engelson, neutral female koboldic Shapeshifter --------+------- ---------------------------- ...............| |.........?................| |..............|## |..........................|,#### |..............-,# |..%.......................-,,,,# ----------------,# |..........................|,##,##,# #,# #,# |..........................| #,,,,# ##,# #,# |....................<.....| ###,,# #+,,#####,# -- ----------------+----.--- ,,, ,,,,,,,##,# #%,###----.----@[#,# #,,,,--.......F-,#,# ,,##,..........|,#,##### #,# #|.........|,,,,,,,# #,( ..........|##,#--.-- #,# --.......-- #,,|.(.| +,# --------- #,#|...| ### #,,.!..| ###----- [Engelson the Polymorph Trainee] St6 Dx8 Co8 In15 Wi15 Ch9 ShaKobFemNeu Dlvl:1 $0 HP0(15) Pw23(23) AC9 Exp1 T141 Latest messages Unix SlashEMExtended Version 1.7.1 (26fd7c3) - last build Sat Jun 4 21:40:44 2016. The air crackles around The RNG. You hear soft splashing. You see here a blood-red potion {1}. You see here a wooden box {32}. You see here a splint mail {160}. You miss the brown growth. (2x) You are suddenly very cold! [-3 -> 12] You miss the brown growth. You are suddenly very cold! [-2 -> 10] You miss the brown growth. (2x) You hit the brown growth. You just miss the brown growth. You are suddenly very cold! [-5 -> 5] You just miss the brown growth. You are suddenly very cold! You die... Your inventory Weapons d - 15 uncursed +0 darts (in quiver) {8} e - 3 uncursed +0 orcish daggers (wielded) {12} f - 3 uncursed +0 orcish spears (alternate weapon; not wielded) {36} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Potions c - a blessed potion of polymorph {1} Wands a - a blessed wand of polymorph (0:2) {1} b - a blessed wand of polymorph (0:0) {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 76 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 70% Wand drop chance was reduced to 85% Potion drop chance was reduced to 87% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 61358 Monster spawn increase reached its maximum at turn 83547 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 425040 The monster class that cannot be genocided was zombie The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: turbo club racquet (freq bonus 3) The monster species that spawned more often: dementia turret (freq bonus 4) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 8) The monster species that spawned more often: huge brown bat (freq bonus 6) The monster species that spawned more often: bloodletter of Khorne (freq bonus 7) The monster species that spawned more often: greater ice cattle (freq bonus 4) The monster species that spawned more often: law drake (freq bonus 5) The monster species that spawned more often: large cockroach (freq bonus 36) The monster species that spawned more often: undead mystic (freq bonus 10) The monster species that spawned more often: Dr. Munoz (freq bonus 8) The monster species that spawned more often: orange ant (freq bonus 6) The monster species that spawned more often: enemy trooper (freq bonus 4) The monster species that spawned more often: Isengard orc (freq bonus 24) The monster species that spawned more often: sapphire golem (freq bonus 14) The monster species that spawned more often: malfunctioning babelfish (freq bonus 3) The monster species that spawned more often: yellow jelly (freq bonus 4) The monster species that spawned more often: rotting carcass (freq bonus 12) The monster species that spawned more often: canine badger (freq bonus 6) The monster species that spawned more often: antimagic growth (freq bonus 5) The monster species that spawned more often: moved shaman (freq bonus 13) The monster species that never randomly spawned: forbidden arts centaur The monster species that never randomly spawned: tiamat dragon The monster species that never randomly spawned: golden force fungus The monster species that never randomly spawned: forest orc The monster species that never randomly spawned: disenchanter spore The monster species that never randomly spawned: acidic mold The monster species that never randomly spawned: pink naga The monster species that never randomly spawned: pink beetle The monster species that never randomly spawned: Nakago, Shogun of Kotou The monster species that never randomly spawned: undead courier The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 36) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 8) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 6) Next attribute increase check would have come at turn 505 Strength training was 5 Dexterity training was 1 Wisdom training was 0 Constitution training was 3 You were poison resistant You fell asleep You had infravision You had 1366 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Dionysus You could have safely prayed (224) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 jackals (2 created) 0 hidden kobolds (2 created) 0 goblins (1 created) a porter lichen 0 brown growths (1 created) 0 hata-hatas (1 created) 0 chameleons (1 created) 0 gem troves (1 created) 1 creatures vanquished. 10 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (1 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye engelson the Shapeshifter... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 141 moves. Killer: brown growth You were level 1 with a maximum of 15 hit points when you died. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 749 1 Elronnd-Pol-Ung-Fem-Law quit in The Dungeons of Doom on level 1. 16 [16] 750 1 firemonkey-Gla-Rod-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a river moccasin. - [16] * 0 engelson-Sha-Kob-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a brown growth. - [15]