engelson, neutral female spider Topmodel -----## --------- |....,#######--------- |.......| ------- |...|,,,,,,,%........| |.......| |.....+ ------- |...|)#######|....)..|## |.......| |.....| |..>..|###############-|-|#,# |........,# |.......| |.....| |......,,,,,,,,,##,,),,,,,,,# |.......|,# |.......| |.....|# |.....|########,##,####,,,,,# ------|--,# |.......| |......`# -----+- #,,,,# ###,# #,#######|.......| -.-----,# ###,,## #,# ,,,,,,,)@)....@(.| ##,# #,# #,,,,, ---.--- ,,,,#####|.......| #,,# #,# ###,### |.....| #+#,,# -.------- ---|--- #,# #,,,# |.....| ##,# #,# |.....| #,# ###,### +.....| #,# |.....| #,# #,,,# ------- #,# |.<...| #%#------------#,### #,# |.....| #,#|.{.....`...,,# ---.--- ------- #,#|..........|### # -.....| #,,-..........| |.`...| ###------------ ------- [Engelson the Catwalk Tester] St6 Dx8 Co6 In14 Wi10 Ch11 TopSpiFemNeu Dlvl:2 $53 HP-1(34) Pw22(22) AC10 Exp3 T578 Hun Latest messages You see here 5 gold pieces {0}. You hear some noises in the distance. 5 gold pieces. You see here a gold piece {0}. 1 gold piece. Where do you want to travel to? (For instructions type a ?) You hear a flinging sound. You are hit by an arrow. [-1 -> 21] You are hit by an arrow! [-4 -> 17] Unknown command '^J'. You hear a flinging sound. You are hit by an arrow! [-5 -> 12] You are hit by an arrow. [-1 -> 11] You are hit by an arrow! You die... Your inventory Weapons b - an uncursed +0 rifle (alternate weapon; not wielded) {12} c - 49 uncursed +0 bullets (in quiver) {25} l - an uncursed +0 silver saber {12} Comestibles k - 5 uncursed slime molds {3} m - 2 uncursed aggressive lichen corpses {40} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Potions n - an uncursed potion of hallucination {1} Tools e - an uncursed saddle {1} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 135 Ring identification only worked 4 times out of 14 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 90% Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Monster spawn increase started at turn 9881 Monster spawn increase reached its maximum at turn 32885 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 489880 The monster class that cannot be genocided was archfiend Today, this monster class was always generated invisible: lich The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: fire beetle (freq bonus 14) The monster species that spawned more often: Maurus (freq bonus 3) The monster species that spawned more often: wrinkled spore (freq bonus 9) The monster species that spawned more often: Danielle (freq bonus 6) The monster species that spawned more often: Sonja's torn sneaker (freq bonus 3) The monster species that spawned more often: pwning tweaker (freq bonus 6) The monster species that spawned more often: grand wraith (freq bonus 7) The monster species that spawned more often: guardian o' the forest (freq bonus 30) The monster species that spawned more often: phase patch (freq bonus 2) The monster species that spawned more often: halt (freq bonus 3) The monster species that spawned more often: dwarven wizard (freq bonus 12) The monster species that spawned more often: moonbeast (freq bonus 8) The monster species that spawned more often: gremlin warlord (freq bonus 4) The monster species that spawned more often: silver fungus (freq bonus 6) The monster species that spawned more often: mana hound (freq bonus 6) The monster species that spawned more often: hidden force fungus (freq bonus 8) The monster species that spawned more often: Master Daemon (freq bonus 4) The monster species that spawned more often: big rhaumbusun (freq bonus 4) The monster species that spawned more often: brown force fungus (freq bonus 2) The monster species that spawned more often: large armor trove (freq bonus 3) The monster species that never randomly spawned: inertia rubber The monster species that never randomly spawned: giga jubjub bird The monster species that never randomly spawned: clay spore The monster species that never randomly spawned: big gray unicorn The monster species that never randomly spawned: furious warp fungus The monster species that never randomly spawned: void patch The monster species that never randomly spawned: red ogre The monster species that never randomly spawned: copper dragon The monster species that never randomly spawned: numb trove The monster species that never randomly spawned: group dwarf The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 8) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 14) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 30) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 6) Next attribute increase check would have come at turn 1189 Strength training was 4 Dexterity training was 1 Wisdom training was 4 Constitution training was 13 You were poison resistant You were level-drain resistant You had 461 points of nutrition remaining You were a werelichen You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Dan Naginati You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 3X Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Vanquished creatures a coyote a baby river hog 0 giant rats (1 created) a rattata (2 created) 0 grid bugs (2 created) 2 aggressive lichens (3 created) a grid xorn an orc zombie (2 created) 0 friendly adventurers (1 created) 0 gentlemen (1 created) a mangy-looking leper a singing happy drunk a karate scrub a furry 2 aliens a werelichen 0 thieving girls (1 created) a twen a normal frog 16 creatures vanquished. 25 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 10 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills martial arts [Basic] (max Master) (22 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (28 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye engelson the Topmodel... You died in The Dungeons of Doom on dungeon level 2 with 334 points, and 53 pieces of gold, after 578 moves. Killer: an arrow You were level 3 with a maximum of 34 hit points when you died. You reached the 921st place on the top 10000 list. No Points Name Hp [max] 1 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 2 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 3 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 919 336 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 7. Killed by a camo dwarf. - [20] 920 336 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 7. Killed by a lotus naga hatchling. - [20] *921 334 engelson-Top-Spi-Fem-Neu died in The Dungeons of Doom on level 2. Killed by an arrow. - [34] 922 330 firemonkey-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 7. Killed by an icy touch. - [20] 923 325 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 7. Killed by an overworked police officer. - [20]