engelson, chaotic male soviet Drunk ------------#####----- |...........,,,,%....| |..........|#####|..`| +..........|## |..`| |....<......,# |..!| -------|----,, ....| #,,, ,,# |...| #),# #,# ---|- @@, #,### #,# @## #,,,#----.- ###,#|....| #,,.....| ###|....| . ------ | [Engelson the Drinker] St10 Dx20 Co15 In13 Wi6 Ch11 DruSovMalCha Dlvl:2 $35 HP-1(12) Pw3(3) AC4 Exp1 T334 Sat Latest messages 21 gold pieces. There's some graffiti on the floor here. Use "r." to read it. In what direction? [47896321><] The door opens. You turn into a werelichen! You find you must drop your weapon! Use the command #monster to summon help. You try to feel what is lying here on the ground. You feel here an ob''yedinilis' pochty {160}. It misses. It hits you! You return to soviet form! You can see again. [-18 -> 7] You begin bashing monsters with your bare hands. You miss the battle scarred ronin. The battle scarred ronin swings his dlinnyy mech. The battle scarred ronin hits you! You die... Your inventory Scrolls o - 5 uncursed scrolls of istseleniye {5} p - 4 uncursed scrolls of volshebnaya sila {4} q - 3 uncursed scrolls of faza dver' {3} r - 2 uncursed scrolls of identifikatsiya odin punkt {2} s - an uncursed scroll of lecheniye {1} Potions e - 2 uncursed potions of vozmozhnost' usileniya {2} f - 2 uncursed potions of videt' nevidimykh {2} g - 2 uncursed potions of skorost' {2} h - 2 uncursed potions of voda {2} j - an uncursed potion of obnaruzhivat' ob'yekty {1} k - an uncursed potion of isklyuchitel'naya moshchnost' {1} l - an uncursed potion of yasnovideniye {1} n - a potion of holy voda {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 16 Monsters only dropped their musable items with 90% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 88% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Monster spawn increase started at turn 20365 Monster spawn increase reached its maximum at turn 111945 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 876330 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: animated wooden statue (freq bonus 3) The monster species that spawned more often: Antitank Kop (freq bonus 3) The monster species that spawned more often: adventurer gnome (freq bonus 5) The monster species that spawned more often: The King of the Awgwas (freq bonus 6) The monster species that spawned more often: Bitchy Lara's hugging boot (freq bonus 10) The monster species that spawned more often: illithid (freq bonus 6) The monster species that spawned more often: clock mushroom (freq bonus 9) The monster species that spawned more often: sand maggot (freq bonus 4) The monster species that spawned more often: lava monster (freq bonus 16) The monster species that spawned more often: inertia fungus (freq bonus 10) The monster species that spawned more often: space monkey (freq bonus 4) The monster species that spawned more often: weremimic (freq bonus 10) The monster species that spawned more often: highway sharpshooter (freq bonus 8) The monster species that spawned more often: duton (freq bonus 5) The monster species that spawned more often: vicar (freq bonus 8) The monster species that spawned more often: Officer Kommissioner (freq bonus 4) The monster species that spawned more often: bosmer (freq bonus 6) The monster species that spawned more often: quantum spore (freq bonus 7) The monster species that spawned more often: weeping archangel (freq bonus 8) The monster species that spawned more often: ferrous force fungus (freq bonus 6) The monster species that never randomly spawned: Arthur Dent The monster species that never randomly spawned: force dwarf The monster species that never randomly spawned: azure gel The monster species that never randomly spawned: Pedalas The monster species that never randomly spawned: undead saiyan The monster species that never randomly spawned: agate spore The monster species that never randomly spawned: hod sephirah The monster species that never randomly spawned: chiang-shi The monster species that never randomly spawned: tree naga hatchling The monster species that never randomly spawned: Aram The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: ice box of holding (korobka okhlazhdeniya) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 6) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (pokryty para perchatok, freq bonus 29) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: lecheniye ozhogov (fiery) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 10) Next attribute increase check would have come at turn 1186 Strength training was 7 Dexterity training was -7 Wisdom training was -4 Constitution training was 2 You were poison resistant You had 2825 points of nutrition remaining You aggravated monsters You were a werelichen You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Pan You could not have safely prayed (170) You are dead You didn't know any spells. Techniques known in the end Name Level Status booze 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 kittens (1 created) 0 kobolds (2 created) 0 goblins (1 created) a grid bug 0 lichens (1 created) a porter lichen 0 spore lichens (1 created) a sub-gnome a grid xorn a sailor 0 mangy-looking lepers (1 created) 0 battle scarred ronins (2 created) 0 sanctimonious-looking preachers (1 created) a werelichen a newt 0 twens (2 created) 7 creatures vanquished. 19 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (26 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye engelson the Drunk... You died in The Dungeons of Doom on dungeon level 2 with 134 points, and 35 pieces of gold, after 334 moves. Killer: battle scarred ronin You were level 1 with a maximum of 12 hit points when you died. You reached the 809th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 3 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 807 140 firemonkey-Tha-Cen-Mal-Law died in The Dungeons of Doom on level 2. Killed by a hata-hata. - [19] 808 138 Disprezzo-Gun-Clk-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a large kobold. - [15] *809 134 engelson-Dru-Sov-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a battle scarred ronin. - [12] 810 132 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a healthy cave spider. - [20] 811 132 k2-Arc-Dwa-Mal-Law died in The Dungeons of Doom on level 3. Killed by a hidden kobold. - [20]