hOu.%h]( .@u%h!u.%h@u%h8You swap places with Jeremy.u.%h "@u..%h.@u..%hk ##@u.%hܮ @u.%h4!#u@#|%h #u@%h#@#u%h&X @u#%h:l@u#%h{@##%htq#@u%hG u@%h3You swap places with Jeremy.#%h#@%hu #@%h @#%hz@u%h ##@%hh |@%h @.%h( @.u%hqK!#@u..%h.@u.%hC.u%h u.%hɅ u@%h *You swap places with Jeremy.%h"#u@%h/.u@%h..u@%h".@u%hV@u.%h| @u.%h$@#u%h]u@u#%hB@##%hI @#%h=@#%h@#%h.@#%h@#%hX'#@%h~ @#%hR @#%hkm@#%h@#%hR@#%h3 @#u%h #u%hįu#%hh+%hӏ$You find a hidden door.%h7% %h%The door resists!%h %h1The door resists!%hqThe goblin opens a door.------|....x-..x..$o|.....------%h %h4 You miss the goblin...xxr#uThe goblin thrusts his orcish dagger.The goblin misses!%h/You kill the goblin!%%hzWelcome to experience level 2. HP:25(25) Pw:10(10) AC:3 Xp:2.xxu#%h)Pick an object.%h)a goblin corpse%h&giant rat%h4f %h}"x.$r.%h<You kill the giant rat!.x[u#%h)Pick an object.%h.a pair of high boots%h$ %grid bug%hQ` %h#xx#u%h 3You kill the grid bug!$xu#%hP~ %h~ 2You kill the grid bug![#u%hٸ ;-.|@#.|#-%hK  There is an open door here.  Things that are here: a pair of high boots a goblin corpse an orcish dagger a tripe ration--More--%h Zu%h!LThere appears to be no shopkeeper here to receive your payment.%h+  Pick up what?  Weapons a - an orcish dagger Armor b - a pair of high boots Comestibles c - a tripe ration d - a goblin corpse(end) %hR#%h~+%h+%h> m - an orcish dagger.%hm v - a pair of high boots.You have a little trouble lifting w - a tripe ration.@--More--%hgYour movements are slowed slightly because of your load. Burdened#%hp '-@%-%hp (You see here 2 gold pieces.%h8 @$%h@.%h  FlaviusBelisariusUWU the Knight's attributes:   Background:  You are a Gallant, a level 2 female human Knight.  You are lawful, nominally on a mission for Lugh  who is opposed by Brigit (neutral) and Manannan Mac Lir (chaotic).  You are in the Dungeons of Doom, on level 3.  You entered the dungeon 1405 turns ago.  You have 26 experience points.   Basics:  You have all 25 hit points.  You have all 10 energy points (spell power).  Your armor class is 3.  Your wallet contains 14 zorkmids.  Autopickup is off.   Current Characteristics:  Your strength is 14.  Your dexterity is 9.  Your constitution is 11.  Your intelligence is 9.  Your wisdom is 15.  Your charisma is 17.   Current Status:  You are burdened; movement is slightly slowed.  You are wielding a long sword. (1 of 2)%hiF You have basic skill with long sword. (2 of 2)%hHNFlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:3 $:14 HP:25(25) Pw:10(10) AC:3 Xp:2 Burdened----------------------##-<..||......||.......|###|...|-...@.$%#|......%.#|.|.||......|###|_......|#|...|--------##|.......|#|...|`#####----.----#---|-#######################################-.-|---####|.....|#--------.---#|.....|#|..........|##......|#-..........||.....||..........|-------------------%h|J  FlaviusBelisariusUWU the Knight's attributes:   Background:  You are a Gallant, a level 2 female human Knight.  You are lawful, nominally on a mission for Lugh  who is opposed by Brigit (neutral) and Manannan Mac Lir (chaotic).  You are in the Dungeons of Doom, on level 3.  You entered the dungeon 1405 turns ago.  You have 26 experience points.   Basics:  You have all 25 hit points.  You have all 10 energy points (spell power).  Your armor class is 3.  Your wallet contains 14 zorkmids.  Autopickup is off.   Current Characteristics:  Your strength is 14.  Your dexterity is 9.  Your constitution is 11.  Your intelligence is 9.  Your wisdom is 15.  Your charisma is 17.   Current Status:  You are burdened; movement is slightly slowed.  You are wielding a long sword. (1 of 2)%hRNFlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:3 $:14 HP:25(25) Pw:10(10) AC:3 Xp:2 Burdened----------------------##-<..||......||.......|###|...|-...@.$%#|......%.#|.|.||......|###|_......|#|...|--------##|.......|#|...|`#####----.----#---|-#######################################-.-|---####|.....|#--------.---#|.....|#|..........|##......|#-..........||.....||..........|-------------------%h  Coins $ - 14 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) m - 2 orcish daggers n - 9 darts Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) v - a pair of high boots Comestibles g - 11 uncursed apples h - 11 uncursed carrots w - a tripe ration Scrolls l - a scroll labeled PRIRUTSENIE p - a scroll labeled NR 9 Potions t - a pink potion Tools q - a magic marker Gems/Stones u - a green gem(end) &hFlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:3 $:14 HP:25(25) Pw:10(10) AC:3 Xp:2 Burdened&h"-What do you want to wear? [v or ?*] &h? AC:1u$%u&h9/You finish your dressing maneuver.&h8 FlaviusBelisariusUWU the Knight's attributes:   Background:  You are a Gallant, a level 2 female human Knight.  You are lawful, nominally on a mission for Lugh  who is opposed by Brigit (neutral) and Manannan Mac Lir (chaotic).  You are in the Dungeons of Doom, on level 3.  You entered the dungeon 1407 turns ago.  You have 26 experience points.   Basics:  You have all 25 hit points.  You have all 10 energy points (spell power).  Your armor class is 1.  Your wallet contains 14 zorkmids.  Autopickup is off.   Current Characteristics:  Your strength is 14.  Your dexterity is 9.  Your constitution is 11.  Your intelligence is 9.  Your wisdom is 15.  Your charisma is 17.   Current Status:  You are burdened; movement is slightly slowed.  You are wielding a long sword. (1 of 2)&h!NFlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:3 $:14 HP:25(25) Pw:10(10) AC:1 Xp:2 Burdened----------------------##-<..||......||.......|###|...|-...@.$%#|......%.#|.|.||....u.|###|_......|#|...|--------##|.......|#|...|`#####----.----#---|-#######################################-.-|---####|.....|#--------.---#|.....|#|..........|##......|#-..........||.....||..........|-------------------&h* Coins $ - 14 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) m - 2 orcish daggers n - 9 darts Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) v - a +0 pair of high boots (being worn) Comestibles g - 11 uncursed apples h - 11 uncursed carrots w - a tripe ration Scrolls l - a scroll labeled PRIRUTSENIE p - a scroll labeled NR 9 Potions t - a pink potion Tools q - a magic marker Gems/Stones u - a green gem(end) /&hy FlaviusBelisariusU the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:3 $:14 HP:25(25) Pw:10(10) AC:1 Xp:2 Burdened0&h8What do you want to drop? [$a-hl-npqt-w or ?*] 1&h %You drop 9 darts.1&h CYour movements are now unencumbered.u.1&h W Co:12 You feel tough!--More--3&hU%=You must have been leading a healthy life-style.5&h`@).u5&hJ@.u.7&h@..u7&h /##@.$#u8&h#@-u.8&h%#@#.u.8&hK#@u..9&hoY%##@#u.9&h8@#.:&h#@u#:&hf #@u#:&h,@##<&h=)#You find a hidden passage.=&h #@#=&hG#@#=&h +@#>&h!This door is locked.>&h7X.This door is locked.?&hJ )In what direction? @&h @&hlAs you kick the door, it crashes open!------|......|....|.?|A&hU-@#.|.......|....-----A&h 3.@|..|+-B&hu@.C&h_9..u@D&h@.D&hEYou see here a scroll labeled GNIK SISI VLE..uE&hE E&hEDx - a scroll labeled GNIK SISI VLE.@u.F&h!..@uG&hR..u@G&h-w)The door resists!.uI&hJ3)In what direction? I&hN) I&h) JAs you kick the door, it crashes open!.u.J&h&f %.@##K&hY.u@K&h9.#@uL&h #@u#L&h'1 u@L&hv1 +You swap places with Jeremy.#L&hUD#@M&h`uM&h @uM&ḩ *You swap places with Jeremy.M&hJ@u#N&h* #@u#N&hU #@u##N&hPq@u#O&h}u#@##O&h !##u@#P&h@uP&hT8You swap places with Jeremy.##uP&h}Pu#P&hT u#@Q&h##@u#Q&h @###R&hT #@R&hL$#@#R&hz*#@u.|!|R&h$ )@u#..|..----S&hH>u#-@-..........-----S&h f#.--------- @...?...|...$.|>..+--- S&h; 3You see here a magenta potion.uW&h- W&hg.y - a magenta potion.u@.X&h+Q ..u@X&h.u.@X&h ..u@X&h ..@uY&hs @u.Y&ho .@Y&h1p JYou see here a scroll labeled DAIYEN FOOELS...u[&hOz - a scroll labeled DAIYEN FOOELS.@.u[&h u@[&hn 7You swap places with Jeremy...u\&hH;u@You swap places with Jeremy.\&h<You see here 11 gold pieces..u]&hHN ]&hN L $:25$ - 11 gold pieces.@u..^&he ..u@_&h];-The door opens.u.-_&hP.u@#`&h.u@#`&hIW -u@#a&hbB#u@#a&h#u@#a&h #u@#b&hS##@#b&h#@#b&h ##@#c&h_V#u@c&hZ "#@u##d&hu@d&hN5You swap places with Jeremy.u##e&h@ue&h޿8You swap places with Jeremy.u#e&hYKu@e&hK-You swap places with Jeremy.#e&h#u@g&hß #h&h-uh&h @uh&hn*You swap places with Jeremy.h&h4 i&hnc@##ui&h 3You stop. Jeremy is in the way!#j&hy8#k&hu@#k&h#u@l&h.J@ul&hvJ*You swap places with Jeremy.l&h@##ul&h u@l&h4You swap places with Jeremy.#ul&h l&h /You stop. Jeremy is in the way!um&h+m&h @um&h -You swap places with Jeremy.#m&h#u@n&h#@#n&hZ)@#n&h[e @#n&h @#n&h3@#o&h@uo&h<@u#o&hOu@##o&hg@#o&hia @-o&h{ @u-o&h@u.p&h@u.p&ht@u>p&hȽ@u..>r&h~Really save? [yn] (n) t&h͍Saving...t&h"Be seeing you...