featheta, lawful female dwarven Valkyrie ------- |.....| --------- -.....| |.......|##,,|.....| ##----------.- |........,,,,......| #,.........`.| |.......|`###|.....| ##,|..........|#####---!! !!!!- |........,,# |.....| ##,,|...>.......,,d,,-@I...]!v!| |.......|,,##---.--- #,,#-------....|#####---!! --!-- |.......|,,,# #,,# ##,## |....| ---------##,# ##,# #,,# ------ #,### #,#### #,## #,,,, ,,,,,# ##,# ###,#--.--.-##,,# #,,......|#,,## ###|.....|#,## |...^<|,,# |......,## -------## [Featheta the Fighter] St18/02 Dx10 Co16 In3 Wi6 Ch4 ValDwaFemLaw S1879 Dlvl:5 $217 HP-4(79) Pw18(18) AC4 Xp6/353 Wt508/2130 T1900 Nmb Latest messages It hits you! (2x) It touches you! Unknown command ' '. You miss it. (2x) It hurls a cluster amaryllis potion {0}! The cluster amaryllis potion misses it. The flask crashes on your head and breaks into shards. You're feeling a little numb! Call a cluster amaryllis potion: You hear a flinging sound. You are hit by a shotgun shell. You are hit by a shotgun shell! You hear a flinging sound. You are hit by a shotgun shell! You dodge a shotgun shell. It touches you! It hits you! Valkyrie, your life force is running out. It hits you! You die... Your inventory Weapons a - an uncursed +1 dwarvish spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} r - the uncursed greased fireproof +0 crossbow named The Rogue Gear-spirits {20} J - a blessed +0 orcish dagger {4} M - 21 blessed +1 arrows {0} Armor c - an uncursed +3 dwarvish roundshield (being worn) {40} Comestibles E - 12 uncursed booberries {0} Q - an uncursed space goblin corpse {400} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of enchant weapon {0} n - an uncursed finalized scroll of barrhing {0} y - an uncursed scroll of destroy armor {0} A - an uncursed finalized scroll of identify {0} R - an uncursed scroll of egoism {0} Spellbooks p - an uncursed spellbook of dig (2:4) {0} Potions l - an uncursed potion of acid {0} o - an uncursed potion of Pan Galactic Gargle Blaster {0} Wands t - an uncursed wand of speed monster (0:0) {0} Tools L - an uncursed +0 grappling hook {12} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 20 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: poison resistance You could not have this property intrinsically: free action Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 77% chance Ring drop chance was reduced to 83% Wand drop chance was reduced to 69% Amulet drop chance was reduced to 16% Implant drop chance was reduced to 95% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 73% Tool drop chance was reduced to 80% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: missile weapons (turn 42) The following skill became untrainable if you tried to train it too early: chaos spells (turn 34) The following skill became untrainable after a while: scimitar (turn 40802) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 79692) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 93075 Monster spawn increase reached its maximum at turn 150006 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 843319 The monster class that cannot be genocided was ghost The monster class that was spawned more often: eye or sphere (freq bonus 6) The monster species that spawned more often: draug (freq bonus 20) The monster species that spawned more often: attackingly junketeer starlit (freq bonus 24) The monster species that spawned more often: baron of hell (freq bonus 16) The monster species that spawned more often: polychrome light (freq bonus 22) The monster species that spawned more often: invincibly surfed (freq bonus 24) The monster species that spawned more often: reputed balding (freq bonus 14) The monster species that spawned more often: gong ingratiating leukemoid bairn nonce (freq bonus 24) The monster species that spawned more often: finely culpably (freq bonus 156) The monster species that spawned more often: large scroll trove (freq bonus 48) The monster species that spawned more often: Uniform Kaptain (freq bonus 21) The monster species that spawned more often: Mary-Sue (freq bonus 28) The monster species that spawned more often: blood brothers (freq bonus 7) The monster species that spawned more often: ludsplasha (freq bonus 52) The monster species that spawned more often: nin-ninzin (freq bonus 36) The monster species that spawned more often: IT teacher (freq bonus 16) The monster species that spawned more often: turbo chicken (freq bonus 30) The monster species that spawned more often: huge acid blob (freq bonus 18) The monster species that spawned more often: Juen's leather peep-toe (freq bonus 30) The monster species that spawned more often: triceratops (freq bonus 18) The monster species that spawned more often: stalker girl (freq bonus 8) The monster trait that was more common: monsters that cannot be tamed (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster species that never randomly spawned: disorientating telephonic The monster species that never randomly spawned: petty-dwarf mage The monster species that never randomly spawned: crowned ticktock lissom recoiler The monster species that never randomly spawned: kobold high mage The monster species that never randomly spawned: teal naga hatchling The monster species that never randomly spawned: LH The monster species that never randomly spawned: lethe force fungus The monster species that never randomly spawned: pentacoson The monster species that never randomly spawned: octarine stalk The monster species that never randomly spawned: max one The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: movemork stone (gray) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 10) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 14) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 15) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 10) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 4) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 4) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 5) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 82) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this trap was always invisible: fleecescript trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 3) Trap randomization happened for 1 in 788 traps Next attribute increase check would have come at turn 2306 Strength training was 10 Dexterity training was 24 Wisdom training was 19 Constitution training was 35 Your sanity was 0 You were cold resistant You were numbed (26) You had not decided on your sexuality yet You were prevented from having double attacks (0) Your chance to block was 27% You had automatic searching You had infravision You had 2227 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 6X Prepared(0) rage eruption 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * dwarvish roundshield (large round shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (mechanical helmet) * skullcap (cone-shaped helmet) * flack helmet (long-hair helmet) * crystal helm (post-nuclear helmet) * mining helm (frequent helmet) * field helm (precious helmet) * helm of safeguard (organic helmet) * war hat (cold-blooded helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (english gloves) * commander gloves (lead gloves) * field gloves (bise gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (velcro sandals) * boots of safeguard (heavy boots) Scrolls scroll of healing (STAT STUNT IS MORE IMPORTANT) scroll of mana (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) scroll of phase door (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of standard id (SUS QUO SUM) scroll of cure (JOKEMON HOEDOWN) * scroll of extra healing (MERCATOR MORI DEBET) * scroll of greater mana restoration (FIRE BIRD BELLE) scroll of enchant weapon (HIWEDALE OOO) scroll of barrhing (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of destroy armor (PAINT A BUTTERFLY TO PREVENT SELFHARM) scroll of identify (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of egoism (SHIFTLY ITEM TRICK HIT CONTINUE) Spellbooks spellbook of dig (perceptive) Potions potion called cluster (cluster amaryllis) potion of acid (creamy) potion of Pan Galactic Gargle Blaster (polka-dot) Wands wand of speed monster (hickory) Tools grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 5: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 17 times You never prayed to the gods You hit with a wielded weapon 38 times You killed 34 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Basic] (max Master) (25 of 160) body armor [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (13 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (10 of 20) missile weapons [Unskilled] (max Expert) (2 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (27 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (58 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel featheta the Valkyrie...