i Player: flam Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-05-06.10:39:59.ttyrec Time: (1778063999) Wed May 6 10:39:59 2026 i\WBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: windowtype:curses. ilHit return to continue: i+  iY- iBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: selectsaved. Hit return to continue: i imBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: mouse_support:1. Hit return to continue: ik ilsBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: roguesymset:RogueEpyx. Hit return to continue: i+ iprBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: symset:IBMGraphics_2. Hit return to continue: i  iyiBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: hilite_pile. Hit return to continue: i i>jBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: use_darkgray. Hit return to continue: i igBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: dark_room. Hit return to continue: i ioBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: implicit_uncursed. Hit return to continue: iʭ ijBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: menu_objsyms. Hit return to continue: i (  i) xBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: disclose:+i +a +v +g +c +o. Hit return to continue: i6 iX9BBad option line: "SYMBOLS=S_ghost:á" Hit return to continue: i iBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: paranoid_confirmation:Confirm quit attack pray wand Remove. Hit return to continue: i inBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: statushilites:10. Hit return to continue: in iVoBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: HILITE_STATUS: hunger/Hungry/brown/Weak/red/Fainting/orange&blink. Hit return to continue: iP iQBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: HILITE_STATUS: carrying-capacity/Burdened/brown/Stressed/red/Strained/orange/Overtaxed/bright-red/Overloaded/gray&inverse. Hit return to continue: i i7Bad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: HILITE_STATUS: condition/stone/red&inverse/termill/red&inverse. Hit return to continue: i< iBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: HILITE_STATUS: condition/strngl/red&inverse. Hit return to continue: iZ  iI Bad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: HILITE_STATUS: condition/foodpois/red&inverse/slime/red&inverse. Hit return to continue: ix iABad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: HILITE_STATUS: condition/blind/yellow/deaf/yellow. Hit return to continue: ix iWyBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: HILITE_STATUS: condition/stun/yellow. Hit return to continue: i icBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: HILITE_STATUS: condition/conf/yellow/hallu/bright-magenta. Hit return to continue: in  io Bad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: HILITE_STATUS: hitpoints/<=100%/bright-green/<=99%/green. Hit return to continue: i iZBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: HILITE_STATUS: hitpoints/<=80%/yellow/<=60%/brown/<=40%/orange/<=20%/bright-red&inverse. Hit return to continue: i i-Bad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: HILITE_STATUS: power/<=100%/bright-cyan/<=80%/cyan. Hit return to continue: i,  ii Bad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: HILITE_STATUS: power/<=60%/bright-blue/<=40%/blue/<=20%/magenta. i Hit return to continue: iǻ iBad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: HILITE_STATUS: hitpoints-max/always/green/up/bright-green/down/orange. i Hit return to continue: i, i -Bad syntax in OPTIONS in /dgldir/userdata/flam/slex/flam.slexrc: HILITE_STATUS: power-max/always/cyan/up/bright-cyan/down/bright-blue. i2-Hit return to continue: iR  i [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. iP WShall I pick a character's race, role, gender and alignment for you? [ynq] iyiNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--i&-----.----|........||@@......||....o...||....@...||.....*...----------i[Flam the Hiyokko ] St8 Dx7 Co8 In9 Wi8 Ch18 SexFreMalCha Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC3 Xp1/0 T1  It is written in the Book of Sexy Sai:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Sexy Sai seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hiyokko, have been heralded from birth as the instrument of Sexy Sai. You are destined to recover the Amulet for your deity, or diLie in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Sexy Sai!--More--i- i xHello flam, welcome to SlashEMExtended! You are a chaotic male frendian YSexymate.--More--iK wYou are playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--i@ Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--iE:Attention, main weather broadcast coming in:i1F$The sky is cloudy.i&H[Flam the Hiyokko ] St8 Dx7 Co8 In9 Wi8 Ch18 SexFreMalCha  14(14)  Pw 9(9)  AC3 Xp1/0 T1 The moon is waning tonight.iґ # i= quitiuitioititi{ [Really quit? WARNING: this will erase your game permanently! [yes/no]? iui  iKyiseisil[Flam the Hiyokko  14(14)  Pw 9(9) imi Armor a - an uncursed +7 pair of feminine pumps (being worn) {4} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} h - an uncursed scroll of heal other {0} Tools b - an uncursed condome {0}(end) it Final Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: speed. You could not have this property intrinsically: flying. You could not have the double effect of this property: confusion resistance. Scroll identification only worked 100 times out of 147. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 29. Implant identification only worked 1 times out of 45. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 25. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 198. Tool identification only worked 5 i times out of 9. Monsters only dropped their equipment with 94% chance. Wand drop chance was reduced to 88%. Potion drop chance was reduced to 93%. Concealing monsters were spawned underneath items 92% of the time only. Mastering the following skill taught you the hidden power: elemental spells. The following skill was limited to basic proficiency: healing spells. The following skill was limited to expert proficiency: techniques. The following skill became untrainable if you tried to train it too early: paddle (turn 40). The following skill became untrainable after a while: occult spells (turn 34005). The following skill became harder to train at higher skill levels: boulder-throwing. Monster spawn rate multiplier was currently 97. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Your hairstyle was 'half-bald' and your bei!ard type is 'death biker'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 17. Monster spawn increase would have started at turn 30558. Monster spawn increase had reached its maximum at turn 527817. In this game, Eevee's evolution was flareon. Maximum amount of combined random monster spawn freqs was 2551. Your limit for ascension was at turn 3103408. The monster class that cannot be genocided was kobold. The monster class that was spawned more often: cockatrice (freq bonus 8). The monster species that was spawned more often: shuri banger (freq bonus 30). The monster species that was spawned more often: mindwitness (freq bonus 120). The monster species that was spawned more often: giant yellow locust (freq bonus 40). The monster species that was spawned more often: sterilely coercible (freq bi!onus 162). The monster species that was spawned more often: combined force patch (freq bonus 9). The monster species that was spawned more often: pileate sacked hawaii hessian never manifestly (freq bonus 40). The monster species that was spawned more often: popcorn sentinel (freq bonus 36). The monster species that was spawned more often: accused wadder (freq bonus 18). The monster species that was spawned more often: mastodon (freq bonus 22). The monster species that was spawned more often: reconditioned legend qualification (freq bonus 40). The monster species that was spawned more often: activist (freq bonus 40). The monster species that was spawned more often: fathom monster (freq bonus 20). The monster species that was spawned more often: conscious mold (freq bonus 54). The monster species that was spawned more often: consenting warp patch (freq bonus 27). The monsi!hter species that was spawned more often: investigation grubstaker (freq bonus 84). --More--iThe monster species that was spawned more often: epistle quarry (freq bonus 16). The monster species that was spawned more often: fissioned summation (freq bonus 22). The monster species that was spawned more often: hidden fungus (freq bonus 12). The monster species that was spawned more often: bookbinding clairvoyant cloth neapolitan (freq bonus 40). The monster species that was spawned more often: regraded fed (freq bonus 18). The monster trait that was more common: monsters that are amphibious (freq bonus 2). The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1). The monster trait that was more common: monsters who use a pokedex (freq bonus 7). The monster trait that was more common: monsters that are slithy (freq bonus 4). The monster trait that was more common: monsters that have scratch attacks (freq bonus 6). The monster trait that was more common: monsters whose attacks vaporize you (friXeq bonus 4). The monster trait that was more common: monsters who want you to clean female shoes (freq bonus 2). The monster species that was never randomly spawned: pink frog. The monster species that was never randomly spawned: henatrice. The monster species that was never randomly spawned: hi explosive. The monster species that was never randomly spawned: hardlich. The monster species that was never randomly spawned: cyan warp fungus. The monster species that was never randomly spawned: disarraying journalizing. The monster species that was never randomly spawned: surcingle contouring. The monster species that was never randomly spawned: agent black mushroom. The monster species that was never randomly spawned: rummage dragster. The monster species that was never randomly spawned: lethal gas. The monster class that was always generated with extra speed: mummy. i{The RNG hath decreed that this item was never generated: echolocation (Spellbooks). The RNG hath decreed that this item was never generated: enchant (Spellbooks). The RNG hath decreed that this item was never generated: Antje's second jewel (Gems). The RNG hath decreed that this item was generated more often: worthless piece of red glass (Gems, freq bonus 11). The RNG hath decreed that this item was generated more often: berserk (Spellbooks, freq bonus 23). The RNG hath decreed that this item was generated more often: implant of impossibility (Implants, freq bonus 11). The RNG hath decreed that this item was generated more often: earthquake (Spellbooks, freq bonus 4). The RNG hath decreed that this item was generated more often: plugsuit (Armor, freq bonus 14). The RNG hath decreed that this item was generated more often: helm of thirst (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: randomized helmet (Airmor, freq bonus 11). The RNG hath decreed that this item was generated more often: metal sling (Weapons, freq bonus 28). The RNG hath decreed that this item was generated more often: heavy scrap ball (Iron balls, freq bonus 6). The RNG hath decreed that this item was generated more often: demon crossbow (Weapons, freq bonus 36). The RNG hath decreed that this item was generated more often: amulet of covetous warning (Amulets, freq bonus 3). The RNG hath decreed that this item was generated more often: cypher helm (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: weighted flail (Weapons, freq bonus 5). The RNG hath decreed that this item was generated more often: lightless boots (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: consecrated knife (Weapons, freq bonus 4). The RNG hath decreed that this item was generi3ated more often: amulet of nausea (Amulets, freq bonus 16). The RNG hath decreed that this item was generated more often: petstarve stone (Gems, freq bonus 10). The RNG hath decreed that this item was generated more often: anti-teleportation (Spellbooks, freq bonus 10). The RNG hath decreed that this item was generated more often: name (Scrolls, freq bonus 2). The RNG hath decreed that this item was generated more often: tail spikes (Venoms, freq bonus 5). The RNG hath decreed that this item was always generated cursed: miscasting stone (Gems). The RNG hath decreed that this item was always generated cursed: set of crow talons (Weapons). The RNG hath decreed that this trap was always invisible: container kaboom trap. The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 2). Trap randomization happened for 1 in 203 traps. Traps were spawned invisible 1 times in 81. Traps were extra hard to find 7% of tiZhe time. Next attribute increase check would have come at turn 667. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. --More--i=} Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You had not decided on your sexuality yet. You were prevented from having speed (0). You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (322). You survived. --More--i3s q-----.----|........||@@......||....o...||....@...||.....*...----------iZs [Flam the Hiyokko ] St8 Dx7 Co8 In9 Wi8 Ch18 SexFreMalCha Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC3 Xp1/0 T1 Do you want to see your discoveries? [ynq] (y) in Discoveries  Armor feminine pumps (female footwear) Scrolls scroll of healing (DBL DG DR) scroll of mana (MANIC MINER) scroll of phase door (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of standard id (PIRATE BAY PANIC) scroll of cure (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) scroll of heal other (LAUREN EPSOM DELIRIUM) * scroll of extra healing (IN THE YEAR 2080 SLEX WILL HAVE A MILLION MONSTER TYPES) * scroll of greater mana restoration (VOLARE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * segfault venom (splash of venom)(end) iٌM [Flam the Hiyokko ] St8 Dx7 Co8 In9 Wi8 Ch18 SexFreMalCha Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC3 Xp1/0 T1  Vanquished creatures:  0 grummelums (1 created) 0 bimmgoblins (1 created) 0 village inhabitants (1 created) 0 sexy girls (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--i\z Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--iP iN Goodbye flam the YSexymate... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you quit.--More--i*   i7 Since you quit, the score list will not be checked.