engelson, chaotic male soviet Drunk #,# ----------------.# |....||..||......# |....--..|-...<..# |..f.....-%......# |@y..--..|-......# |....||..||......# --.-------------.# . ,,- ### [Engelson the Drinker] St15 Dx14 Co12 In12 Wi7 Ch8 DruSovMalCha Dlvl:2 $0 HP-2(12) Pw3(3) AC-1 Exp1 T499 Leg Latest messages The navi hits you! [-1 -> 11] The navi just misses! Your laty blocks the navi's attack. You hear some noises in the distance. The navi hits you! [-2 -> 10] The navi just misses! Pick an object. @ a human or elf (navi) (base level 0) (male) Accessing Pokedex entry for navi... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical You hear some noises. The navi is killed! Pick an object. f a cat or other feline (tame kitten) (base level 2) Accessing Pokedex entry for kitten... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical There is a wall in the way! (2x) You see here an izvayaniye of a lightbringer {0}. The statue comes to life! Unknown command '^J'. KAABLAMM!!! You triggered a land mine! You die... Your inventory Weapons a - an uncursed +0 rezinovyy shlang (weapon in hand) {8} Armor s - an uncursed +0 laty (being worn) {200} Comestibles u - 3 blessed yablokos {2} Scrolls n - 5 uncursed scrolls of istseleniye {5} o - 4 uncursed scrolls of volshebnaya sila {4} p - 3 uncursed scrolls of faza dver' {3} q - 2 uncursed scrolls of identifikatsiya odin punkt {2} r - an uncursed scroll of lecheniye {1} Potions b - 5 uncursed potions of vodka {5} c - 3 uncursed potions of istseleniye {3} d - 2 uncursed potions of obnaruzhit' monstrov {2} e - an uncursed potion of obnaruzhivat' ob'yekty {1} f - an uncursed potion of voda {1} g - an uncursed potion of el'f {1} h - an uncursed potion of slepota {1} i - 3 uncursed potions of vozmozhnost' usileniya {3} j - an uncursed potion of nevidimost' {1} k - a blessed potion of ekstra-sensornoye vospriyatiye {1} l - a blessed potion of dopolnitel'naya istseleniye {1} m - an uncursed potion of vosstanovit' sposobnost' {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: half spell damage You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 71 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 16 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 39% Amulet drop chance was reduced to 41% Monster death drops spawned with only 87% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: javelin (turn 41) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10610 Monster spawn increase reached its maximum at turn 31669 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 602820 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: light (freq bonus 3) The monster species that spawned more often: Octarine Dragon (freq bonus 20) The monster species that spawned more often: ki-rin (freq bonus 16) The monster species that spawned more often: stone statue (freq bonus 12) The monster species that spawned more often: lion (freq bonus 5) The monster species that spawned more often: Janine's sneaker (freq bonus 72) The monster species that spawned more often: master yeek (freq bonus 10) The monster species that spawned more often: Bianca's high-heeled sandal (freq bonus 8) The monster species that spawned more often: Erathaol (freq bonus 5) The monster species that spawned more often: Miss Schrack (freq bonus 21) The monster species that spawned more often: brown yeek (freq bonus 20) The monster species that spawned more often: moldy stalk (freq bonus 48) The monster species that spawned more often: eek ant (freq bonus 10) The monster species that spawned more often: werewolf (freq bonus 84) The monster species that spawned more often: drakee (freq bonus 36) The monster species that spawned more often: enginah sephirah (freq bonus 14) The monster species that spawned more often: sucking fiend (freq bonus 12) The monster species that spawned more often: grass giant (freq bonus 72) The monster species that spawned more often: stupid blonde girl (freq bonus 40) The monster species that spawned more often: goff (freq bonus 40) The monster species that spawned more often: Thilo (freq bonus 66) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 3) The monster trait that was more common: monsters that originate from dnethack (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster species that never randomly spawned: Lucy Westenra The monster species that never randomly spawned: moroi The monster species that never randomly spawned: wind warp fungus The monster species that never randomly spawned: amnesia stalk The monster species that never randomly spawned: thorn rat The monster species that never randomly spawned: void fungus The monster species that never randomly spawned: ego-troll mummy The monster species that never randomly spawned: abnormal vampire The monster species that never randomly spawned: evil mage The monster species that never randomly spawned: bilge rat The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boks para perchatok) The RNG hath decreed that this item was never generated: wedge sandals (bosonozhki na kabluke) The RNG hath decreed that this item was never generated: grass whistle (svistok) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: massa istseleniye (vermilion) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: plasteel gloves (belyye perchatki) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 20) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of shifting (sovat' mongo plashch, freq bonus 15) The RNG hath decreed that this item was generated more often: silver gauntlets (dazhe para perchatok, freq bonus 19) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 3) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 27) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 5) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 6) The RNG hath decreed that this item was generated more often: dozhdevyye oblaka (magnificent, freq bonus 70) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 6) The RNG hath decreed that this item was generated more often: scripted helmet (shlem khakera, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (ograzhdeniya perchatki, freq bonus 3) The RNG hath decreed that this item was generated more often: infoless helmet (shlem vitoy shlema, freq bonus 7) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 2) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 5) The RNG hath decreed that this item was generated more often: lokaut (molded, freq bonus 4) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (goluboy shchit vazhno) The RNG hath decreed that this item was always generated cursed: ice shield (temno-siniy shchit) The RNG hath decreed that this item was always generated cursed: manipulyatsiya zamok (castle) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: shokirovat' (horrible) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: znayete chary (sky blue) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (vosklitsatel'nyy znak plashch komanda) The RNG hath decreed that this item was always generated cursed: vylechit' sluchaynyy status (fleecy-colored) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: leg trap (freq bonus 8) Next attribute increase check would have come at turn 1016 Strength training was 2 Dexterity training was 5 Wisdom training was 1 Constitution training was 15 You were poison resistant You were prevented from having teleport control (0) You were prevented from having half spell damage (0) You had wounded legs (110) You had 1009 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Pan The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status booze 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of istseleniye (9H) scroll of volshebnaya sila (MAY THE FORCE BE WITH YOU) scroll of faza dver' (MAKE ATTACK WHEN BATTLE) scroll of identifikatsiya odin punkt (MY NAME IS MISTER SIR) scroll of lecheniye (MUD BODY TO SHOCK RESIST) Potions potion of vodka (white) potion of istseleniye (dark) potion of obnaruzhit' monstrov (incandescent) potion of obnaruzhivat' ob'yekty (creamy) potion of voda (clear) potion of el'f (iridescent) potion of slepota (yellow) potion of vozmozhnost' usileniya (crimson) potion of nevidimost' (hallowed) potion of ekstra-sensornoye vospriyatiye (ruby) potion of dopolnitel'naya istseleniye (cooling) potion of vosstanovit' sposobnost' (icy) Vanquished creatures 0 jackals (3 created) 0 thick jackals (1 created) 0 foxes (1 created) 0 gas spores (1 created) 0 kittens (1 created) an axus jelly 0 kobolds (1 created) 0 goblins (2 created) 3 sewer rats (5 created) 0 rabbits (1 created) 0 pack rabbits (1 created) a black rat 0 grid bugs (3 created) 0 lightbringers (2 created) 0 Rame Ducks (1 created) 0 spore lichens (1 created) 0 orange growths (1 created) a clockwork dwarf a kobold zombie a navi (2 created) 0 floating fish (1 created) 0 newts (2 created) a burning fern spore 35 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 5 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (30 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye engelson the Drunk... You died in The Dungeons of Doom on dungeon level 2 with 82 points, and 0 pieces of gold, after 499 moves. Killer: land mine You were level 1 with a maximum of 12 hit points when you died. You reached the 155th place on the top 10000 list. No Points Name Hp [max] 1 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 2 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 3 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 153 88 demonzero-Brd-Ill-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (apprentice light wall). - [14] 154 88 AmyBSOD-Dea-Hax-Mal-Neu died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [30] *155 82 engelson-Dru-Sov-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a land mine. - [12] 156 78 Demo-Pal-Dvp-Fem-Law quit in The Dungeons of Doom on level 2. 26 [26] 157 68 BSOD2-Dea-Hep-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20]