engelson, neutral male soviet Doom Marine #####-------- #,,#,+......| #,,,,|......| -- #,,##|......| ### !| ##,,,.......| #@@.$| ####|....%.| ##,# %| ----.--- ##,,# #,`# #,,## ##,# #,## #,## ##,# #,,# #,,# ##,# ##,## #,###,,# --.--,,## |....,## |%..|## ----- [Engelson the Mars Marine] St16 Dx21 Co17 In4 Wi3 Ch4 MarSovMalNeu Dlvl:2 $18 HP-5(15) Pw1(1) AC-6 Exp1 T337 Latest messages There is a wall in the way! (7x) Something is written here in the dust. Use "r." to read it. That door is closed. In what direction? [47896321><] This door is locked. In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! "How dare you break my door?" You just miss Sarangan. Sarangan wields a nozh {2}! Sarangan thrusts her nozh. Sarangan hits you! [-9 -> 6] Sarangan wields a +0 drobovik {15}! Sarangan fires 3 ruzh'ye obolochkis! You are hit by the 1st ruzh'ye obolochki! You die... Your inventory Weapons a - an uncursed +0 oruzhiye (weapon in hand) {8} b - 50 uncursed +0 pulyas (in quiver) {25} o - 15 uncursed +0 temnykh el'fov strelkis {8} Armor c - an uncursed +0 pair of kozhanyye perchatki (being worn) {4} d - an uncursed +0 pair of zheleza obuv' (being worn) {20} e - an uncursed +0 komandir kostyum (being worn) {6} f - an uncursed +0 shlem podvodnogo deystviya (being worn) {20} Comestibles l - an uncursed svyatoy vafel'nyye {1} p - an uncursed monoblok {1} Scrolls h - 5 uncursed scrolls of volshebnaya sila {5} i - 3 uncursed scrolls of faza dver' {3} j - 2 uncursed scrolls of identifikatsiya odin punkt {2} k - an uncursed scroll of lecheniye {1} Potions n - an uncursed potion of obnaruzhivat' ob'yekty {1} Tools m - an uncursed voskovaya svecha {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: infravision You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 66% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: general combat (turn 94) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25812 Monster spawn increase reached its maximum at turn 71532 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 244946 The monster class that cannot be genocided was troll The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 11) The monster species that spawned more often: sandswipes (freq bonus 32) The monster species that spawned more often: werehorse (freq bonus 18) The monster species that spawned more often: bamboo golem (freq bonus 24) The monster species that spawned more often: hata-hata (freq bonus 20) The monster species that spawned more often: wild rabbit (freq bonus 18) The monster species that spawned more often: greater ice spawn (freq bonus 6) The monster species that spawned more often: demon sprite (freq bonus 30) The monster species that spawned more often: sensei yeek (freq bonus 16) The monster species that spawned more often: slimy spore (freq bonus 8) The monster species that spawned more often: chaos viper (freq bonus 8) The monster species that spawned more often: black naga (freq bonus 48) The monster species that spawned more often: flying leocrotta (freq bonus 10) The monster species that spawned more often: air elemental speed beholder (freq bonus 8) The monster species that spawned more often: cornuchula (freq bonus 15) The monster species that spawned more often: creeping colony (freq bonus 8) The monster species that spawned more often: pharaoh sentai (freq bonus 18) The monster species that spawned more often: experienced spirit (freq bonus 12) The monster species that spawned more often: great cyan dragon (freq bonus 4) The monster species that spawned more often: Ape Head (freq bonus 5) The monster species that spawned more often: large spawn permamimic (freq bonus 14) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 3) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 4) The monster species that never randomly spawned: dark patch The monster species that never randomly spawned: bone beetle The monster species that never randomly spawned: uber rust monster The monster species that never randomly spawned: miss gentle-soft The monster species that never randomly spawned: advanced bomb The monster species that never randomly spawned: swamp fern spore The monster species that never randomly spawned: ferrous growth The monster species that never randomly spawned: ethereal trove The monster species that never randomly spawned: stone mewlip The monster species that never randomly spawned: winged black unicorn The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: helmet (pernatyy shlem) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: lucern hammer (napravleniyam drevkom) The RNG hath decreed that this item was generated more often: high-heeled skiers (buyvolovyye sapogi, freq bonus 8) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unknown gauntlets (udivitel'nyye perchatki, freq bonus 18) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 19) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inertsiya (grass green, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of protection (pobityy mys, freq bonus 7) The RNG hath decreed that this item was generated more often: shipy (crepuscle, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of reflection (zerkal'nyye perchatki, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy status cloak (fantom plashch, freq bonus 90) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 8) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 5) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scale shield (oranzhevyy vazhno shchit, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 50) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: utolit' golod (cute) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel'nyy plashch) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: boots of weakness (rvanyye sapogi) The RNG hath decreed that this item was always generated cursed: elven broadsword (runicheskiy palash) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 2) Next attribute increase check would have come at turn 1183 Strength training was 2 Dexterity training was 0 Wisdom training was 1 Constitution training was 3 You were prevented from having see invisible (0) You were prevented from having infravision (0) You had 1306 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons temnykh el'fov strelki (chernyy runicheskiy strelka) Armor kozhanyye perchatki (shelkovyye mal'ki) zheleza obuv' (zhestkiye botinki) komandir kostyum (chernyye muzhskoy kostyum) shlem podvodnogo deystviya (rogatyy shlem) Scrolls scroll of istseleniye (ELF DONT CANNT) scroll of volshebnaya sila (RAKIMONTRARAR) scroll of faza dver' (890 C PROPERTY) scroll of identifikatsiya odin punkt (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of lecheniye (SEXY FARTING BUTT EDITION) Potions potion of obnaruzhivat' ob'yekty (iris) Tools voskovaya svecha (svecha) Vanquished creatures 0 little dogs (1 created) a deimonidaine 0 attractive demimondaines (1 created) 2 goblins (6 created) 0 dweeeeeeauweauws (1 created) 0 mobgoblins (1 created) 0 Uruk-hai (1 created) 0 sewer rats (1 created) 0 kirinkis (1 created) 0 lichens (1 created) 0 red patches (1 created) 0 red stalks (1 created) 0 cyan molds (1 created) a sub-gnome 0 kobold zombies (1 created) 0 singing happy drunks (1 created) 0 karate scrubs (1 created) 0 shopkeepers (1 created) 0 shrieker mushroom patches (1 created) 0 fire troves (1 created) 0 cold troves (1 created) 0 disintegration troves (2 created) 0 health troves (1 created) 29 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5403 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye engelson the Doom Marine... You died in The Dungeons of Doom on dungeon level 2 with 122 points, and 0 pieces of gold, after 337 moves. Killer: a ruzh'ye obolochki You were level 1 with a maximum of 15 hit points when you died. You reached the 140th place on the top 10000 list. No Points Name Hp [max] 1 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 2 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 3 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 138 132 stonewall-Pri-Hum-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [32] 139 130 bugsniper-Coo-Hem-Mal-Law quit in The Dungeons of Doom on level 1. 17 [17] *140 122 engelson-Mar-Sov-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a ruzh'ye obolochki. - [15] 141 121 BSOD2-Kur-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 17 [19] 142 121 QQQQQ-Cha-Dop-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a gas cloud. - [12]