engelson, neutral male gigantic Barbarian --------- |......(| |.......| |.......| |.......| |...%...| |.......| |.......| |....<..| |.......| |......@| --------- [Engelson the Bandit] St18/01 Dx13 Co16 In5 Wi12 Ch5 BarGigMalNeu Dlvl:10 $168 HP83(83) Pw49(49) AC7 Exp8 T2838 Latest messages You kill the petit pseudo rat! You are jolted with electricity! [-2 -> 66] You see here a petit pseudo rat corpse {20}. The ferret kit bites you! [-3 -> 63] You smite the ferret kit! You kill the ferret kit! There is a wall in the way! You hear a door open. You feel tough! You must be leading a healthy life-style. There is a wall in the way! What do you want to read? [f-k or ?*] As you read the scroll, it disappears. You feel revitalized. What do you want to zap? [muy or ?*] In what direction? [47896321><] You irradiate yourself with pure energy! You die. Your inventory Weapons a - a blessed very rusty +0 battle-axe (weapon in hands) {48} b - an uncursed +0 short sword (alternate weapon; not wielded) {12} Armor c - an uncursed rusty corroded +0 ring mail (being worn) {100} Comestibles r - an uncursed carrot {1} t - 5 uncursed oranges {3} x - 13 blessed slime molds {7} Scrolls f - 5 cursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 cursed scrolls of standard id {2} k - a heavily cursed scroll of enchant armor {1} Wands m - an uncursed wand of extra healing (0:0) {1} u - an uncursed wand of death (0:3) {1} y - an uncursed wand of healing (0:3) {1} Tools v - an uncursed mirror {1} Boulders/Statues e - an uncursed boulder Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 166 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 28% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 66% Ring drop chance was reduced to 72% Monster death drops spawned with only 93% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: shuriken (turn 310) Number of artifacts generated was 4 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53283 Monster spawn increase reached its maximum at turn 84402 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 572572 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: cheshire cat (freq bonus 7) The monster species that spawned more often: Succubus Kriminologist (freq bonus 48) The monster species that spawned more often: ghoul king (freq bonus 6) The monster species that spawned more often: demonic lich (freq bonus 4) The monster species that spawned more often: highly explosive bomb (freq bonus 6) The monster species that spawned more often: vorpal grid bug (freq bonus 30) The monster species that spawned more often: roast goose (freq bonus 6) The monster species that spawned more often: really dangerous patch (freq bonus 18) The monster species that spawned more often: magic fungus (freq bonus 8) The monster species that spawned more often: insurmountable stalk (freq bonus 48) The monster species that spawned more often: desert mountain dragon (freq bonus 60) The monster species that spawned more often: slimy force patch (freq bonus 32) The monster species that spawned more often: undead mass (freq bonus 18) The monster species that spawned more often: vaporization sphere (freq bonus 4) The monster species that spawned more often: aligned priest mummy (freq bonus 36) The monster species that spawned more often: wand trove (freq bonus 16) The monster species that spawned more often: blending nymphomaniac (freq bonus 8) The monster species that spawned more often: holed wall (freq bonus 3) The monster species that spawned more often: blue wizard (freq bonus 4) The monster species that spawned more often: cuban singer (freq bonus 12) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 5) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 3) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster species that never randomly spawned: mature spirit The monster species that never randomly spawned: hiding galltrit The monster species that never randomly spawned: 9õ} &k!»‚Û'êÎ]W•# ¯d The monster species that never randomly spawned: myrkalfar warrior The monster species that never randomly spawned: ten-headed hydra The monster species that never randomly spawned: stronger gnome warrior The monster species that never randomly spawned: hallu trove The monster species that never randomly spawned: rhaumbusun The monster species that never randomly spawned: watchwork automaton The monster species that never randomly spawned: zinc dragon bat The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 15) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 58) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 6) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 4) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 9) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 3) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 99) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 7) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 13) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 27) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 16) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 10) Next attribute increase check would have come at turn 4352 Strength training was 6 Dexterity training was 15 Wisdom training was 0 Constitution training was 2 You were poison resistant You were not going to get death drops from monsters (218) You were prevented from having magical breathing (0) You were prevented from having confusion resistance (0) You hungered rapidly You had infravision You had 615 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) double thrownage 1X Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (kitchen hat) * sedge hat (internet helmet) * skullcap (masked helmet) * flack helmet (tight helmet) * crystal helm (formula one helmet) * mining helm (rotating helmet) * field helm (translucent helmet) * helm of safeguard (chain-aventailed helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (natural gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (jungle boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (SUKI TOKIMEKI TO KISS) scroll of mana (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of phase door (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of standard id (ELAM EBOW) scroll of cure (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of lockout (SLASH UPOROTYH TO FUCK) scroll of enchant armor (WINDING FIERCE TO ATTACK MESS ENEMY) Potions potion of speed (golden) Wands wand of inertia (aspen) wand of healing (diffuse) wand of death (trippy) wand of extra healing (vertical) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) a killer bee a giant flea 2 metal fire ants 0 tsetse flies (1 created) a large beetle 0 flying cockatrices (1 created) 0 undead cockatrices (1 created) 2 jackals (4 created) 0 pack jackals (1 created) 0 gravity jackals (1 created) an evasive fox 0 scruffy little dogs (1 created) 0 stalking coyotes (1 created) 0 spit demons (1 created) 2 pack dogs 0 little dogs (1 created) Pero Pero 2 dogs 0 floating eyes (1 created) a speeding eye (2 created) 0 kittens (1 created) a housecat (0 created) 0 large cats (1 created) 4 group hobbits 0 ondies (1 created) 0 dwarves (1 created) 0 camo dwarves (1 created) a porter flying dwarf 0 hobbit lords (1 created) 0 player dolgsmen (1 created) 0 dwarven wizards (1 created) 0 porter tengu (1 created) 0 teleporting demons (1 created) 0 white jellies (1 created) 0 clear jellies (2 created) a kobold (2 created) a fallen 0 restons (1 created) 0 picture kobolds (1 created) an enraged shaman a leprechaun 0 petit mimics (4 created) 2 small mimics (3 created) 0 blue faeries (1 created) 0 petty mountain nymphs (1 created) a naiad 0 water nymphs (1 created) 0 fries (1 created) 0 goblin cops (1 created) an earth gas 0 fiendish hobgoblins (1 created) 0 covetous hill orcs (1 created) 0 goblin raiders (1 created) 0 Isengard orcs (2 created) 0 baby wild boars (1 created) 0 culves (1 created) 0 sheep (1 created) 0 flesh clans (1 created) 0 sewer rats (9 created) 2 visor sewer rats 0 pack rats (4 created) 0 rabbits (1 created) 0 pack rabbits (2 created) 0 black rats (8 created) 21 sand rats a hare 0 giant rats (5 created) 0 GRs (1 created) 0 giant garbage rats (1 created) 0 prick rats (1 created) a petit pseudo rat 0 rattatas (1 created) 0 rabid rats (3 created) a ferret kit 0 plague eaters (1 created) an eevee (5 created) a rabid rabbit a woodchuck (2 created) 0 spike urchins (1 created) 0 giant white rats (2 created) 0 fire rats (1 created) 0 bone gashers (1 created) 0 thorn brutes (1 created) 0 eastern rabbits (1 created) 0 large ferrets (1 created) 0 rodents of unusual size (1 created) 0 desert pricks (1 created) the Rat King (0 times) 0 white centipedes (1 created) a tiny lurker 0 minor fog clouds (1 created) 0 blue worm masses (1 created) a generic error 0 yellow lights (1 created) 0 alien spores (1 created) a sparrow 0 nightingales (1 created) a weak crow 0 giant force bats (1 created) 0 pole ducks (1 created) 0 plains centaurs (1 created) 0 leocentaurs (1 created) 0 baby yellow dragons (1 created) 0 baby blood dragons (1 created) 0 sylphies (1 created) 0 fire elementals (1 created) a porter lichen (2 created) a stalking lichen 0 undefined creatures (1 created) 0 brown growths (1 created) 0 brown fungi (1 created) a yellow spore 0 golden fungi (1 created) 2 green growths (1 created) 2 red mushrooms (1 created) a sparkling colony 0 conscious spores (1 created) 0 spore shriekers (1 created) 4 aokabis (1 created) 0 stickers (1 created) 0 sub-gnomes (2 created) a gnome (4 created) a gnome stalker 0 normal gnomes (1 created) 0 petty gnome thieves (1 created) 2 intermediate gnomes 0 gnome lords (3 created) an angsty gnome 0 little giants (1 created) 0 Vampire Lieutenants (1 created) 0 kobold mummies (1 created) 0 giant mummies (1 created) a golden naga hatchling a purple naga hatchling (2 created) 0 swamp naga hatchlings (1 created) 0 garter snakes (2 created) 0 white snakes (1 created) 0 two-footed snakes (1 created) 0 grid xorns (1 created) an intelligent monkey (2 created) a tundra bear cub 0 apes (1 created) 0 healthy apes (2 created) a kobold zombie (3 created) a ghoul 0 cloth golems (1 created) 0 elderly gentlemen (1 created) a busy-looking merchant 0 coal miners (1 created) 0 sensers (1 created) 0 poisoners (1 created) a haxor 0 peasants (1 created) a novice ranger 0 item masters (11 created) 0 shopkeepers (4 created) The Oracle (0 times) 0 watchmen (4 created) 0 watch captains (2 created) 0 flying rogues (1 created) 0 slithy tortoises (1 created) 0 hata-hatas (2 created) 0 rouge jellyfish (1 created) 0 dangerous large eels (1 created) 0 jellyfish (2 created) 0 babelfish (1 created) 5 school eels (11 created) 0 eel-lizards (1 created) 0 alligator snapping turtles (1 created) 0 giant white jellyfish (1 created) a newt (2 created) 0 twens (1 created) 0 geckos (1 created) a baby crocodile a large frog 0 green mushroom patches (1 created) 0 piles of copper coins (1 created) a novice medium wall 0 novice dark walls (1 created) 0 fire troves (1 created) 0 small item troves (1 created) 0 disintegration troves (1 created) 0 health troves (1 created) 297 creatures born. 96 creatures vanquished. 3 bosses born. 1 boss vanquished. Voluntary challenges You eaten 9 times You eaten food with animal by-products 4 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 114 times You killed 79 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (31 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (21 of 160) two-handed weapons [Basic] (max Master) (58 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (134 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye engelson the Barbarian... You died in The Dungeons of Doom on dungeon level 10 with 9453 points, and 168 pieces of gold, after 2838 moves. Killer: shot himself with a death ray You were level 8 with a maximum of 83 hit points when you died. You reached the 29th place on the top 10000 list. No Points Name Hp [max] 1 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 2 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 3 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 27 9867 will905965-Fox-Moo-Mal-Neu quit in The Gnomish Mines on level 7. 109 [109] 28 9535 AceSeven5-Wan-Dop-Fem-Cha quit in The Dungeons of Doom on level 9. 81 [81] *29 9453 engelson-Bar-Gig-Mal-Neu died in The Dungeons of Doom on level 10. Shot himself with a death ray. 83 [83] 30 9080 AceSeven5-Und-Lol-Fem-Cha died in Sokoban on level 5 [max 8]. Killed by a monster (Undead Kommissioner). - [93] 31 7638 username66-Ele-Hum-Fem-Neu quit in The Dungeons of Doom on level 4. 81 [81]