:.^ Player: echocat Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-05-17.12:29:46.ttyrec Time: (1589718586) Sun May 17 12:29:46 2020 :.^%C)0NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. :.^kVShall I pick character's race, role, gender and alignment for you? [ynaq] <.^h n name: echocat  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) ?.^@ + name: echocat  role: Wizard  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human e - elf g - gnome o - orc * + Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) A.^P:+ name: echocat  role: Wizard  race: human  gender: choosing now  alignment: not yet specified Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first / - Pick another race first [ - Pick alignment first q - Quit(end) D.^G '+ name: echocat  role: Wizard  race: human  gender: female  alignment: choosing now Pick an alignment or creed  n - neutral c - chaotic * + Random  ? - Pick another role first / - Pick another race first " - Pick another gender first q - Quit(end) F.^+ name: echocat  role: Wizard  race: human  gender: female  alignment: neutral Is this ok? [ynq]  echocat, neutral female human Wizard  y + Yes; start game n - No; choose role again q - Quit(end) K.^jub-K.^{(0lqqqqqqq(B(0qk(B(0x~~~~(B@(0~~~~x(B(0x~~~~(Bf(0~~~~x(B(0x~~~~~(B)(0~~~x(B(0x~~(BF(0~~~~~~x(B(0mqqqqqqqqqj(BK.^Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1 It is written in the Book of Thoth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Thoth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Thoth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go braK.^&vely with Thoth!--More--N.^d N.^ Hello echocat, welcome to NetHack! You are a neutral female human Wizard.Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1P.^y Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_rooP.^Nm [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false] (1 of 4)V.^  a - hilite_pet [true]  b - hilite_pile [true]  c - hitpointbar [false]  d - ignintr [false]  e - implicit_uncursed [true]  f - lit_corridor [false]  g - lootabc [false]  h - mail [true]  i - mention_walls [false]  j - menucolors [true]  k - menu_objsyms [false]  l - menu_overlay [true]  m - null [true]  n - perm_invent [false]  o - pickup_thrown [true]  p - pushweapon [false]  q - rest_on_space [false]  r - safe_pet [true]  s - showexp [false]  t - showrace [false]  u - showscore [false]  v - silent [true]  w - sortpack [true]  x - sparkle [true]  y - standout V.^ k [false]  z - time [false]  A - tombstone [true]  B - toptenwin [false]  C - travel [true]  D - use_inverse [false]  E - verbose [true]  F - whatis_menu [false]  G - whatis_moveskip [false] (2 of 4)Z.^  Compounds (selecting will prompt for new value):  playmode [normal]  name [echocat]  role [Wizard]  race [human]  gender [female]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [ConfirmZ.^ quit attack wand-break pray Remove]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot [full]  q - statushilites [0 (off: don't highlight status fields)]  r - statuslines [2]  s - symset [DECgraphics, active] (3 of 4)h.^@ +j.^& a Select symbol set:  a - Default Symbols b - plain same as default symbols, except '+' for corner walls c - NHAccess recommended for blind players d - Blank completely blank symbols e - IBMgraphics special line-drawing characters used for walls f - IBMGraphics_1  g - IBMGraphics_2  h - curses approximation of IBMgraphics using DECgraphics i + DECgraphics special line-drawing characters used for walls(end) s.^' +Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1Ŀ....@........f.........).....F......v.^  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roov.^' Nm [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false] (1 of 4)w.^cm  a - hilite_pet [true]  b - hilite_pile [true]  c - hitpointbar [false]  d - ignintr [false]  e - implicit_uncursed [true]  f - lit_corridor [false]  g - lootabc [false]  h - mail [true]  i - mention_walls [false]  j - menucolors [true]  k - menu_objsyms [false]  l - menu_overlay [true]  m - null [true]  n - perm_invent [false]  o - pickup_thrown [true]  p - pushweapon [false]  q - rest_on_space [false]  r - safe_pet [true]  s - showexp [false]  t - showrace [false]  u - showscore [false]  v - silent [true]  w - sortpack [true]  x - sparkle [true]  y - standout w.^rm k [false]  z - time [false]  A - tombstone [true]  B - toptenwin [false]  C - travel [true]  D - use_inverse [false]  E - verbose [true]  F - whatis_menu [false]  G - whatis_moveskip [false] (2 of 4)w.^o   Compounds (selecting will prompt for new value):  playmode [normal]  name [echocat]  role [Wizard]  race [human]  gender [female]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [Confirmw.^p  quit attack wand-break pray Remove]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot [full]  q - statushilites [0 (off: don't highlight status fields)]  r - statuslines [2]  s - symset [IBMGraphics_1, active] (3 of 4)y.^A +z.^Sa Select symbol set:  a - Default Symbols b - plain same as default symbols, except '+' for corner walls c - NHAccess recommended for blind players d - Blank completely blank symbols e - IBMgraphics special line-drawing characters used for walls f + IBMGraphics_1  g - IBMGraphics_2  h - curses approximation of IBMgraphics using DECgraphics i - DECgraphics special line-drawing characters used for walls(end) |.^ N+Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1Ŀ....@........f.........).....F......~.^ Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roo~.^7Nm [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false] (1 of 4)~.^ Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1Ŀ....@........f.........).....F.......^  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roo.^ Nm [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false] (1 of 4).^l a - hilite_pet [true]  b - hilite_pile [true]  c - hitpointbar [false]  d - ignintr [false]  e - implicit_uncursed [true]  f - lit_corridor [false]  g - lootabc [false]  h - mail [true]  i - mention_walls [false]  j - menucolors [true]  k - menu_objsyms [false]  l - menu_overlay [true]  m - null [true]  n - perm_invent [false]  o - pickup_thrown [true]  p - pushweapon [false]  q - rest_on_space [false]  r - safe_pet [true]  s - showexp [false]  t - showrace [false]  u - showscore [false]  v - silent [true]  w - sortpack [true]  x - sparkle [true]  y - standout .^*lk [false]  z - time [false]  A - tombstone [true]  B - toptenwin [false]  C - travel [true]  D - use_inverse [false]  E - verbose [true]  F - whatis_menu [false]  G - whatis_moveskip [false] (2 of 4).^Q  Compounds (selecting will prompt for new value):  playmode [normal]  name [echocat]  role [Wizard]  race [human]  gender [female]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [Confirm.^c quit attack wand-break pray Remove]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot [full]  q - statushilites [0 (off: don't highlight status fields)]  r - statuslines [2]  s - symset [IBMGraphics_2, active] (3 of 4).^6  +.^9 a Select symbol set:  a - Default Symbols b - plain same as default symbols, except '+' for corner walls c - NHAccess recommended for blind players d - Blank completely blank symbols e - IBMgraphics special line-drawing characters used for walls f - IBMGraphics_1  g + IBMGraphics_2  h - curses approximation of IBMgraphics using DECgraphics i - DECgraphics special line-drawing characters used for walls(end) .^+Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1Ŀ@f)F.^ 3You stop. Your kitten is in the way!.^= Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roo.^QNm [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false] (1 of 4).^T Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1Ŀ@f)F.^  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roo.^ Nm [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false] (1 of 4).^0 a - hilite_pet [true]  b - hilite_pile [true]  c - hitpointbar [false]  d - ignintr [false]  e - implicit_uncursed [true]  f - lit_corridor [false]  g - lootabc [false]  h - mail [true]  i - mention_walls [false]  j - menucolors [true]  k - menu_objsyms [false]  l - menu_overlay [true]  m - null [true]  n - perm_invent [false]  o - pickup_thrown [true]  p - pushweapon [false]  q - rest_on_space [false]  r - safe_pet [true]  s - showexp [false]  t - showrace [false]  u - showscore [false]  v - silent [true]  w - sortpack [true]  x - sparkle [true]  y - standout .^@k [false]  z - time [false]  A - tombstone [true]  B - toptenwin [false]  C - travel [true]  D - use_inverse [false]  E - verbose [true]  F - whatis_menu [false]  G - whatis_moveskip [false] (2 of 4).^47  Compounds (selecting will prompt for new value):  playmode [normal]  name [echocat]  role [Wizard]  race [human]  gender [female]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [Confirm.^S7 quit attack wand-break pray Remove]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot [full]  q - statushilites [0 (off: don't highlight status fields)]  r - statuslines [2]  s - symset [IBMgraphics, active] (3 of 4).^b +.^Ba Select symbol set:  a - Default Symbols b - plain same as default symbols, except '+' for corner walls c - NHAccess recommended for blind players d - Blank completely blank symbols e + IBMgraphics special line-drawing characters used for walls f - IBMGraphics_1  g - IBMGraphics_2  h - curses approximation of IBMgraphics using DECgraphics i - DECgraphics special line-drawing characters used for walls(end) .^<+Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1|--------||####@####||####f####||#####)###||##F######||---------|.^N Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roo.^_Nm [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false] (1 of 4).^)+ a - hilite_pet [true]  b - hilite_pile [true]  c - hitpointbar [false]  d - ignintr [false]  e - implicit_uncursed [true]  f - lit_corridor [false]  g - lootabc [false]  h - mail [true]  i - mention_walls [false]  j - menucolors [true]  k - menu_objsyms [false]  l - menu_overlay [true]  m - null [true]  n - perm_invent [false]  o - pickup_thrown [true]  p - pushweapon [false]  q - rest_on_space [false]  r - safe_pet [true]  s - showexp [false]  t - showrace [false]  u - showscore [false]  v - silent [true]  w - sortpack [true]  x - sparkle [true]  y - standout .^V+k [false]  z - time [false]  A - tombstone [true]  B - toptenwin [false]  C - travel [true]  D - use_inverse [false]  E - verbose [true]  F - whatis_menu [false]  G - whatis_moveskip [false] (2 of 4).^q_   Compounds (selecting will prompt for new value):  playmode [normal]  name [echocat]  role [Wizard]  race [human]  gender [female]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [Confirm.^_  quit attack wand-break pray Remove]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot [full]  q - statushilites [0 (off: don't highlight status fields)]  r - statuslines [2]  s - symset [NHAccess, active] (3 of 4).^  +.^Z a Select symbol set:  a - Default Symbols b - plain same as default symbols, except '+' for corner walls c + NHAccess recommended for blind players d - Blank completely blank symbols e - IBMgraphics special line-drawing characters used for walls f - IBMGraphics_1  g - IBMGraphics_2  h - curses approximation of IBMgraphics using DECgraphics i - DECgraphics special line-drawing characters used for walls(end) .^? +)0Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1(0lqqqqqqq(B(0qk(B(0x~~~~(B@(0~~~~x(B(0x~~~~(Bf(0~~~~x(B(0x~~~~~(B)(0~~~x(B(0x~~(BF(0~~~~~~x(B(0mqqqqqqqqqj(B.^c  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roo.^ Nm [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false] (1 of 4).^  a - hilite_pet [true]  b - hilite_pile [true]  c - hitpointbar [false]  d - ignintr [false]  e - implicit_uncursed [true]  f - lit_corridor [false]  g - lootabc [false]  h - mail [true]  i - mention_walls [false]  j - menucolors [true]  k - menu_objsyms [false]  l - menu_overlay [true]  m - null [true]  n - perm_invent [false]  o - pickup_thrown [true]  p - pushweapon [false]  q - rest_on_space [false]  r - safe_pet [true]  s - showexp [false]  t - showrace [false]  u - showscore [false]  v - silent [true]  w - sortpack [true]  x - sparkle [true]  y - standout .^ k [false]  z - time [false]  A - tombstone [true]  B - toptenwin [false]  C - travel [true]  D - use_inverse [false]  E - verbose [true]  F - whatis_menu [false]  G - whatis_moveskip [false] (2 of 4).^R  Compounds (selecting will prompt for new value):  playmode [normal]  name [echocat]  role [Wizard]  race [human]  gender [female]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [Confirm.^R quit attack wand-break pray Remove]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot [full]  q - statushilites [0 (off: don't highlight status fields)]  r - statuslines [2]  s - symset [curses, active] (3 of 4).^ +.^a Select symbol set:  a - Default Symbols b - plain same as default symbols, except '+' for corner walls c - NHAccess recommended for blind players d - Blank completely blank symbols e - IBMgraphics special line-drawing characters used for walls f - IBMGraphics_1  g - IBMGraphics_2  h + curses approximation of IBMgraphics using DECgraphics i - DECgraphics special line-drawing characters used for walls(end) .^~ +Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1+--------+|....@....||....f....||.....)...||..F......|+---------+.^h 4.<.@f.^Hf@n - a dagger..f@.^*ZYou stop. Your kitten is in the way!.f.^{Bf..F@...^ <You kill the lichen!.f..^8 +.f@..^&f..@..^bU ..@.f.^z%f@....^<(.@.f..^2@.f..^X )@..f.^ What type of object do you want an inventory of?  a - Weapons b - Armor c - Scrolls d - Spellbooks e - Potions f - Rings g - Wands h - Tools  B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) .^ .^@g4@..f..^ %.@f...^#<@..f.^".@f...^G 6###@..f.^=#@.f..^D#@##f...^~*#@#.+--|=.|........##@#####.^ #@#.^`@f.^*.#@##f#.^ j---+...|..+|..|..--@-####.^c&|.@+--.+.^ %@.f.^/@.f..^:/@f...^= C@.o - a clay ring.@..f.^I^..@.f..^V+.@.f..^/What do you want to drop? [a-o or ?*] .^K  Weapons n - a dagger a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - 2 uncursed scrolls of destroy armor j - an uncursed scroll of gold detection Spellbooks l - an uncursed spellbook of cure sickness k - a blessed spellbook of force bolt Potions h - an uncursed potion of booze f - an uncursed potion of invisibility g - an uncursed potion of oil Rings o - a clay ring d - an uncursed ring of free action e - an uncursed ring of protection from shape changers Wands c - a wand of striking (0:5) Tools m - an uncursed blindfold(end) .^{ + Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1.^ 7You drop a clay ring.f..^ $@=.f.^ Wf.The kitten picks up a clay ring.f..^m.f.^ AThe kitten drops a clay ring.=.f.^N.@o - a clay ring.@.f..^` Weapons n - a dagger a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - 2 uncursed scrolls of destroy armor j - an uncursed scroll of gold detection Spellbooks l - an uncursed spellbook of cure sickness k - a blessed spellbook of force bolt Potions h - an uncursed potion of booze f - an uncursed potion of invisibility g - an uncursed potion of oil Rings o - a clay ring d - an uncursed ring of free action e - an uncursed ring of protection from shape changers Wands c - a wand of striking (0:5) Tools m - an uncursed blindfold(end) .^  Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1.^ 2What do you want to put on? [demo or ?*] .^A Weapons n - a dagger a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - 2 uncursed scrolls of destroy armor j - an uncursed scroll of gold detection Spellbooks l - an uncursed spellbook of cure sickness k - a blessed spellbook of force bolt Potions h - an uncursed potion of booze f - an uncursed potion of invisibility g - an uncursed potion of oil Rings o - a clay ring d - an uncursed ring of free action e - an uncursed ring of protection from shape changers Wands c - a wand of striking (0:5) Tools m - an uncursed blindfold(end) .^[+ Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1Which ring-finger, Right or Left? [rl] .^Ro - a clay ring (on right hand).f...^>What do you want to put on? [dem or ?*] .^ Weapons n - a dagger a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - 2 uncursed scrolls of destroy armor j - an uncursed scroll of gold detection Spellbooks l - an uncursed spellbook of cure sickness k - a blessed spellbook of force bolt Potions h - an uncursed potion of booze f - an uncursed potion of invisibility g - an uncursed potion of oil Rings o - a clay ring (on right hand) d - an uncursed ring of free action e - an uncursed ring of protection from shape changers Wands c - a wand of striking (0:5) Tools m - an uncursed blindfold(end) .^I6+ Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1d - an uncursed ring of free action (on left hand)..f.^r  Weapons n - a dagger a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - 2 uncursed scrolls of destroy armor j - an uncursed scroll of gold detection Spellbooks l - an uncursed spellbook of cure sickness k - a blessed spellbook of force bolt Potions h - an uncursed potion of booze f - an uncursed potion of invisibility g - an uncursed potion of oil Rings o - a clay ring (on right hand) d - an uncursed ring of free action (on left hand) e - an uncursed ring of protection from shape changers Wands c - a wand of striking (0:5) Tools m - an uncursed blindfold(end) .^S  Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1.^-,What do you want to zap? [c or ?*] .^,Never mind..^a Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - cure sickness 3 healing 99% 76%-100%(end) .^M.^f...@.^;C(..f@..^ .f.@.^N'The door resists!.f.^}?The door opens.f.-.^ !.f@#.^f-@#.^7.-f@#.^{ m####f#@#####f###@###..^,? You hear some noises.|##.##.?|###@...|##---+-+.|..|.....|.#f@#+.^l G+--|..|.|.+#f@.^^}.f..@.^eU@.p - a scroll labeled TEMOV.f.@./^?7@..f/^^ +.@#f./^e%.@##...##.######@#########.##.#>.|#..|@....|---+--+.|.#|.f@+/^-(+|.|#.@/^ f.@/^ni..f@/^ @@f./^K%f@../^SYou stop. Your kitten is in the way!>.f /^ku)@.f. /^aQ +-----------+.............||......o.....||.........@$.|+------------+ Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:2 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1 /^C4 +-----+|.....|+---+|.....-######|...||.....|#|...||.....-#|...|+---.-+####+....##########|...|###########....|####+---+#############+-------.-+##+.--+|....<....|##|...||.........|#|.@.||.........|#|...||.........|#..f.|+---------++---+Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1.f /^21@>f. /^N'@..f /^^ C#@.f.. /^{ @../^_ #`@f##..With great effort you move the boulder.#f`@##/^  J##`@fYou hear a door open./^<%#`@f#/^"#`@f#/^H) `@##/^a`@#/^N`@#/^D#`@#/^+`@#/^= `@#/^ `@f/^b`@f#/^`@f#/^\ `@##/^\`@#/^ Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - cure sickness 3 healing 99% 76%-100%(end) /^X+ Pw:1In what direction? /^BThe boulder falls apart.*f/^bj3@##q - 31 rocks.@#/^/S@#/^ #@/^7 .@/^{ .@/^ .@/^A< Pw:3.f/^S #..f.@/^W .f/^ f./^ .f/^7xf..@/^ wThe kitten bites the grid bug.The grid bug is killed!..f/^O 'f./^x'.f@./^ù#.f@./^{.f/^.f/^!f./^K f@../^I .f/^f./^).f/^?.@.f/^x25  Pw:4.f/^%@.f./^8 f../^ ..@.f/^ .f/^n> -o.@.f./^6.o@..f/^@f../^ .f/^ [+You find a hidden door..of./^f./^U3@f...o/^p3f./^.f /^*4..@.f.o /^ ..@f!/^A 8f..@.o.#/^( Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - cure sickness 3 healing 99% 76%-100%(end) $/^#T+You don't have enough energy to cast that spell.$/^h:..f.@o.%/^4,What do you want to zap? [c or ?*] %/^ߎ3That is a silly thing to zap.%/^AG Pw:6...@f&/^k B@.The kitten misses the goblin.o.'/^.@The kitten misses the goblin.The goblin hits! HP:9(12) Pw:6(6) AC:9 Xp:1The kitten misses the goblin.'/^You kill the goblin!f.The kitten eats a goblin corpse. HP:10(12) Pw:6(6) AC:9 Xp:1)/^$k@fr - an iron skull cap.s - a slime mold.@+/^8 f@,/^F @f//^7/There is nothing here to pick up.1/^`=There is nothing here to pick up.2/^ Weapons n - a dagger a - a blessed +1 quarterstaff (weapon in hands) Armor r - an iron skull cap b - an uncursed +0 cloak of magic resistance (being worn) Comestibles s - a slime mold Scrolls p - a scroll labeled TEMOV i - 2 uncursed scrolls of destroy armor j - an uncursed scroll of gold detection Spellbooks l - an uncursed spellbook of cure sickness k - a blessed spellbook of force bolt Potions h - an uncursed potion of booze f - an uncursed potion of invisibility g - an uncursed potion of oil Rings o - a clay ring (on right hand) d - an uncursed ring of free action (on left hand) e - an uncursed ring of protection from shape changers Wands c - a wand of striki2/^ng (0:5) Tools m - an uncursed blindfold Gems/Stones q - 31 rocks(end) 4/^e#.--+...|.>.|...|...|---+Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:10(12) Pw:6(6) AC:9 Xp:15/^-What do you want to wear? [r or ?*] 6/^/  Weapons n - a dagger a - a blessed +1 quarterstaff (weapon in hands) Armor r - an iron skull cap b - an uncursed +0 cloak of magic resistance (being worn) Comestibles s - a slime mold Scrolls p - a scroll labeled TEMOV i - 2 uncursed scrolls of destroy armor j - an uncursed scroll of gold detection Spellbooks l - an uncursed spellbook of cure sickness k - a blessed spellbook of force bolt Potions h - an uncursed potion of booze f - an uncursed potion of invisibility g - an uncursed potion of oil Rings o - a clay ring (on right hand) d - an uncursed ring of free action (on left hand) e - an uncursed ring of protection from shape changers Wands c - a wand of striki6/^/ ng (0:5) Tools m - an uncursed blindfold Gems/Stones q - 31 rocks(end) C/^6>+#.--+...|.>.|...|...|---+Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:10(12) Pw:6(6) AC:9 Xp:1You finish your dressing maneuver. AC:8E/^ Weapons n - a dagger a - a blessed +1 quarterstaff (weapon in hands) Armor r - a +0 iron skull cap (being worn) b - an uncursed +0 cloak of magic resistance (being worn) Comestibles s - a slime mold Scrolls p - a scroll labeled TEMOV i - 2 uncursed scrolls of destroy armor j - an uncursed scroll of gold detection Spellbooks l - an uncursed spellbook of cure sickness k - a blessed spellbook of force bolt Potions h - an uncursed potion of booze f - an uncursed potion of invisibility g - an uncursed potion of oil Rings o - a clay ring (on right hand) d - an uncursed ring of free action (on left hand) e - an uncursed ring of protection from shape changers Wands c - aE/^đ wand of striking (0:5) Tools m - an uncursed blindfold Gems/Stones q - 31 rocks(end) K/^g#.--+...|.>.|...|...|---+Echocat the Evoker St:10 Dx:16 Co:14 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:10(12) Pw:6(6) AC:8 Xp:1M/^@.N/^@.N/^| %@f..O/^f@..O/^ CThe door opens..-.fO/^]M0f#@..O/^} .#@-fP/^ HP:11----.....#@###f####-.-.##@f###Q/^O...####@#...###---Q/^h +----|....#|........@|.....$...#|.......+------R/^3.|@#.|.R/^'%+@.+R/^b @..S/^4'|.f@S/^g *.@.fS/^p> T@. $:7$ - 7 gold pieces.@f..T/^,@..fT/^W##@..f...V/^'$  HP:12@|.#@##...#@#######+--------|$....*......-@-#####W/^ F+...@...|+-.----+W/^U4 #@f..X/^f@..X/^iw@f $:12 HP:12(12) Pw:6(6) AC:8 Xp:1$ - 5 gold pieces.@.fY/^%.@f..Y/^.@fY/^"^f@.Y/^7 .f@Y/^D @.@You have a little trouble lifting q - 11 rocks.--More--Z/^ SYou have much trouble lifting a gnome corpse. Continue? [ynq] (q) ]/^/You have a little trouble lifting t - a long sword.@You see here a gnome corpse.@--More--a/^hmA trap door in the ceiling opens and a rock falls on your head!Fortunately, you are wearing a hard helmet. HP:10 Burdened--More--a/^ ^Your movements are slowed slightly because of your load...f.d/^uFThere is a gnome corpse here; eat it? [ynq] (n) g/^Sg/^+Ulch - that meat was tainted!You feel deathly sick. FoodPois(It must have died too long ago to be safe to eat.)f..i/^ȱ @fThe kitten is hit by a rock!The kitten is killed!*You feel guilty about losing your pet like this.i/^@.j/^N.@j/^ r.@You have a little trouble lifting q - 2 rocks.@A trap door in the ceiling opens and a rock falls on your head!--More--{/^y ~Fortunately, you are wearing a hard helmet. HP:8(12) Pw:6(6) AC:8 Xp:1 Burdened FoodPois|/^ʞ/Unknown command '^Q'.}/^L=What do you want to drink? [fgh or ?*] /^u3That is a silly thing to drink./^` =What do you want to drink? [fgh or ?*] /^k?3That is a silly thing to drink./^_ aThere is a falling rock trap here.You see here a rock./^K /^Autopickup: OFF./^, # /^@sit/^G u /^uL /^v /^0 k/^si/^ /^  /^ /^'Really save? [yn] (n) /^>Saving...Be seeing you...