1i  Player: electr0n Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-02-15.16:15:45.ttyrec Time: (1771172145) Sun Feb 15 16:15:45 2026 1iI% NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. 1i& \Shall I pick character's race, role, gender and alignment for you? [yna q]:i[ name: electr0n  role: Samurai  race: human  gender: female  alignment: lawful Is this ok? [ynq]  electr0n, lawful female human Samurai  y + Yes; start game n - No; choose role again q - Quit(end) ?i B+ name: electr0n  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) Ji+ name: electr0n  role: Samurai  race: human  gender: choosing now  alignment: lawful Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first role forces human role forces lawful q - Quit(end) LiЋ+ name: electr0n  role: Samurai  race: human  gender: male  alignment: lawful Is this ok? [ynq]  electr0n, lawful male human Samurai  y + Yes; start game n - No; choose role again q - Quit(end) Oi7b-OiO------|.d..-|.@F?|----+-PiElectr0n the Hatamoto St:15 Dx:14 Co:18 In:11 Wi:10 Ch:7 Lawfu Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1It is written in the Book of Amaterasu Omikami:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Amaterasu Omikami seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Hatamoto, have been heralded from birth as the instrument of Amaterasu Omikami. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake ofPiB us all: Go bravely with Amaterasu Omikami! --More--Ui UiÓ ------|.d..-|.@F?|----+-Electr0n the Hatamoto St:15 Dx:14 Co:18 In:11 Wi:10 Ch:7 Lawfu Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1Konnichi wa electr0n, welcome to NetHack! You are a lawful male human Samurai.--More--Yi\F Electr0n the Hatamoto St:15 Dx:14 Co:18 In:11 Wi:10 Ch:7 Lawfu Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1\ie - an uncursed rustproof +0 splint mail (being worn). What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) ci leieYAe - an uncursed rustproof +0 splint mail (being worn). What type of things do you want to take off?  a - All worn types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) hitrljinZe - an uncursed rustproof +0 splint mail (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor  B - Items known to be Blessed U - Items known to be Uncursed(end) oi;ri)1What do you want to drop? [abcde or ?*] tib Never mind.wi@<zi^@.Hachi misses the lichen.Hachi misses the lichen.i .@i# *Hachi misses the lichen.F.i )Hachi misses the lichen.ig@.Hachi misses the lichen.The lichen touches you!i@ sYou cannot escape from the lichen!Hachi bites the lichen.--More--i0The lichen is killed!.di .@%.dim.@d.?i .d@i`d @%di.@i .@#d.#i @-io;Hachi picks up a lichen corpse.d<i6/ @di/ -You swap places with Hachi.d-i iLd@i^7You swap places with Hachi..di] iH.@f - a scroll labeled ASHPD SODALG.--More--ivPYou have a little trouble lifting g - a large box.@--More--i sYour movements are slowed slightly because of your load. Burdened--More--it84Hachi drops a lichen corpse..d%.i0 .That door is closed.iV .That door is closed.i iq @dir .You swap places with Hachi.d.i[d@.i.d@i !-##@##i ##### -------# |.%....# |...........### |......### |########@+i@#ik@#iy d@#i d#@in##@i?B d@iThe door opens.------.....|.......|d.........|-...........-----------iaDYou stop. Hachi is in the way!#i%d@#i@di.You swap places with Hachi.#i]='#@#di#@d.iZd@iu[eYou swap places with Hachi.--.-..%....#|.#-i.--|.|-@id.@iY -d.@ib .d.@i d@..i.@d.i֕k@.You have a little trouble lifting h - 2 tins.@.dil (.@d.iX .@.di.@d.i$@.d..i @d.i4d@You swap places with Hachi.i 4...@.did@.iR@.id.@.iX ..d@i' .d..@i@di9You swap places with Hachi.d..i9..@did..@i&$..d.@i7.d.@i .#d@#i[d..@i@di8You swap places with Hachi.#d#iz'@d.i? d@i?)You swap places with Hachi.i"#d@iF@@dYou swap places with Hachi..di&(@##ie#@.di d@i3You swap places with Hachi.#.it  i.d.@# i4C d.@. iMd.@. id.@. iN .d@. i #.@.d iY@.d. iW@.d.. i7 @.d. iE4 d@... ixH#.@.di< &@d..i,i3:..@.dii#..@.diW.@.di} .@d.ifs.@.diQ2.:@.d.in4d.:@..di dd@..dThe newt bites! HP:14  HP:15i]@.iM]The jackal bites! HP:14.dd.The newt misses!id.d.@dThe newt bites! HP:13.diI ;.dd@d..ijQ 5What do you want to use or apply? [g or ?*] iEg - a large box.--More--!iCWhat do you want to use or apply? [g or ?*] $iQ!Never mind.&i?E=What do you want to drop? [a-h or ?*] 'i/  Weapons a - a +0 katana (weapon in hand) b - a blessed +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 31 +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn) Comestibles h - 2 tins Scrolls f - a scroll labeled ASHPD SODALG Tools g - a large box(end) -ip+------|....-#|.%..|#----+-########....########You drop a large box.Your movements are now unencumbered.-iG) --More--0iThe jackal misses!..d:d.Hachi bites the newt.The newt is killed!.2iN4i=+You kill the jackal!.4i=LThe jackal bites! HP:12d.4iw!@d.(4i_ @.4i KThe jackal bites! HP:11d.5iM )@d..7i,@..dd.7i Y@.;i5.@The jackal misses!d.;i .@;id.@..d.i{K#@d.Hachi misses the jackal.>iHd@>i)You swap places with Hachi.>i .@>iM The jackal bites! HP:9(15) Pw:2(2) AC:4 Xp:1Hachi misses the jackal.--More--Ai&Hachi misses the jackal.Bi) .@Bi %..ddCiքF.@  HP:10(15) Pw:2(2) AC:4 Xp:1HiV@.You have a little trouble lifting g - a large box.@--More--JizYour movements are slowed slightly because of your load..d.d  Burdened--More--Li&Hachi misses the jackal.Mi%OiRe - an uncursed rustproof +0 splint mail (being worn).QiCRe - an uncursed rustproof +0 splint mail (being worn).Qiue - an uncursed rustproof +0 splint mail (being worn). Drop what type of items?  A - Auto-select every item  a - All types b - Weapons c - Armor d - Comestibles e - Scrolls f - Tools  B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) ViQV+Wi^ "----- What would you like to drop?  Tools g - a large box(end) YiRD\i?/What do you want to drop? [a-h or ?*] _i =You drop a scroll labeled ASHPD SODALG._i oThe jackal bites! HP:9(15) Pw:2(2) AC:4 Xp:1 Burdened--More--bizdmHachi bites the jackal.The jackal is killed!.d--More--cir )Hachi eats a jackal corpse.fi ?@hi!Y@.You have a little trouble lifting f - a scroll labeled ASHPD SODALG.@ji 9li.@miOq.@pi$d.@.qi=1...d@vi".d@xi @.dzig@.d.|i_@d..|iq@d.|i d@|i qYou swap places with Hachi. HP:10(15) Pw:2(2) AC:4 Xp:1 Burdenedd..}i:#.d.@}i<&.d.@i[..d@.i ...@di d@i% <You swap places with Hachi.Zd.iiʼ(.Z.d@.i L.Z@.Hachi misses the kobold zombie.i<?@.Hachi misses the kobold zombie.icio1>.@Hachi bites the kobold zombie.--More--i BThe kobold zombie is destroyed!..di@d.id@..iT d..@i.d@.i@.iz@.d.ikC HP:11@.d.iP.@.di %.@...di .@.di_ d@iϾ ;You swap places with Hachi.d.i9$ i..d@.iY4 .@.diށ/You don't have anything to drink.i.d.id..i.> /What do you want to drop? [a-h or ?*] i;i;,You drop 31 +0 ya..diD@What do you want to drop? [a-ce-h or ?*] i1You don't have that object.--More--i:What do you want to drop? [a-ce-h or ?*] i !Never mind.iXd@i3You swap places with Hachi.d)i]@.i]RYou have a little trouble lifting d - 31 +0 ya..d.@i%...@diXd@..il !@d...id.@.i\ ' HP:12.@i4@di|47You swap places with Hachi.d.iL2d..@i.@di.@.diQ@...dikd..@.i$..d.@i] .d.@id..@iZ..d.@i>> ..d@.iR @dibR .You swap places with Hachi.d.iKvd@..iF.@.di!` 7  HP:13d-@.iH@..di@d.i@d.i .@.di.@.d.i$ .@d.i&@d..ij @..i#@d.i(#@#di; ,##@#.iP @#ib d@##i '##d@#iF: HP:14.d###@i!@dii8You swap places with Hachi.#d#i?---...#@#diG--..#@d#ii-..@##il----------....................-@-#io-|.||....k||.....@....|-------.------i @..i$.@d.i.@.di*.@.d..iM d.@.i .d.@iS:.@i - a statue of a kobold.@--More--i\You rebalance your load. Movement is difficult. StressediI !.d..@iR.d@.ixd.@..il.@di+.@.di.d@...iQ" Weapons a - a +0 katana (weapon in hand) b - a blessed +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 31 +0 ya Armor e - an uncursed rustproof +0 splint mail (being worn) Comestibles h - 2 tins Scrolls f - a scroll labeled ASHPD SODALG Tools g - a large box Boulders/Statues i - a statue of a kobold(end) ir K----------------------|....-#|..............||.%..|#|..............|----+-#|.......d@.....|###--------.-------############....##############----.-------##|..........|e - an uncursed rustproof +0 splint mail (being worn).i/ d..@iY" Weapons a - a +0 katana (weapon in hand) b - a blessed +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 31 +0 ya Armor e - an uncursed rustproof +0 splint mail (being worn) Comestibles h - 2 tins Scrolls f - a scroll labeled ASHPD SODALG Tools g - a large box Boulders/Statues i - a statue of a kobold(end) i' ----------------------|....-#|..............||.%..|#|..............|----+-#|......d.......|###--------@-------############....##############----.-------##|..........|i "..@:iM HThe newt bites! HP:12d. iQ6.d@:# id@@dYou swap places with Hachi.# i e+You hear some noises.. i3 &@.d.i?/What do you want to drop? [a-i or ?*] iɉ( Weapons a - a +0 katana (weapon in hand) b - a blessed +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 31 +0 ya Armor e - an uncursed rustproof +0 splint mail (being worn) Comestibles h - 2 tins Scrolls f - a scroll labeled ASHPD SODALG Tools g - a large box Boulders/Statues i - a statue of a kobold(end) iHB+----------------------|....-#|..............||.%..|#|.......@......|----+-#|........d.....|###--------.-------############....##############----.-------##|..........|You drop a large box.--More--i wYour movements are only slowed slightly by your load. Burdenedd..iO>What do you want to drop? [a-fhi or ?*] i2 Weapons a - a +0 katana (weapon in hand) b - a blessed +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 31 +0 ya Armor e - an uncursed rustproof +0 splint mail (being worn) Comestibles h - 2 tins Scrolls f - a scroll labeled ASHPD SODALG Boulders/Statues i - a statue of a kobold(end) !iB+----------------------|....-#|.......d......||.%..|#|.......@......|----+-#|..............|###--------.-------############....############You drop a statue of a kobold.--More--'iXUYour movements are now unencumbered..d)iZ@k)i @.d.*i @.dk*ib @.d.*i @...d+it[@.d.,i@..d2iz%@..d3it ".@d.4i!..@d5i;.@.d5id.@.5i;4 HP:13.d.@.5i d..@5i d..@6iq.d.@6i.d.@7iW .d.@8ib.d@8in .d@8i ##d@i6#d@#?i@d?i)You swap places with Hachi.@i==##@Ai #@dAi @##Ai'@#Ei #@dGi@d#GiD d#@Ii%#d@oIiH##@The goblin wields an orcish dagger!Ki@#Li=[ gYou hit the goblin.The goblin thrusts his orcish dagger.--More--OizThe goblin hits! HP:9(15) Pw:2(2) AC:4 Xp:1  HP:10(15) Pw:2(2) AC:4 Xp:1dQi#Si9You kill the goblin!#d%Ui#@ BurdenedYou have a little trouble lifting j - a goblin corpse.--More--Vi0 VYou have a little trouble lifting k - an orcish dagger.@--More--WiI PYour movements are slowed slightly because of your load.#dZiX"#.@\i 2What do you want to drop? [a-fhjk or ?*] ii Weapons a - a +0 katana (weapon in hand) b - a blessed +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 31 +0 ya k - an orcish dagger Armor e - an uncursed rustproof +0 splint mail (being worn) Comestibles h - 2 tins j - a goblin corpse Scrolls f - a scroll labeled ASHPD SODALG(end) oi+----------------------|....-#|..............||.%..|#|.......k......|----+-#|..............|###--------.-------############....############You drop a goblin corpse.--More--piKYour movements are now unencumbered.si@%ti@.ti @.viXY..d.@Hachi eats a goblin corpse.i/z@.iX @.i;9,What do you want to eat? [h or ?*] i h - 2 tins.--More--ie:What do you want to eat? [h or ?*] i !Never mind.i .@i .@iP^ .@i 8 .@i .@i8.@i.@i3  HP:11@.i$..d@iZ.@.diU/You don't have anything to drink.i;ii v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) iN&+----------------|..............||.......k......||..............|--------.-------############----.-------|..........| NetHack Options Help: Set options as OPTIONS= in /dgldir/userdata/electr0n/nethack/electr0n.nh360rc or use `NETHACKOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): acoustics, altmeta, ascii_map, autodescribe, autodig, autoopen, autopickup, autoquiver, blind, bones, checkpoint, clicklook, cmdassist, color, confirm, (';1Hdark_room, eight_bit_tty, extmenu, female, fixinv, force_invmenu, fullscreen, goldX, guicolor, help, herecmd_menu, hilite_pet, hilite_pile, hitpointbar, ignintr, implicit_uncursed, large_font, legacy, lit_corridor, lootabc, mail, mention_walls, menucolors, menu_objsyms, menu_overlay, monpolycontrol, news, nudist, null, perm_invent, pickup_thrown, popup_dialog, preload_tiles, pushweapon, rest_on_space, safe_pet, selectsaved, showexp, showrace, showscore, silent, softkeyboard, sortpack, sparkle, splash_screen, standout, status_updates, tiled_map, time, tombstone, toptenwin, travel, travel_debug, --More--iB use_darkgray, use_inverse, verbose, vt_tiledata, whatis_menu, whatis_moveskip, wizweight, wraptext. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - deprecated (use S_boulder in sym file instead), `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - thiB Ve font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menustyle' - user interface for object selection, --More--i!* `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - text attribute for menu headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your chai* racter's name (e.g., name:Merlin-W), `mouse_support' - game receives click info from mouse, `number_pad' - use the number pad for movement, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `paranoid_confirmation' - extra prompting in certain situations, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pile_limit' - threshold for "there are many objects here", `playmode' - normal play, non-scoring explore mode, or debug mode, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), --More--iQ`role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortloot' - sort object selection lists by description, `statushilites' - 0=no status highlighting, N=show highlights for N turns, `statuslines' - 2 or 3 lines for status display, `symset' - load a set of display symbols from the symbols file, `roguesymset' - load a set of rogue display symbols from the symbols file, `suppress_alert' - suppress alerts about version-specific features, `term_cols' - number of columns, `term_rows' - number of rows, `tile_width' - width of tiles, iOR`tile_height' - height of tiles, `tile_file' - name of tile file, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `whatis_coord' - show coordinates when auto-describing cursor position, `whatis_filter' - filter coordinate locations when targeting next or previous, `windowborders' - 0 (off), 1 (on), 2 (auto), `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `DECgraphics' - load DECGraphics display symbols, `IBMgraphics' - load IBMGraphics display symbols. --More--i؞ Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu. --More--i3Electr0n the Hatamoto St:15 Dx:14 Co:18 In:11 Wi:10 Ch:7 Lawfu Dlvl:1 $:0 HP:11(15) Pw:2(2) AC:4 Xp:1----------------------|....-#|..............||.%..|#|.......k......|----+-#|..............|###--------.-------#### -------### |.%....##### |...........#### |......#### |######----.-------##|..........|#|..........|##|..........|##-...@.d.....#------------i v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) i+----------------|..............||.......k......||..............|--------.-------############----.-------|..........|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen G, same, except a branching corridor isn't < up ^: considered interesting (the ^ in this case means the Control key, not a caret) > down m: move without picking up objects/fighting Fi: fight even if you don't sense a monster If the number_pad option is set, the number keys move instead. Depending on the platform, Shift number (on the numberpad), Meta number, or Alt number will invoke the YUHJKLBN commands. Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead. If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are reversed; when set to 4, behaves same as 3 combined with 2. If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to bie continued later) and exit [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) --More--i#^Z suspend suspend the game (independent of your current suspend char) [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camerai#, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) --More--i#I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#expiW#lore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map --More--i . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's spi Kecial powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--i M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--ihElectr0n the Hatamoto St:15 Dx:14 Co:18 In:11 Wi:10 Ch:7 Lawfu Dlvl:1 $:0 HP:11(15) Pw:2(2) AC:4 Xp:1----------------------|....-#|..............||.%..|#|.......k......|----+-#|..............|###--------.-------#### -------### |.%....##### |...........#### |......#### |######----.-------##|..........|#|..........|##|..........|##-...@.d.....#------------ikq# i* quitidn uitiititi%-Really quit? [yn] (n) iA|Electr0n the Hatamoto St:15 Dx:14 Co:18 In:11 Wi:10 Ch:7 Lawfu Dlvl:1 $:0 HP:11(15) Pw:2(2) AC:4 Xp:1iADDo you want your possessions identified? [ynq] (n) iM  Weapons a - a +0 katana (weapon in hand) b - a blessed +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 31 +0 ya k - a +1 orcish dagger Armor e - an uncursed rustproof +0 splint mail (being worn) Comestibles h - 2 uncursed tins of lichen Scrolls f - an uncursed scroll of earth(end) iN----------------------|....-#|..............||.%..|#|.......k......|----+-#|..............|###--------.-------############....########Do you want to see your attributes? [ynq] (n) i  Electr0n the Samurai's attributes: Background:  You were a Hatamoto, a level 1 male human Samurai.  You were lawful, on a mission for Amaterasu Omikami  who was opposed by Raijin (neutral) and Susanowo (chaotic).  You were in the Dungeons of Doom, on level 1.  You entered the dungeon 271 turns ago.  You had 7 experience points, 13 more were needed to attain level 2. Basics:  You had 11 out of 15 hit points.  You had both energy points (spell power).  Your armor class was 4.  Your wallet was empty.  Autopickup was on for all types. Final Characteristics:  Your strength was 15 (limit:18/100).  Your dexterity was 14 (limit:18).  Your constitution was 18 (limit:18).  Your intelligence was 11 (limit:18).  Your wisdom was 10 (limit:18).  Your charisma was 7 (limit:18). Fi inal Status:  You were unencumbered.  You were wielding a long sword.  You had basic skill with long sword. --More--iFinal Attributes:  You were fervently aligned.  You were warded.  You were fast.  You survived. --More--ipb----------------------|....-#|..............||.%..|#|.......k......|----+-#|..............|###--------.-------#### -------### |.%....##### |...........#### |......#### |######----.-------##|..........|#|..........|##|..........|##-...@.d.....#------------ Electr0n the Hatamoto St:15 Dx:14 Co:18 In:11 Wi:10 Ch:7 Lawfu Dlvl:1 $:0 HP:11(15) Pw:2(2) AC:4 Xp:1Do you want an account of creatures vanquished? [ynaq] (n) i Vanquished creatures:  2 jackals a goblin a lichen a kobold zombie 2 newts  7 creatures vanquished.--More--ix ----...|...|...|----Do you want to see your conduct? [ynq] (n) i8 Voluntary challenges: You went without food. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes.--More-- iX----...|...|...|----Do you want to see the dungeon overview? [ynq] (n)  ic The Dungeons of Doom: Level 1: <- You were here.--More-- i6SSayonara electr0n the Samurai... You quit in The Dungeons of Doom on dungeon level 1 with 28 points, and 0 pieces of gold, after 271 moves. You were level 1 with a maximum of 15 hit points when you quit. --More--io  i  iZ8 zYou reached the 1316th place on the top 2000 list. No Points Name Hp [max] 1 4307912 joan-Tou-Hum-Fem-Neu ascended to demigoddess-hood. 392 [392] 2 3993130 Rourke-Wiz-Hum-Fem-Neu ascended to demigoddess-hood. 367 [367] 3 3480414 book-Mon-Hum-Mal-Neu ascended to demigod-hood. 265 [284] iO  1314 28 hue-Val-Dwa-Fem-Law quit in The Dungeons of Doom on level 1. 18 [18] 1315 28 duplexer-Kni-Hum-Mal-Law escaped the dungeon [max level 1]. 16 [16] 1316 28 electr0n-Sam-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 11 [15] 1317 27 Tarmasunda-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 1. Killed by a sewer rat. - [18] 1318 27 GunnarSolk-Hea-Hum-Fem-Neu escaped the dungeon [max level 1]. 13 [13]