engelson, chaotic male dwarven Caveman ---------------- |...x..........| ----------- |........x.....| |.).......| |....F....\....| |....?....| --------.--\---- |!.?......| #,,,,# |....`....| ##,,## -.-----.---#### #,,,% #,,,,,,,,,,,,,#######,## #####,,,,?,,,,,,,,,,,,# ##,-.-----+------,## ,,,|............|,# #####`#,|............| #,=,,,#,|....<] This door is locked. In what direction? [47896321><] As you kick the door, it shatters to pieces! You kill the grid bug! The grid bug zaps a celestial wand! The blast of disintegration hits you! Your cloak crumbles and turns to dust! The blast of disintegration bounces! The grid bug zaps a wand of disintegration beam! The blast of disintegration hits you! Your armor turns to dust and falls to the floor! Slasher is disintegrated! You have a sad feeling for a moment, then it passes. The blast of disintegration bounces! The blast of disintegration hits you! Your inventory Weapons a - an uncursed +1 club (weapon in hand) {12} b - an uncursed +2 sling (alternate weapon; not wielded) {2} Armor r - an uncursed -1 pair of levitation boots {8} Comestibles p - an uncursed lichen corpse {20} s - an uncursed food ration {1} t - an uncursed melon {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} n - an uncursed scroll of identify {1} Potions k - an uncursed potion of sleeping {1} Wands l - an uncursed wand of increase max hitpoints (3:1) {1} u - a blessed wand of extra healing (0:10) {1} Tools m - an uncursed towel {1} o - an uncursed stethoscope {1} Gems c - 49 uncursed +0 flint stones (in quiver) d - 30 uncursed +0 rocks {15} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 20 You carried 0 sins Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 21 Scroll drop chance was reduced to 99% Wand drop chance was reduced to 48% Amulet drop chance was reduced to 62% Concealing monsters were spawned underneath items 98% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 13477 Monster spawn increase reached its maximum at turn 50523 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 135036 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: Utsutsu Mujuro the Blind (freq bonus 14) The monster species that spawned more often: clock mold (freq bonus 10) The monster species that spawned more often: cock (freq bonus 6) The monster species that spawned more often: bulette (freq bonus 7) The monster species that spawned more often: pellet warrior (freq bonus 24) The monster species that spawned more often: hell troll (freq bonus 6) The monster species that spawned more often: dark elven mage (freq bonus 12) The monster species that spawned more often: false spore (freq bonus 6) The monster species that spawned more often: slime monster (freq bonus 4) The monster species that spawned more often: pit fiend (freq bonus 3) The monster species that spawned more often: huge metal mole (freq bonus 3) The monster species that spawned more often: giant food trove (freq bonus 8) The monster species that spawned more often: Annemarie (freq bonus 16) The monster species that spawned more often: stun monster (freq bonus 5) The monster species that spawned more often: cloak mimic (freq bonus 8) The monster species that spawned more often: bodak (freq bonus 12) The monster species that spawned more often: volcanic grue (freq bonus 8) The monster species that spawned more often: void force fungus (freq bonus 6) The monster species that spawned more often: Aleax writer (freq bonus 36) The monster species that spawned more often: vicious swan (freq bonus 14) The monster species that never randomly spawned: Windows(R) 98 The monster species that never randomly spawned: cyan colony The monster species that never randomly spawned: Father Dagon The monster species that never randomly spawned: blink mold The monster species that never randomly spawned: plague elemental The monster species that never randomly spawned: hobbit merchant The monster species that never randomly spawned: orange force patch The monster species that never randomly spawned: flux slime The monster species that never randomly spawned: icy flame The monster species that never randomly spawned: Uniform Kriminologist The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 132) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 1) Next attribute increase check would have come at turn 1400 Strength training was 1 Dexterity training was 11 Wisdom training was 15 Constitution training was 1 You had automatic searching You had infravision You had 1609 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anshar You could not have safely prayed (253) You are dead You didn't know any spells. Techniques known in the end Name Level Status primal roar 5X Prepared(0) rage eruption 5 R Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Vanquished creatures a jackal (3 created) a badger a gang guy 2 little dogs a hobbit gentleman a kobold a cave kobold 0 fairy moogles (1 created) 0 kobold lords (4 created) 0 special kobold lords (1 created) 0 petit mimics (1 created) 0 giant mimics (1 created) 0 blue faeries (1 created) an osquip (8 created) 4 sewer rats a field vole 0 spiderlings (3 created) a tiny lurker a maggot (2 created) a grid bug (14 created) 0 weregridbugs (1 created) a weapon bug 0 fruit bats (1 created) 2 lichens a porter lichen (2 created) 0 brown patches (1 created) 0 yellow mushrooms (2 created) 0 red colonies (2 created) a natto 0 reddish patches (1 created) 0 shriekers (7 created) 0 stalking shriekers (4 created) 0 spore shriekers (1 created) an intermediate gnome 0 Kops (1 created) 0 Kop Kaptains (3 created) 0 newt mummies (1 created) 0 slimebesus (1 created) 0 yellow snakes (1 created) a dwarf zombie a flower girl 4 muggers 0 shopkeepers (3 created) 0 watchmen (4 created) 0 watch captains (3 created) a newt (2 created) a gecko 0 demitwens (1 created) an iguana (2 created) 0 floor grues (1 created) a novice dark wall a low rub monster 0 fire troves (1 created) 3 hallu troves (4 created) an energy trove 0 poison troves (1 created) 38 creatures vanquished. 118 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 36 times You killed 27 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (56 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (21 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye engelson the Caveman... You died in The Dungeons of Doom on dungeon level 3 with 1356 points, and 33 pieces of gold, after 1240 moves. Killer: blast of disintegration You were level 5 with a maximum of 87 hit points when you died. You reached the 402nd place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 400 1517 weirdvic-Mah-Ang-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a mysterious 2. - [56] 401 1512 Lorskel-Tha-Ung-Mal-Cha died in The Dungeons of Doom on level 3. Killed by self-genocide. 54 [63] *402 1356 engelson-Cav-Dwa-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a blast of disintegration. 83 [87] 403 1332 firemonkey-Arc-Fie-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a viper. - [25] 404 1300 weirdvic-Jes-Dev-Mal-Law escaped the dungeon [max level 1]. 17 [17]