fhapocryph, neutral male angelic Fencer #### #,,, -@------ + #...#..| |..@<....| |..#.....| ---------- [Fhapocryp the Alcor] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu Dlvl:1 $0 HP16(16) Pw16(16) AC7 Exp1 T14 Latest messages ñ a tree Pick an object. ñ a tree Unknown command ' '. The ordinator called Andragil the battler picks up a runed bow {12}. Beware, there will be no return! Still climb? [yn] (n) The ordinator called Andragil the battler drops a runed bow {12}. There is a doorway here. You see here 4 elven arrows {2}. There is a doorway here. You see here 4 elven arrows {2}. Unknown command ' '. There is a doorway here. You see here 4 elven arrows {2}. You stop. Your ordinator called Andragil the battler is in the way! Unknown command ' '. # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 15 uncursed oranges {9} f - 22 uncursed pears {13} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Rings d - an uncursed +2 ring of increase accuracy {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 10 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 79% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 75% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 123404 Monster spawn increase reached its maximum at turn 169434 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1035152 The monster class that cannot be genocided was vampire The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: uber lloigor (freq bonus 7) The monster species that spawned more often: night naga (freq bonus 3) The monster species that spawned more often: cloud cattle (freq bonus 12) The monster species that spawned more often: FBI agent (freq bonus 4) The monster species that spawned more often: dream warp patch (freq bonus 7) The monster species that spawned more often: nautilus crewman (freq bonus 6) The monster species that spawned more often: fire monster (freq bonus 10) The monster species that spawned more often: thrasher (freq bonus 14) The monster species that spawned more often: arcadian avenger (freq bonus 24) The monster species that spawned more often: haunted helmet (freq bonus 6) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 24) The monster species that spawned more often: antimagic warp fungus (freq bonus 12) The monster species that spawned more often: red dragon bat (freq bonus 8) The monster species that spawned more often: labyrinth trapper (freq bonus 3) The monster species that spawned more often: ventilation tower (freq bonus 3) The monster species that spawned more often: vampiric warp fungus (freq bonus 10) The monster species that spawned more often: nightgaunt (freq bonus 10) The monster species that spawned more often: clear mewlip (freq bonus 8) The monster species that spawned more often: petty komodo dragon (freq bonus 20) The monster species that spawned more often: lava force fungus (freq bonus 5) The monster species that never randomly spawned: black bat The monster species that never randomly spawned: charged bolt sentry The monster species that never randomly spawned: inertia drake The monster species that never randomly spawned: drowned dead one The monster species that never randomly spawned: creeping opal gems The monster species that never randomly spawned: lost ufo part The monster species that never randomly spawned: farao mummy The monster species that never randomly spawned: Eveline The monster species that never randomly spawned: pseudo-dragon The monster species that never randomly spawned: Master Daemon The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 19) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 27) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 19) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 44) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 9) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 8) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 3) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 38) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 2) Next attribute increase check would have come at turn 102 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 1 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1486 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra You could not have safely prayed (404) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 jackals (1 created) 0 kobolds (1 created) 0 cyan molds (1 created) 0 ordinators (1 created) 0 creatures vanquished. 4 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye fhapocryph the Fencer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 14 moves. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 242187 billy2-Poi-Asg-Fem-Cha was poisoned in The Dungeons of Doom on level 14. Poisoned by a rotted troll corpse. 194 [194] 3 100503 billy2-Fla-Ang-Mal-Law died in The Dungeons of Doom on level 39 [max 40]. Killed by a monster (wereeel). - [146] 45 1 billy2-Poi-Bat-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23] 46 1 billy2-Ele-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] * 0 fhapocryph-Fen-Ang-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16]