ekliot, neutral male devilish Barbarian ### ------ ,,------------ ##,# |....| #,...........| ########,,##|....+ #,|..........| #,,,,,,,,,,,.....|-------- #,|..........| #,----------|....||<.....| #,|..........| #####,|........||....||....?.| #,---------|--##,,,,,|........+|....||......| #,,,,,,,,,,,,,,,,,,,,|........|------|......| #,#--------------,,,,,,,,,,,,,,,,,|.........,,,*,,.......| #@,|...>.........,,-----.-####,,,,---.------,,,,,,|......| ##%|............|,#|......,,##,##,,,,,,,,,,,,`,,,,|......| #,-........*.... |.....|#,#,,---.-----#,##,#,,,,-------- ##|............| |......,,,,#|.......|#,##,##,,,# -------------- -------#,,##|^.....`|`,##,###,,# ##,,,.........,###,# ##,# ####|.......|## #,# #,# --------- #,# #,# ### ### [Ekliot the Plunderer] St15 Dx11 Co17 In3 Wi6 Ch4 BarDevMalNeu Dlvl:1 $1 HP39(39) Pw14(14) AC5 Exp2 T367 Latest messages What do you want to read? [e-imp or ?*] As you read the scroll, it disappears. You may enchant a worn piece of armor. What do you want to magically enchant? [b or ?*] Your ring mail glows silver for a moment. # Really quit [yes/no]? # Really quit [yes/no]? # wuit: unknown extended command. # Really quit [yes/no]? Autopickup: ON, for all objects. What do you want to wield? [- adk or ?*] You don't have that object. What do you want to wield? [- adk or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 short sword (weapon in foreclaw) {12} k - a cursed +0 power crossbow {20} Armor b - an uncursed +1 ring mail (being worn) {100} n - an uncursed +0 pair of water walking boots {8} Comestibles c - 2 uncursed food rations {2} j - 3 uncursed carrots {2} Scrolls e - 5 uncursed scrolls of healing {5} f - 5 uncursed scrolls of mana {5} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Spellbooks m - an uncursed spellbook of enchant armor (0:3) {1} Potions l - an uncursed potion of healing {1} Tools d - 2 uncursed +0 torches (alternate weapon; not wielded) {40} o - an uncursed saddle {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: free action You could nothave this property extrinsically: detect monsters You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 78% chance Wand drop chance was reduced to 90% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: spear (turn 32) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35470 Monster spawn increase reached its maximum at turn 74650 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 20277915 The monster class that cannot be genocided was light The monster class that was spawned more often: umber hulk (freq bonus 6) The monster species that spawned more often: catfish (freq bonus 8) The monster species that spawned more often: bronze dragon (freq bonus 9) The monster species that spawned more often: many-eyed moss (freq bonus 16) The monster species that spawned more often: bright violet force patch (freq bonus 20) The monster species that spawned more often: pale warp patch (freq bonus 10) The monster species that spawned more often: tough trove (freq bonus 24) The monster species that spawned more often: red slime (freq bonus 9) The monster species that spawned more often: odorous girl (freq bonus 24) The monster species that spawned more often: mithril golem (freq bonus 8) The monster species that spawned more often: vago (freq bonus 32) The monster species that spawned more often: rodneyan (freq bonus 7) The monster species that spawned more often: Axus (freq bonus 9) The monster species that spawned more often: gas turret (freq bonus 10) The monster species that spawned more often: brown warp patch (freq bonus 28) The monster species that spawned more often: volt mushroom (freq bonus 16) The monster species that spawned more often: greater rotting quylthulg (freq bonus 9) The monster species that spawned more often: black colony (freq bonus 16) The monster species that spawned more often: sea naga (freq bonus 22) The monster species that spawned more often: blood-colored jelly (freq bonus 20) The monster species that spawned more often: farting king (freq bonus 28) The monster species that never randomly spawned: giant green locust The monster species that never randomly spawned: dhole The monster species that never randomly spawned: porter irresistible fungus The monster species that never randomly spawned: intermediate gnome The monster species that never randomly spawned: Shaqtari The monster species that never randomly spawned: time golem The monster species that never randomly spawned: weird fume The monster species that never randomly spawned: nightmare troll The monster species that never randomly spawned: corrosive grue The monster species that never randomly spawned: shambling mound The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 23) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 14) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 11) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 14) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 6) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 15) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 52) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 7) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 4) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 14) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 7) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 1) Next attribute increase check would have come at turn 807 Strength training was 2 Dexterity training was 11 Wisdom training was 4 Constitution training was 1 You were fire resistant You were poison resistant You were level-drain resistant You were prevented from having detect monsters (0) You were prevented from having free action (0) You had infravision You had 1114 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (visored helmet) * skullcap (red helmet) * flack helmet (narrow helmet) * crystal helm (chain-aventailed helmet) * mining helm (guzzle helmet) * field helm (radio helmet) * helm of safeguard (viking helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (faded mittens) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (castlevania boots) * boots of safeguard (roller boots) water walking boots (thick-soled boots) Scrolls scroll of healing (REGNAD) scroll of mana (GRAB EM BY THE PUSSY) scroll of phase door (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of standard id (HOW CONVENIENT) scroll of cure (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of enchant armor (LOOKIE WHAT I FOUND) Spellbooks spellbook of enchant armor (inane) Potions potion of healing (ochre) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (26 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ekliot the Barbarian...