engelson, lawful male cockatrice Artist --- --.-- --- |...| --.-----.%-- |.(..||...- ---.----...| |.| |...-- -------.. |.| --........`.......... |.| ....|....-------...<. |.--..-- --..| |..... --.....| --- |.....%-------- ----`)%.........%.... |........[..----.%G@. |......--....| .... ---..------.-- --- |..| --- ---- [Engelson the Color Cribber] St8 Dx14 Co8 In8 Wi7 Ch7 ArtCocMalLaw S6969 Min:6 $95 HP-1(91) Pw21(62) AC3 Exp8 T2341 Latest messages The human zombie claws you! [-4 -> 32] You are hit by a forked polearm! [-16 -> 16] Warning: HP low! You hit the human zombie! The human zombie claws you! [-5 -> 11] Warning: HP low! You hear crashing rock. You are hit by a forked polearm. You hear the howling of the CwnAnnwn... [-3 -> 8] Warning: HP low! Unknown command '^J'. (3x) You destroy the human zombie! The gnomish gunman Pusher wields a forked polearm {20}! The gnomish gunman Pusher thrusts a forked polearm. You are hit by a forked polearm! You die... Your inventory Weapons d - an uncursed +0 mallet (weapon in foreclaw) {20} Armor c - an uncursed +0 fedora (being worn) {2} e - an uncursed +2 pair of gauntlets of dexterity (being worn) {4} f - an uncursed +2 lab coat (being worn) {4} Comestibles g - 6 uncursed apples {4} h - an uncursed cram ration {1} i - a blessed cram ration {1} v - an uncursed fortune cookie {1} Scrolls o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} t - an uncursed scroll of enchant weapon {1} Potions j - 3 uncursed potions of oil {3} k - a blessed potion of oil {1} l - an uncursed potion of water {1} Tools a - an uncursed +2 spoon (in quiver) {1} m - an uncursed magic marker (0:34) {1} n - an uncursed felt-tip marker (0:34) {1} Gems b - an uncursed +0 touchstone u - 11 uncursed +0 rocks {6} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 5 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 71% Wand drop chance was reduced to 24% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 71% Number of artifacts generated was 0 Monster spawn increase started at turn 39895 Monster spawn increase reached its maximum at turn 65520 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 150800 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: elven centaur (freq bonus 6) The monster species that spawned more often: clock colony (freq bonus 16) The monster species that spawned more often: aquatic elven shaman (freq bonus 5) The monster species that spawned more often: blood impacter (freq bonus 3) The monster species that spawned more often: unknown turret (freq bonus 6) The monster species that spawned more often: azure drake (freq bonus 10) The monster species that spawned more often: bird (freq bonus 3) The monster species that spawned more often: electric grue (freq bonus 33) The monster species that spawned more often: pustulent spore (freq bonus 7) The monster species that spawned more often: porter master lichen (freq bonus 6) The monster species that spawned more often: thorn fungus (freq bonus 6) The monster species that spawned more often: Mehrunes Dagon (freq bonus 6) The monster species that spawned more often: two-winged shape (freq bonus 6) The monster species that spawned more often: morning wood nymphomaniac (freq bonus 8) The monster species that spawned more often: little girl (freq bonus 4) The monster species that spawned more often: noxious fume (freq bonus 5) The monster species that spawned more often: dehnah sephirah (freq bonus 7) The monster species that spawned more often: nurgling (freq bonus 4) The monster species that spawned more often: lavender force patch (freq bonus 4) The monster species that spawned more often: waterspout gargoyle (freq bonus 8) The monster species that never randomly spawned: taker fungus The monster species that never randomly spawned: broiler The monster species that never randomly spawned: undead augurer The monster species that never randomly spawned: magenta draconian The monster species that never randomly spawned: bone beetle The monster species that never randomly spawned: phaser patch The monster species that never randomly spawned: rust monster The monster species that never randomly spawned: Barbara's lovely sandal The monster species that never randomly spawned: shadow shape The monster species that never randomly spawned: Mother Lily The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 9) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 48) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 1) Next attribute increase check would have come at turn 3719 Strength training was 23 Dexterity training was 21 Wisdom training was 1 Constitution training was 28 You were poison resistant You were acid resistant You were petrification resistant You saw invisible You had 1045 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status egg bomb 8 R Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) Vanquished creatures a mini chickatrice 0 jackals (2 created) a gas spore a floating eye (2 created) a kitten (2 created) a housecat 0 normal hobbits (1 created) a dwarf a camo dwarf a group dwarf (2 created) a hobbit lord a scruffy looking hobbit 0 dwarf lord mutants (1 created) 0 imps (1 created) 0 kobolds (1 created) a reston 2 carvers a carver shaman 0 petit mimics (2 created) a cave goblin a b-type 0 Mordor orcs (2 created) 0 lambs (1 created) 0 sheep (1 created) 7 sewer rats (8 created) a rabbit (3 created) 0 pack rabbits (1 created) a scavenger a spike fiend 0 normal pseudo rats (1 created) a yellow centipede a pony a porter yellow light 0 housebats (1 created) a baby silver dragon a lichen 0 porter lichens (1 created) a brown spore 0 orange patches (1 created) 0 red molds (1 created) 0 red stalks (2 created) 0 colorful growths (1 created) 2 sub-gnomes (3 created) a clockwork soldier 3 gnomes (4 created) a normal gnome 2 petty gnome thieves a panotty 3 intermediate gnomes (4 created) a gnome lord (2 created) a gnomish wizard a gnomish mana wizard a deep force gnome a gnome illusionist 0 gnomish gunmen (1 created) a tasloi mummy a hobbit mummy a dwarf mummy (2 created) 0 gray oozes (1 created) a black bear cub a kobold zombie a gnome zombie (2 created) 0 orc zombies (1 created) a human zombie a drow zombie a human thief a chimney sweep a sailor a pitiful-looking beggar an aimless-looking merchant a mean-looking mercenary a battle-scarred veteran 3 innkeepers a maia (2 created) a heretic a miner a mugger a swarming sneak thief a werejackal an estrella girl 0 item masters (9 created) 0 shopkeepers (1 created) 0 tortoises (1 created) a babelfish 0 goombas (1 created) 0 novice medium walls (1 created) 76 creatures vanquished. 126 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 80 times You killed 73 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (100 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye engelson the Artist... You died in The Gnomish Mines on dungeon level 6 with 6960 points, and 95 pieces of gold, after 2341 moves. Killer: a spetum You were level 8 with a maximum of 91 hit points when you died. You reached the 671st place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 3 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 669 7786 AmyBSOD-Tha-Vgo-Mal-Cha died in The Gnomish Mines on level 10. Killed by disturbing their deity. - [61] 670 7214 murrayjame-Bar-Hum-Mal-Neu died in The Dungeons of Doom on level 6 [max 7]. Killed by a shotgun shell. - [97] *671 6960 engelson-Art-Coc-Mal-Law died in The Gnomish Mines on level 6. Killed by a spetum. - [91] 672 6866 Disprezzo-Gun-Tro-Mal-Law died in The Dungeons of Doom on level 4. Killed by Ms. Wonotobo, the shopkeeper, while helpless. - [1] 673 6752 Lorskel-Tha-Ung-Mal-Cha died in The Gnomish Mines on level 5. Killed by self-genocide. 64 [64]