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[-6 -> 16] The school eel swings itself around you! You cannot escape from the school eel! (2x) The hata-mata bites you! [-2 -> 14] The hata-mata misses. The school eel bites you! Flame Mage, your life force is running out. [-8 -> 6] Warning: HP low! You are being wrapped. Unknown command '^J'. You cannot escape from the school eel! The hata-mata bites you! [-2 -> 4] Warning: HP low! The hata-mata misses. The school eel bites you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} t - 5 uncursed carrots {3} Scrolls e - an uncursed scroll of identify {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} q - a blessed scroll of enchant weapon {1} Spellbooks h - a blessed spellbook of flame sphere (0:4) {1} i - a blessed spellbook of fireball (0:2) {1} j - a blessed spellbook of light (0:4) {1} Potions d - an uncursed potion of confusion {1} s - an uncursed potion of amnesia {1} Rings g - an uncursed ring of cold resistance {1} Wands f - an uncursed wand of fire (0:3) {1} Tools k - an uncursed oil lamp {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 40 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 72% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 84% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 83% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Monster spawn increase started at turn 27266 Monster spawn increase reached its maximum at turn 50107 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 188820 The monster class that cannot be genocided was wraith The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: wobbly jelly (freq bonus 2) The monster species that spawned more often: ipoo (freq bonus 12) The monster species that spawned more often: wax golem (freq bonus 16) The monster species that spawned more often: slime (freq bonus 4) The monster species that spawned more often: ultramarine colony (freq bonus 8) The monster species that spawned more often: Natascha's plateau boot (freq bonus 8) The monster species that spawned more often: desert spore (freq bonus 8) The monster species that spawned more often: domestic naga hatchling (freq bonus 6) The monster species that spawned more often: ancient red dragon (freq bonus 24) The monster species that spawned more often: ninja lord (freq bonus 6) The monster species that spawned more often: petro mimic (freq bonus 4) The monster species that spawned more often: albino mold (freq bonus 10) The monster species that spawned more often: real dark hound (freq bonus 6) The monster species that spawned more often: black wraith (freq bonus 2) The monster species that spawned more often: bright white force fungus (freq bonus 4) The monster species that spawned more often: natural bug (freq bonus 8) The monster species that spawned more often: ruby mushroom (freq bonus 8) The monster species that spawned more often: monkey zombie (freq bonus 4) The monster species that spawned more often: forest ogre (freq bonus 4) The monster species that spawned more often: dragon (freq bonus 16) The monster species that never randomly spawned: yellow dragon The monster species that never randomly spawned: eldritch mind flayer The monster species that never randomly spawned: abnormal turret The monster species that never randomly spawned: Big Mammon The monster species that never randomly spawned: null force fungus The monster species that never randomly spawned: mortai The monster species that never randomly spawned: ogre shadow thief The monster species that never randomly spawned: Countess Bathory The monster species that never randomly spawned: Wendy's favorite ballfish The monster species that never randomly spawned: pig The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 14) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 14) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 24) Next attribute increase check would have come at turn 1224 Strength training was 12 Dexterity training was 2 Wisdom training was 8 Constitution training was 16 You were fire resistant You had 587 points of nutrition remaining You were held by a school eel Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dark Goku, Douglas Adams and Poltergeist Your deity was Douglas Adams You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 103% b - fireball 4 matter 0% 323% c - light 1 divine 0% 138% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) power surge 3X Prepared(0) draw energy 1X Prepared(0) Vanquished creatures 2 jackals a canermine 0 hell hound pups (1 created) a gas spore 2 flaming spheres a jelly a kobold a goblin 0 silky anteaters (1 created) 3 sewer rats a rabbit a centipede 0 larvae (1 created) 2 emus (3 created) 0 sylphs (1 created) 2 invisible badguys a sneaker a lichen a blue mold 2 rust monsters 2 garter snakes a tortoise (22 created) 0 slithy tortoises (1 created) 2 hata-hatas (5 created) a hata-mata (3 created) 0 rouge jellyfish (2 created) 0 large eels (2 created) 0 jellyfish (9 created) 0 tuna (1 created) 0 thick jellyfish (3 created) 0 babelfish (1 created) 0 magikarps (1 created) 0 school eels (1 created) a newt 0 piles of copper coins (1 created) a gem trove a health trove 32 creatures vanquished. 85 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 20 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (42 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (25 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (40 of 160) Goodbye engelson the Flame Mage... You died in The Dungeons of Doom on dungeon level 2 with 1207 points, and 14 pieces of gold, after 790 moves. Killer: school eel You were level 5 with a maximum of 68 hit points when you died. You reached the 608th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 606 1253 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 11. Killed by a giant black mouse. - [59] 607 1238 noty-Wiz-Hum-Mal-Law died in The Gnomish Mines on level 4. Killed by a ya. - [64] *608 1207 engelson-Fla-Her-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a school eel. - [68] 609 1177 Disprezzo-Gun-Clk-Mal-Cha died in The Gnomish Mines on level 4. Killed by a fetish blowdart. - [63] 610 1156 Disprezzo-Gun-Dev-Mal-Cha quit in The Gnomish Mines on level 3. 40 [66]