xRY Player: engelson Game: Sporkhack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-27.20:43:36.ttyrec Time: (1498596216) Tue Jun 27 20:43:36 2017 xRY SporkHack, copyright 2007 Derek S. Ray; a variant of NetHack 3.4.3,  copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. xRY xRY)Restoring save file...xRY--More--zRY:5------------| .----------------| < || ( |-----.------- |#| |###+ .-----------|--@+---.-----.------| ( |##########| |##| |0##--.----#. |#| *.########--------------#| |####| .#####################| |-------Engelson the Hatamoto St:16 Dx:14 Co:18 In:10 Wi:9 Ch:8 Lawful S:16 Dungeons of Doom:1 $:0 HP:14(15) Pw:2(2) AC:4  Xp:1/4 T:85Konnichi wa engelson, the human Samurai, welcome back to SporkHack!~RY?15(15) Pw:2(2) AC:4 Xp:1/4 T:90 15(15) Pw:2(2) AC:4 Xp:1/4 T:90#####@#dRY/j Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [false]  g - confirm [true]  h - dark_room [true]  i - DECgraphics [false]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [false]  o - IBMgraphics [false]  p - ignintr [false]  q - lit_corridor [false]  r - lootabc [false]  s - menucolors [false]  t - statuscolors [true]  u - null [true]  v - perm_invent [false]  w - prayconfirm [true]  x - pushweapon [false]  y - rest_on_space [false]  z - safe_pet RYRj [true] (1 of 3)RY+RY[ Engelson the Hatamoto St:16 Dx:14 Co:18 In:10 Wi:9 Ch:8 Lawful S:16 Dungeons of Doom:1 $:0 HP:15(15) Pw:2(2) AC:4  Xp:1/4 T:90------------| .----------------| < || ( |-----.------- |#| |###+ .-----------|--#+---.-----.------| ( |##########| |##| |0@#--.----#. |d| *.########--------------#| |####| .#####################| |-------e - an uncursed fireproof +0 splint mail (being worn).15(15) Pw:2(2) AC:4 Xp:1/4 T:90Unknown command '~'.15(15) Pw:2(2) AC:4 Xp:1/4 T:90RYFG15(15) Pw:2(2) AC:4 Xp:1/4 T:90RYIEngelson the Hatamoto St:16 Dx:14 Co:18 In:10 Wi:9 Ch:8 Lawful S:16 Dungeons of Doom:1 $:0 HP:15(15) Pw:2(2) AC:4  Xp:1/4 T:90------------| .----------------| < || ( |-----.------- |#| |###+ .-----------|--#+---.-----.------| ( |##########| |##| |0@#--.----#. |d| *.########--------------#| |####| .#####################| |-------RY @  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [false]  g - confirm [true]  h - dark_room [true]  i - DECgraphics [false]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [false]  o - IBMgraphics [false]  p - ignintr [false]  q - lit_corridor [false]  r - lootabc [false]  s - menucolors [false]  t - statuscolors [true]  u - null [true]  v - perm_invent [false]  w - prayconfirm [true]  x - pushweapon [false]  y - rest_on_space [false]  z - safe_pet RYD@ [true] (1 of 3)RY+RYX Engelson the Hatamoto St:16 Dx:14 Co:18 In:10 Wi:9 Ch:8 Lawful S:16 Dungeons of Doom:1 $:0 HP:15(15) Pw:2(2) AC:4  Xp:1/4 T:90------------|...........----------------|......<...||........(.....|-----.-------..............|#|..............|###+...............-----------|--#+---.-----.------|.........(..|##########|............|##|............|0@#--.----#.............|d|....*.########--------------#|.....|####|......##############RYX A#######|.....|-------RY  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - dark_room [true]  i - DECgraphics [false]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [false]  o - IBMgraphics [false]  p - ignintr [false]  q - lit_corridor [false]  r - lootabc [false]  s - menucolors [false]  t - statuscolors [true]  u - null [true]  v - perm_invent [false]  w - prayconfirm [true]  x - pushweapon [false]  y - rest_on_space [false]  z - safe_pet RY  [true] (1 of 3)RY +RY*+RY+RY7 a - show_dgn_name [true]  b - showexp [true]  c - show_obj_sym [true]  d - showrace [false]  e - showscore [true]  f - silent [true]  g - sortpack [true]  h - sound [true]  i - sparkle [true]  j - standout [false]  k - time [true]  l - timed_delay [true]  m - tombstone [true]  n - travel [true]  o - use_inverse [false]  p - verbose [true]   Compounds (selecting will prompt for new value):  name [engelson]  role [Samurai]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/sporkhack/dumplog/%t.txt]  horsename [(noneRY7)]  msghistory [20]  pettype [random]  windowtype [tty] (2 of 3)RY+RY +RYp  a - boom_flightpath [-1]  b - boulder [0]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - pickup_burden [stressed]  k - pickup_types [all]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none]  o - suppress_alert [(none)]  p - autopickup exceptions (0 currently set) (3 of 3)RY +RY )0 Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) RY{+Engelson the Hatamoto St:16 Dx:14 Co:18 In:10 Wi:9 Ch:8 Lawful Dungeons of Doom:1 $:0 HP:15(15) Pw:2(2) AC:4  Exp:1 T:90(0lqqqqqqqqqqk(B(0x~~~~~~~~~~~(B(0lqqqqqqqqqqqqqqk(B(0x~~~~~~(B<(0~~~x(B(0x~~~~~~~~(B((0~~~~~x(B(0mqqqq~qqqqqj(B(0a~~~~~~~~~~~~~~x(B#(0x~~~~~~~~~~~~~~x(B###+(0~~~~~~~~~~~~~~~(B(0lqqqqqqqqqqaqk(B#+(0mqq~qqqqq~qqqqqj(B(0x~~~~~~~~~(B((0~~x(B##########(0x~~~~~~~~~~~~x(B##(0x~~~~~~~~~~~~x(B0@#(0lq~qqqk(B#(0~~~~~~~RY{"~~~~~~x(Bd(0x~~~~(B*(0~(B########(0mqqqqqqqqqqqqj(B#(0x~~~~~x(B####(0x~~~~~~(B#####################(0x~~~~~x(B(0mqqqqqj(BRYq s15(15) Pw:2(2) AC:4 Exp:1 T:90d@#RYeC]15(15) Pw:2(2) AC:4 Exp:1 T:91@#RY{15(15) Pw:2(2) AC:4 Exp:1 T:92@d#RY,p15(15) Pw:2(2) AC:4 Exp:1 T:92d@#RY`v S15(15) Pw:2(2) AC:4 Exp:1 T:93##@RYAkp15(15) Pw:2(2) AC:4 Exp:1 T:94@#dRY YThat door is closed.15(15) Pw:2(2) AC:4 Exp:1 T:94RY2Z &In what direction? RY_<&As you kick the door, it crashes open!15(15) Pw:2(2) AC:4 Exp:1 T:94(0qk(B(0~x(B(0~~~x(B(0~~~~~x(Bd(0~(Bd(0~~~~x(B#(0qqqq(B(0qj(BRY{@You displaced Hachi.15(15) Pw:2(2) AC:4 Exp:1 T:95(0qqqq(B(0~~~~(B(0~~~(B(0x~(Bd@(0m(BRY=L(0lq(B(0x~(B+#d@15(15) Pw:2(2) AC:4 Exp:1 T:95The fox bites!12(15) Pw:2(2) AC:4 Exp:1 T:95 12(15) Pw:2(2) AC:4 Exp:1 T:96d(0~(BRYYou miss the fox.12(15) Pw:2(2) AC:4 Exp:1 T:96Hachi misses the fox.The fox bites!9(15) Pw:2(2) AC:4 Exp:1 T:96RY mYou kill the fox!9(15) Pw:2(2) AC:4 Exp:1 T:97%RY,(0~(B@You see here a fox corpse.9(15) Pw:2(2) AC:4 Exp:1 T:98(0~~(BdRYg - a fox corpse.9(15) Pw:2(2) AC:4 Exp:1 T:99d(0~(BRYܿyYou don't have anything to use or apply.9(15) Pw:2(2) AC:4 Exp:1 T:99RY 9(15) Pw:2(2) AC:4 Exp:1 T:100(0~(B(0~~(B@(0{(BRY5 ,What do you want to drop? [a-g or ?*] RY 9(15) Pw:2(2) AC:4 Exp:1 T:100You drop a fox corpse.9(15) Pw:2(2) AC:4 Exp:1 T:101RYV-]9(15) Pw:2(2) AC:4 Exp:1 T:102@%RYΘX9(15) Pw:2(2) AC:4 Exp:1 T:102@(0~(BRYa X9(15) Pw:2(2) AC:4 Exp:1 T:103@(0~(BRY 9(15) Pw:2(2) AC:4 Exp:1 T:104(0~(Bd@(0~(BRY w10(15) Pw:2(2) AC:4 Exp:1 T:105(0~(B#d@RY>l10(15) Pw:2(2) AC:4 Exp:1 T:106d(0~(B@RY 10(15) Pw:2(2) AC:4 Exp:1 T:107d(0~(B(0~(B@RYdJ@(0~(BA bear trap closes on your foot!10(15) Pw:2(2) AC:4 Exp:1 T:108(0~(B(0~(BdRY@You are caught in a bear trap.(0~(Bd10(15) Pw:2(2) AC:4 Exp:1 T:108Hachi eats a fox corpse.RYyqYou are caught in a bear trap.10(15) Pw:2(2) AC:4 Exp:1 T:109RYF10(15) Pw:2(2) AC:4 Exp:1 T:110RYh4 @10(15) Pw:2(2) AC:4 Exp:1 T:111RY6 @10(15) Pw:2(2) AC:4 Exp:1 T:111RY<@10(15) Pw:2(2) AC:4 Exp:1 T:112RY@10(15) Pw:2(2) AC:4 Exp:1 T:113RY]10(15) Pw:2(2) AC:4 Exp:1 T:113@^(0~(BdRYa10(15) Pw:2(2) AC:4 Exp:1 T:114@(0~(BRY@10(15) Pw:2(2) AC:4 Exp:1 T:114RYF 10(15) Pw:2(2) AC:4 Exp:1 T:115(0~(B@(0~(BdRY 10(15) Pw:2(2) AC:4 Exp:1 T:115(0~(B@d(0~(BRY@10(15) Pw:2(2) AC:4 Exp:1 T:115RYÿb10(15) Pw:2(2) AC:4 Exp:1 T:116@(0~(BRY ZThat door is closed.10(15) Pw:2(2) AC:4 Exp:1 T:116RYgThat door is closed.10(15) Pw:2(2) AC:4 Exp:1 T:116RYgThat door is closed.10(15) Pw:2(2) AC:4 Exp:1 T:116RYDgThat door is closed.10(15) Pw:2(2) AC:4 Exp:1 T:116RY{l&In what direction? RY&ZAs you kick the door, it crashes open!10(15) Pw:2(2) AC:4 Exp:1 T:117(0~(Bd(0~(BRY10(15) Pw:2(2) AC:4 Exp:1 T:118#r@(0~(B(0~~(BdRYYou miss the sewer rat.10(15) Pw:2(2) AC:4 Exp:1 T:118The sewer rat bites!9(15) Pw:2(2) AC:4 Exp:1 T:118 9(15) Pw:2(2) AC:4 Exp:1 T:119RYjDYou kill the sewer rat!9(15) Pw:2(2) AC:4 Exp:1 T:119#(0~(Bd(0~(BRYm10(15) Pw:2(2) AC:4 Exp:1 T:120#(0~(B@(0~(B(0~(B(0~~~(BRY#@10(15) Pw:2(2) AC:4 Exp:1 T:120RY}c10(15) Pw:2(2) AC:4 Exp:1 T:121##@(0~~~~~(B#(0~~~~(B(0~(Bd(0~(BRY 10(15) Pw:2(2) AC:4 Exp:1 T:122(0~(B#@#d(0~~(B(0~(B(0~~~(B(0~(B(0~(BRY(10(15) Pw:2(2) AC:4 Exp:1 T:123(0~~~~~~~~~(B@(0~~~~~~(B(0~~(B#(0~~(B(0~~(B(0~~~~(BRYu @10(15) Pw:2(2) AC:4 Exp:1 T:123RYoe10(15) Pw:2(2) AC:4 Exp:1 T:123@#(0~(BRYxY10(15) Pw:2(2) AC:4 Exp:1 T:124@(0~(BRYjY10(15) Pw:2(2) AC:4 Exp:1 T:125@(0~(BRYX10(15) Pw:2(2) AC:4 Exp:1 T:125(0~(B@RYy V@(0~~(B10(15) Pw:2(2) AC:4 Exp:1 T:126RY\ R 10(15) Pw:2(2) AC:4 Exp:1 T:127rRY 10(15) Pw:2(2) AC:4 Exp:1 T:128@(0~(Br(0~(BRYO@(0~(B10(15) Pw:2(2) AC:4 Exp:1 T:128The sewer rat bites!9(15) Pw:2(2) AC:4 Exp:1 T:128 9(15) Pw:2(2) AC:4 Exp:1 T:129RY% You kill the sewer rat!9(15) Pw:2(2) AC:4 Exp:1 T:129d(0~(BRYd9(15) Pw:2(2) AC:4 Exp:1 T:130(0~(B@RYn9(15) Pw:2(2) AC:4 Exp:1 T:131(0~~(B(0~~(B(0~(B(0~~~(B@RY=z9(15) Pw:2(2) AC:4 Exp:1 T:132(0~~~(B(0~~~(B(0~~(B(0~(B(0~(B@(0~(B(0~(BRYc9(15) Pw:2(2) AC:4 Exp:1 T:133(0~~(B(0~~(B#@(0~(B(0~(BRY?9(15) Pw:2(2) AC:4 Exp:1 T:133RY 9(15) Pw:2(2) AC:4 Exp:1 T:133(0~(B(0~(B#@(0~(B(0~~(B(0~~(B(0~~~~(BRY9(15) Pw:2(2) AC:4 Exp:1 T:134#@(0~(B(0~(B(0~~~(B(0~~~~~(B(0~~~~~~(BRY&o10(15) Pw:2(2) AC:4 Exp:1 T:135(0a(B(0~~~~~~~~(B@(0~~~~~~(B(0~~~~(B(0~~(BRYa10(15) Pw:2(2) AC:4 Exp:1 T:136(0~(B@RYM a10(15) Pw:2(2) AC:4 Exp:1 T:137(0~(B@RY̦|10(15) Pw:2(2) AC:4 Exp:1 T:137(0~(B@(0~~~(BRY9 r10(15) Pw:2(2) AC:4 Exp:1 T:138@(0~(B(0~(BRYD(0a(B(0~(Bd@(0~~~(B(0~~~(B10(15) Pw:2(2) AC:4 Exp:1 T:140RY!(0~(Bd@(0~(B(0~(B10(15) Pw:2(2) AC:4 Exp:1 T:140RY 10(15) Pw:2(2) AC:4 Exp:1 T:145(0~(B@(0~~(Bd(0~~~~~~~(BRYq10(15) Pw:2(2) AC:4 Exp:1 T:146(0~(B@(0~(BRYzv10(15) Pw:2(2) AC:4 Exp:1 T:147(0~~~~(B(0~~~(B(0~(Bd@(0~(B(0~(BRYt+ 10(15) Pw:2(2) AC:4 Exp:1 T:148(0~~(B(0~(Bd(0~~(B(0~(B(0~~~~~~~~(B#(0~~~~~~~~~~(B(0~~~~(B@RY10(15) Pw:2(2) AC:4 Exp:1 T:149(0~~(B(0~(B(0~(B(0~~(B(0~(Bd(0~~~(B(0~(B@#RY/11(15) Pw:2(2) AC:4 Exp:1 T:150(0~~~~(B(0~~(B(0~~~~~~~~~(B(0~~~~~~~~(Bd@#RY$11(15) Pw:2(2) AC:4 Exp:1 T:150(0~(Bd(0~~(B@#(0~(BRY(11(15) Pw:2(2) AC:4 Exp:1 T:151(0~(B(0~(B@#(0~(BRY11(15) Pw:2(2) AC:4 Exp:1 T:152(0~(B(0~(B@#(0~(BRY | 11(15) Pw:2(2) AC:4 Exp:1 T:153(0~(B(0~(B@#(0~(B(0~~(BRY^t11(15) Pw:2(2) AC:4 Exp:1 T:153(0~(B(0~(B@#(0~(B(0~~~(B(0~~~~(BRY9(0~(B(0~(B@(0~(B(0~(BYou see here a gray stone.11(15) Pw:2(2) AC:4 Exp:1 T:154RY?11(15) Pw:2(2) AC:4 Exp:1 T:155(0~(B(0~(B@*RY11(15) Pw:2(2) AC:4 Exp:1 T:156(0~(B(0~(B@(0~(BRY" q11(15) Pw:2(2) AC:4 Exp:1 T:157(0~(B@(0~(BRYf}11(15) Pw:2(2) AC:4 Exp:1 T:157@(0~~~(B(0~(BRYq"11(15) Pw:2(2) AC:4 Exp:1 T:158(0~~~(B(0~~(B(0~~(B(0~~(B@(0~(B(0~(B(0~~(B(0~~(B(0~~(B(0~(BRY11(15) Pw:2(2) AC:4 Exp:1 T:159(0~(B(0~~(B(0~~(B(0~(B(0~~(B@#(0~(B(0~(B(0~(BRY.J B11(15) Pw:2(2) AC:4 Exp:1 T:160(0~~~~~~~~(B(0~(B(0~~~~~~~(B(0~(B(0~~~~~(B(0~(B(0~~(B(0~(B@#(0~(B(0~~~(B(0~~~(BRYT11(15) Pw:2(2) AC:4 Exp:1 T:160(0~~(B(0~~~~(B(0~(B(0~~~~~~(B@(0~~(B:(0~(B(0~(BRYMV@(0~~(B11(15) Pw:2(2) AC:4 Exp:1 T:161RYx| 11(15) Pw:2(2) AC:4 Exp:1 T:164@(0~~~(B:(0~~(BRYi Y12(15) Pw:2(2) AC:4 Exp:1 T:165@(0~(BRY |12(15) Pw:2(2) AC:4 Exp:1 T:166@(0~(B:(0~(BRY/Y12(15) Pw:2(2) AC:4 Exp:1 T:166@(0~(BRYc[ZThat door is closed.12(15) Pw:2(2) AC:4 Exp:1 T:166RY gThat door is closed.12(15) Pw:2(2) AC:4 Exp:1 T:166RYb&In what direction? RY5l }As you kick the door, it crashes open!12(15) Pw:2(2) AC:4 Exp:1 T:167(0~(BRY12(15) Pw:2(2) AC:4 Exp:1 T:168(0~(B#@(0~(B:(0~(B# RY12(15) Pw:2(2) AC:4 Exp:1 T:169(0~~~~(B(0~~~(B#(0~(B#@(0~(B# RY] 12(15) Pw:2(2) AC:4 Exp:1 T:170(0~~~(B(0~~~~~(B@(0~~~~~~~~~~~(B#(0~~~~~~~~~~~~~(B#(0~~~~~~~~~~~~~~(B RY(0~~~~~(B(0~~~~~(B#(0~~~~~~~~~~~~(B#(0~~~~~~~~~~~~~~(B#(0~~~~~~~~~~~~~~(B#######@#?(0~(B##(0g~(B$(0q(B12(15) Pw:2(2) AC:4 Exp:1 T:175 RY> 12(15) Pw:2(2) AC:4 Exp:1 T:175 RYB12(15) Pw:2(2) AC:4 Exp:1 T:176(0qqq(B#(0g~(B@(0~(B# RY)F 12(15) Pw:2(2) AC:4 Exp:1 T:177(0k(B@#(0~x(B>(0q(BRY+@(0~(BYou see here a scroll of identify.12(15) Pw:2(2) AC:4 Exp:1 T:178RY lf - a scroll of identify.12(15) Pw:2(2) AC:4 Exp:1 T:178RY7 12(15) Pw:2(2) AC:4 Exp:1 T:179@(0~(B(0x~(B(0x(B((0~(B(0mq(B(0j(BRY s13(15) Pw:2(2) AC:4 Exp:1 T:180(0~(B@(0~(BRY]_13(15) Pw:2(2) AC:4 Exp:1 T:180(0~(B@RY3@u13(15) Pw:2(2) AC:4 Exp:1 T:181(0~(B(0~(B@RYg4(0x(B(0~(B@>You see here 29 gold pieces.13(15) Pw:2(2) AC:4 Exp:1 T:182RY 2913(15) Pw:2(2) AC:4 Exp:1 T:182$ - 29 gold pieces.13(15) Pw:2(2) AC:4 Exp:1 T:183RYY(0~(B(0~(B@(0~(BYou see here a large box.13(15) Pw:2(2) AC:4 Exp:1 T:184RY{ Engelson the Hatamoto St:16 Dx:14 Co:18 In:10 Wi:9 Ch:8 Lawful Dungeons of Doom:1 $:29 HP:13(15) Pw:2(2) AC:4  Exp:1 T:184(0lqqqqqqqqqqk(B(0x~~~~~~~~~~~(B#(0lqqqqqqqqqqqqqqk(B(0x~~~~~~(B<(0~~~x(B#(0lqqqqqqk(B(0x~~~~~~~~(B((0~~~~~x(B(0mqqqq~qqqqqj(B###(0x~~~~~~x(B#(0a~~~~~~~~~~~~~~x(B##(0~~~~~~~x(B#(0x~~~~~~~~~~~~~~x(B###(0x~~(B^(0~~~x(B##(0~~~~~~~~~~~~~~~~(B(0lqqqqqqqqqqaqk(B#(0~~~~~~~x(B##(0mqq~qqqqq~qqqqqj(B(0x~~~~~~~~~(B((0~~x(B###(0mqqqq{qj(B#########(0x~~~~~~~~~~~~RYܝ Vx(B####(0x~~~~~~~~~~~~x(B0####(0lq~qqqk(B#(0~~~~~~~~~~~~~x(B#(0qqqk(B##(0x~~~~(B*(0~(B########(0mqqqqqqqqqqqqj(B#(0xg~~~(B##(0x~~~~~x(B####(0x~g~x(B#(0x~~~~~~(B#####################(0x(B@(0~(B>(0~(B(0x~~~~~x(B(0mqqqj(B(0mqqqqqj(BRY=N ZUnknown command 'L'.13(15) Pw:2(2) AC:4 Exp:1 T:184RYS F13(15) Pw:2(2) AC:4 Exp:1 T:184RYnt13(15) Pw:2(2) AC:4 Exp:1 T:184There is a large box here, loot it? [ynq] (q)  RYȇmyHmmm, it seems to be locked.13(15) Pw:2(2) AC:4 Exp:1 T:184#RY Coins $ - 29 gold pieces Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi (chosen ranged weapon) d - 26 blessed +0 ya (in quiver) Armor e - an uncursed fireproof +0 splint mail (being worn) Scrolls f - 2 scrolls of identify(end) *RY5 13(15) Pw:2(2) AC:4 Exp:1 T:184,RY Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - dark_room [true]  i - DECgraphics [true]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [true]  o - IBMgraphics [false]  p - ignintr [false]  q - lit_corridor [false]  r - lootabc [false]  s - menucolors [true]  t - statuscolors [true]  u - null [true]  v - perm_invent [false]  w - prayconfirm [true]  x - pushweapon [false]  y - rest_on_space [false]  z - safe_pet ,RY[true] (1 of 3)=RY Engelson the Hatamoto St:16 Dx:14 Co:18 In:10 Wi:9 Ch:8 Lawful Dungeons of Doom:1 $:29 HP:13(15) Pw:2(2) AC:4  Exp:1 T:184(0lqqqqqqqqqqk(B(0x~~~~~~~~~~~(B#(0lqqqqqqqqqqqqqqk(B(0x~~~~~~(B<(0~~~x(B#(0lqqqqqqk(B(0x~~~~~~~~(B((0~~~~~x(B(0mqqqq~qqqqqj(B###(0x~~~~~~x(B#(0a~~~~~~~~~~~~~~x(B##(0~~~~~~~x(B#(0x~~~~~~~~~~~~~~x(B###(0x~~(B^(0~~~x(B##(0~~~~~~~~~~~~~~~~(B(0lqqqqqqqqqqaqk(B#(0~~~~~~~x(B##(0mqq~qqqqq~qqqqqj(B(0x~~~~~~~~~(B((0~~x(B###(0mqqqq{qj(B#########(0x~~~~~~~~~~~~x(=RYD PB####(0x~~~~~~~~~~~~x(B0####(0lq~qqqk(B#(0~~~~~~~~~~~~~x(B#(0qqqk(B##(0x~~~~(B*(0~(B########(0mqqqqqqqqqqqqj(B#(0xg~~~(B##(0x~~~~~x(B####(0x~g~x(B#(0x~~~~~~(B#####################(0x(B@(0~(B>(0~(B(0x~~~~~x(B(0mqqqj(B(0mqqqqqj(BARYtIn what direction? ARY%Some bananas fall from the tree!You are hit by a banana.13(15) Pw:2(2) AC:4 Exp:1 T:185%CRYJ13(15) Pw:2(2) AC:4 Exp:1 T:185(0~(B(0~(B%@CRY (0~(B(0~(B@There is a staircase down here.You see here 2 bananas.13(15) Pw:2(2) AC:4 Exp:1 T:186FRY;ah - 2 bananas.13(15) Pw:2(2) AC:4 Exp:1 T:187FRYp j13(15) Pw:2(2) AC:4 Exp:1 T:188(0~(B@>GRY(0~(B(0~(B@(0~(B Things that are here: a banana a large box--More--HRY"= h13(15) Pw:2(2) AC:4 Exp:1 T:188IRY Pick up what?  Comestibles ('%') a - a banana Tools ('(') b - a large box(end) KRY+KRYP h - a banana.13(15) Pw:2(2) AC:4 Exp:1 T:189LRYP y13(15) Pw:2(2) AC:4 Exp:1 T:190(0~~(B@(NRY@13(15) Pw:2(2) AC:4 Exp:1 T:191@(0~(B(0~(B(0~(BQRY]s13(15) Pw:2(2) AC:4 Exp:1 T:192(0~(B@(0~(BRRYh  Coins $ - 29 gold pieces Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi (chosen ranged weapon) d - 26 blessed +0 ya (in quiver) Armor e - an uncursed fireproof +0 splint mail (being worn) Comestibles h - 3 bananas Scrolls f - 2 scrolls of identify(end) URY13(15) Pw:2(2) AC:4 Exp:1 T:192VRYbk13(15) Pw:2(2) AC:4 Exp:1 T:192@(0~(B(0~(BXRYI In what direction? XRY;WSome eucalyptus leaves fall from the tree!You are hit by a eucalyptus leaf.%13(15) Pw:2(2) AC:4 Exp:1 T:192--More--[RYY s1 eucalyptus leaf got caught in the branches.13(15) Pw:2(2) AC:4 Exp:1 T:193`RYל F13(15) Pw:2(2) AC:4 Exp:1 T:193aRY@13(15) Pw:2(2) AC:4 Exp:1 T:193bRY@13(15) Pw:2(2) AC:4 Exp:1 T:193cRYe13(15) Pw:2(2) AC:4 Exp:1 T:194%@(0~(B(0~(BdRY?@(0~(B(0~(B(0~(BYou see here a eucalyptus leaf.13(15) Pw:2(2) AC:4 Exp:1 T:194fRY¥ii - a eucalyptus leaf.14(15) Pw:2(2) AC:4 Exp:1 T:195gRY@F14(15) Pw:2(2) AC:4 Exp:1 T:195gRY@14(15) Pw:2(2) AC:4 Exp:1 T:195kRYAIn what direction? kRY{ |The eucalyptus leaf comes loose.14(15) Pw:2(2) AC:4 Exp:1 T:196(0g(BoRY+ x14(15) Pw:2(2) AC:4 Exp:1 T:197%@(0~(BpRY[q14(15) Pw:2(2) AC:4 Exp:1 T:197(0~(B@(0~(BpRYH s14(15) Pw:2(2) AC:4 Exp:1 T:198@(0~(B(0~(BpRY! @(0~(B(0~(BYou see here a eucalyptus leaf.14(15) Pw:2(2) AC:4 Exp:1 T:199rRY#) ii - a eucalyptus leaf.14(15) Pw:2(2) AC:4 Exp:1 T:200RY Coins $ - 29 gold pieces Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi (chosen ranged weapon) d - 26 blessed +0 ya (in quiver) Armor e - an uncursed fireproof +0 splint mail (being worn) Comestibles h - 3 bananas i - 2 eucalyptus leaves Scrolls f - 2 scrolls of identify(end) RYy14(15) Pw:2(2) AC:4 Exp:1 T:200RY:2What do you want to use or apply? [i or ?*] RY14(15) Pw:2(2) AC:4 Exp:1 T:200You produce a high whistling sound.14(15) Pw:2(2) AC:4 Exp:1 T:200RYu Coins $ - 29 gold pieces Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi (chosen ranged weapon) d - 26 blessed +0 ya (in quiver) Armor e - an uncursed fireproof +0 splint mail (being worn) Comestibles h - 3 bananas i - 2 eucalyptus leaves Scrolls f - 2 scrolls of identify(end) RY&m 14(15) Pw:2(2) AC:4 Exp:1 T:200RYs14(15) Pw:2(2) AC:4 Exp:1 T:201(0~(B@(0~(BRY q14(15) Pw:2(2) AC:4 Exp:1 T:202(0~(B@(0~(BRY114(15) Pw:2(2) AC:4 Exp:1 T:203(0~(B@(0~(B(0~(BRYh ~14(15) Pw:2(2) AC:4 Exp:1 T:203(0~(B#@#RY14(15) Pw:2(2) AC:4 Exp:1 T:204(0~(B#(0~(B@RY!14(15) Pw:2(2) AC:4 Exp:1 T:205(0~(B@(0~(B#RYl/14(15) Pw:2(2) AC:4 Exp:1 T:206:(0~(B@#RY eYou kill the newt!14(15) Pw:2(2) AC:4 Exp:1 T:207#RY 14(15) Pw:2(2) AC:4 Exp:1 T:207@(0~(B#(0~(B(0~(BRYYYou kill the newt!14(15) Pw:2(2) AC:4 Exp:1 T:207RYG14(15) Pw:2(2) AC:4 Exp:1 T:207RY14(15) Pw:2(2) AC:4 Exp:1 T:208@#(0~(B(0~(B(0~(BRY~15(15) Pw:2(2) AC:4 Exp:1 T:210(0~~~~~(B(0~~~~~(B(0~~~~~~~~(B(0~~~~~~(B(0~~(B@###15(15) Pw:2(2) AC:4 Exp:1 T:210RYP  15(15) Pw:2(2) AC:4 Exp:1 T:213(0~~~~~(B(0~~~~~(B@(0~~~~~~~~~~~~(B#(0~~~~~~~~~~~~~~(B#(0~~~~~~~~~~~~~~(B#RYY15(15) Pw:2(2) AC:4 Exp:1 T:213#@RY^15(15) Pw:2(2) AC:4 Exp:1 T:214(0~~~~(B(0~~~~~~~~(B#(0~~~~~~~~~~~~(B@(0~~~~~~~~~~~~~~(BRYG 15(15) Pw:2(2) AC:4 Exp:1 T:215(0~~~(B(0~(B(0~~~(B(0~(B#@RY(15(15) Pw:2(2) AC:4 Exp:1 T:215(0~~~~(B(0~~~(B(0~(B#@RYu1i15(15) Pw:2(2) AC:4 Exp:1 T:216(0~(B(0~(B@RY$X15(15) Pw:2(2) AC:4 Exp:1 T:217(0~(B@RY X15(15) Pw:2(2) AC:4 Exp:1 T:218(0~(B@RY9X15(15) Pw:2(2) AC:4 Exp:1 T:218(0~(B@RY^X15(15) Pw:2(2) AC:4 Exp:1 T:219(0~(B@RYRX15(15) Pw:2(2) AC:4 Exp:1 T:220(0~(B@RYOZ X15(15) Pw:2(2) AC:4 Exp:1 T:221(0~(B@RY15(15) Pw:2(2) AC:4 Exp:1 T:221(0~(B@d(0~(BRY_X15(15) Pw:2(2) AC:4 Exp:1 T:222(0~(B@RY v15(15) Pw:2(2) AC:4 Exp:1 T:223d@(0~~(BRY15(15) Pw:2(2) AC:4 Exp:1 T:223d(0~(B(0~(B@(0~(BRYY15(15) Pw:2(2) AC:4 Exp:1 T:224@(0~(BRYt15(15) Pw:2(2) AC:4 Exp:1 T:225(d@(0~(BRYC 15(15) Pw:2(2) AC:4 Exp:1 T:225(0~(B(0~(B@(0~(BdRYo Y15(15) Pw:2(2) AC:4 Exp:1 T:226@(0~(BRY15(15) Pw:2(2) AC:4 Exp:1 T:227@(0~(Bd(0~(BRY 15(15) Pw:2(2) AC:4 Exp:1 T:228(0~(Bd@(0~(B(0~(BRY15(15) Pw:2(2) AC:4 Exp:1 T:229(0~(B(0~(B@(0~(BdRY 15(15) Pw:2(2) AC:4 Exp:1 T:229(0~~~~(B(0~~~(B(0~(B(0~(B@(0~(Bd(0~(BRYJ15(15) Pw:2(2) AC:4 Exp:1 T:230(0~~~~(B(0~(B(0~~~~~(B(0~~(B(0~~~~~~~~~(B(0~(B(0~~~~~~~~~~~(B#(0~~~~~~~~~~~~~(B@RY> 15(15) Pw:2(2) AC:4 Exp:1 T:231(0~~~~~~(B(0~~~~(B(0~~~(B(0~(B#@RYl[15(15) Pw:2(2) AC:4 Exp:1 T:232#@RY[15(15) Pw:2(2) AC:4 Exp:1 T:233#@RY15(15) Pw:2(2) AC:4 Exp:1 T:233#@(0~~(B(0~(BRYy15(15) Pw:2(2) AC:4 Exp:1 T:234#@(0~(BRYyT15(15) Pw:2(2) AC:4 Exp:1 T:235@#RY }15(15) Pw:2(2) AC:4 Exp:1 T:236@#(0~(B(0~(BRYps15(15) Pw:2(2) AC:4 Exp:1 T:236@(0~(B(0~(BRY k15(15) Pw:2(2) AC:4 Exp:1 T:237@(0~(B(0~(BRY`( s15(15) Pw:2(2) AC:4 Exp:1 T:238(0~(B@(0~(BRY7ur15(15) Pw:2(2) AC:4 Exp:1 T:238(0~(B@(0~(BRYg@u15(15) Pw:2(2) AC:4 Exp:1 T:239(0~(B(0~(B@RYc15(15) Pw:2(2) AC:4 Exp:1 T:240(0~(B>@RYS15(15) Pw:2(2) AC:4 Exp:1 T:241(0~~(B(0~(B(0~(B@RY A15(15) Pw:2(2) AC:4 Exp:1 T:241RYIa 15(15) Pw:2(2) AC:4 Exp:1 T:241(0~(B@(0~(B#RYm15(15) Pw:2(2) AC:4 Exp:1 T:242(0~(B@#RYx15(15) Pw:2(2) AC:4 Exp:1 T:243@(0~(B#(0~(B(0~(BRY¥15(15) Pw:2(2) AC:4 Exp:1 T:244@#(0~(B(0~(B(0~(BRY3S15(15) Pw:2(2) AC:4 Exp:1 T:245#@RY^15(15) Pw:2(2) AC:4 Exp:1 T:245@#RY ^15(15) Pw:2(2) AC:4 Exp:1 T:246@#RY4@ 15(15) Pw:2(2) AC:4 Exp:1 T:247(0~~~~~~(B(0~~~~(B(0~~~(B(0~(B@#RY9.15(15) Pw:2(2) AC:4 Exp:1 T:248(0~~~~(B(0~(B(0~~~~~(B(0~~(B(0~~~~~~~~~(B(0~(B(0~~~~~~~~~~~(B@(0~~~~(Bd(0~~~~~~~~(B#RY615(15) Pw:2(2) AC:4 Exp:1 T:248(0~~~~(B(0~(B(0~~~~~(B(0~~(B(0~~~~~~~~~(B(0~(B(0~~~~~~~~~~~(B#(0~~~~~~~~~~~~~(B@RYd(.15(15) Pw:2(2) AC:4 Exp:1 T:249(0~~~~(B(0~(B(0~~~~~(B(0~~(B(0~~~~~~~~~(B(0~(B(0~~~~~~~~~~~(B@(0~~~(Bd(0~~~~~~~~~(B#RY8=15(15) Pw:2(2) AC:4 Exp:1 T:250(0~~~~(B(0~~~(B(0~(B#@d(0~~(BRY 15(15) Pw:2(2) AC:4 Exp:1 T:251(0~(Bd(0~(B@(0~(BRY15(15) Pw:2(2) AC:4 Exp:1 T:251(0~(B(0~(B@d(0~(BRY15(15) Pw:2(2) AC:4 Exp:1 T:252(0~~~~(B(0~~~(B(0~(B@(0~(BRYM' +15(15) Pw:2(2) AC:4 Exp:1 T:253(0~~~~(B(0~(B(0~~~~~(B(0~~(B(0~~~~~~~~~(B(0~(B(0~~~~~~~~~~~(B#d(0~~~~~~~~~~~~~~(B@RYδ15(15) Pw:2(2) AC:4 Exp:1 T:253(0~~~~~~(B(0~~~~(B(0~~~(B(0~~(B#@RY[15(15) Pw:2(2) AC:4 Exp:1 T:254#@RYP, [15(15) Pw:2(2) AC:4 Exp:1 T:255#@RYj~15(15) Pw:2(2) AC:4 Exp:1 T:255d#@#RYg15(15) Pw:2(2) AC:4 Exp:1 T:256##@RY15(15) Pw:2(2) AC:4 Exp:1 T:257#@(0~~(B(0~(BRY. 15(15) Pw:2(2) AC:4 Exp:1 T:257d@(0~(BRY [ A15(15) Pw:2(2) AC:4 Exp:1 T:257RYZT15(15) Pw:2(2) AC:4 Exp:1 T:258@#RYF 15(15) Pw:2(2) AC:4 Exp:1 T:259#@d(0~(B(0~(BRYVtt15(15) Pw:2(2) AC:4 Exp:1 T:259@(0~(B#(0~(BRY}r15(15) Pw:2(2) AC:4 Exp:1 T:260(0~(B@(0~(BRY*u15(15) Pw:2(2) AC:4 Exp:1 T:261(0~(B(0~(B@RYT@15(15) Pw:2(2) AC:4 Exp:1 T:262RYZh @15(15) Pw:2(2) AC:4 Exp:1 T:262RYt@15(15) Pw:2(2) AC:4 Exp:1 T:263RY@15(15) Pw:2(2) AC:4 Exp:1 T:264RY`.@15(15) Pw:2(2) AC:4 Exp:1 T:265RY @15(15) Pw:2(2) AC:4 Exp:1 T:265RY @15(15) Pw:2(2) AC:4 Exp:1 T:266RYޛ @15(15) Pw:2(2) AC:4 Exp:1 T:267RYF[15(15) Pw:2(2) AC:4 Exp:1 T:267dRYc6@15(15) Pw:2(2) AC:4 Exp:1 T:268RYJ7(0lqqk(B(0x~(BF+(0x(Bd(0~x(B(0x(B@%(0x(B(0mqqj(BEngelson the Hatamoto St:16 Dx:14 Co:18 In:10 Wi:9 Ch:8 Lawful Dungeons of Doom:2 $:29 HP:15(15) Pw:2(2) AC:4  Exp:1 T:26815(15) Pw:2(2) AC:4 Exp:1 T:268Hachi bites the lichen.The lichen is killed!15(15) Pw:2(2) AC:4 Exp:1 T:269%RY <@You see here a cream pie.15(15) Pw:2(2) AC:4 Exp:1 T:270d$(0~(BRY7 15(15) Pw:2(2) AC:4 Exp:1 T:270Hachi picks up a lichen corpse.15(15) Pw:2(2) AC:4 Exp:1 T:271 RYj - a cream pie.15(15) Pw:2(2) AC:4 Exp:1 T:271Hachi drops a lichen corpse.15(15) Pw:2(2) AC:4 Exp:1 T:272(0~(Bd RY+( @(0~(BYou see here 31 gold pieces.15(15) Pw:2(2) AC:4 Exp:1 T:272RYL 6015(15) Pw:2(2) AC:4 Exp:1 T:272$ - 31 gold pieces.15(15) Pw:2(2) AC:4 Exp:1 T:273RY 15(15) Pw:2(2) AC:4 Exp:1 T:273 15(15) Pw:2(2) AC:4 Exp:1 T:274@(0~(BRY& a15(15) Pw:2(2) AC:4 Exp:1 T:274(0~(B@RYg A15(15) Pw:2(2) AC:4 Exp:1 T:274RYA15(15) Pw:2(2) AC:4 Exp:1 T:274RYF A15(15) Pw:2(2) AC:4 Exp:1 T:274RYi Z15(15) Pw:2(2) AC:4 Exp:1 T:275@(0~(BRYA15(15) Pw:2(2) AC:4 Exp:1 T:275RYf15(15) Pw:2(2) AC:4 Exp:1 T:276@%(0~~(BdRY(0~(B@You see here a lichen corpse.15(15) Pw:2(2) AC:4 Exp:1 T:276d(0~(BRY ik - a lichen corpse.15(15) Pw:2(2) AC:4 Exp:1 T:277RY!iThat door is closed.15(15) Pw:2(2) AC:4 Exp:1 T:277RYLiThat door is closed.15(15) Pw:2(2) AC:4 Exp:1 T:277RY& 'In what direction? RYAs you kick the door, it crashes open!15(15) Pw:2(2) AC:4 Exp:1 T:278(0~(B(0~(B(0~(Bd(0~~~~(B(0qqqq(BRY^Ad@d(0~(B(0~(B(0~(B(0q(B15(15) Pw:2(2) AC:4 Exp:1 T:278The jackal bites!13(15) Pw:2(2) AC:4 Exp:1 T:278RYutYou kill the jackal!13(15) Pw:2(2) AC:4 Exp:1 T:279%RYג(0~(B@#(0~(B(0~(B(0~(B(0~(B Things that are here: a jackal corpse a yellowish brown gem--More--RY13(15) Pw:2(2) AC:4 Exp:1 T:280(0~~(Bd RYw513(15) Pw:2(2) AC:4 Exp:1 T:280%@#(0~(B#(0~(B(0~(B RY q13(15) Pw:2(2) AC:4 Exp:1 T:281#@(0~(B!RYb~l13(15) Pw:2(2) AC:4 Exp:1 T:282@#(0~(B!RY @#(0~(B(0~(B Things that are here: a jackal corpse a yellowish brown gem--More--%RY }13(15) Pw:2(2) AC:4 Exp:1 T:283d&RY)7There is a jackal corpse here; eat it? [ynq] (n) 'RYb yThis jackal corpse tastes terrible!13(15) Pw:2(2) AC:4 Exp:1 T:284 14(15) Pw:2(2) AC:4 Exp:1 T:285 14(15) Pw:2(2) AC:4 Exp:1 T:286 14(15) Pw:2(2) AC:4 Exp:1 T:287(0~~(Bd(0~(BdYou finish eating the jackal corpse.14(15) Pw:2(2) AC:4 Exp:1 T:288d(0~(B)RY14(15) Pw:2(2) AC:4 Exp:1 T:289*@d(0~(B(0~(B(0~(B)RYKYou miss the jackal.14(15) Pw:2(2) AC:4 Exp:1 T:289The jackal misses.14(15) Pw:2(2) AC:4 Exp:1 T:290*RY B You miss the jackal.d(0~(B14(15) Pw:2(2) AC:4 Exp:1 T:290The jackal bites!12(15) Pw:2(2) AC:4 Exp:1 T:290+RYե tYou kill the jackal!12(15) Pw:2(2) AC:4 Exp:1 T:291%,RY4#@(0~(BYou see here a jackal corpse.12(15) Pw:2(2) AC:4 Exp:1 T:292(0~(B-RYsil - a jackal corpse.12(15) Pw:2(2) AC:4 Exp:1 T:293.RYψ 12(15) Pw:2(2) AC:4 Exp:1 T:294(0~(Bd@#(0~(B/RYN@#(0~(B(0~(BYou see here a yellowish brown gem.12(15) Pw:2(2) AC:4 Exp:1 T:295(0~(Bd1RY޼ Q12(15) Pw:2(2) AC:4 Exp:1 T:295(0~(B2RYA12(15) Pw:2(2) AC:4 Exp:1 T:2965RY [0What do you want to drop? [$a-fh-l or ?*] 6RY?r Coins $ - 60 gold pieces Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi (chosen ranged weapon) d - 26 blessed +0 ya (in quiver) Armor e - an uncursed fireproof +0 splint mail (being worn) Comestibles h - 3 bananas i - 2 eucalyptus leaves j - a cream pie k - a lichen corpse l - a jackal corpse Scrolls f - 2 scrolls of identify(end) :RY+12(15) Pw:2(2) AC:4 Exp:1 T:296You drop a jackal corpse.12(15) Pw:2(2) AC:4 Exp:1 T:297d;RY 12(15) Pw:2(2) AC:4 Exp:1 T:297(0~(Bd%@(0~(B(0~(BRYw13(15) Pw:2(2) AC:4 Exp:1 T:302(0~~~(B@(0~(B>RY[c13(15) Pw:2(2) AC:4 Exp:1 T:302@(0~(B>RY|(0~(B@You see here 2 tripe rations.13(15) Pw:2(2) AC:4 Exp:1 T:303@RY im - 2 tripe rations.13(15) Pw:2(2) AC:4 Exp:1 T:304ARY_j13(15) Pw:2(2) AC:4 Exp:1 T:305@(0~(BBRYtY13(15) Pw:2(2) AC:4 Exp:1 T:306(0~(B@BRY](0~(B@There's some graffiti on the floor here.--More--CRY You read: " h?y s?y that ? sink l?oks differ?nt ?rom high abovc ?he flccr.".13(15) Pw:2(2) AC:4 Exp:1 T:307FRY13(15) Pw:2(2) AC:4 Exp:1 T:308(0~(B@dFRY=| 13(15) Pw:2(2) AC:4 Exp:1 T:309#(0~(B@#d(0~(B(0~(BGRY[ 13(15) Pw:2(2) AC:4 Exp:1 T:310(0~(Bd(0~(B@(0~(B(0~(B#(0~(B(0~~~(B(0~~~~(BIRYd\13(15) Pw:2(2) AC:4 Exp:1 T:310(0~~~~~~~(B(0~~~~~~~~(B#(0~~~~~~~(B@#(0~~~~~(B#(0~~~(BKRYȬ13(15) Pw:2(2) AC:4 Exp:1 T:311(0~~~~~~~(B(0~~~(Bd(0~~~~(B@(0~~~~~~~(B#(0~~~~~(B(0~~~(BLRY 13(15) Pw:2(2) AC:4 Exp:1 T:312(0~(B(0~~(Bd@#(0~(B(0~~~(B(0~~~~(BLRYF 13(15) Pw:2(2) AC:4 Exp:1 T:313(0~(Bd@(0~(B(0~(BMRYv13(15) Pw:2(2) AC:4 Exp:1 T:314(0~~(Bd@MRYPu13(15) Pw:2(2) AC:4 Exp:1 T:314(0~(Bd@MRY| (0~(B@A board beneath you squeaks loudly.14(15) Pw:2(2) AC:4 Exp:1 T:315PRY`CWhat do you want to write with? [- abcd or ?*] QRYj >You write in the dust with your fingers.--More--SRY';What do you want to write in the dust here? URYePVRYo1uVRY tVRYy iWRYPnWRYb_ XRYI'mYRYuYRYǿ sZRY3y[RY. [RY"t\RY ]RYd]RY1 i^RYe_RY< (0~(B(0~(Bd14(15) Pw:2(2) AC:4 Exp:1 T:316You finish writing in the dust.bRYZqThere is a squeaky board here.Something is written here in the dust.You read: "Putin must die".--More--eRY|h _You see no objects here.14(15) Pw:2(2) AC:4 Exp:1 T:316gRY\ There is a squeaky board here.Something is written here in the dust.You read: "Putin must die".--More--kRYQ _You see no objects here.14(15) Pw:2(2) AC:4 Exp:1 T:316lRYԒ 14(15) Pw:2(2) AC:4 Exp:1 T:317d@(0~(B^mRY$( x14(15) Pw:2(2) AC:4 Exp:1 T:318@(0~(BdpRYK;Pick an object.qRYmrRYisRYĪs^ a trap (squeaky board)14(15) Pw:2(2) AC:4 Exp:1 T:318wRYuG14(15) Pw:2(2) AC:4 Exp:1 T:318wRY|) 14(15) Pw:2(2) AC:4 Exp:1 T:319@d(0~(B(0~(BxRY14(15) Pw:2(2) AC:4 Exp:1 T:319(0~(B@(0~(BdxRYӤ14(15) Pw:2(2) AC:4 Exp:1 T:320(0~(B(0~(B@(0~(B(0~~~(B(0~~~~(ByRY=;314(15) Pw:2(2) AC:4 Exp:1 T:321#(0~~~~~~~(B@(0~~~~~~~(Bd#(0~~~~~(B(0~(B(0~~~(B(0~~(B(0~(B(0~~~~(BzRYd#@##(0~~(B(0~~~(B(0~~~~(B(0~~~~~~(B14(15) Pw:2(2) AC:4 Exp:1 T:322zRY: 14(15) Pw:2(2) AC:4 Exp:1 T:325@d####zRYc@ You displaced Hachi.14(15) Pw:2(2) AC:4 Exp:1 T:326#d@#{RYB|14(15) Pw:2(2) AC:4 Exp:1 T:327+#d@{RYM p14(15) Pw:2(2) AC:4 Exp:1 T:328@#d|RY/ZThat door is closed.14(15) Pw:2(2) AC:4 Exp:1 T:328RY&In what direction? RY As you kick the door, it crashes open!14(15) Pw:2(2) AC:4 Exp:1 T:328(0qq(B(0qk(Bd)(0~~~~(B#(0~~(B!(0x(B(0q(B+(0qj(BRY!2You displaced Hachi.14(15) Pw:2(2) AC:4 Exp:1 T:329(0l(Bd@(0x~(B(0q(BRY. #(0~(B@(0m(B Things that are here: 10 darts 25 gold pieces--More--RY15(15) Pw:2(2) AC:4 Exp:1 T:330(0~(BdRYU l Coins $ - 60 gold pieces Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi (chosen ranged weapon) d - 26 blessed +0 ya (in quiver) Armor e - an uncursed fireproof +0 splint mail (being worn) Comestibles h - 3 bananas i - 2 eucalyptus leaves j - a cream pie k - a lichen corpse m - 2 tripe rations Scrolls f - 2 scrolls of identify(end) RYx 15(15) Pw:2(2) AC:4 Exp:1 T:330RYi| Pick up what?  Coins ('$') a - 25 gold pieces Weapons (')') b - 10 darts(end) RY +RY 8515(15) Pw:2(2) AC:4 Exp:1 T:330$ - 25 gold pieces.15(15) Pw:2(2) AC:4 Exp:1 T:331(0~(BdRY{ 15(15) Pw:2(2) AC:4 Exp:1 T:332(0~(B)@(0~~(BdRYԏ (0~(B@15(15) Pw:2(2) AC:4 Exp:1 T:332Hachi picks up a potion.d(0~(BRYE e15(15) Pw:2(2) AC:4 Exp:1 T:333(0~(B@RY(0~(Bd(0~(B@15(15) Pw:2(2) AC:4 Exp:1 T:333Hachi drops a potion.15(15) Pw:2(2) AC:4 Exp:1 T:334RYVq15(15) Pw:2(2) AC:4 Exp:1 T:334@!(0~(BRY: (0~(B@#dThere is a doorway here.You see here a greasy potion.15(15) Pw:2(2) AC:4 Exp:1 T:335RYuAn - a greasy potion.15(15) Pw:2(2) AC:4 Exp:1 T:336d#RYK 8What do you want to drink? [n or ?*] RY: 15(15) Pw:2(2) AC:4 Exp:1 T:336Gee! All of a sudden, you can't see yourself.15(15) Pw:2(2) AC:4 Exp:1 T:337(0~(BRYp15(15) Pw:2(2) AC:4 Exp:1 T:338(0~(B#dRY؜h15(15) Pw:2(2) AC:4 Exp:1 T:339d(0~(BRYu15(15) Pw:2(2) AC:4 Exp:1 T:340d(0~(B#(0~(BRYw15(15) Pw:2(2) AC:4 Exp:1 T:341(0~(B#(0~(BRY@.v(0~(B####(0~~(B15(15) Pw:2(2) AC:4 Exp:1 T:343RY# k(0~(Bd#15(15) Pw:2(2) AC:4 Exp:1 T:343RYp 15(15) Pw:2(2) AC:4 Exp:1 T:350(0~(B#######0#RY5tWith great effort you move the boulder.15(15) Pw:2(2) AC:4 Exp:1 T:351#0RY% M15(15) Pw:2(2) AC:4 Exp:1 T:351#0RY oYou try to move the boulder, but in vain.15(15) Pw:2(2) AC:4 Exp:1 T:351RY|You try to move the boulder, but in vain.15(15) Pw:2(2) AC:4 Exp:1 T:351RY* |You try to move the boulder, but in vain.15(15) Pw:2(2) AC:4 Exp:1 T:351RY= F15(15) Pw:2(2) AC:4 Exp:1 T:352RYk@15(15) Pw:2(2) AC:4 Exp:1 T:353RY4D15(15) Pw:2(2) AC:4 Exp:1 T:354#RYD15(15) Pw:2(2) AC:4 Exp:1 T:355#RYPb15(15) Pw:2(2) AC:4 Exp:1 T:356d#RYpX15(15) Pw:2(2) AC:4 Exp:1 T:356(0~~~(BRY@15(15) Pw:2(2) AC:4 Exp:1 T:356RYS@15(15) Pw:2(2) AC:4 Exp:1 T:357RYn _15(15) Pw:2(2) AC:4 Exp:1 T:358#dRY)@15(15) Pw:2(2) AC:4 Exp:1 T:359RYd-K15(15) Pw:2(2) AC:4 Exp:1 T:359#RYlM15(15) Pw:2(2) AC:4 Exp:1 T:360+RY @15(15) Pw:2(2) AC:4 Exp:1 T:361RYZ ZThat door is closed.15(15) Pw:2(2) AC:4 Exp:1 T:361RYU gThat door is closed.15(15) Pw:2(2) AC:4 Exp:1 T:361RY] &In what direction? RY% As you kick the door, it crashes open!15(15) Pw:2(2) AC:4 Exp:1 T:362d#(0~(B(0~(B(0~~~(B(0qq(B+RYz]15(15) Pw:2(2) AC:4 Exp:1 T:363#d(0q(B(0q(B(0~~(B(0~~(B+(0~~(B(0~~x(B(0mqq(B(0qqj(BRY 15(15) Pw:2(2) AC:4 Exp:1 T:363#(0lqq(B(0~(B(0qqk(B(0x~(Bd(0~x(BRY8@15(15) Pw:2(2) AC:4 Exp:1 T:364RYg15(15) Pw:2(2) AC:4 Exp:1 T:365(0~(BdRYa6i15(15) Pw:2(2) AC:4 Exp:1 T:365d(0~~(BRY @15(15) Pw:2(2) AC:4 Exp:1 T:366RY, ZThat door is closed.15(15) Pw:2(2) AC:4 Exp:1 T:366RY &In what direction? RY- As you kick the door, it crashes open!15(15) Pw:2(2) AC:4 Exp:1 T:367(0~(B(0~(BdRYlwn15(15) Pw:2(2) AC:4 Exp:1 T:367#d(0~(BRY@Z15(15) Pw:2(2) AC:4 Exp:1 T:368(0~(B#RYG 15(15) Pw:2(2) AC:4 Exp:1 T:369(0~(B#d(0~(BRY15(15) Pw:2(2) AC:4 Exp:1 T:371#(0~~~(B###(0~(B#RY15(15) Pw:2(2) AC:4 Exp:1 T:372(0~~(B#d(0~~~~~~~(B####RYt##d@#15(15) Pw:2(2) AC:4 Exp:1 T:373You are no longer invisible.15(15) Pw:2(2) AC:4 Exp:1 T:373RYW< 15(15) Pw:2(2) AC:4 Exp:1 T:373###@d#RYj15(15) Pw:2(2) AC:4 Exp:1 T:374#@#RYb 15(15) Pw:2(2) AC:4 Exp:1 T:375#d@##(0~(BRYlA15(15) Pw:2(2) AC:4 Exp:1 T:376#(0qqqqqqqq(B(0k(B#(0~~~~~~~~~x(B(0x(B@d(0~~~~~~~~~~~~(B(0~~~~~~x(B(0~~~~~~~~~x(B(0x(B(0qqqqqqqqqj(BRY\A15(15) Pw:2(2) AC:4 Exp:1 T:376RYn You stop. Hachi is in the way!15(15) Pw:2(2) AC:4 Exp:1 T:376You hear a distant squeak.#dRY͛ 15(15) Pw:2(2) AC:4 Exp:1 T:377(0q(B(0~(B#@(0~(B(0q(BRYYou displaced Hachi.15(15) Pw:2(2) AC:4 Exp:1 T:378(0q(B(0x~(B#@(0x~(B(0q(BRY15(15) Pw:2(2) AC:4 Exp:1 T:379(0l(B(0~(B@(0m(BRYx15(15) Pw:2(2) AC:4 Exp:1 T:380(0~~(B@dRYI z15(15) Pw:2(2) AC:4 Exp:1 T:380d@(0~(BRY1Y15(15) Pw:2(2) AC:4 Exp:1 T:381(0~(B@RY`<n15(15) Pw:2(2) AC:4 Exp:1 T:382(0~~(Bd@RY x15(15) Pw:2(2) AC:4 Exp:1 T:383(0~~(B@dRY 15(15) Pw:2(2) AC:4 Exp:1 T:383(0~(B@(0~(BdRYG k15(15) Pw:2(2) AC:4 Exp:1 T:384(0~(B(0~(B@RYz15(15) Pw:2(2) AC:4 Exp:1 T:385d@(0~(BRYy15(15) Pw:2(2) AC:4 Exp:1 T:386(0~~(B@dRYr 15(15) Pw:2(2) AC:4 Exp:1 T:386(0~(B@(0~(BdRY ^15(15) Pw:2(2) AC:4 Exp:1 T:387(0~(B@#RY 15(15) Pw:2(2) AC:4 Exp:1 T:388(0~(Bd(0~(B@#(0~(BRY3 15(15) Pw:2(2) AC:4 Exp:1 T:391(0q(B(0k(B(0~~x(B(0~~~~(B(0~~~~(B(0~~~(B####@(0~~~~(B(0~~~~(B(0qqqqj(BRYs15(15) Pw:2(2) AC:4 Exp:1 T:392(0q~(B(0~(B(0~~~(B(0~(B(0x~(B#@(0~(B(0x~(B(0q(BRY15(15) Pw:2(2) AC:4 Exp:1 T:393(0l~(B+(0~(B(0~(B@(0~(B(0m(BRY15(15) Pw:2(2) AC:4 Exp:1 T:393(0~(B(0~(B@(0~(BRY15(15) Pw:2(2) AC:4 Exp:1 T:394(0~~~(B@(0~~~~~~~~~~~(B(0~(B(0~~~(BRYkd15(15) Pw:2(2) AC:4 Exp:1 T:395@(0~(BRY A15(15) Pw:2(2) AC:4 Exp:1 T:395{RY| {15(15) Pw:2(2) AC:4 Exp:1 T:395@(0~(Bd|RY[That door is closed.15(15) Pw:2(2) AC:4 Exp:1 T:395}RY._15(15) Pw:2(2) AC:4 Exp:1 T:396(0~(B@}RYWu15(15) Pw:2(2) AC:4 Exp:1 T:397(0~(B@d(0~(B}RYL 15(15) Pw:2(2) AC:4 Exp:1 T:398(0~(B@(0~(Bd~RYs^15(15) Pw:2(2) AC:4 Exp:1 T:398(0~(B@(0~(Bd~RYl 15(15) Pw:2(2) AC:4 Exp:1 T:399#@(0~~(B(0~(BRY15(15) Pw:2(2) AC:4 Exp:1 T:400#@d(0~~~(B(0~~~(B(0~(B(0~~~(B(0~~(BRY$ 15(15) Pw:2(2) AC:4 Exp:1 T:401@d(0~(B(0~(B(0~(BRY You displaced Hachi.15(15) Pw:2(2) AC:4 Exp:1 T:401d@(0~(B(0~(BRYݕ15(15) Pw:2(2) AC:4 Exp:1 T:402##@(0~~(B(0~~~(B(0~~~(B(0~~(BRYmr15(15) Pw:2(2) AC:4 Exp:1 T:403(0~(B(0~~(B@RY'j15(15) Pw:2(2) AC:4 Exp:1 T:404(0~(B@dRYǰc15(15) Pw:2(2) AC:4 Exp:1 T:404@d(0~(BRYq15(15) Pw:2(2) AC:4 Exp:1 T:405##@(0~(BRYE315(15) Pw:2(2) AC:4 Exp:1 T:406@(0~(B(0~~(Bd(0~~(B(0~(B(0~(B(0~(B(0~(BRYV#@#(0~(B(0~(B(0~~(B(0~(B(0~~(B(0~(B(0~~~~(B15(15) Pw:2(2) AC:4 Exp:1 T:406RY1p 15(15) Pw:2(2) AC:4 Exp:1 T:407(0~(BdRYh15(15) Pw:2(2) AC:4 Exp:1 T:407#@#(0~~(B(0~~(B(0~~(B(0~~(B(0~~(B(0~~~(B(0~(BRY15(15) Pw:2(2) AC:4 Exp:1 T:408#@#(0~(B(0~(B(0~~(B(0~(B(0~~~(B(0~~(B(0~~(BRY, 5##@##########(0~~(B(0~~(B(0~~~(B(0~~(B(0~~~~(B(0~~(B(0~~~(B15(15) Pw:2(2) AC:4 Exp:1 T:413RY 15(15) Pw:2(2) AC:4 Exp:1 T:415#@####(0~(B(0~(B(0~~(BRY3Y [That door is closed.15(15) Pw:2(2) AC:4 Exp:1 T:415RY(2 iThat door is closed.15(15) Pw:2(2) AC:4 Exp:1 T:415RY'3 'In what direction? RYٙ As you kick the door, it crashes open!15(15) Pw:2(2) AC:4 Exp:1 T:416(0~~~(B(0~(B(0~(BRY_15(15) Pw:2(2) AC:4 Exp:1 T:416(0~~~(B(0~(B(0~~(B(0~~(B@#(0~(BRY15(15) Pw:2(2) AC:4 Exp:1 T:417(0~~~(B(0~(B(0~~(B(0~~(B(0~(B@(0~(BRYo15(15) Pw:2(2) AC:4 Exp:1 T:418(0~(B(0~(B#@RY |15(15) Pw:2(2) AC:4 Exp:1 T:418(0~(B(0~(B@#RY 15(15) Pw:2(2) AC:4 Exp:1 T:419(0~~~(B(0~(B(0~~(B(0~~(B@#(0~(BRY,15(15) Pw:2(2) AC:4 Exp:1 T:420(0~~(B@(0~(B(0~(BRYb15(15) Pw:2(2) AC:4 Exp:1 T:421@(0~(BRYd Y15(15) Pw:2(2) AC:4 Exp:1 T:422@(0~(BRY~{15(15) Pw:2(2) AC:4 Exp:1 T:422@(0~(B(0~(B(0~(BRYإ15(15) Pw:2(2) AC:4 Exp:1 T:423@(0~(B(0~~(B(0~~(B(0~~(B(0~~(BRY 15(15) Pw:2(2) AC:4 Exp:1 T:424(0~~~(B@#(0~(B(0~(BRYP15(15) Pw:2(2) AC:4 Exp:1 T:425#@(0~~(B(0~~(BRYoc15(15) Pw:2(2) AC:4 Exp:1 T:426#@(0~(B(0~(BRY R15(15) Pw:2(2) AC:4 Exp:1 T:427#@RYƼ R15(15) Pw:2(2) AC:4 Exp:1 T:428#@RYR15(15) Pw:2(2) AC:4 Exp:1 T:429#@RYR15(15) Pw:2(2) AC:4 Exp:1 T:430#@RYoYou try to move the boulder, but in vain.15(15) Pw:2(2) AC:4 Exp:1 T:430RY. |You try to move the boulder, but in vain.15(15) Pw:2(2) AC:4 Exp:1 T:430RYY15(15) Pw:2(2) AC:4 Exp:1 T:430@#RYZ S15(15) Pw:2(2) AC:4 Exp:1 T:431@#RY)g W15(15) Pw:2(2) AC:4 Exp:1 T:432#@#RYtW15(15) Pw:2(2) AC:4 Exp:1 T:432#@#RY15(15) Pw:2(2) AC:4 Exp:1 T:433d@#(0~(B(0~(BRYE15(15) Pw:2(2) AC:4 Exp:1 T:434(0~~~(B#d@(0~~(B(0~~(BRYI 15(15) Pw:2(2) AC:4 Exp:1 T:435#d@(0~~(B(0~~(B(0~~(B(0~~(BRY 15(15) Pw:2(2) AC:4 Exp:1 T:436#(0~(B(0~(B@d(0~(BRYy15(15) Pw:2(2) AC:4 Exp:1 T:436(0~~(B@dRY0@15(15) Pw:2(2) AC:4 Exp:1 T:436RY@15(15) Pw:2(2) AC:4 Exp:1 T:436RY<15(15) Pw:2(2) AC:4 Exp:1 T:437(0~~(B(0~(B@(0~(BRY 15(15) Pw:2(2) AC:4 Exp:1 T:438(0~~~(B(0~(B(0~~(B(0~~(B(0~(B@(0~(BRY`15(15) Pw:2(2) AC:4 Exp:1 T:439(0~~(B(0~~(B(0~(B#@(0~(B(0~(BRY] 15(15) Pw:2(2) AC:4 Exp:1 T:439(0~~~(B(0~~(B#@(0~~(BRYo 15(15) Pw:2(2) AC:4 Exp:1 T:440#@(0~~(B(0~~(B(0~~(BRYo15(15) Pw:2(2) AC:4 Exp:1 T:441#@(0~(B(0~(BRYJS15(15) Pw:2(2) AC:4 Exp:1 T:441#@RY%S15(15) Pw:2(2) AC:4 Exp:1 T:442#@RYH S15(15) Pw:2(2) AC:4 Exp:1 T:443#@RYl15(15) Pw:2(2) AC:4 Exp:1 T:444#@##RY> [15(15) Pw:2(2) AC:4 Exp:1 T:444#@RYOS15(15) Pw:2(2) AC:4 Exp:1 T:445#@RY*[That door is closed.15(15) Pw:2(2) AC:4 Exp:1 T:445RY}riThat door is closed.15(15) Pw:2(2) AC:4 Exp:1 T:445RYC 'In what direction? RY`The door resists!15(15) Pw:2(2) AC:4 Exp:1 T:446RY'In what direction? RYThe door opens.15(15) Pw:2(2) AC:4 Exp:1 T:446(0a~~~~(Bd(0~~~~(B(0~~(BRYbY 15(15) Pw:2(2) AC:4 Exp:1 T:447#@(0~(B(0~~~(B(0~~~~(BRYpf 15(15) Pw:2(2) AC:4 Exp:1 T:448(0a(B@(0~(B(0~(BRYg15(15) Pw:2(2) AC:4 Exp:1 T:449(0~(B@dRY8(0~(B@15(15) Pw:2(2) AC:4 Exp:1 T:449The jackal misses.(0a(BdRY tYou kill the jackal!15(15) Pw:2(2) AC:4 Exp:1 T:450%RY.8 (0~(B@You see here a jackal corpse.15(15) Pw:2(2) AC:4 Exp:1 T:451(0~(BdRY9EThere is a jackal corpse here; eat it? [ynq] (n) RY=yThis jackal corpse tastes terrible!15(15) Pw:2(2) AC:4 Exp:1 T:451 15(15) Pw:2(2) AC:4 Exp:1 T:452 15(15) Pw:2(2) AC:4 Exp:1 T:453 15(15) Pw:2(2) AC:4 Exp:1 T:454 15(15) Pw:2(2) AC:4 Exp:1 T:455 15(15) Pw:2(2) AC:4 Exp:1 T:456(0~~(B(0~(Bd(0~(B(0~~(BYou finish eating the jackal corpse.d(0~(BRY You displaced Hachi.15(15) Pw:2(2) AC:4 Exp:1 T:457d@RY15(15) Pw:2(2) AC:4 Exp:1 T:458@(0~~(B(0~(BdRY= 15(15) Pw:2(2) AC:4 Exp:1 T:458@d(0~~~(B(0~~~(B(0~~~(B(0~~(BRYJ 15(15) Pw:2(2) AC:4 Exp:1 T:459@#(0~(B(0~(BRYH@15(15) Pw:2(2) AC:4 Exp:1 T:459RY5Count: 20RYBI15(15) Pw:2(2) AC:4 Exp:1 T:460 15(15) Pw:2(2) AC:4 Exp:1 T:461 15(15) Pw:2(2) AC:4 Exp:1 T:462(0qq(B(0~~(B(0x~(B(0x~(B(0a(B#d(0~(BRY15(15) Pw:2(2) AC:4 Exp:1 T:462(0~(B@d#(0~(BRY\ 15(15) Pw:2(2) AC:4 Exp:1 T:463(0qqqqq(B(0~~~~~(B(0~~~(B(0~~(B(0m(B@(0q(B##(0~(BRY6h 15(15) Pw:2(2) AC:4 Exp:1 T:464(0qqqqqqqqqqk(B(0~~~~~~~~~~x(B(0~~~~~~~~~~~~x(B@(0~~(B>(0~~~~~~~(B?(0~~~x(Bd(0qqqqqqqqqqqqqqqj(BRY~-15(15) Pw:2(2) AC:4 Exp:1 T:464(0l(B(0~(B@d(0a(BRYC15(15) Pw:2(2) AC:4 Exp:1 T:465(0~(B@(0~(B(0~(B(0~(B(0~(BRYw15(15) Pw:2(2) AC:4 Exp:1 T:467(0~(Bd(0~~~~(B@RY15(15) Pw:2(2) AC:4 Exp:1 T:468(0~(Bd(0~(B@RY w15(15) Pw:2(2) AC:4 Exp:1 T:468(0~(Bd>@RYN9R(0~~(B@15(15) Pw:2(2) AC:4 Exp:1 T:469RYY (0~(B(0~~(B(0~(Bd(0~~~~~~(B@You see here a scroll labeled DUAM XNAHT.15(15) Pw:2(2) AC:4 Exp:1 T:473RYB_o - a scroll labeled DUAM XNAHT.15(15) Pw:2(2) AC:4 Exp:1 T:474(0~~(BdRYY|15(15) Pw:2(2) AC:4 Exp:1 T:475@(0~(BdRY0 15(15) Pw:2(2) AC:4 Exp:1 T:476@(0~(B(0~(BdRY15(15) Pw:2(2) AC:4 Exp:1 T:476@(0~(Bd(0~(BRYY15(15) Pw:2(2) AC:4 Exp:1 T:477@(0~(BRYv15(15) Pw:2(2) AC:4 Exp:1 T:478(0~(B@(0~(Bd(0~(BRY15(15) Pw:2(2) AC:4 Exp:1 T:478@(0~(Bd(0~(BRY_15(15) Pw:2(2) AC:4 Exp:1 T:479(0~(B@RYu15(15) Pw:2(2) AC:4 Exp:1 T:480(0~(B@(0~(Bd(0~(BRY'c 15(15) Pw:2(2) AC:4 Exp:1 T:481@(0~(Bd(0~(BRY4 v15(15) Pw:2(2) AC:4 Exp:1 T:482d(0~(B(0~(BRYVh15(15) Pw:2(2) AC:4 Exp:1 T:482(0~(BdRY@15(15) Pw:2(2) AC:4 Exp:1 T:483RY2i15(15) Pw:2(2) AC:4 Exp:1 T:484d(0~~(BRY$(0lqqk(B(0x~(B!(0x(B+d(0~~(B(0x~(B@(0x(B(0mqqj(BEngelson the Hatamoto St:16 Dx:14 Co:18 In:10 Wi:9 Ch:8 Lawful Dungeons of Doom:3 $:85 HP:15(15) Pw:2(2) AC:4  Exp:1 T:484 15(15) Pw:2(2) AC:4 Exp:1 T:484d(0~(BRYϥv15(15) Pw:2(2) AC:4 Exp:1 T:485(0~~~~(B@#<RY o(0qqk(B(0~~x(B(0~~~~x(B(0~~~~~~x(B(0~~~~~~~~(B!(0a(B(0~(Bd@#15(15) Pw:2(2) AC:4 Exp:1 T:485Hachi drops a potion.15(15) Pw:2(2) AC:4 Exp:1 T:486RY:G15(15) Pw:2(2) AC:4 Exp:1 T:487(0qqq(B(0~~~(B(0~~(B(0~(B(0~(B(0~~~(B(0~(B#(0~(B!d@#(0~(BRY15(15) Pw:2(2) AC:4 Exp:1 T:487(0qq(B(0~~(B(0~~(B(0~~(B(0~(B(0~~~~(B(0~~~(Bd(0~(B##@RYNYou displaced Hachi.15(15) Pw:2(2) AC:4 Exp:1 T:488(0~~~~~(B(0~~~~(B(0~~(B(0~~(B(0~~~~(B(0~(B(0~~~~~~x(B@(0~~~~~~~~x(B(0~~(Bd(0~~~~~~~~x(B(0qqqqqqqqj(BRY4 15(15) Pw:2(2) AC:4 Exp:1 T:489(0q(B(0~~~~~~(B(0~~~~(B(0~~~(B(0x~(Bd@#(0x~(B(0q(BRY15(15) Pw:2(2) AC:4 Exp:1 T:489(0lq(B+(0~(B(0x~(B(0x(B#(0a(B@(0~(B(0~(B(0m(BRY 15(15) Pw:2(2) AC:4 Exp:1 T:490@(0~(B(0~(B(0~(BRY8S c15(15) Pw:2(2) AC:4 Exp:1 T:491@(0~(BRYb15(15) Pw:2(2) AC:4 Exp:1 T:492@(0~(BRYpIb15(15) Pw:2(2) AC:4 Exp:1 T:492@(0~(BRY ZThat door is closed.15(15) Pw:2(2) AC:4 Exp:1 T:492RYgThat door is closed.15(15) Pw:2(2) AC:4 Exp:1 T:492RYK&In what direction? RYܻaThis door is locked.15(15) Pw:2(2) AC:4 Exp:1 T:492RY  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  a - autodig [false]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - dark_room [true]  i - DECgraphics [true]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [true]  o - IBMgraphics [false]  p - ignintr [false]  q - lit_corridor [false]  r - lootabc [false]  s - menucolors [true]  t - statuscolors [true]  u - null [true]  v - perm_invent [false]  w - prayconfirm [true]  x - pushweapon [false]  y - rest_on_space [false]  z - safe_petRY " [true] (1 of 3)RYSEngelson the Hatamoto St:16 Dx:14 Co:18 In:10 Wi:9 Ch:8 Lawful Dungeons of Doom:3 $:85 HP:15(15) Pw:2(2) AC:4  Exp:1 T:492(0lqqqqqqqqqk(B+@(0~~~~~~~~x(B(0x~~~~~~~~~x(B(0x~~~~~~~~~x(B(0lqqk(B(0x~~~~~~~~~x(B(0x~(B!(0x(B#(0a~~~~~~~~~x(B+(0~~(B!###(0x~~~~~~~~~x(B(0x~(B<(0x(B(0mqqqqqqqqqj(B(0mqqj(BRYU ZThat door is closed.15(15) Pw:2(2) AC:4 Exp:1 T:492RY`gThat door is closed.15(15) Pw:2(2) AC:4 Exp:1 T:492RY &In what direction? RYaThis door is locked.15(15) Pw:2(2) AC:4 Exp:1 T:492 RY$$&In what direction?  RY!aThis door is locked.15(15) Pw:2(2) AC:4 Exp:1 T:492 RYM$&In what direction?  RYV}As you kick the door, it crashes open!15(15) Pw:2(2) AC:4 Exp:1 T:493(0~(B RYYt15(15) Pw:2(2) AC:4 Exp:1 T:494#@(0~(B(0~(B(0~(B(0~~(B RYd15(15) Pw:2(2) AC:4 Exp:1 T:494#@(0~(B#(0~(B(0~~~(B(0~~~~(B(0~~~~~~(B(0~~~~~~~(B RY_#(0~~~~~~~~~(B#(0~~~~~~~~(B#@###(0~~~~~~(B(0~~~~(B(0~~(B15(15) Pw:2(2) AC:4 Exp:1 T:497 RY5W#@#15(15) Pw:2(2) AC:4 Exp:1 T:497 RY+ 15(15) Pw:2(2) AC:4 Exp:1 T:502######@##(0~(BRYE[That door is closed.15(15) Pw:2(2) AC:4 Exp:1 T:502RYg&'In what direction? RYSThe door opens.15(15) Pw:2(2) AC:4 Exp:1 T:503(0~(B(0~~~~(B(0a~~(BRYp15(15) Pw:2(2) AC:4 Exp:1 T:504(0~(B(0~(B(0~(B#@(0~(BRY15(15) Pw:2(2) AC:4 Exp:1 T:505(0~(B(0~(B(0a(B@RYfb15(15) Pw:2(2) AC:4 Exp:1 T:505(0~(B(0~(B(0~(B@RY (0~(B(0~(B(0~(B@There is a doorway here.You see here a puce potion.15(15) Pw:2(2) AC:4 Exp:1 T:506You hear the splashing of a naiad.RYA jUnknown command '^J'.15(15) Pw:2(2) AC:4 Exp:1 T:506RY[gp - a puce potion.15(15) Pw:2(2) AC:4 Exp:1 T:507RY<.9What do you want to drink? [p or ?*] RY 15(15) Pw:2(2) AC:4 Exp:1 T:507You suddenly fall asleep!15(15) Pw:2(2) AC:4 Exp:1 T:507 15(15) Pw:2(2) AC:4 Exp:1 T:508 15(15) Pw:2(2) AC:4 Exp:1 T:509 15(15) Pw:2(2) AC:4 Exp:1 T:509 15(15) Pw:2(2) AC:4 Exp:1 T:510:15(15) Pw:2(2) AC:4 Exp:1 T:510The gecko bites!14(15) Pw:2(2) AC:4 Exp:1 T:510 14(15) Pw:2(2) AC:4 Exp:1 T:511 14(15) Pw:2(2) AC:4 Exp:1 T:512d14(15) Pw:2(2) AC:4 Exp:1 T:512The gecko just misses!14(15) Pw:2(2) AC:4 Exp:1 T:513 14(15) Pw:2(2) AC:4 Exp:1 T:513 14(15) Pw:2(2) AC:4 Exp:1 T:514(0~(Bd(0~(B14(15) Pw:2(2) ACRY C:4 Exp:1 T:514The gecko bites!11(15) Pw:2(2) AC:4 Exp:1 T:514 11(15) Pw:2(2) AC:4 Exp:1 T:515 11(15) Pw:2(2) AC:4 Exp:1 T:516(0~(B11(15) Pw:2(2) AC:4 Exp:1 T:516The gecko bites!10(15) Pw:2(2) AC:4 Exp:1 T:516 10(15) Pw:2(2) AC:4 Exp:1 T:517 10(15) Pw:2(2) AC:4 Exp:1 T:518(0~(B10(15) Pw:2(2) AC:4 Exp:1 T:518--More-- RYThe gecko bites!7(15) Pw:2(2) AC:4 Exp:1 T:518 7(15) Pw:2(2) AC:4 Exp:1 T:519 7(15) Pw:2(2) AC:4 Exp:1 T:5207(15) Pw:2(2) AC:4 Exp:1 T:520The gecko bites!6(15) Pw:2(2) AC:4 Exp:1 T:520 6(15) Pw:2(2) AC:4 Exp:1 T:521 6(15) Pw:2(2) AC:4 Exp:1 T:522b6(15) Pw:2(2) AC:4 Exp:1 T:522The gecko just misses!6(15) Pw:2(2) AC:4 Exp:1 T:523 6(15) Pw:2(2) AC:4 Exp:1 T:5246(15) Pw:2(2) AC:4 Exp:1 T:524The gecko bites!5(15) Pw:2(2) AC:4 Exp:1 T:524 6(15) Pw:2(2) AC:4 Exp:1 T:525 6(15) Pw:2(2) AC:4 Exp:1 T:526(0a(Bb6(15) Pw:2(2) AC:4 Exp:1 T:526The gecko bites![ RY>'K3(15) Pw:2(2) AC:4 Exp:1 T:526 3(15) Pw:2(2) AC:4 Exp:1 T:527 3(15) Pw:2(2) AC:4 Exp:1 T:527 3(15) Pw:2(2) AC:4 Exp:1 T:5283(15) Pw:2(2) AC:4 Exp:1 T:528--More--$RY=The gecko bites!2(15) Pw:2(2) AC:4 Exp:1 T:528 2(15) Pw:2(2) AC:4 Exp:1 T:529 2(15) Pw:2(2) AC:4 Exp:1 T:530(0a~(Bbd2(15) Pw:2(2) AC:4 Exp:1 T:530The gecko bites!0(15) Pw:2(2) AC:4 Exp:1 T:530--More--'RYPYou die...0(15) Pw:2(2) AC:4 Exp:1 T:530--More--(RYQGDo you want your possessions identified? [ynq] (n) +RYy Coins $ - 85 gold pieces Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi (chosen ranged weapon) d - 26 blessed +0 ya (in quiver) Armor e - an uncursed fireproof +0 splint mail (being worn) Comestibles h - 3 uncursed bananas i - 2 uncursed eucalyptus leaves j - an uncursed cream pie k - an uncursed lichen corpse m - 2 uncursed tripe rations Scrolls f - 2 uncursed scrolls of identify o - an uncursed scroll of create monster(end) 0RYYDo you want to see your attributes? [ynq] (n) 2RYsy Final Attributes:  You were fervently aligned. You were fast. You are dead.--More--4RYDo you want an account of creatures vanquished? [ynq] (n) 5RY y Vanquished creatures:  3 jackals a fox 2 sewer rats 2 grid bugs a lichen a kobold zombie 2 newts  12 creatures vanquished.--More--7RY Do you want to see your conduct? [ynq] (n) 8RYDy Voluntary challenges:  You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes.--More--9RY ----------  / \  / REST \  / IN \  / PEACE \  / \  | engelson |  | 85 Au |  | killed by a |  | gecko, while |  | sleeping |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Sayonara engelson the Samurai... You died in The Dungeons of Doom on dungeon level 3 with 253 points, and 85 pieces of gold, after 530 moves. You were level 1 with a maximum of 15 hit9RY0 points when you died. --More--