I_Y) Player: engelson Game: Slash'EM-0.0.7E7F3 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-07-07.08:44:31.ttyrec Time: (1499417071) Fri Jul 7 08:44:31 2017 I_YMMThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Shall I pick a character's race, role, gender and alignment for you? [ynq] I_YsnChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) J_Y +Choosing Race Pick the race of your Valkyrie  d - doppelganger D - dwarf h - human * - Random q - Quit(end) J_Y#+Choosing Alignment Pick the alignment of your human Valkyrie  l - lawful n - neutral * - Random q - Quit(end) J_Y>+-.----|.....|(!...||...d@|-------Engelson the Stripling St:18/03 Dx:11 Co:14 In:7 Wi:8 Ch:8 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:6 Xp:1/0 T:1   It is written in the Book of Tyr:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tyr seeks to possess the Amulet, and with it J_Yto gain deserved ascendance over the other gods.  You, a newly trained Stripling, have been heralded from birth as the instrument of Tyr. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tyr!--More--$J_YVelkommen engelson, welcome to SlashEM! You are a lawful human Valkyrie.)J_Y[ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false]  s - mail [true]  t - menucolors [false] (1 of 4)+J_Y+,J_Y)0Engelson the Stripling St:18/03 Dx:11 Co:14 In:7 Wi:8 Ch:8 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:6 Xp:1/0 T:1  (0l~qqqq(B(0x~~~~~(B(0x(B(!(0~~~x(B(0x~~~(Bd@(0x(B(0mqqqqqj(B.J_Y 16(16)  Pw:2(2) AC:6 Xp:1/0 T:2 (0k(B(0~(B@<0J_YA  16(16)  Pw:2(2) AC:6 Xp:1/0 T:3 d@(0~(B(0~(B2J_Y>  16(16)  Pw:2(2) AC:6 Xp:1/0 T:4 d(0~~(B@4J_YPick an object.4J_Y 5J_Y: 6J_YYd a dog or other canine (tame little dog) 16(16)  Pw:2(2) AC:6 Xp:1/0 T:4 :J_Y  16(16)  Pw:2(2) AC:6 Xp:1/0 T:5 @(0~(B;J_Y 16(16)  Pw:2(2) AC:6 Xp:1/0 T:6 d!@(0~(BJ_Y2e - a puce potion. 16(16)  Pw:2(2) AC:6 Xp:1/0 T:8 d(0~~(B?J_YY @(0~(BYou see here a large box. 16(16)  Pw:2(2) AC:6 Xp:1/0 T:9 (0~(BBJ_YK# CJ_YʪlootCJ_YL BThere is a large box here, loot it? [ynq] (q) EJ_YyHmmm, it seems to be locked. 16(16)  Pw:2(2) AC:6 Xp:1/0 T:9 FJ_YV# > Weapons a - a +1 spear (weapon in hand) b - 5 +0 daggers Armor c - an uncursed +3 small shield (being worn) Comestibles d - an uncursed food ration Potions e - a puce potion(end) {J_Y& 16(16)  Pw:2(2) AC:6 Xp:1/0 T:9 R_Yp2 16(16)  Pw:2(2) AC:6 Xp:1/0 T:10 @(R_Y  16(16)  Pw:2(2) AC:6 Xp:1/0 T:11 d#@(0~(BR_Y$) 16(16)  Pw:2(2) AC:6 Xp:1/0 T:12 ##@(0~(BR_YAG" 16(16)  Pw:2(2) AC:6 Xp:1/0 T:13 (0q(B(0~(B(0~(BF(0~(B#@#R_YEt(0~(BF#@# 16(16)  Pw:2(2) AC:6 Xp:1/0 T:13 You hear some noises. 16(16)  Pw:2(2) AC:6 Xp:1/0 T:14  R_Yy(0q(B(0q(B(0~(B(0~(Bd@# 16(16)  Pw:2(2) AC:6 Xp:1/0 T:14 The little dog misses the lichen. 16(16)  Pw:2(2) AC:6 Xp:1/0 T:15  R_Y\%o 16(16)  Pw:2(2) AC:6 Xp:1/0 T:15 The little dog bites the lichen.The lichen is killed! 16(16)  Pw:2(2) AC:6 Xp:1/0 T:16 d# R_Y^/ 16(16)  Pw:2(2) AC:6 Xp:1/0 T:17 (0~(B(0~(Bd(0~(B@# R_Yx  16(16)  Pw:2(2) AC:6 Xp:1/0 T:18 (0lqqqq(B(0qqqqq(B(0x~~~~(B(0~~~~~(B(0~~~(B(0~(B(0~~~(B(0~~~(Bd(0~(B(0q(B@(0q(B#R_Y; 16(16)  Pw:2(2) AC:6 Xp:1/0 T:19 (0qqk(B(0~~x(B(0~~(Bd(0~~~~x(B(0x~~~(B@(0~(B(0~~~~~~(B+(0mqqqq(B(0~(B(0qqqqqqqj(BR_Y(0~~(B@(0~~~(Bd(0~(B 16(16)  Pw:2(2) AC:6 Xp:1/0 T:21 R_YY^@(0~~(Bd(0~~~(BYou hear some noises in the distance. 16(16)  Pw:2(2) AC:6 Xp:1/0 T:24 R_Y 16(16)  Pw:2(2) AC:6 Xp:1/0 T:25 @#(0~(BR_Y(  16(16)  Pw:2(2) AC:6 Xp:1/0 T:26 (0~(B@(0~(B#R_Y2###@## 16(16)  Pw:2(2) AC:6 Xp:1/0 T:28 R_Ya#@You hear a door open. 16(16)  Pw:2(2) AC:6 Xp:1/0 T:32 ##@R_YV Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) R_Y" 16(16)  Pw:2(2) AC:6 Xp:1/0 T:32 R_YCount: 10R_Y  16(16)  Pw:2(2) AC:6 Xp:1/0 T:33  16(16)  Pw:2(2) AC:6 Xp:1/0 T:34  16(16)  Pw:2(2) AC:6 Xp:1/0 T:35  16(16)  Pw:2(2) AC:6 Xp:1/0 T:36 #$R_YMy 16(16)  Pw:2(2) AC:6 Xp:1/0 T:37 #@#$R_Yҁ 16(16)  Pw:2(2) AC:6 Xp:1/0 T:38 #@#$R_YS  16(16)  Pw:2(2) AC:6 Xp:1/0 T:39 #@#$R_Yn  16(16)  Pw:2(2) AC:6 Xp:1/0 T:40 #@#%R_Y> 16(16)  Pw:2(2) AC:6 Xp:1/0 T:41 #@#%R_Y( 16(16)  Pw:2(2) AC:6 Xp:1/0 T:42 #@#%R_Yl 16(16)  Pw:2(2) AC:6 Xp:1/0 T:43 #@#%R_Y'  16(16)  Pw:2(2) AC:6 Xp:1/0 T:44 #@(0~a(B#(0q(B%R_Y,% 16(16)  Pw:2(2) AC:6 Xp:1/0 T:45 (0x(B(0x~~(B(0x~~~~(B# (0x~~~~(Bd@ (0mqqqq(B'R_Yu(0lqqqq(B (0~~~~(B>(0~~(Bd((0x(Bd@#(0j(B  16(16)  Pw:2(2) AC:6 Xp:1/0 T:45 The jackal bites! 15(16)  Pw:2(2) AC:6 Xp:1/0 T:45  15(16)  Pw:2(2) AC:6 Xp:1/0 T:46 #d(R_Y*You miss the jackal.(0~(Bdd#  15(16)  Pw:2(2) AC:6 Xp:1/0 T:46 The jackal bites! 14(16)  Pw:2(2) AC:6 Xp:1/0 T:46  14(16)  Pw:2(2) AC:6 Xp:1/0 T:47 *R_Y 14(16)  Pw:2(2) AC:6 Xp:1/0 T:48 #(0~~(Bd@,R_Y @d# 14(16)  Pw:2(2) AC:6 Xp:1/0 T:48 The jackal bites! 12(16)  Pw:2(2) AC:6 Xp:1/0 T:48  12(16)  Pw:2(2) AC:6 Xp:1/0 T:49 -R_Yw #@#(0~a(B 12(16)  Pw:2(2) AC:6 Xp:1/0 T:49 You hear some noises. 12(16)  Pw:2(2) AC:6 Xp:1/0 T:50 .R_Y  12(16)  Pw:2(2) AC:6 Xp:1/0 T:51 d@#/R_Y\ You stop. Your little dog is in the way! 12(16)  Pw:2(2) AC:6 Xp:1/0 T:52 #d2R_Y/You kill the jackal!4  12(16)  Pw:2(2) AC:6 Xp:1/1 T:53 %2R_Y, #@You see here a jackal corpse. 12(16)  Pw:2(2) AC:6 Xp:1/1 T:54 4R_Y\ 8What do you want to eat? [d or ?*,] 6R_Y 1You don't have that object.--More--7R_Y͔ 2What do you want to eat? [d or ?*,] 9R_Y s eat what?  Comestibles a - a jackal corpse(end) ;R_Yn+This jackal corpse tastes terrible! 12(16)  Pw:2(2) AC:6 Xp:1/1 T:54 You hear some noises in the distance. 12(16)  Pw:2(2) AC:6 Xp:1/1 T:55  12(16)  Pw:2(2) AC:6 Xp:1/1 T:56  12(16)  Pw:2(2) AC:6 Xp:1/1 T:57  12(16)  Pw:2(2) AC:6 Xp:1/1 T:58  12(16)  Pw:2(2) AC:6 Xp:1/1 T:59 Satiated d--More-->R_YCYou stop eating the jackal corpse. 13(16)  Pw:2(2) AC:6 Xp:1/1 T:60 Satiated d@R_YR Autopickup: ON, for all objects. 13(16)  Pw:2(2) AC:6 Xp:1/1 T:60 Satiated BR_Y Autopickup: OFF. 13(16)  Pw:2(2) AC:6 Xp:1/1 T:60 Satiated ER_YTYou displaced your little dog.@d# 13(16)  Pw:2(2) AC:6 Xp:1/1 T:60 Satiated You hear some noises. 13(16)  Pw:2(2) AC:6 Xp:1/1 T:61 Satiated FR_Y  13(16)  Pw:2(2) AC:6 Xp:1/1 T:62 Satiated %HR_Yu 13(16)  Pw:2(2) AC:6 Xp:1/1 T:63 Satiated HR_Y 13(16)  Pw:2(2) AC:6 Xp:1/1 T:64 Satiated HR_Y  13(16)  Pw:2(2) AC:6 Xp:1/1 T:65 Satiated R_Y}$#@dYou see here a partly eaten jackal corpse. 13(16)  Pw:2(2) AC:6 Xp:1/1 T:66 Satiated #R_Y2 13(16)  Pw:2(2) AC:6 Xp:1/1 T:67 Satiated %@dR_Y 13(16)  Pw:2(2) AC:6 Xp:1/1 T:68 Satiated #(0~a(B@R_Ydd@#  13(16)  Pw:2(2) AC:6 Xp:1/1 T:68 Satiated The little dog misses the jackal. 13(16)  Pw:2(2) AC:6 Xp:1/1 T:69 Satiated (0~(BdR_Y0 13(16)  Pw:2(2) AC:6 Xp:1/1 T:70 Satiated (0~(B(0~(Bd(dR_Yy P  13(16)  Pw:2(2) AC:6 Xp:1/1 T:70 Satiated The little dog misses the jackal. 13(16)  Pw:2(2) AC:6 Xp:1/1 T:71 Satiated (0~(BdR_Y4   13(16)  Pw:2(2) AC:6 Xp:1/1 T:71 Satiated The little dog misses the jackal.d(0~(BdThe little dog misses the jackal. 13(16)  Pw:2(2) AC:6 Xp:1/1 T:72 Satiated R_YM'You miss the jackal.  13(16)  Pw:2(2) AC:6 Xp:1/1 T:72 Satiated The little dog bites the jackal.The jackal is killed!(0~(B--More--R_YR#The jackal bites! 11(16)  Pw:2(2) AC:6 Xp:1/1 T:72 Satiated  11(16)  Pw:2(2) AC:6 Xp:1/1 T:73 Satiated R_Y > Weapons a - a +1 spear (weapon in hand) b - 5 +0 daggers Armor c - an uncursed +3 small shield (being worn) Comestibles d - an uncursed food ration Potions e - a puce potion(end) R_YR 11(16)  Pw:2(2) AC:6 Xp:1/1 T:73 Satiated R_Y You kill the jackal!8  11(16)  Pw:2(2) AC:6 Xp:1/2 T:74 Satiated d(0~(B%(0~(BR_Yd 11(16)  Pw:2(2) AC:6 Xp:1/2 T:74 Satiated R_YNu  12(16)  Pw:2(2) AC:6 Xp:1/2 T:75 Satiated (0qk(B(0~x(Bd(0x(B(0~(B@(0a(BR_Y@(0~(B There is a grave here.  Things that are here: a bell 3 gold pieces--More--R_Y/Something is engraved here on the headstone.Use "r." to read it. 12(16)  Pw:2(2) AC:6 Xp:1/2 T:75 Satiated  12(16)  Pw:2(2) AC:6 Xp:1/2 T:76 Satiated d(0~(BR_Y. Pick up what?  Coins a - 3 gold pieces Tools b - a bell(end) R_Y³++R_YR 3 gold pieces.11 3 12(16)  Pw:2(2) AC:6 Xp:1/2 T:76 Satiated f - a bell. 12(16)  Pw:2(2) AC:6 Xp:1/2 T:77 Satiated d(0~(BR_Yd 12(16)  Pw:2(2) AC:6 Xp:1/2 T:77 Satiated  12(16)  Pw:2(2) AC:6 Xp:1/2 T:78 Satiated (0~(B>d@|R_Yn Unix SlashEM Version 0.0.7E7F3 - last build Sun Apr 10 18:12:36 2016. 12(16)  Pw:2(2) AC:6 Xp:1/2 T:78 Satiated R_Y  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) R_Y 12(16)  Pw:2(2) AC:6 Xp:1/2 T:78 Satiated R_Y  12(16)  Pw:2(2) AC:6 Xp:1/2 T:79 Satiated (0~(Bd(0~(B@R_YwM  12(16)  Pw:2(2) AC:6 Xp:1/2 T:79 Satiated  12(16)  Pw:2(2) AC:6 Xp:1/2 T:80 Satiated (0~(Bd(0~(B@R_Y\ .@(0~(BSomething is engraved here on the headstone.Use "r." to read it. 12(16)  Pw:2(2) AC:6 Xp:1/2 T:81 Satiated d(0~(BR_Y 6What do you want to read? [* or .] R_Y  There's nothing here to read. 12(16)  Pw:2(2) AC:6 Xp:1/2 T:81 Satiated R_Yc 12(16)  Pw:2(2) AC:6 Xp:1/2 T:81 Satiated  12(16)  Pw:2(2) AC:6 Xp:1/2 T:82 Satiated d(0~(B(0~(B@|R_Y ((0~(B@Something is engraved here on the headstone.Use "r." to read it. 12(16)  Pw:2(2) AC:6 Xp:1/2 T:83 Satiated (0~(BdR_YR.6What do you want to read? [* or .] R_Y. Something is engraved here on the headstone.You read: "Saved by the bell!". 12(16)  Pw:2(2) AC:6 Xp:1/2 T:83 Satiated R_Yw 12(16)  Pw:2(2) AC:6 Xp:1/2 T:84 Satiated (0~(B>d|@R_Y?  12(16)  Pw:2(2) AC:6 Xp:1/2 T:85 Satiated (0~(Bd(0~(B@R_Y&  12(16)  Pw:2(2) AC:6 Xp:1/2 T:86 Satiated (0~~(Bd@R_Y o@#You see here a jackal corpse. 12(16)  Pw:2(2) AC:6 Xp:1/2 T:87 Satiated (0a(BdR_YQYou kill the goblin!35  12(16)  Pw:2(2) AC:6 Xp:1/8 T:88 Satiated )d#R_Y@%(0a(B Things that are here: an orcish dagger a partly eaten jackal corpse--More--R_Y  12(16)  Pw:2(2) AC:6 Xp:1/8 T:89 Satiated R_Y1"  Pick up what?  Weapons a - an orcish dagger Comestibles b - a partly eaten jackal corpse(end) R_Y' +R_Yug - an orcish dagger. 13(16)  Pw:2(2) AC:6 Xp:1/8 T:90 Satiated R_Y 13(16)  Pw:2(2) AC:6 Xp:1/8 T:91 Satiated @%R_Y 13(16)  Pw:2(2) AC:6 Xp:1/8 T:92 Satiated @#R_Y  13(16)  Pw:2(2) AC:6 Xp:1/8 T:93 Satiated @#R_Y 13(16)  Pw:2(2) AC:6 Xp:1/8 T:94 Satiated @#R_Y 13(16)  Pw:2(2) AC:6 Xp:1/8 T:95 Satiated @#R_YD 13(16)  Pw:2(2) AC:6 Xp:1/8 T:96 Satiated @#R_YӠ 13(16)  Pw:2(2) AC:6 Xp:1/8 T:97 Satiated @#R_YGX  13(16)  Pw:2(2) AC:6 Xp:1/8 T:98 Satiated @#R_Y-  13(16)  Pw:2(2) AC:6 Xp:1/8 T:99 Satiated @#R_Y 13(16)  Pw:2(2) AC:6 Xp:1/8 T:100 Satiated @#R_Yb 13(16)  Pw:2(2) AC:6 Xp:1/8 T:101 Satiated @#R_Y 13(16)  Pw:2(2) AC:6 Xp:1/8 T:102 Satiated @#R_Yo 13(16)  Pw:2(2) AC:6 Xp:1/8 T:103 Satiated @#R_YG  13(16)  Pw:2(2) AC:6 Xp:1/8 T:103 Satiated R_Y] 13(16)  Pw:2(2) AC:6 Xp:1/8 T:103 Satiated R_Y 13(16)  Pw:2(2) AC:6 Xp:1/8 T:103 Satiated R_Y  13(16)  Pw:2(2) AC:6 Xp:1/8 T:104 @#(0a(BR_YRC 14(16)  Pw:2(2) AC:6 Xp:1/8 T:105 (0~~(B@ 14(16)  Pw:2(2) AC:6 Xp:1/8 T:105 R_Ym(0~~~~~~~(B@ 14(16)  Pw:2(2) AC:6 Xp:1/8 T:112 R_Y 14(16)  Pw:2(2) AC:6 Xp:1/8 T:118 (0~~~~~(B@R_Y_ 14(16)  Pw:2(2) AC:6 Xp:1/8 T:119 (0~(B@R_Y 15(16)  Pw:2(2) AC:6 Xp:1/8 T:120 (0~(Bd(0~(B@#0R_Y8 15(16)  Pw:2(2) AC:6 Xp:1/8 T:121 (0~(Bd(0a(B@#R_Y 15(16)  Pw:2(2) AC:6 Xp:1/8 T:126 (0qqqqk(B(0~(B#(0~~~~x(B###(0~~~~~x(B##(0x~~~~~x(B####@(0~~~~~x(B(0x~~~~~x(B(0~~~~~x(B(0qqqq~j(BR_Y 15(16)  Pw:2(2) AC:6 Xp:1/8 T:127 (0lq(B(0x~(B+(0~(B@(0x(B(0m(BR_Y 15(16)  Pw:2(2) AC:6 Xp:1/8 T:128 (0~(B@R_Y/  15(16)  Pw:2(2) AC:6 Xp:1/8 T:129 (0~(B@R_Y-  15(16)  Pw:2(2) AC:6 Xp:1/8 T:131 (0~(B(0~(B@R_Y  15(16)  Pw:2(2) AC:6 Xp:1/8 T:132 (0~(B@###R_YH(0~(B#@# 15(16)  Pw:2(2) AC:6 Xp:1/8 T:133 R_Y1 16(16)  Pw:2(2) AC:6 Xp:1/8 T:135  16(16)  Pw:2(2) AC:6 Xp:1/8 T:137 ###@R_YCount: 10R_YO  16(16)  Pw:2(2) AC:6 Xp:1/8 T:138  16(16)  Pw:2(2) AC:6 Xp:1/8 T:139  16(16)  Pw:2(2) AC:6 Xp:1/8 T:140 #d+R_Y5 That door is closed. 16(16)  Pw:2(2) AC:6 Xp:1/8 T:140 R_Y4In what direction? [hykulnjb><] R_YNever mind. 16(16)  Pw:2(2) AC:6 Xp:1/8 T:140 R_Ya Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) R_Yv 16(16)  Pw:2(2) AC:6 Xp:1/8 T:140 R_Y&In what direction? [hykulnjb><] R_Y>The door opens. 16(16)  Pw:2(2) AC:6 Xp:1/8 T:141 (0a(B(0~(B(0~~(B$(0qqq(BR_YY 16(16)  Pw:2(2) AC:6 Xp:1/8 T:142 ##(0q(B@(0q(B(0~~(B(0~~(B(0x~~(B(0~x(B(0mqq(B(0qj(BR_Y 16(16)  Pw:2(2) AC:6 Xp:1/8 T:143 (0l(B(0q(B(0a(B(0qk(B(0x~(B@+R_Y5(0~(B@You see here 23 gold pieces. 16(16)  Pw:2(2) AC:6 Xp:1/8 T:144 R_Y 23 gold pieces.58 26 16(16)  Pw:2(2) AC:6 Xp:1/8 T:145 JU_Y@(0~(BYou fall into a pit! 10(16)  Pw:2(2) AC:6 Xp:1/8 T:146 KU_Y֓ You are still in a pit. 10(16)  Pw:2(2) AC:6 Xp:1/8 T:147 dMU_Y9 10(16)  Pw:2(2) AC:6 Xp:1/8 T:148 (0a(B(0~(BNU_Y< 10(16)  Pw:2(2) AC:6 Xp:1/8 T:149 PU_Yw 11(16)  Pw:2(2) AC:6 Xp:1/8 T:150 PU_Y:You crawl to the edge of the pit. 11(16)  Pw:2(2) AC:6 Xp:1/8 T:151 (0~(BdPU_YEV 11(16)  Pw:2(2) AC:6 Xp:1/8 T:151  11(16)  Pw:2(2) AC:6 Xp:1/8 T:152 (0~(B^@(0~(BdQU_Y`That door is closed. 11(16)  Pw:2(2) AC:6 Xp:1/8 T:152 QU_YPThat door is closed. 11(16)  Pw:2(2) AC:6 Xp:1/8 T:152 TU_Y4In what direction? [hykulnjb><] TU_Y The door opens. 11(16)  Pw:2(2) AC:6 Xp:1/8 T:153 (0a(B(0~(BdUU_YΆS 11(16)  Pw:2(2) AC:6 Xp:1/8 T:153  11(16)  Pw:2(2) AC:6 Xp:1/8 T:154 (0~(B@#(0~(BdUU_YA 11(16)  Pw:2(2) AC:6 Xp:1/8 T:155 (0a(B@#d(0~(BUU_YƱ ] 11(16)  Pw:2(2) AC:6 Xp:1/8 T:155  11(16)  Pw:2(2) AC:6 Xp:1/8 T:156 d#@#(0~(BVU_Y 11(16)  Pw:2(2) AC:6 Xp:1/8 T:157 (0~(B#@WU_Y13  11(16)  Pw:2(2) AC:6 Xp:1/8 T:157 XU_Y1W ) 11(16)  Pw:2(2) AC:6 Xp:1/8 T:157  11(16)  Pw:2(2) AC:6 Xp:1/8 T:158 d(0~(BXU_Y.M 11(16)  Pw:2(2) AC:6 Xp:1/8 T:159 (0qqk(B(0~~x(B#YU_Y) 11(16)  Pw:2(2) AC:6 Xp:1/8 T:159  11(16)  Pw:2(2) AC:6 Xp:1/8 T:160 (0~(BdYU_Yd:  11(16)  Pw:2(2) AC:6 Xp:1/8 T:161 (0q(B(0~(Bd#@#(0~(BYU_Y l 11(16)  Pw:2(2) AC:6 Xp:1/8 T:161  11(16)  Pw:2(2) AC:6 Xp:1/8 T:162 (0q(B(0~(B(0~~(B#@#ZU_Y{! 12(16)  Pw:2(2) AC:6 Xp:1/8 T:165 (0~(Bk(0~(B$(0~(B(0~(Bd####@The kobold thrusts her orcish dagger.Your small shield deflects the kobold's attack. 12(16)  Pw:2(2) AC:6 Xp:1/8 T:166 (0a(BU_Y{ You kill the kobold!82  12(16)  Pw:2(2) AC:6 Xp:1/14 T:167 %U_Y>@#(0~~~~x(B(0~~x(B(0qqj(B Things that are here: a kobold corpse 9 darts an orcish dagger--More--U_Y 12(16)  Pw:2(2) AC:6 Xp:1/14 T:168 U_Y#  Pick up what?  Weapons a - 9 darts b - an orcish dagger Comestibles c - a kobold corpse(end) U_YF 12(16)  Pw:2(2) AC:6 Xp:1/14 T:168 U_Y Pick up what?  Weapons a - 9 darts b - an orcish dagger Comestibles c - a kobold corpse(end) U_Yyw+U_Yu g - an orcish dagger. 12(16)  Pw:2(2) AC:6 Xp:1/14 T:169 U_Y  12(16)  Pw:2(2) AC:6 Xp:1/14 T:170 (0l(B%@(0x~(B(0~~~(B(0qqq(BU_Y(0~(B@(0x(B(0m(BYou see here 8 gold pieces. 12(16)  Pw:2(2) AC:6 Xp:1/14 T:171 U_YF8 gold pieces.90 34 12(16)  Pw:2(2) AC:6 Xp:1/14 T:172 dU_Y7 12(16)  Pw:2(2) AC:6 Xp:1/14 T:173 ###@(0~~(BU_Y\  12(16)  Pw:2(2) AC:6 Xp:1/14 T:174 #@(0~(BU_Y 12(16)  Pw:2(2) AC:6 Xp:1/14 T:175 #@#U_Y 12(16)  Pw:2(2) AC:6 Xp:1/14 T:176 ###@#dU_Y  12(16)  Pw:2(2) AC:6 Xp:1/14 T:177 #@(0~~~~~~~~x(B#(0~(BU_Y  12(16)  Pw:2(2) AC:6 Xp:1/14 T:178 ##@#U_Y,, 12(16)  Pw:2(2) AC:6 Xp:1/14 T:179 #@##U_Y5 $ 13(16)  Pw:2(2) AC:6 Xp:1/14 T:180  13(16)  Pw:2(2) AC:6 Xp:1/14 T:180 @dU_Y 13(16)  Pw:2(2) AC:6 Xp:1/14 T:181 #dU_Y 13(16)  Pw:2(2) AC:6 Xp:1/14 T:182 +d#U_YF  13(16)  Pw:2(2) AC:6 Xp:1/14 T:183 #U_Y  13(16)  Pw:2(2) AC:6 Xp:1/14 T:184 dU_Y߈That door is closed. 13(16)  Pw:2(2) AC:6 Xp:1/14 T:184 U_Ytr That door is closed. 13(16)  Pw:2(2) AC:6 Xp:1/14 T:184 U_Y= 4In what direction? [hykulnjb><] U_Y4The door opens. 13(16)  Pw:2(2) AC:6 Xp:1/14 T:185 (0lqq(B(0x~~(B(0x~~(B(0x~(B(0a(B#dU_YYZ 13(16)  Pw:2(2) AC:6 Xp:1/14 T:186 (0qqk(B(0~~~(B(0~(B*(0x(B(0~~(B(0m(B@(0q(B##U_YFh 13(16)  Pw:2(2) AC:6 Xp:1/14 T:187 @(0~x(B(0a(B(0qqj(BU_Yߨ 13(16)  Pw:2(2) AC:6 Xp:1/14 T:188 @(0~(BU_YJ 13(16)  Pw:2(2) AC:6 Xp:1/14 T:189 (0~(B@U_Y  13(16)  Pw:2(2) AC:6 Xp:1/14 T:190 (0~(B@U_Y 13(16)  Pw:2(2) AC:6 Xp:1/14 T:191 @(0~(BU_YkY 13(16)  Pw:2(2) AC:6 Xp:1/14 T:192 (0~(B@#dU_Yf  13(16)  Pw:2(2) AC:6 Xp:1/14 T:193 (0~(B@#d(0a(BU_YS 13(16)  Pw:2(2) AC:6 Xp:1/14 T:194 #@#(0~(B(0~(BU_YaV 14(16)  Pw:2(2) AC:6 Xp:1/14 T:195 #@#U_Y!G 14(16)  Pw:2(2) AC:6 Xp:1/14 T:196 d#@#U_Y  14(16)  Pw:2(2) AC:6 Xp:1/14 T:197 (0~(Bd#@#U_Y  14(16)  Pw:2(2) AC:6 Xp:1/14 T:198 (0~(B#@##U_YD 14(16)  Pw:2(2) AC:6 Xp:1/14 T:199 #@U_Y!@ 14(16)  Pw:2(2) AC:6 Xp:1/14 T:200 #@##U_Y2 14(16)  Pw:2(2) AC:6 Xp:1/14 T:201 #@U_Y2 14(16)  Pw:2(2) AC:6 Xp:1/14 T:201 U_Ye=  14(16)  Pw:2(2) AC:6 Xp:1/14 T:202 #d@##U_Yj 14(16)  Pw:2(2) AC:6 Xp:1/14 T:203 #d@U_Yg3 14(16)  Pw:2(2) AC:6 Xp:1/14 T:204 d#@##(0~~(B(0~~~(B(0~~~~(B(0qqqq(BU_Y" 14(16)  Pw:2(2) AC:6 Xp:1/14 T:205 #d@(0~~(B(0~~~~x(B(0x(B(0j(BU_Y"W 14(16)  Pw:2(2) AC:6 Xp:1/14 T:205 U_Yp  14(16)  Pw:2(2) AC:6 Xp:1/14 T:206 d#@##U_Y 14(16)  Pw:2(2) AC:6 Xp:1/14 T:207 #d@(0~~(B(0qq(BU_Y4H 14(16)  Pw:2(2) AC:6 Xp:1/14 T:207 U_Y5 14(16)  Pw:2(2) AC:6 Xp:1/14 T:208 ##(0qqqqqqqk(B@d(0~~~~x(BU_Y 14(16)  Pw:2(2) AC:6 Xp:1/14 T:208 U_Y^ 14(16)  Pw:2(2) AC:6 Xp:1/14 T:209 (0~(BU_Y 15(16)  Pw:2(2) AC:6 Xp:1/14 T:210 dU_Y 15(16)  Pw:2(2) AC:6 Xp:1/14 T:211 (0l(B#@(0~(Bd(0x(BU_Y  15(16)  Pw:2(2) AC:6 Xp:1/14 T:212 (0~(B@(0~(Bd(0~(B(0x~(B(0mq(BU_Y" 15(16)  Pw:2(2) AC:6 Xp:1/14 T:213 (0~(Bd(0~(B@U_Y" 15(16)  Pw:2(2) AC:6 Xp:1/14 T:214 (0~(B(0~~(B@dU_Yw 15(16)  Pw:2(2) AC:6 Xp:1/14 T:215 #@d(0~(BU_YEO 15(16)  Pw:2(2) AC:6 Xp:1/14 T:216 #@d(0~(BU_Y 15(16)  Pw:2(2) AC:6 Xp:1/14 T:217 #@d(0~(BU_Y  15(16)  Pw:2(2) AC:6 Xp:1/14 T:218 #@##U_Yծ 15(16)  Pw:2(2) AC:6 Xp:1/14 T:219 #@#dU_YI 15(16)  Pw:2(2) AC:6 Xp:1/14 T:220 #@#(0~(BU_YVG  15(16)  Pw:2(2) AC:6 Xp:1/14 T:221 #@#dU_Y  15(16)  Pw:2(2) AC:6 Xp:1/14 T:222 #@#(0~(BdU_Y  15(16)  Pw:2(2) AC:6 Xp:1/14 T:223 #@#(0~(BU_YT#@#(0~(B 15(16)  Pw:2(2) AC:6 Xp:1/14 T:223 The little dog falls into a pit! 15(16)  Pw:2(2) AC:6 Xp:1/14 T:224 dU_YD? 16(16)  Pw:2(2) AC:6 Xp:1/14 T:225 #@#U_Y^ 16(16)  Pw:2(2) AC:6 Xp:1/14 T:226 #@#V_YjThe little dog falls into a pit! 16(16)  Pw:2(2) AC:6 Xp:1/14 T:226 V_Y  16(16)  Pw:2(2) AC:6 Xp:1/14 T:227 #@V_YA 16(16)  Pw:2(2) AC:6 Xp:1/14 T:228 #@V_Y 16(16)  Pw:2(2) AC:6 Xp:1/14 T:229 #@V_Y# 16(16)  Pw:2(2) AC:6 Xp:1/14 T:230 #@V_Y  16(16)  Pw:2(2) AC:6 Xp:1/14 T:231 #@V_Y  16(16)  Pw:2(2) AC:6 Xp:1/14 T:232 #@V_Y!g 16(16)  Pw:2(2) AC:6 Xp:1/14 T:233 #@V_YT 16(16)  Pw:2(2) AC:6 Xp:1/14 T:234 #@V_Y 16(16)  Pw:2(2) AC:6 Xp:1/14 T:235 #@V_Y* 16(16)  Pw:2(2) AC:6 Xp:1/14 T:236 #@V_Yl~  16(16)  Pw:2(2) AC:6 Xp:1/14 T:237 #@V_Y  16(16)  Pw:2(2) AC:6 Xp:1/14 T:238 (0~(B@V_Y;  16(16)  Pw:2(2) AC:6 Xp:1/14 T:239 (0~(B@V_YG  16(16)  Pw:2(2) AC:6 Xp:1/14 T:240 (0~(B@ V_YS#  V_Y untrap V_Yh 4In what direction? [hykulnjb><]  V_Y~:You try to reach out your arms, but the little dog backs away skeptically. 16(16)  Pw:2(2) AC:6 Xp:1/14 T:241 V_Ytn ?The little dog yelps!You displaced your little dog.d@You escape a pit. 16(16)  Pw:2(2) AC:6 Xp:1/14 T:242 (0~(B(0~(BdV_YT  16(16)  Pw:2(2) AC:6 Xp:1/14 T:243 ^@(0~(Bd^V_Y~e 16(16)  Pw:2(2) AC:6 Xp:1/14 T:244 @d(0~~(B(0~(B_V_Y  16(16)  Pw:2(2) AC:6 Xp:1/14 T:245 @d(0~(B`V_Y 16(16)  Pw:2(2) AC:6 Xp:1/14 T:246 d@(0~~(B`V_Y 16(16)  Pw:2(2) AC:6 Xp:1/14 T:247 d(0~(B@(0~(BgV_YZWhere do you want to travel to?(For instructions type a ?)hV_Y$o iV_Y4 16(16)  Pw:2(2) AC:6 Xp:1/14 T:247 @####(0~~~(B(0~~~(B(0~(B 16(16)  Pw:2(2) AC:6 Xp:1/14 T:252 iV_YD@####### 16(16)  Pw:2(2) AC:6 Xp:1/14 T:259 iV_Yk+(0~~(B#(0~(B*(0~(Bd(0~~(B(0a(B#@ 16(16)  Pw:2(2) AC:6 Xp:1/14 T:266 iV_YmJ(0~(B###@##### 16(16)  Pw:2(2) AC:6 Xp:1/14 T:273 iV_Y/( #@######## 16(16)  Pw:2(2) AC:6 Xp:1/14 T:280 iV_Y @(0~(B(0~(B(0~(B(0~(B### 16(16)  Pw:2(2) AC:6 Xp:1/14 T:287 iV_Y @@######(0~~~(B(0~(B(0~(B(0~(B 16(16)  Pw:2(2) AC:6 Xp:1/14 T:294 iV_Yص @(0~~~~~(B(0~a(B 16(16)  Pw:2(2) AC:6 Xp:1/14 T:301 iV_Y @(0~~~~~~~(Bd(0~(B(0~a(B 16(16)  Pw:2(2) AC:6 Xp:1/14 T:308 iV_Yna  16(16)  Pw:2(2) AC:6 Xp:1/14 T:313 (0~~(B(0~~~(B#(0~(B#@FkV_YYou just miss the lichen. 16(16)  Pw:2(2) AC:6 Xp:1/14 T:314 lV_YJYou kill the lichen!16  16(16)  Pw:2(2) AC:6 Xp:1/18 T:315 %mV_Yٟ#@You see here a lichen corpse. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:316 nV_Yh - a lichen corpse. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:317 pV_YeWhere do you want to travel to?(For instructions type a ?)pV_Y! 16(16)  Pw:2(2) AC:6 Xp:1/18 T:317 ######@ 16(16)  Pw:2(2) AC:6 Xp:1/18 T:322 pV_Yٙ &######@(0a(B#  16(16)  Pw:2(2) AC:6 Xp:1/18 T:329 pV_Yn  16(16)  Pw:2(2) AC:6 Xp:1/18 T:332 @(0~(Bd(0~a(BrV_Y3i 16(16)  Pw:2(2) AC:6 Xp:1/18 T:333 d(0~(BrV_Y3  16(16)  Pw:2(2) AC:6 Xp:1/18 T:334 d(0~(B(0~(BsV_Y7 16(16)  Pw:2(2) AC:6 Xp:1/18 T:335 (0~(BdtV_Y 16(16)  Pw:2(2) AC:6 Xp:1/18 T:336 d(0~(B(0~(BtV_Y! 16(16)  Pw:2(2) AC:6 Xp:1/18 T:337 d(0~(BvV_Y8(0lqqqqqqk(B(0x~~~~~~x(B(0x(B@(0~~~~(B$(0x(B(0x~(Bd(0~~~~a(B(0mqq~qqqj(BEngelson the Stripling St:18/03 Dx:11 Co:14 In:7 Wi:8 Ch:8 Lawful S:156 Dlvl:2 $:34 HP: Dlvl:2 $:34 HP:16(16) Dlvl:2 $:34 HP:16(16) Pw:2(2) AC:6 Xp:1/18 T:337  There is a staircase up here.You see here a statue of a jackal. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:338 (0~(Bd(0~(BV_Y  16(16)  Pw:2(2) AC:6 Xp:1/18 T:339 `@d(0~(BV_Yl^(0~(B@(0~(Bd 16(16)  Pw:2(2) AC:6 Xp:1/18 T:339 The little dog picks up 10 gold pieces. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:340 V_Y 16(16)  Pw:2(2) AC:6 Xp:1/18 T:341 (0~(B@$dV_Yj  16(16)  Pw:2(2) AC:6 Xp:1/18 T:342 (0~(B@(0~(BdV_Y.q(0~(B@You see here 12 gold pieces. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:343 V_Y,12 gold pieces.68 46 16(16)  Pw:2(2) AC:6 Xp:1/18 T:344 (0a(BV_Y'7 16(16)  Pw:2(2) AC:6 Xp:1/18 T:345 (0~(B@V_Y 16(16)  Pw:2(2) AC:6 Xp:1/18 T:346 (0~(B@#dV_Y0G(0a(B@ 16(16)  Pw:2(2) AC:6 Xp:1/18 T:346 The little dog drops 10 gold pieces. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:347 $V_Y#@dYou see here 10 gold pieces. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:348 #V_Y 10 gold pieces.7 5 16(16)  Pw:2(2) AC:6 Xp:1/18 T:349 dV_Y | You displaced your little dog. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:350 #@#V_Y  16(16)  Pw:2(2) AC:6 Xp:1/18 T:351 #@#V_Y- 16(16)  Pw:2(2) AC:6 Xp:1/18 T:352 #@##(0~(B((0~~(B!(0~~x(B(0x(BV_Y  16(16)  Pw:2(2) AC:6 Xp:1/18 T:353 #@(0~~(B(0x(BV_YM 16(16)  Pw:2(2) AC:6 Xp:1/18 T:354 ##@##V_Y`u 16(16)  Pw:2(2) AC:6 Xp:1/18 T:355 ##@(0~~(B$(0~(B(0qj(BV_Y| 16(16)  Pw:2(2) AC:6 Xp:1/18 T:355 V_Y  16(16)  Pw:2(2) AC:6 Xp:1/18 T:356 #(0qqqk(B@(0x(B#V_YQF( 16(16)  Pw:2(2) AC:6 Xp:1/18 T:357 (0l(B#@(0x(B(0~(B(0~(B(0~(B(0q(BV_Y (0~(B@(0x(B(0x~(B(0~(B(0q(BYou see here a large box. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:358 V_Y 16(16)  Pw:2(2) AC:6 Xp:1/18 T:359 (@V_Y/ 16(16)  Pw:2(2) AC:6 Xp:1/18 T:360 (0~(B@(0~(B(0m(BV_Y6 (0~(B@You see here a cyan potion. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:361 V_Y i - a cyan potion. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:362 V_Y` 16(16)  Pw:2(2) AC:6 Xp:1/18 T:363 d(0~(B@V_YQ 16(16)  Pw:2(2) AC:6 Xp:1/18 T:364 (0~(Bd(0~(B(0~(B@V_Y(0q(B(0~~(B(0~(B@You see here 3 gold pieces. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:365 (dV_YD3 gold pieces.81 9 16(16)  Pw:2(2) AC:6 Xp:1/18 T:366 (0~(Bd(0~(BV_Y)  16(16)  Pw:2(2) AC:6 Xp:1/18 T:367 (0~(Bd@(0~(BV_Yn5 16(16)  Pw:2(2) AC:6 Xp:1/18 T:368 (0~(Bd(0~(B@(0~(BV_Y. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:369 (0~(B#d#@(0~(BV_Y7 16(16)  Pw:2(2) AC:6 Xp:1/18 T:370 #d(0~(B@(0~(BV_Y| 16(16)  Pw:2(2) AC:6 Xp:1/18 T:370 V_Y`  16(16)  Pw:2(2) AC:6 Xp:1/18 T:371 (0l(B+(0qqqqqqqq(B#d# (0x~~~~~~~~~(B#@# (0x~~~~~~(B## (0x(B(0~(B(0q(BV_Y2 16(16)  Pw:2(2) AC:6 Xp:1/18 T:372 #####@(0~~(B(0qq(BV_Y | 16(16)  Pw:2(2) AC:6 Xp:1/18 T:372 V_Y@  16(16)  Pw:2(2) AC:6 Xp:1/18 T:373 #d#@##V_Yt)  16(16)  Pw:2(2) AC:6 Xp:1/18 T:374 d#@#V_Y & 16(16)  Pw:2(2) AC:6 Xp:1/18 T:375 #(0~~~(Bd (0~~~(B>(0~~~(B@ (0mqqqqqqq(BV_YPH 16(16)  Pw:2(2) AC:6 Xp:1/18 T:376 (0~x(B#@#(0j(BV_Y{ 16(16)  Pw:2(2) AC:6 Xp:1/18 T:377 @(0~(BV_Y] 16(16)  Pw:2(2) AC:6 Xp:1/18 T:378 (0k(B@(0~(BV_Y  16(16)  Pw:2(2) AC:6 Xp:1/18 T:379 @(0~(BV_Y{k  16(16)  Pw:2(2) AC:6 Xp:1/18 T:380 (0~(Bd@(0~(BV_Y. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:381 (0~(B@(0~(BdV_Y 16(16)  Pw:2(2) AC:6 Xp:1/18 T:382 @(0~(Bd(0~~(BV_Y 16(16)  Pw:2(2) AC:6 Xp:1/18 T:383 @(0~(Bd(0~(BV_Yj[  16(16)  Pw:2(2) AC:6 Xp:1/18 T:384 @>d(0~~(BV_Y6 16(16)  Pw:2(2) AC:6 Xp:1/18 T:385 @(0~(Bd(0~(B V_Y  16(16)  Pw:2(2) AC:6 Xp:1/18 T:386 @d(0~(B(0~(B(0~(B V_Yk 16(16)  Pw:2(2) AC:6 Xp:1/18 T:387 @d(0~~(BV_Y 16(16)  Pw:2(2) AC:6 Xp:1/18 T:388 @(0~~~(Bd V_YThat door is closed. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:388 V_Y That door is closed. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:388 V_Y6That door is closed. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:388 V_Y3In what direction? [hykulnjb><] V_YL This door is locked. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:388 V_Y&) 3In what direction? [hykulnjb><] V_Y This door is locked. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:388 V_Y3In what direction? [hykulnjb><] V_YbA This door is locked. 16(16)  Pw:2(2) AC:6 Xp:1/18 T:388 V_Y3In what direction? [hykulnjb><] V_YaWHAMMM!!! 16(16)  Pw:2(2) AC:6 Xp:1/18 T:389 V_YF53In what direction? [hykulnjb><] V_YWHAMMM!!! 16(16)  Pw:2(2) AC:6 Xp:1/18 T:390 V_Yn 3In what direction? [hykulnjb><] V_Y/As you kick the door, it crashes open! 16(16)  Pw:2(2) AC:6 Xp:1/18 T:391 (0~(BV_YJ 16(16)  Pw:2(2) AC:6 Xp:1/18 T:392 ##@(0~(B(0~(B V_Y)0 16(16)  Pw:2(2) AC:6 Xp:1/18 T:393 @(0~(BV_Yq  16(16)  Pw:2(2) AC:6 Xp:1/18 T:394 #@#V_Y-n 16(16)  Pw:2(2) AC:6 Xp:1/18 T:395 #@#V_Y y 16(16)  Pw:2(2) AC:6 Xp:1/18 T:396 ##@#V_Y  16(16)  Pw:2(2) AC:6 Xp:1/18 T:397 #@V_Yvl{ 16(16)  Pw:2(2) AC:6 Xp:1/18 T:397 V_Y{ 16(16)  Pw:2(2) AC:6 Xp:1/18 T:397 V_Y{ 16(16)  Pw:2(2) AC:6 Xp:1/18 T:397