engelson, lawful female ent Ranger ... .<.# #.@# }}# [Engelson the Trailblazer] St10 Dx12 Co9 In10 Wi6 Ch4 RanEntFemLaw Min:4 $62 HP-1(59) Pw41(41) AC1 Exp6 T2396 Wea Latest messages You have a little trouble lifting A - a jute wand {1}. Your kicker kobold corpse rots away. Your movements are now unencumbered. You hit the reddish patch! You are stricken with fear! You hit the reddish patch. You feel even more afraid than before! You miss the reddish patch. You feel even more afraid than before! You miss the reddish patch. You feel even more afraid than before! You miss the reddish patch. You kill the reddish patch! You're no longer afraid. This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) Are you really sure [yes/no]? This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) Are you really sure [yes/no]? You fall into the lava! You burn to a crisp... Your inventory Weapons a - a blessed +1 dagger (weapon in hand) {4} c - 55 uncursed +2 arrows (in quiver) {28} d - 34 uncursed +0 arrows {17} Comestibles g - 12 uncursed oranges {7} h - 15 uncursed apples {9} i - 13 uncursed carrots {7} j - 7 uncursed pears {5} k - 10 uncursed asian pears {6} m - 6 uncursed bananas {4} n - 9 uncursed melons {5} o - 142 uncursed slime molds {76} Scrolls p - 6 uncursed scrolls of healing {6} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: sickopathy Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 69% Ring drop chance was reduced to 72% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 66% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 55) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23790 Monster spawn increase reached its maximum at turn 39478 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1069721 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: naga (freq bonus 3) The monster species that spawned more often: litter nymph (freq bonus 24) The monster species that spawned more often: worm anchorite (freq bonus 8) The monster species that spawned more often: reddish patch (freq bonus 21) The monster species that spawned more often: Touda, the Shikigami (freq bonus 8) The monster species that spawned more often: clay colony (freq bonus 12) The monster species that spawned more often: flaming trove (freq bonus 30) The monster species that spawned more often: black oak (freq bonus 21) The monster species that spawned more often: threshold fungus (freq bonus 12) The monster species that spawned more often: general (freq bonus 5) The monster species that spawned more often: swamp ghost (freq bonus 12) The monster species that spawned more often: Len-kind (freq bonus 5) The monster species that spawned more often: indigo force patch (freq bonus 18) The monster species that spawned more often: hellwasp (freq bonus 72) The monster species that spawned more often: Max the Badass (freq bonus 5) The monster species that spawned more often: bastard (freq bonus 18) The monster species that spawned more often: spiderling (freq bonus 18) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 24) The monster species that spawned more often: segfaulter (freq bonus 8) The monster species that spawned more often: Ujbelex (freq bonus 10) The monster species that spawned more often: bar-lgura (freq bonus 15) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 6) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 12) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 18) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster species that never randomly spawned: human monkey The monster species that never randomly spawned: novice warrior The monster species that never randomly spawned: roast pig The monster species that never randomly spawned: master of change The monster species that never randomly spawned: siege ogre The monster species that never randomly spawned: baby glowing dragon The monster species that never randomly spawned: Yog-Sothoth, the All-in-One The monster species that never randomly spawned: pesky devilfish The monster species that never randomly spawned: nether growth The monster species that never randomly spawned: arcane butcher The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 5) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 38) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 51) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 5) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 12) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 4) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 11) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 88) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 5) Next attribute increase check would have come at turn 4286 Strength training was 17 Dexterity training was 34 Wisdom training was 14 Constitution training was 50 You were prevented from having peacevision (0) You were prevented from having confusion resistance (0) You had automatic searching You had 146 points of nutrition remaining You could survive without air You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mercury The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 6X Prepared(0) ent's potion 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Armor cloak of displacement (piece of cloth) Scrolls scroll of healing (WAND BALANCE PATCH MY ASS) scroll of mana (DYNAMOHACK WHEN) scroll of phase door (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of standard id (NNA GI NA ARA MKPURU AMU) scroll of cure (THERESA FLAUSCHEBUESCHEL MAY) Potions potion of invisibility (baloon flower) Wands wand of light (driftwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a parrot chick 0 little dogs (1 created) a floating eye 0 porter floating eyes (1 created) 0 jermlaines (4 created) 0 duergar thieves (1 created) 0 hobbit wizards (1 created) 0 player dolgsmen (1 created) 0 manes (3 created) 2 kobolds 0 pack kobolds (2 created) a kicker kobold 0 mud kobolds (1 created) a large kobold (2 created) a petit mimic a deimonidaine 2 group goblins a baby wild boar 2 large rothes 2 sewer rats a drains rat (6 created) a visor sewer rat (2 created) a baby metroid a grid bug 0 yellow lights (1 created) a fruit bat 2 whirlwinds a spore lichen 2 moulds (1 created) an ungenomold (2 created) an undefined creature 0 orange patches (1 created) 0 phase patches (1 created) a reddish patch 0 gnomes (3 created) 3 gnome stalkers 2 intermediate gnomes (3 created) 0 gnome lords (2 created) 0 gnome watchers (2 created) 0 porn gnomes (1 created) 0 gnome warriors (1 created) 3 kestrels a Kop an Uniform Kop (2 created) a newt mummy 0 gnome mummies (1 created) 0 elf mummies (1 created) 0 striped rat snakes (1 created) a kobold zombie 0 gnome zombies (2 created) an orc zombie a karakasa a straw golem a weary pilgrim an elderly gentleman a flower girl a village idiot an alien a senser 0 item masters (4 created) a newt (2 created) a twen a gecko an iguana 2 floor grues a novice dark wall 0 flying stalker piranhas (1 created) 0 jumping eels (1 created) 0 jumping shock eels (2 created) a health trove 107 creatures born. 57 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 23 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 5 times You prayed to the gods 2 times You hit with a wielded weapon 80 times You killed 43 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (8 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Master) (29 of 160) spirituality [Unskilled] (max Expert) (2 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (100 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye engelson the Ranger... You burned in The Gnomish Mines on dungeon level 4 with 1576 points, and 62 pieces of gold, after 2396 moves. Killer: molten lava You were level 6 with a maximum of 59 hit points when you burned. You reached the 130th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 128 1666 flumpraxxa-Wil-Asg-Fem-Neu died in The Dungeons of Doom on level 4. Killed by a shotgun shell. - [60] 129 1576 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 17. Killed by a monster (hallucinogen-distorted priestess of Huhetotl). - [34] *130 1576 engelson-Ran-Ent-Fem-Law died in The Gnomish Mines on level 4. Burned by molten lava. - [59] 131 1550 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (porter wight). - [32] 132 1536 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 17. Killed by an icy touch. - [26]