ekliot, lawful female sticky Midget ---- --.-- |........| |......d@| |........| |........| |....)...| ---------- [Ekliot the Little Midget] St11 Dx12 Co18 In11 Wi8 Ch6 MidStiFemLaw Dlvl:1 $0 HP18(18) Pw3(3) AC1 Exp1 T1 Latest messages Hello ekliot, welcome to SlashEMExtended! You are a lawful female sticky Midget. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could nothave this property extrinsically: stoned chilling You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 151 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 167 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 55% chance Wand drop chance was reduced to 98% Amulet drop chance was reduced to 86% Concealing monsters were spawned underneath items 41% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: attack spells (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12165 Monster spawn increase reached its maximum at turn 38489 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2543578 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: piece of food (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: blazing fern spore (freq bonus 32) The monster species that spawned more often: octopus (freq bonus 6) The monster species that spawned more often: vulnerability turret (freq bonus 8) The monster species that spawned more often: banished soul (freq bonus 3) The monster species that spawned more often: spike mold (freq bonus 5) The monster species that spawned more often: timeless guardian (freq bonus 5) The monster species that spawned more often: burning monster (freq bonus 8) The monster species that spawned more often: rainbow force patch (freq bonus 24) The monster species that spawned more often: ultramarine warp fungus (freq bonus 3) The monster species that spawned more often: naming dragon (freq bonus 8) The monster species that spawned more often: undead slave master (freq bonus 8) The monster species that spawned more often: player permamimic (freq bonus 7) The monster species that spawned more often: Elena's plateau boot (freq bonus 3) The monster species that spawned more often: ferrous colony (freq bonus 5) The monster species that spawned more often: agent black colony (freq bonus 24) The monster species that spawned more often: Juiblex (freq bonus 3) The monster species that spawned more often: burning buckyball (freq bonus 36) The monster species that spawned more often: master intrinsic eating mimic (freq bonus 4) The monster species that spawned more often: Ariane's fleecy combat boot (freq bonus 5) The monster species that spawned more often: goddamn rusalka (freq bonus 16) The monster species that never randomly spawned: angry watch leader The monster species that never randomly spawned: shimmering stalk The monster species that never randomly spawned: creepy crawler The monster species that never randomly spawned: slimy patch The monster species that never randomly spawned: heat vortex The monster species that never randomly spawned: The bastard brother of Shy Laura The monster species that never randomly spawned: Professor Moriarty The monster species that never randomly spawned: algolian suntiger The monster species that never randomly spawned: granite giant The monster species that never randomly spawned: deep dwarf The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 24) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 11) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 7) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 9) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 8) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 41) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 4) Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having quad attacks (0) You were prevented from being a stoned chiller (0) You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Moradin You could not have safely prayed (577) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) recharge 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (LDL 750 MG SLASH DL) scroll of mana (GNIK SISI VLE) scroll of phase door (SLASH UPOROTYH TO FUCK) scroll of standard id (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of cure (THEN CALL IT POPO MAIL) Wands wand of healing (nonmoving) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye ekliot the Midget...