engelson, chaotic female elven Ranger -------- --------- -.....@+ |...%...| ###|......| |.......| #,,..`....| |.......|,######,#|......| +........,,,,,,,,#-------- ----#----,######## [Engelson the Tenderfoot] St13 Dx8 Co7 In6 Wi7 Ch6 RanElfFemCha Dlvl:3 $34 HP-9(13) Pw6(6) AC-6 Exp2 T585 Latest messages In what direction? [47896321><] The elven arrow misses the bat. In what direction? [47896321><] The elven arrow misses the bat. Your crystal plate mail deflects the bat's attack. In what direction? [47896321><] You kill the bat! c - an uncursed +2 elven arrow (in quiver) {28}. You see here 2 uncursed +2 elven arrows {2}. c - 2 uncursed +2 elven arrows (in quiver) {30}. You see here an uncursed +2 elven arrow {1}. c - an uncursed +2 elven arrow (in quiver) {31}. You see here an uncursed +2 elven arrow {1}. (2x) c - an uncursed +2 elven arrow (in quiver) {32}. With great effort you move the boulder. You fall into a pit! [-4 -> 9] You stepped into a heap of shit! You slip on the shit with your bare feet. You die... Your inventory Weapons a - an uncursed +1 elven dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 59 uncursed +2 elven arrows (in quiver) {32} d - 37 uncursed +0 elven arrows {19} Armor e - an uncursed +2 elven cloak (being worn) {4} l - an uncursed +1 crystal plate mail (being worn) {200} Comestibles f - 4 uncursed lembas wafers {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} n - a cursed scroll of healing {1} p - an uncursed scroll of gold detection {1} Potions m - an uncursed burnt diluted potion of levitation {1} o - an uncursed burnt diluted potion of hallucination {1} Wands q - an uncursed rusty wand of light (0:7) {1} Final attributes You have transgressed Your alignment was -39 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Scroll drop chance was reduced to 99% Potion drop chance was reduced to 92% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 32135 Monster spawn increase reached its maximum at turn 89695 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 332563 The monster class that cannot be genocided was gnome The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: animated sexy leather pump (freq bonus 4) The monster species that spawned more often: Vilea's sister (freq bonus 2) The monster species that spawned more often: yellow ape (freq bonus 4) The monster species that spawned more often: animated platinum statue (freq bonus 12) The monster species that spawned more often: hidden fungus (freq bonus 6) The monster species that spawned more often: voltaic storm (freq bonus 4) The monster species that spawned more often: petty stealer permamimic (freq bonus 8) The monster species that spawned more often: submachine nymph (freq bonus 5) The monster species that spawned more often: agent black spore (freq bonus 2) The monster species that spawned more often: rawrog (freq bonus 3) The monster species that spawned more often: fire demon (freq bonus 10) The monster species that spawned more often: neurotoxin fly (freq bonus 16) The monster species that spawned more often: software bug (freq bonus 8) The monster species that spawned more often: reddish fungus (freq bonus 4) The monster species that spawned more often: pile of mesmerizing coins (freq bonus 48) The monster species that spawned more often: bronze beetle (freq bonus 24) The monster species that spawned more often: fanatic triad slave (freq bonus 3) The monster species that spawned more often: lethe warp fungus (freq bonus 10) The monster species that spawned more often: groper (freq bonus 6) The monster species that spawned more often: wooden force patch (freq bonus 4) The monster species that never randomly spawned: undead bat The monster species that never randomly spawned: drow zombie The monster species that never randomly spawned: petty nightwing The monster species that never randomly spawned: lizard man The monster species that never randomly spawned: agent black stalk The monster species that never randomly spawned: reddish force patch The monster species that never randomly spawned: hobbit lord The monster species that never randomly spawned: legion devil soldier The monster species that never randomly spawned: zyborg The monster species that never randomly spawned: young adult sky dragon The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 65) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 20) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 15) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 1) Next attribute increase check would have come at turn 1212 Strength training was 8 Dexterity training was 1 Wisdom training was 7 Constitution training was 35 You saw invisible You had automatic searching You had infravision You had 902 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mars You could not have safely prayed (155) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures 0 acid blobs (3 created) 0 blue blobs (1 created) a jackal a fox a little dog 0 dretches (1 created) 0 demimondaines (1 created) 0 group goblins (1 created) 0 cave goblins (1 created) a silky anteater 0 sewer rats (1 created) 0 rabbits (1 created) 0 pack rabbits (1 created) 0 spiderlings (1 created) a bat a lichen 0 porter lichens (1 created) 0 green growths (1 created) 0 cyan molds (1 created) 0 intermediate gnomes (1 created) 0 Keystone Officers (4 created) 0 mini rust monsters (4 created) 0 Lou's sneakers (1 created) 0 small rust monsters (2 created) 0 flying rust monsters (1 created) a kobold zombie (2 created) an immunizer 0 shopkeepers (2 created) 0 newts (1 created) 0 iguanas (1 created) 0 piles of copper coins (8 created) 0 piles of silver coins (3 created) a novice medium wall (2 created) 9 creatures vanquished. 54 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 7 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (25 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye engelson the Ranger... You died in The Dungeons of Doom on dungeon level 3 with 261 points, and 34 pieces of gold, after 585 moves. Killer: heap of shit You were level 2 with a maximum of 13 hit points when you died. You reached the 953rd place on the top 10000 list. No Points Name Hp [max] 1 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 2 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 3 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 951 264 Elronnd-War-Dwa-Mal-Law quit in The Dungeons of Doom on level 2. 21 [45] 952 261 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a dumb man. - [20] *953 261 engelson-Ran-Elf-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a heap of shit. - [13] 954 259 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a mohat. - [20] 955 255 jonadab-Abu-Nul-Mal-Law died in The Dungeons of Doom on level 2. Killed by a wimp. - [28]