ekliot, neutral female ghast Failed Existence #,--- #,............. ##|....<........@. |.............@. ---------------- [Ekliot the Looser] St5 Dx7 Co7 In11 Wi11 Ch19 FaiGhaFemNeu Dlvl:1 $0 HP14(14) Pw9(9) AC-10 Exp1 T49 Hun Latest messages Hello ekliot, welcome to SlashEMExtended! You are a neutral female ghast Failed Existence. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. You miss the breeder mouse by a league. The breeder mouse misses. The breeder mouse bites you! [-1 -> 13] You hit the breeder mouse. You kill the breeder mouse! You displaced Jasajeen. Pick an object. ³ a wall Pick an object. Ä a wall You are beginning to feel hungry. scrolls of standard id - This is a scroll. Color: yellow. Material: paper. Appearance: CURSED GOLD DETECTION. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. Reading this scroll allows you to identify exactly one item in your main inventory. # Really quit [yes/no]? Your inventory Weapons a - a cursed -6 knife (weapon in hand) {2} b - 7 uncursed -4 bullets (in quiver) {4} Armor c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8} Comestibles d - 2 uncursed newt corpses {20} e - 2 uncursed jackal corpses {600} f - an uncursed black rat corpse {20} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could nothave this property extrinsically: numbopathy You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 87% chance Musable item generation frequency was reduced by 43% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 79% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: knife (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84165 Monster spawn increase reached its maximum at turn 113979 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1116210 The monster class that cannot be genocided was mimic The monster class that was spawned more often: human or elf (freq bonus 8) The monster species that spawned more often: Obox-ox (freq bonus 26) The monster species that spawned more often: petty sweet woman (freq bonus 18) The monster species that spawned more often: french portal ufo (freq bonus 60) The monster species that spawned more often: sticky warp fungus (freq bonus 9) The monster species that spawned more often: magic force fungus (freq bonus 22) The monster species that spawned more often: otyugh (freq bonus 24) The monster species that spawned more often: consul (freq bonus 22) The monster species that spawned more often: Green Envy (freq bonus 13) The monster species that spawned more often: cockatoo (freq bonus 40) The monster species that spawned more often: great crystal wyrm (freq bonus 11) The monster species that spawned more often: Uniform Kriminologist (freq bonus 10) The monster species that spawned more often: spark beast (freq bonus 48) The monster species that spawned more often: chaos drake (freq bonus 18) The monster species that spawned more often: nine of hearts (freq bonus 22) The monster species that spawned more often: real earth hound (freq bonus 66) The monster species that spawned more often: underground bird (freq bonus 30) The monster species that spawned more often: carrion creeper (freq bonus 22) The monster species that spawned more often: dwarf thief (freq bonus 22) The monster species that spawned more often: bullywug warrior (freq bonus 20) The monster species that spawned more often: agate warp patch (freq bonus 40) The monster species that never randomly spawned: albae The monster species that never randomly spawned: orange force fungus The monster species that never randomly spawned: petro vortex The monster species that never randomly spawned: sexton The monster species that never randomly spawned: forest hulk The monster species that never randomly spawned: fumbling monster The monster species that never randomly spawned: buffalo The monster species that never randomly spawned: warding turret The monster species that never randomly spawned: Rat-Man with mega-strong shield The monster species that never randomly spawned: dwarven brigand thief The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 65) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 42) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 20) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 70) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 12) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 36) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 13) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 3) Next attribute increase check would have come at turn 126 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 3 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You were prevented from having slow digestion (0) You were prevented from having numbopathy (0) You had 499 points of nutrition remaining You aggravated monsters You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Transmuter, Robert the Lifer and Noemi Your deity was Robert the Lifer You could not have safely prayed (249) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (spider boots) Scrolls scroll of healing (STIFFEN BODY TO ADD POWER) scroll of mana (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of phase door (HIT THE KEY BY VACUUM LEAF) scroll of standard id (CURSED GOLD DETECTION) scroll of cure (SGURDNOEDAMTONSAWEMAGSIHT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 kobolds (1 created) a breeder mouse 0 sub-gnomes (1 created) 0 redguard girls (1 created) 5 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ekliot the Failed Existence... You quit in The Dungeons of Doom on dungeon level 1 with 16 points, and 0 pieces of gold, after 49 moves. Killer: quit You were level 1 with a maximum of 14 hit points when you quit. You reached the 216th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 214 16 snake153-Con-Cor-Fem-Cha quit in The Dungeons of Doom on level 1. 15 [15] 215 16 dolores-Sla-Ele-Fem-Cha escaped the dungeon [max level 1]. 19 [19] *216 16 ekliot-Fai-Gha-Fem-Neu quit in The Dungeons of Doom on level 1. 14 [14] 217 15 Dikkin-Alt-Nym-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt. - [12] 218 15 Lorskel-Sam-Vam-Mal-Law quit in The Dungeons of Doom on level 1. 22 [22]