i 3 Player: flam Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-05-06.10:20:55.ttyrec Time: (1778062855) Wed May 6 10:20:55 2026 ipbThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ildWShall I pick a character's race, role, gender and alignment for you? [ynq] i)nChoosing Character's Role Pick a role for your character  Scroll with the space bar or the > key, NOT the arrow keys!  a - an Acid Mage b - an Activistor c - an Aklyst d - an Alltecher e - an Altmer f - an Amazon g - an Anachronist h - an Anachronounbinder i - an Archeologist j - an Artist k - an Assassin l - an Astronaut m - an Augurer n - a Barbarian o - a Bard p - a Binder q - a Bleeder r - a Bloodseeker s - a Bosmer t - a Bully u - a Butt Lover v - a Camperstriker w - a Cartomancer x - a Caveman/Cavewoman y - a Cellar Child z - a Chaos Sorceror A - a Chevalier B - a Climacterial C - a Combatant i*D - a Convict E - a Cook F - a Courier G - a Cracker H - a Cruel Abuser I - a Cyberninja J - a Dancer K - a Death Eater L - a Demagogue M - a Diablist N - a Dissident O - a Diver P - a Doll Mistress Q - a Doom Marine R - a DQ Slime S - a Dragonmaster T - a Druid U - a Drunk V - a Dunmer(1 of 4)i W - an Electric Mage X - an Elementalist Y - an Elph Z - an Emera a - an Empath b - an Erdrick c - a Failed Existence d - a Feat Master e - a Feminist f - a Fencer g - a Fighter h - a Firefighter i - a Fjorde j - a Flame Mage k - a Form Changer l - a Foxhound Agent m - a Gamer n - a Gang Scholar o - a Gangster p - a Geek q - a Genderstarist r - a Gladiator s - a Goff t - a Goldminer u - a Graduate v - a Grenadonin w - a Gunner x - a Half Baked y - a Healer z - a Hedderjedi A - a Hussy B - an Ice Mage C - an Intel Scribe D - a Janitor E - a Jedi F - a Jester G - a Jockeyi) H - a Justice Keeper I - a Knight J - a Korsair K - a Kurwa L - a Ladiesman M - a Librarian N - a Locksmith O - a Lunatic P - a Mahou Shoujo Q - a Mason R - a Mastermind S - a Medium T - a Midget U - a Mill Swallower V - a Monk(2 of 4)-iH+Choosing Race Pick the race of your Gamer  Scroll with the space bar or the > key, NOT the arrow keys!  a - addict b - aggravator c - ak Thief is dead! d - albae e - alchemist f - alien g - american h - amnesiac[-iէK i - ancient j - ancipital k - android l - angbander m - angel n - aquarian o - argonian p - asgardian q - asura r - atlantean s - aztpok t - babylonian u - bacteria v - badstatter w - bastard x - batman y - beacher z - blait A - bodymorpher B - borg C - bossrusher D - bover E - breton F - buldozgar G - burninator H - carthage I - celtic J - centaur K - cerberus L - challenger M - changeling N - chiquai O - chiropteran P - clockwork automaton Q - cockatrice R - colorator S - cortex T - cupid U - curser V - dark seducer(1 of 6)9i+Use hybrid races? [yn] (n) <iw`yUse the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) EinRandomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Oi WnRandomized hybridization (but always add at least one hybrid race)? [yn] (n) TiRyChoosing Gender Pick the gender of your addicted Gamer  m - male f - female * - Random ! - Quit(end) Vị E+Choosing Alignment Pick the alignment of your male addicted Gamer  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) [iGkl+[iNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--fi?Ŀ@$d$++fim[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu Dlvl:1 $0 HP 20(20)  Pw 25(25)  AC-1 Exp1 T1 Cnf  It is written in the Book of Obelisk:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Obelisk seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tetris Player, have been heralded from birth as the instrument of Obelisk. You are destifined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Obelisk!--More--oieoinHello flam, welcome to SlashEMExtended! You are a neutral male heretic unbalancor addicted Gamer.--More--siwYou are playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--~ifh IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--i ĿMessage of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--i+ 9Attention, main weather broadcast coming in:i #The sky is cloudy.i F[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  20(20)  Pw 25(25)  AC-1 Exp1 T1 Cnf The moon is waning tonight.i$CDo you want to turn on the number pad? [yn] (n) iiy Set what options?  IMPORTANT: The number_pad option is all the way down at the compound options, so scroll down there if you want to turn the number pad on!!! Scroll with the space bar or the > key, NOT the arrow keys!  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] assholemode [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [false] a - autodig [false][25;1iLi11H b - autopickup [false] c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true] i - confirm [true] j - classic_status [true] k - cursesgraphics [false] l - DECgraphics [false] m - eatingboulders [true] n - eatingconfirm [false] o - eatingdoors [true] p - eatingwalls [true] q - eight_bit_tty [false] r - epyxmode [true] s - extmenu [false] t - gmmessage [true] u - graffitihilite [true] v - help [true] w - hilite_pet [true] x - hitpointbar [true] y - IBMgraphics [true] z - ignintr [false] A - inertiaconfiiilrm [false] B - invweight [true] C - knapsacklimit [false](1 of 3)i a - lit_corridor [true] b - lootabc [false] c - mail [true] d - materialglyph [false] e - memorizationknown [false] f - statuscolors [true] g - menucolors [false] h - menu_on_esc [true] i - menu_glyphs [false] j - missing_safety [true] k - mon_polycontrol [false] l - moreforced [true] m - numpadmessage [false] n - null [true] o - paranoidquit [true] p - perm_invent [true] q - pickup_thrown [true] r - pickup_cursed [false] s - pokedex [true] t - prayconfirm [true] u - pushweapon [false] v - quiver_fired [false] w - qwertz_layout [false] x - rest_on_space [false] y - safe_pet [true] z - showexp [false] A - showrace [false] ilB - showrealtime [false] C - showscore [false] D - showsym [true] E - showdmg [true] F - showweight [false] G - showmc [false] H - showmovement [false] I - showlongstats [false] J - showsanity [false] K - showsymbiotehp [false] L - silent [true] M - simpledescs [false] N - sortpack [true] O - sound [true] P - sparkle [true] Q - standout [false] R - tabcursesconfirm [false] S - tech_description [true] T - time [true] U - timed_autosave [true] V - quick_autosave [false] W - tombstone [true] X - toptenwin [false] Y - travel [true] Z - use_inverse [false](2 of 3)i +ih-i8+iq-i+i a - verbose [true] b - wallglyph [true]  Compounds (selecting will prompt for new value): name [flam] role [Gamer] race [addict] gender [male] align [neutral] altkeyhandler [unknown] catname [(none)] dogname [(none)] dragonname [(none)] monkeyname [(none)] parrotname [(none)] girlname [(none)] boyname [(none)] ravenname [(none)] dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt] ghoulname [(none)] horsename [(none)] msghistory [20] pettype [random] plalias i{[(none)] ratname [(none)] videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15] windowtype [tty] wolfname [(none)] c - boulder [`] d - disclose [ni na nv ng nc] e - fruit [slime mold] f - menustyle [full] g - menu_headings [inverse] h - msg_window [single] i - number_pad [2=on, DOS compatible] j - packorder [$"])[%?+!=/(*`0_.] k - pickup_burden [stressed] l - pickup_types [none] m - pilesize [5] n - runmode [run] o - scores [3 top/2 around] p - sortloot [none] q - suppress_alert [(none)] r - tileset [(none)] s - autopickup exceptionies (0 currently set)  Attention: DO NOT press ESC here or you'll cancel your changes!! Scroll out of the menu via spacebar or > to save your changes!!!(3 of 3)i+iL? [Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu Dlvl:1 $0 HP 20(20)  Pw 25(25)  AC-1 Exp1 T1 Cnf  Select number_pad mode:  a - 0 (off) b - 1 (on)[5;162i? 3H c - 2 (on, DOS compatible)(end) i ~+[?1l>[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  20(20)  Pw 25(25)  AC-1 Exp1 T1 Cnf i?<@iPEYou see here a gold piece {0}.[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  20(20)  Pw 25(25)  AC-1 Exp1 T2 Cnf iL iH=1 gold piece.[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu 1 20(20)  Pw 25(25)  AC-1 Exp1 T2 Cnf i{[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  20(20)  Pw 25(25)  AC-1 Exp1 T3 Cnf @diY[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  20(20)  Pw 25(25)  AC-1 Exp1 T3 Cnf [Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  20(20)  Pw 25(25)  AC-1 Exp1 T4 Cnf @dij "The little dog yelps!i EYou kill the poor little dog!%i I[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T4 Cnf Welcome to experience level 2.i^ [Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T4 Cnf You hear the rumble of distant thunder...[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T4 Cnf [Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T5 Cnf iA[[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T5 Cnf [Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T6 Cnf @iC[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T7 Cnf @i @i z Things that are here: a little dog corpse {150} 18 gold pieces {0}--More--if[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T7 Cnf [Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T8 Cnf i ,What do you want to eat? [def or ?*,] ik+  Comestibles d - 4 blessed cram rations {0} e - 2 blessed K-rations {0} f - 7 blessed candy bars {0}(end) iW I i^ 2Never mind.[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T8 Cnf  i  Pick up what?  Coins ('$') a - 18 gold pieces {0} Comestibles ('%') b - a little dog corpse {150}(end) i+i+iF18 gold pieces.[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu 9 HP 37(37)  Pw 41(41)  AC-1 Exp2 T8 Cnf n - a little dog corpse {150}.[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T8 Cnf iH 9What do you want to eat? [defn or ?*] i ;This little dog corpse tastes terrible!i You feel that eating the little dog was a bad idea.[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T8 Cnf [Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T9 Cnf [Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T10 Cnf i You finish eating the little dog corpse.UGRB%Several monsters come out of a portal.--More--ia([Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T11 Cnf Oip You kill the clockwork dood![Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T11 Cnf The small turret drinks a spiritual potion {0}!OiMr tSuddenly you cannot see the small turret.[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T12 Cnf BYi( Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) \i+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster PRESS SHIFT-O TO \isOPEN THE OPTIONS MENU! THIS LETS YOU TURN ON THE NUMBER PAD! I REPEAT: PRESS SHIFT-O TO OPEN THE OPTIONS MENU! DO THAT DURING THE FIRST 50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON THE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY (alternately, you can open the main menu by pressing escape and select 'g' for game commands, which lets you switch the number pad on and off with 'n')  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Important hints: - Can't find whatever command you're \ilooking for? Contact Amy and ask her!  https://www.reddit.com/r/slashemextended  Or use the #em.slashem.me IRC channel on Libera. --More--^iӯ- There is no "dig" command. In order to dig, equip and 'a'pply a pick-axe. - Press s to search for secret doors and corridors. - Press Ctrl-D (or k in number pad mode) to kick. - Press Shift-F and then a direction to forcibly attack a location in melee. - Press the comma key to pick up items. - In order to look at a tile on the screen, press / and answer 'y' when asked  whether to specify an object with the cursor. Now move the cursor around  with the standard movement keys, and press , (comma) when on the target  square to get a description of what is there.  You can also use the ; (semicolon) key to directly get a cursor for looking  at things, but then you have to use the command every time you want to look  at a single tile; using the / command is usually more convenient.  Remember: press the comma key when at the target location!  Don't press Escape or Space, or you'll just cancel t^ihe command! - Some commands, like 'e'at, allow you to target the floor. In order to do  so, press the comma key at the prompt that asks you for the target item. General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed)--More--bip^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor tabi:ke off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money --More--ein# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < eiagup go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know--More--liW_ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to anothelir location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face --More--ni. cIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--qip.[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T12 Cnf ri Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) siHL +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster PRESS SHIFT-O TO siL OPEN THE OPTIONS MENU! THIS LETS YOU TURN ON THE NUMBER PAD! I REPEAT: PRESS SHIFT-O TO OPEN THE OPTIONS MENU! DO THAT DURING THE FIRST 50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON THE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY (alternately, you can open the main menu by pressing escape and select 'g' for game commands, which lets you switch the number pad on and off with 'n')  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  iM ;1HImportant hints: - Can't find whatever command you're looking for? Contact Amy and ask her!  https://www.reddit.com/r/slashemextended  Or use the #em.slashem.me IRC channel on Libera. --More--ti- There is no "dig" command. In order to dig, equip and 'a'pply a pick-axe. - Press s to search for secret doors and corridors. - Press Ctrl-D (or k in number pad mode) to kick. - Press Shift-F and then a direction to forcibly attack a location in melee. - Press the comma key to pick up items. - In order to look at a tile on the screen, press / and answer 'y' when asked  whether to specify an object with the cursor. Now move the cursor around  with the standard movement keys, and press , (comma) when on the target  square to get a description of what is there.  You can also use the ; (semicolon) key to directly get a cursor for looking  at things, but then you have to use the command every time you want to look  at a single tile; using the / command is usually more convenient.  Remember: press the comma key when at the target location!  Don't press Escape or Space, or you'll just cancel ttihe command! - Some commands, like 'e'at, allow you to target the floor. In order to do  so, press the comma key at the prompt that asks you for the target item. General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed)--More--ui5^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor tauiN6:ke off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money --More--xin# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < xiggup go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know--More--i&F_ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to anotheiFr location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face --More--ir cIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--i.[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T12 Cnf iH@Pick an object with the cursor and press the , key.iF iG iR a rust monster or disenchanter (rustbash hunk) (base level 0) Accessing Pokedex entry for rustbash hunk... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment 0. Almost immobile (3). Normal generation, with frequency 4. Resists hits as a +1 weapon. No conveyed resistances. Genocidable, metallivorous swimmer. Can be seen with infravision. Is a valid polymorph form.  Attacks: touches - rusts items  iF4 --More--iOĿ < UR[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T12 Cnf iuYou kill the rustbash hunk![Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T12 Cnf %IIt misses.iAIt misses.iAThe chaffinch misses.[Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T13 Cnf i iu uYou destroy it![Flam the Tetris Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  37(37)  Pw 41(41)  AC-1 Exp2 T13 Cnf [The claw hulk claws you!i 6[Flam the Tetris Playe r] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  36(37)  Pw 41(41)  AC-1 Exp2 T13 Cnf [-1 -> 36]i AThe chaffinch misses.[Flam the Tetris Playe r] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  36(37)  Pw 41(41)  AC-1 Exp2 T14 Cnf iLA@ There is a fountain here. Use "q." to drink from it.  Things that are here: a straw hat {3} a leather armor {60}--More--iIivq[Flam the Tetris Playe r] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  36(37)  Pw 41(41)  AC-1 Exp2 T14 Cnf The white mushroom patch misses.The chaffinch bites you!iQ[Flam the Tetris Play er] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  35(37)  Pw 41(41)  AC-1 Exp2 T14 Cnf [-1 -> 35][Flam the Tetris Play er] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  35(37)  Pw 41(41)  AC-1 Exp2 T15 Cnf iެT[Flam the Tetris Play er] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  35(37)  Pw 41(41)  AC-1 Exp2 T15 Cnf @[iIfThe claw hulk misses.[Flam the Tetris Play er] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  35(37)  Pw 41(41)  AC-1 Exp2 T16 Cnf Bi i^/1You kill the claw hulk!%i0O[Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  59(59)  Pw 58(58)  AC-1 Exp3 T16 Cnf Welcome to experience level 3.i2@You feel awake![Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  59(59)  Pw 58(58)  AC-1 Exp3 T16 Cnf i\qFThe chaffinch misses.[Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  59(59)  Pw 58(58)  AC-1 Exp3 T17 Cnf i_##@#iSYou see here a claw hulk corpse {400}.[Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  59(59)  Pw 58(58)  AC-1 Exp3 T17 Cnf iFThe chaffinch misses.[Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  59(59)  Pw 58(58)  AC-1 Exp3 T18 Cnf iH[Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  59(59)  Pw 58(58)  AC-1 Exp3 T18 Cnf %@iBThe chaffinch misses.[Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  59(59)  Pw 58(58)  AC-1 Exp3 T19 Cnf iYou kill the chaffinch![Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  59(59)  Pw 58(58)  AC-1 Exp3 T19 Cnf [Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  59(59)  Pw 58(58)  AC-1 Exp3 T20 Cnf iLEn[Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  59(59)  Pw 58(58)  AC-1 Exp3 T20 Cnf [Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  59(59)  Pw 58(58)  AC-1 Exp3 T21 Cnf @iӵ "@i+ r[Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  59(59)  Pw 58(58)  AC-1 Exp3 T21 Cnf The white mushroom patch just misses![Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  59(59)  Pw 58(58)  AC-1 Exp3 T22 Cnf ig8What do you want to ready? [- or ?*] iv i 8Never mind.[Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  59(59)  Pw 58(58)  AC-1 Exp3 T22 Cnf i]0Unknown command '^Q'.--More--i_Invalid command, possibly you tried to use vikeys to move? The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) iIyĿi}In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.[Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  59(59)  Pw 58(58)  AC-1 Exp3 T22 Cnf iQ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) iDH+ SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/flam/slex/flam.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoopen, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, contentwarning, confirm, classic_status, cursesgraphics, DECgraphics, eatingboulders, eatingconfirm, eatingdoors, eatingwalls, eight_bit_tty, epyxmode, extmenu, female, fixinv, fullscreen, gmmessage, graffitihilite, guicolor, help, hilite_pet, hitpointbar, IBMgraphicsiH, ignintr, inertiaconfirm, invweight, knapsacklimit, large_font, legacy, lit_corridor, lootabc, mail, materialglyph, memorizationknown, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, moreforced, mouse_support, news, numpadmessage, null, paranoidquit, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, should_change_color, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, showsanity, showsymbiotehp, silent, simpledescs, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tabcursesconfirm, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wallglyph, winggraphics, wraptexiEIt, blindfox, dudley, gehenna, hippie, iwbtg, elmstreet, lostsoul, uberlostsoul, assholemode, wonderland, zapem, askforalias, hybridangbander, hybridaquarian, hybridcurser, hybridhaxor, hybridhomicider, hybridsuxxor, hybridwarper, hybridrandomizer, hybridnullrace, hybridmazewalker, hybridsoviet, hybridxrace, hybridheretic, hybridsokosolver, hybridspecialist, hybridamerican, hybridminimalist, hybridnastinator, hybridrougelike, hybridsegfaulter, hybridironman, hybridamnesiac, hybridproblematic, hybridwindinhabitant, hybridaggravator, hybridevilvariant, hybridlevelscaler, hybriderosator, hybridroommate, hybridextravator, hybridhallucinator, hybridbossrusher, hybriddorian, hybridtechless, hybridblait, hybridgrouper, hybridscriptor, hybridunbalancor, hybridbeacher, hybridstairseeker, hybridmatrayser, hybridfeminizer, hybridchallenger, hybridhardmoder, hybridstunfish, hybridkillfiller, hybridbadstatter, hybriddrouiyIghter, hybridvanillaoid, randomhybrids. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dragonname' - the name of your (first) dragon (e.g., dragonname:Wintersdotir), `monkeyname' - the name of your (first) monkey (e.g., monkeyname:DonkeyKong), `parrotname' - the name of your (first) parrot (e.g., parrotname:Polly), `girlname' - the name of yoiJur (first) girl (e.g., girlname:Sarah), `boyname' - the name of your (first) boy (e.g., boyname:Jonas), `ravenname' - the name of your (first) raven (e.g., ravenname:Nevermore), `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, --More--i`effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (first) ghoul (e.g., ghoulname:Casper), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map di@isplay mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, [i\32;1H`msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pilesize' - maximum number of items on floor to list automatically, `plalias' - your alias name, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `ratname' - the name of your (first) rat (e.g., ratname:Squeak), [4i)7;1H`role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortloot' - sort object selection lists by description, `statuscolor' - set status colors, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `tileset' - name of predefined tileset to use, --More--!ifC`traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `videocolors' - color mappings for internal screen routines, `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `wolfname' - the name of your (first) wolf (e.g., wolfname:Beast). Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu.--More--#iu/ 2[Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu Dlvl:1 $19 HP 59(59)  Pw 58(58)  AC-1 Exp3 T22 Cnf Ŀ#<#%%#[@%++(iBUnknown command '^Q'.[Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  59(59)  Pw 58(58)  AC-1 Exp3 T22 Cnf )i* 8What do you want to ready? [- or ?*] +i4z+i|8Never mind.[Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  59(59)  Pw 58(58)  AC-1 Exp3 T22 Cnf +i) <You don't have anything to drink.--More--,i3[Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  59(59)  Pw 58(58)  AC-1 Exp3 T22 Cnf .i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 3i + Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) 7i\ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 8i[Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu  59(59)  Pw 58(58)  AC-1 Exp3 T22 Cnf :iU# ;i quit;i uit;iqit<it<iPZReally quit? WARNING: this will erase your game permanently! [yes/no]? >iy>i e>i=s>i_P [Flam the Boulderdash Player  59(59)  Pw 58(58)  AC-1 Exp3 T22 Cnf >i#b Ŀ#<#%%#[@%++>ihb f[Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu Dlvl:1 $19 HP 59(59)  Pw 58(58)  AC-1 Exp3 T22 Cnf Do you want your possessions identified? DYWYPI? [ynq] (n) @iJbn Armor a - a cursed +1 T-shirt with text "I want to drink crim ale to death!" (being worn) {2} Comestibles d - 4 blessed cram rations {0} e - 2 blessed K-rations {0} f - 7 blessed candy bars {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 3 uncursed scrolls of mana {0} i - the uncursed scroll of mana named Saintly Seduction {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} m - an uncursed scroll of heal other {0} Spellbooks c - a blessed spellbook of dig (0:3) {0} Tools b - 13 blessed +0 spoons (in quiver) {0}(end) Ai "Do you want to see your attributes? [ynq] (n) Ci1 nFinal Attributes: You had transgressed. Your alignment was -42. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: petrification resistance. You could not have this property intrinsically: sleep resistance. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 9. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 35. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 284. Tool identification only worked 5 times out of 7. Ring drop chance was reduced to 94%. Wand drop chance was reduced to 99%. Implant drop chance was reduced to 93%. Weapon drop chance was reduced to 83%. Tool drop chance was reduced to 89%. Shop item Ci2 generation was reduced to 89%. Concealing monsters were spawned underneath items 84% of the time only. Monster death drops spawned with only 99% chance. Mastering the following skill taught you the hidden power: flail. The following skill could not be trained at all: venom. The following skill was trained at half the usual rate: broadsword. The following skill was trained at one fifth the usual rate: sexy flats. The following skill was limited to basic proficiency: form III (Soresu). The following skill became untrainable if you tried to train it too early: grinder (turn 46). The following skill became untrainable if you tried to train it too early: high heels (turn 2556). Monster spawn rate multiplier was currently 100. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'brush cut' and your beard type is 'littCi2 le chin beard'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5021 turns ago. Your areola diameter was 28. Monster spawn increase would have started at turn 145236. Monster spawn increase had reached its maximum at turn 1574256. In this game, Eevee's evolution was insecteon. Maximum amount of combined random monster spawn freqs was 6919. Your limit for ascension was at turn 568516. The monster class that cannot be genocided was bat or bird. The monster species that was spawned more often: vampire ritcher (freq bonus 2). The monster species that was spawned more often: clockback lizard (freq bonus 8). The monster species that was spawned more often: clearheadedly semiconducting amici (freq bonus 4). The monster species that was spawned more often: complacently chording (freq bonus 2). The monster species that was spawned more oftenCi2 : ope crankily (freq bonus 4). The monster species that was spawned more often: drain wing (freq bonus 12). The monster species that was spawned more often: beige patch (freq bonus 2). The monster species that was spawned more often: glibbery slime (freq bonus 96). The monster species that was spawned more often: hungering person (freq bonus 12). The monster species that was spawned more often: disking coyest (freq bonus 4). The monster species that was spawned more often: non-mad beam (freq bonus 4). The monster species that was spawned more often: prickliest shelve (freq bonus 6). The monster species that was spawned more often: paladin (freq bonus 12). --More--EifThe monster species that was spawned more often: con mushroom (freq bonus 8). The monster species that was spawned more often: rescinder chawed (freq bonus 22). The monster species that was spawned more often: pervert (freq bonus 4). The monster species that was spawned more often: Mac Moneysac (freq bonus 6). The monster species that was spawned more often: clear centipede (freq bonus 6). The monster species that was spawned more often: crypto daemon (freq bonus 18). The monster species that was spawned more often: starter grue (freq bonus 12). The monster trait that was more common: monsters with a clock (freq bonus 1). The monster trait that was more common: monsters that have gaze attacks (freq bonus 1). The monster trait that was more common: monsters that can lay eggs (freq bonus 4). The monster trait that was more common: monsters that have no hands (freq bonus 2). The monster species that was never randomly spawned: black mEiNgetroid. The monster species that was never randomly spawned: scenting reediting. The monster species that was never randomly spawned: armyworm speared. The monster species that was never randomly spawned: pair of zrutys. The monster species that was never randomly spawned: noctfem. The monster species that was never randomly spawned: +3 sd barrier. The monster species that was never randomly spawned: Dissipator. The monster species that was never randomly spawned: meed profusely. The monster species that was never randomly spawned: undramatic bloodred. The monster species that was never randomly spawned: unloaded nonthinking. The monster class that was always generated with extra speed: vampire. The RNG hath decreed that this item was never generated: silver slingstone (Gems). The RNG hath decreed that this item was never generated: cure hallucination (Spellbooks)Eig. The RNG hath decreed that this item was never generated: out of memory helmet (Armor). The RNG hath decreed that this item was never generated: implant of searing (Implants). The RNG hath decreed that this item was never generated: amulet of escape problem (Amulets). The RNG hath decreed that this item was never generated: secret sound whip (Weapons). The RNG hath decreed that this item was never generated: blue bow (Weapons). The RNG hath decreed that this item was generated more often: sapphire (Gems, freq bonus 8). The RNG hath decreed that this item was generated more often: inertia (Wands, freq bonus 7). The RNG hath decreed that this item was generated more often: pointed helmet (Armor, freq bonus 18). The RNG hath decreed that this item was generated more often: poisonous cloak (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: mana (Wands, freq bonus 17). The RNG hath decreed that this itemEi%h was generated more often: atlatl (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: contro dragon scales (Armor, freq bonus 20). The RNG hath decreed that this item was generated more often: teleport self (Spellbooks, freq bonus 26). The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: covid-19-coated cloak (Armor, freq bonus 14). The RNG hath decreed that this item was generated more often: poison (Potions, freq bonus 7). The RNG hath decreed that this item was generated more often: worthless piece of green glass (Gems, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of torment (Implants, freq bonus 10). The RNG hath decreed that this item was generated more often: implant of remedy (Implants, freq bEihonus 11). The RNG hath decreed that this item was generated more often: implant of quickening (Implants, freq bonus 10). The RNG hath decreed that this item was generated more often: granite scourge (Chains, freq bonus 8). The RNG hath decreed that this item was generated more often: radioglasses (Tools, freq bonus 8). The RNG hath decreed that this item was generated more often: faceless helm (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: glass chain (Chains, freq bonus 6). The RNG hath decreed that this item was generated more often: magic whistle (Tools, freq bonus 13). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 92). The RNG hath decreed that this item was always generated cursed: Johanna's jewel (Gems). The RNG hath decreed that this item was always generated cursed: toilet roll (Armor). The RNG hath decreed that this item was always generated cursed:Eii chrome blade (Weapons). The RNG hath decreed that this trap was always invisible: evil artifact trap. The RNG hath decreed that this trap was generated more often: bad part trap (freq bonus 2). The spell school whose books are more common was divination spells (freq bonus 2). Trap randomization happened for 1 in 386 traps. Traps were spawned invisible 1 times in 89. --More--Fi$,Traps were extra hard to find 15% of the time. Next attribute increase check would have come at turn 2025. Strength training was 1. Dexterity training was 0. Wisdom training was 0. Constitution training was 1. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You were confused (0). You had not decided on your sexuality yet. You were prevented from having confusion resistance (0). You had 1624 points of nutrition remaining. You were unlucky (-1). You had spell retention for remembering 75 spells. You could not have safely prayed (55). You survived. --More--Gi Ŀ#<#%%#[@%++Gi Z[Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu Dlvl:1 $19 HP 59(59)  Pw 58(58)  AC-1 Exp3 T22 Cnf Do you want to see your discoveries? [ynq] (n) Ii0_ n Discoveries  Scrolls scroll of healing (WE MMMMM THE BUNDLE ON) scroll of mana (READ ME) scroll of phase door (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of standard id (GRAE GURL) scroll of cure (GLOVED COCKATRICE) scroll of heal other (DICKOMIXTIO) * scroll of extra healing (NETHACK 360 APPEARED IN DECEMBER 2015) * scroll of greater mana restoration (A ZA Z0 9) Spellbooks spellbook of dig (dove-patterned) Potions potion of invisibility (spiritual) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * segfault venom (splash of venom)(end) Kix  [Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu Dlvl:1 $19 HP 59(59)  Pw 58(58)  AC-1 Exp3 T22 Cnf Do you want an account of creatures vanquished? [ynq] (n) Ni;n Vanquished creatures:  0 techants (1 created) a little dog 0 wanter demons (1 created) 0 unimportant kobolds (1 created) 0 antidote mimics (1 created) a chaffinch a clockwork dood 0 lush mummies (1 created) a rustbash hunk a claw hulk 0 aggravating wallwalkers (1 created) 0 scortas (1 created) 0 repair fish (1 created) 0 white mushroom patches (1 created) a small turret  15 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Oil b [Flam the Boulderdash Player ] St25 Dx25 Co25 In25 Wi25 Ch25 GamAddMalNeu+Eu Dlvl:1 $19 HP 59(59)  Pw 58(58)  AC-1 Exp3 T22 Cnf Do you want to see your conduct? [ynq] (n) PiYn Voluntary challenges:  You eaten 1 time. You eaten food with animal by-products 1 time. You eaten meat 1 time. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You killed 6 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -49. You had a maximum alignment of 10. You saw 6 monsters come out of portals. You allowed monsters to quaff 1 potion. You escaped past messages 3 times (hint: doing that too often can result in you skipping crucially important messages and being screwed over unexpectedly).--More--RiĿ#<#%%#[@%++Goodbye flam the Gamer... You quit in The Dungeons of Doom on dungeon level 1 with 143 points, and 19 pieces of gold, after 22 moves. You were level 3 with a maximum of 59 hit points when you quit.--More--Ti  Ti7 Since you quit, the score list will not be checked.