U^i Player: earnest16 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-01-07.08:12:05.ttyrec Time: (1767773525) Wed Jan 7 08:12:05 2026 U^isThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. U^i'Restoring save file...V^ikV^il.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Xp1/0 T253 You return to level 1 in The Dungeons of Doom.--More--W^iĿ[ +# Ŀ $?!$ ###` ####`###W^i[m#Ŀ#####!+<###?#`#Ŀ######oo~`t@#####################^im######################+`#####################################################`######################################################W^iN[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Xp1/0 T253 Hello earnest16, the impish Shoe Fetishist, welcome back to SlashEMExtended!W^i [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw  10(10)  Pw 1(1)  AC6 Xp1/0 T253 The moon is waning tonight.a^i Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [a^iJfalse]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [true] (1 of 5)}^i  a - eatingconfirm [false]  b - eatingdoors [true]  c - eatingwalls [true]  d - eight_bit_tty [false]  e - epyxmode [true]  f - extmenu [false]  g - gmmessage [true]  h - graffitihilite [true]  i - help [true]  j - hilite_pet [true]  k - hitpointbar [true]  l - IBMgraphics [true]  m - ignintr [false]  n - inertiaconfirm [false]  o - invweight [true]  p - knapsacklimit [false]  q - lit_corridor [true]  r - lootabc [false]  s - mail [true]  t - materialglyph [false]  u - memorizationknown [false]  v - statuscolors [true]  w - menucolors [false]  x - menu_on_esc [true]  y - menu_glyphs [false]  z - missing_safety [true]  A - mon_polycontrol [false]  B - moreforced [true]  C - numpadmessage [true]  D - null [true]  E - parano}^i| idquit [true]  F - perm_invent [true]  G - pickup_thrown [true]  H - pickup_cursed [false]  I - pokedex [true]  J - prayconfirm [true] (2 of 5)^i +^i+ ^i p a - pushweapon [false]  b - quiver_fired [false]  c - qwertz_layout [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [true]  g - showrace [false]  h - showrealtime [false]  i - showscore [false]  j - showsym [true]  k - showdmg [false]  l - showweight [false]  m - showmc [false]  n - showmovement [false]  o - showlongstats [false]  p - showsanity [false]  q - showsymbiotehp [false]  r - silent [true]  s - simpledescs [false]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [false]  x - tabcursesconfirm [false]  y - tech_description [true]  z - time [true]  A - timed_autosave [true]  B - quick_autosave [false]  C - tombstone [true]  D - toptenwin [false]  E - ^i`p travel [true]  F - use_inverse [false]  G - verbose [true]  H - wallglyph [true]   Compounds (selecting will prompt for new value): (3 of 5)^iz+^iS+%^iiw++^i9+H^iO name [earnest16]  role [Shoe Fetishist]  race [imp]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [H^iP`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (4 of 5)d^iG a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (5 of 5)g^i +l^i]Ŀ[ +# Ŀ $?!$ ###` ####`###l^ij#Ŀ#####!+<###?#`#Ŀ######oo~`t@#####################l^ii######################+`#####################################################`######################################################l^i[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T253 Set tileset to what? p^i&  q^i  r^i7 1s^il s^i Tileset 1 not defined.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T253 x^i2 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) {^i&H5+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) ^iru+ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ^i+ SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/earnest16/slex/earnest16.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoopen, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, contentwarning, confirm, classic_status, cursesgraphics, DECgraphics, eatingboulders, eatingconfirm, eatingdoors, eatingwalls, eight_bit_tty, epyxmode, extmenu, female, fixinv, fullscreen, gmmessage, graffitihilite, guicolor, help, hilite_pet, hitpointbar, I^i&BMgraphics, ignintr, inertiaconfirm, invweight, knapsacklimit, large_font, legacy, lit_corridor, lootabc, mail, materialglyph, memorizationknown, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, moreforced, mouse_support, news, numpadmessage, null, paranoidquit, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, should_change_color, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, showsanity, showsymbiotehp, silent, simpledescs, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tabcursesconfirm, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wallglyph, winggraphics, wraptext, blindfox, dudley, gehenna, hippie, iwbtg, e^iSlmstreet, lostsoul, uberlostsoul, assholemode, wonderland, zapem, askforalias, hybridangbander, hybridaquarian, hybridcurser, hybridhaxor, hybridhomicider, hybridsuxxor, hybridwarper, hybridrandomizer, hybridnullrace, hybridmazewalker, hybridsoviet, hybridxrace, hybridheretic, hybridsokosolver, hybridspecialist, hybridamerican, hybridminimalist, hybridnastinator, hybridrougelike, hybridsegfaulter, hybridironman, hybridamnesiac, hybridproblematic, hybridwindinhabitant, hybridaggravator, hybridevilvariant, hybridlevelscaler, hybriderosator, hybridroommate, hybridextravator, hybridhallucinator, hybridbossrusher, hybriddorian, --More--^iL hybridtechless, hybridblait, hybridgrouper, hybridscriptor, hybridunbalancor, hybridbeacher, hybridstairseeker, hybridmatrayser, hybridfeminizer, hybridchallenger, hybridhardmoder, hybridstunfish, hybridkillfiller, hybridbadstatter, hybriddroughter, hybridvanillaoid, randomhybrids. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dragonname' - the name of your (first) dragon (e.g., dragonname:Wintersdotir), `monkeyname' ^iL  - the name of your (first) monkey (e.g., monkeyname:DonkeyKong), `parrotname' - the name of your (first) parrot (e.g., parrotname:Polly), `girlname' - the name of your (first) girl (e.g., girlname:Sarah), `boyname' - the name of your (first) boy (e.g., boyname:Jonas), `ravenname' - the name of your (first) raven (e.g., ravenname:Nevermore), `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `fo^iL nt_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (first) ghoul (e.g., ghoulname:Casper), --More--^i]`horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `mons^i]ters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pilesize' - maximum number of items on floor to list automatically, `plalias' - your alias name, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `ratname' - the^i] name of your (first) rat (e.g., ratname:Squeak), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, --More--^i`scroll_margin' - scroll map when this far from the edge, `sortloot' - sort object selection lists by description, `statuscolor' - set status colors, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `tileset' - name of predefined tileset to use, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `videocolors' - color mappings for internal screen routines, `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `wolfname' - the name of your (first) wolf (e.g., wolfname:Beast). Some of the options can be set only before the game is started; those items will not be selectable in the 'O'^iq" command's menu.--More--^iG[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T253 Ŀ[ +# Ŀ $?!$ ###[^inM37m` ####`####Ŀ#####!+<###?#`#Ŀ######oo~`t@############^iW###############################+`#####################################################`######################################################^i8 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ^i +Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autoopen walking into a door attempts to open it [TRUE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] --More--^i͈confirm ask before hitting tame or peaceful monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] --More--^iK lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] memorizationknown whether you know what the memorization skill does;  if false, print extra help messages [FALSE] missing_safety prevents segfaults for missingno characters [TRUE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] --More--^iprayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE]--More--^i ~quiver_fired when using the f (fire) command and no ammunition  is quivered, prompt for ammunition to quiver, then  fire it. [FALSE] qwertz_layout swap the y and z keys [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showexp display your accumulated experience points [FALSE] showrace show yourself by your race rather than by role [FALSE] showscore display your approximate accumulated score [FALSE] silent don't use your terminal's bell sound [TRUE] --More--^ia {sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE] --More--^iPI a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] gehenna game always behaves like you were in Gehennom [FALSE] dudley your luck is fixed at -13, and you're constantly [FALSE]  afraid iwbtg you die as soon as you take damage, and can jump [FALSE] hippie you are constantly hallucinating [FALSE] blindfox you are constantly blinded [FALSE] lostsoul you start at medusa depth instead of dlvl1 [FALSE] uberlostsoul you start at invocation depth instead of dlvl1 [FALSE] --More--^iڠlThere are further boolean options controlled by compilation flags.--More--^i6( Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] --More--^iBoolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] These three should be turned on if you're on a terminal with 25 or more lines: showmc display magic cancellation on bottom status line [FALSE] showmovement display movement speed on bottom status line [FALSE] showlongstats don't abbreviate stats bottom status line [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] --More--^i Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRUE]  extra screen output when attempting to pause for --More--^iV  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. --More--^i.GBoolean options if KEEP_SAVE was set at compile time: keep_savefile keep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only): preload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. --More--^i zCompound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in)  [none] fruit the name of a fruit you enjoy eating [slime mold] --More--^i & | (basically a whimsy which NetHack uses from time to time). menustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  Combination -- prompt for classes of interest, then menu;  Partial -- skip class prompt, use menu of all objects;  Full -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None)  is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the --More--^i  default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance  level (Unburdened, Burdened, streSsed, straiNed, overTaxed,--More--^ie or overLoaded), you will be asked if you want to continue. [S] pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] scores the parts of the score list you wish to see when the game ends --More--^i: You choose a combination of top scores, scores around the top  scores, and all of your own scores. [!own/3 top/2 around] suppress_alert disable various version-specific warnings about changes  in game play or the user interface, such as notification given  for engravings that reading is now done via 'r.'  (e.g., use suppress_alert:0.0.7 to stop that and any other  notifications added in that version or earlier) default: [(none)] tileset the name of a predefined (with TILESET=) tileset to use. This  option may be negated (eg., !tileset) or set to an emty value  to disable tiles. If the windowing port does not support the  named tileset then a suitable alternative will be used. --More--^iE X [depends on windowing port] Compound options which may be set only on startup are: align Your starting alignment (align:lawful, align:neutral,  or align:chaotic). You may specify just the first letter. [RANDOM] boyname the name of your first boy [NONE] catname the name of your first cat [NONE] dogname the name of your first dog [NONE] dragonname the name of your first dragon [NONE] dungeon a list of symbols to be used in place of the default ones for --More--^i  drawing the dungeon.  The symbols are subjected to a fair amount of processing, so  that you can use C-style escapes such as \n or \081 as well as--More--^iv Q indicate control characters by ^x or meta characters by \Mx.  As usual, \ can force the next character to be taken literally.  Since many of the default symbols are overloaded, they are  given here by name instead of symbol, with some added notes:  stone (solid rock, normally ' ')  vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)  crwall tuwall tdwall tlwall trwall (wallified maze characters)  nodoor vodoor hodoor (no, vertical, horizontal open door)  vcdoor hcdoor (vertical, horizontal closed door)  ironbars tree room darkcorr litcorr  upstair dnstair upladder dnladder --More-- ^i@ altar grave throne sink toilet fountain pool ice lava  vodbridge hodbridge (vertical, horizontal open drawbridge)  vcdbridge hcdbridge (vertical, horizontal closed drawbridge)  air cloud water  default: \ |--------||.-|++##.##<><>_|\\##{}.}..##\ #} effects like dungeon, but for special effects symbols  vbeam hbeam lslant rslant (generic zap beams)  digbeam flashbeam (special beams for digging and cameras)  boomleft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence)  sw_topl, sw_topm, sw_topr, (swallow, top row) --More-- ^i sw_midl, sw_midr, (swallow, middle row [no center])  sw_botl, sw_botm, sw_botr (swallow, bottom row)  mextl mextm mextr (magical explosion matrix top row)  mexml mexmm mexmr (magical explosion matrix middle row)  mexbl mexbm mexbr (magical explosion matrix bottom row)  fextl fextm fextr (fire explosion matrix top row)  fexml fexmm fexmr (fire explosion matrix middle row)  fexbl fexbm fexbr (fire explosion matrix bottom row)  cextl cextm cextr (cold explosion matrix top row)  cexml cexmm cexmr (cold explosion matrix middle row)  cexbl cexbm cexbr (cold explosion matrix bottom row) --More--^i~~ dextl dextm dextr (death explosion matrix top row)  dexml dexmm dexmr (death explosion matrix middle row)  dexbl dexbm dexbr (death explosion matrix bottom row)--More--^i lextl lextm lextr (lightning explosion matrix top row)  lexml lexmm lexmr (lightning explosion matrix middle row)  lexbl lexbm lexbr (lightning explosion matrix bottom row)  pextl pextm pextr (poison explosion matrix top row)  pexml pexmm pexmr (poison explosion matrix middle row)  pexbl pexbm pexbr (poison explosion matrix bottom row)  aextl aextm aextr (acid explosion matrix top row)  aexml aexmm aexmr (acid explosion matrix middle row)  aexbl aexbm aexbr (acid explosion matrix bottom row)  default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/  /-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/ --More--^i gender Your starting gender (gender:male or gender:female).  You may specify just the first letter. Although you can  still denote your gender using the "male" and "female"  options, the "gender" option will take precedence. [RANDOM] girlname the name of your first girl [NONE] horsename the name of your first horse [NONE] ghoulname the name of your first ghoul [NONE] menucolor Set colors for menus. (menucolor:"regex_string"=color)  If boolean option ``menucolors'' is true, menus will be shown  with different colors.  For example, setting ``menucolor:" blessed "=green'' shows --More--^i9k! all lines in a menu with the text " blessed " in green.  The string is matched using regular expressions.  Valid values for the color are black, red, green, brown, blue,  magenta, cyan, gray, orange, lightgreen, yellow, lightblue,  lightmagenta, lightcyan and white.  You can define menucolor as many times as you wish; those  defined later will take precedence.  Setting menucolor has effect only if TEXTCOLOR and MENU_COLOR  were set at compile time. [NONE] menu_* create single character accelerators for menu commands. Below  is a list of all commands. Each is followed by a list of window- --More--^iI8  ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem,  'a' is Amiga.  menu_deselect_all deselect all items in a menu [-](gxta)--More--^i W menu_deselect_page deselect all items on this page of a menu [\](gta)  menu_first_page jump to the first page in a menu [^](gta)  menu_invert_all invert all items in a menu [@](gxta)  menu_invert_page invert all items on this page of a menu [~](gta)  menu_last_page jump to the last page in a menu [|](gta)  menu_next_page goto the next menu page [>](gta)  menu_previous_page goto the previous menu page [<](gta)  menu_search search for a menu item [:](gxa)  menu_select_all select all items in a menu [.](gxta)  menu_select_page select all items on this page of a menu [,](gta) monkeyname the name of your first monkey [NONE] --More--^imonsters like dungeon, but for monster symbols  default: abcdefghijklmnopqrstuvwxyz  ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~] msghistory number of top line messages to save [20] name the name of your character [obtained by asking the system or  the player] objects like dungeon, but for object symbols  default: ])[="(%!?+/$*`0_. parrotname the name of your first parrot [NONE] pettype your preferred type of pet (cat or dog), if your character  class uses both types; or none for no pet [RANDOM] --More--^i?rrace Your starting race (e.g., race:Human, race:Elf). [RANDOM] ravenname the name of your first raven [NONE] role Your starting role (e.g., role:Barbarian, role:Valk).  Although you can specify just the first letter(s), it will  choose only the first role it finds that matches; thus, it  is recommended that you spell out as much of the role name  as possible. You can also still denote your role by  appending it to the "name" option (e.g., name:Vic-V), but the  "role" option will take precedence. [RANDOM] traps like dungeon, but for trap symbols  arrow_trap dart_trap falling_rock_trap squeaky_board --More--^i`  bear_trap land_mine rolling_boulder_trap sleeping_gas_trap  rust_trap fire_trap pit spiked_pit hole trap_door  teleportation_trap level_teleporter magic_portal web statue_trap--More--^i  magic_trap anti_magic_trap polymorph_trap  default: ^^^^^^^^^^^^^^^^^"^^^^ windowtype windowing system to be used [depends on operating system] wolfname the name of your first wolf [NONE] Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use:  single -- One message at a time  full -- Full window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first  combination -- Two single messages, then as full --More--^i0 default: single Some sample options lists are: !autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #} rest_on_space,!verbose,menustyle:traditional--More--#^iw [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T253 #^i| With great effort you move the boulder.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T253 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T254 #`@ &^i"} Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) (^i+Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autoopen walking into a door attempts to open it [TRUE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] --More--*^i;4confirm ask before hitting tame or peaceful monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] --More--2^iL lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] memorizationknown whether you know what the memorization skill does;  if false, print extra help messages [FALSE] missing_safety prevents segfaults for missingno characters [TRUE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] --More--5^i prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE]--More--6^i9~quiver_fired when using the f (fire) command and no ammunition  is quivered, prompt for ammunition to quiver, then  fire it. [FALSE] qwertz_layout swap the y and z keys [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showexp display your accumulated experience points [FALSE] showrace show yourself by your race rather than by role [FALSE] showscore display your approximate accumulated score [FALSE] silent don't use your terminal's bell sound [TRUE] --More--8^i"J{sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE] --More--9^iq a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] gehenna game always behaves like you were in Gehennom [FALSE] dudley your luck is fixed at -13, and you're constantly [FALSE]  afraid iwbtg you die as soon as you take damage, and can jump [FALSE] hippie you are constantly hallucinating [FALSE] blindfox you are constantly blinded [FALSE] lostsoul you start at medusa depth instead of dlvl1 [FALSE] uberlostsoul you start at invocation depth instead of dlvl1 [FALSE] --More--;^i2lThere are further boolean options controlled by compilation flags.--More--=^i0 Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] --More--?^iBoolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] These three should be turned on if you're on a terminal with 25 or more lines: showmc display magic cancellation on bottom status line [FALSE] showmovement display movement speed on bottom status line [FALSE] showlongstats don't abbreviate stats bottom status line [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] --More--A^iUBoolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRUE]  extra screen output when attempting to pause for --More--B^i09  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. --More--C^i#GBoolean options if KEEP_SAVE was set at compile time: keep_savefile keep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only): preload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. --More--M^i zCompound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in)  [none] fruit the name of a fruit you enjoy eating [slime mold] --More--P^i1 | (basically a whimsy which NetHack uses from time to time). menustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  Combination -- prompt for classes of interest, then menu;  Partial -- skip class prompt, use menu of all objects;  Full -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None)  is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the --More--R^iZ default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance  level (Unburdened, Burdened, streSsed, straiNed, overTaxed,--More--S^i\e or overLoaded), you will be asked if you want to continue. [S] pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] scores the parts of the score list you wish to see when the game ends --More--T^iw You choose a combination of top scores, scores around the top  scores, and all of your own scores. [!own/3 top/2 around] suppress_alert disable various version-specific warnings about changes  in game play or the user interface, such as notification given  for engravings that reading is now done via 'r.'  (e.g., use suppress_alert:0.0.7 to stop that and any other  notifications added in that version or earlier) default: [(none)] tileset the name of a predefined (with TILESET=) tileset to use. This  option may be negated (eg., !tileset) or set to an emty value  to disable tiles. If the windowing port does not support the  named tileset then a suitable alternative will be used. --More--U^iIX [depends on windowing port] Compound options which may be set only on startup are: align Your starting alignment (align:lawful, align:neutral,  or align:chaotic). You may specify just the first letter. [RANDOM] boyname the name of your first boy [NONE] catname the name of your first cat [NONE] dogname the name of your first dog [NONE] dragonname the name of your first dragon [NONE] dungeon a list of symbols to be used in place of the default ones for --More--Y^i drawing the dungeon.  The symbols are subjected to a fair amount of processing, so  that you can use C-style escapes such as \n or \081 as well as--More--Z^iaA [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T254 \^iL"  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) b^i)+Specify unknown object by cursor? [ynq] (q) b^i q[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T254 e^iY Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) j^i+ Extended Commands List  Press '#', then type:  # - perform an extended command.  * 2weapon - toggle two-weapon combat.  * ? - get this list of extended commands.  * adjust - adjust inventory letters.  * annotate - name current level.  apply - apply (use) a tool (pick-axe, key, lamp...).  attributes - show your attributes (intrinsic ones included in debug or explore mode).  autopickup - toggle the pickup option on/off.  * borrow - steal from monsters.  call - call (name) a particular monster.  callold - call (name) a particular monster (vanilla).  cast - zap (cast) a spelj^il.  * chat - talk to someone.  close - close a door.  * conduct - list which challenges you have adhered to.  * dip - dip an object into something.  discoveries - show what object types have been discovered.  down - go down a staircase.  drop - drop an item.  dropall - drop specific item types.  eat - eat something.  engrave - engrave writing on the floor.  * enhance - advance or check weapons skills.  fire - fire ammunition from quiver.  * force - force a lock.  glance - show what type of thing a map symbol on the level corresponds to.  help - give a help message.  history - show long version and game history.  inventory - show your inventory.  inventoryall - inventory specific item j^iQtypes.  * invoke - invoke an object's powers. --More--l^i[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T254 Ŀ[ +# Ŀ $?!$ ###^i537m` ####`####Ŀ#####!#`+<###?#@#Ŀ######`t#########l^i4[33m##################################+`#####################################################`######################################################m^i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) p^ik2+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) q^i + Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig q^i0 [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [true] (1 of 5)^id[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T254 Ŀ[ +# Ŀ $?!$ ###[^il37m` ####`####Ŀ#####!#`+<###?#@#Ŀ######`t#########^iy[33m##################################+`#####################################################`######################################################^iz Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2}(end) ^iN6[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T254 ^i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^ii2+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) ^i8Q+ Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig ^iQ[false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [true] (1 of 5)^i +^i -^i +^i a - eatingconfirm [false]  b - eatingdoors [true]  c - eatingwalls [true]  d - eight_bit_tty [false]  e - epyxmode [true]  f - extmenu [false]  g - gmmessage [true]  h - graffitihilite [true]  i - help [true]  j - hilite_pet [true]  k - hitpointbar [true]  l - IBMgraphics [true]  m - ignintr [false]  n - inertiaconfirm [false]  o - invweight [true]  p - knapsacklimit [false]  q - lit_corridor [true]  r - lootabc [false]  s - mail [true]  t - materialglyph [false]  u - memorizationknown [false]  v - statuscolors [true]  w - menucolors [true]  x - menu_on_esc [true]  y - menu_glyphs [true]  z - missing_safety [true]  A - mon_polycontrol [false]  B - moreforced [true]  C - numpadmessage [true]  D - null [true]  E - paranoid^iKquit [true]  F - perm_invent [true]  G - pickup_thrown [true]  H - pickup_cursed [false]  I - pokedex [true]  J - prayconfirm [true] (2 of 5)^i} a - pushweapon [false]  b - quiver_fired [false]  c - qwertz_layout [false]  d - rest_on_space [true]  e - safe_pet [true]  f - showexp [true]  g - showrace [false]  h - showrealtime [false]  i - showscore [true]  j - showsym [true]  k - showdmg [true]  l - showweight [false]  m - showmc [false]  n - showmovement [false]  o - showlongstats [false]  p - showsanity [true]  q - showsymbiotehp [false]  r - silent [true]  s - simpledescs [false]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [false]  x - tabcursesconfirm [false]  y - tech_description [true]  z - time [true]  A - timed_autosave [true]  B - quick_autosave [false]  C - tombstone [true]  D - toptenwin [false]  E - tra^ig~vel [true]  F - use_inverse [false]  G - verbose [true]  H - wallglyph [true]   Compounds (selecting will prompt for new value): (3 of 5)^iˈ name [earnest16]  role [Shoe Fetishist]  race [imp]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [^iY`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (4 of 5)^i a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (5 of 5)^iZ +^i0 -^iHx+^i--------|......||....[.|---|......| |...,-.-+----# |.....,,,,,,------- |....$..?-,,,,,,-!$........---- |.......#,,,,#,#......|..`. --------,,,,###,#----|....`,,#,,##^i,,,,#|.......--|---#,####|....!....#`,+.<..|##,#|.........?.#@#|....|-.-.--,,,######-..........`t.,#######|....||.....,,,,,,,,#-------------#,####,,,,,.....||....|##,,,,,##,,,,,,,,,,,,,,,,,####|....||.^i...|,,,######################,,,,+.`..||....|##################################################,,###------|.`...,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##------####################################################^i[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T254 Set tileset to what? ^i5< ^i  ^i>+h^iy^ijM b^i r^i̶i^ifd^iv^iw)Tileset hybrid not defined.--More--^i'[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T254 --------|......||....[.|---|......| |...,-.-+----# |.....,,,,,,------- |....$..?-,,,,,,-!$........---- |.......#,,,,#,#......|^i*..`. --------,,,,###,#----|....`,,#,,##,,,,#|.......--|---#,####|....!....#`,+.<..|##,#|.........?.#@#|....|-.-.--,,,######-..........`t.,#######|....||.....,,,,,,,,#-------------#^i:/,####,,,,,.....||....|##,,,,,##,,,,,,,,,,,,,,,,,####|....||....|,,,######################,,,,+.`..||....|##################################################,,###------|.`...,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##------####################################################^i4k[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T254 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T255 ,, oo~@,^iw2Specify unknown object by cursor? [ynq] (q) ^iyPlease move the cursor to an unknown object and press the , key.(Press , when at target location. For instructions type a ?)^i ^ip. a grue or a splash of venom or a doorway or the floor of a room or the dark part of a room (broken door)--More--^i$OPick an object with the cursor and press the , key.^i,^iZ ^i^iQr t a trapper or lurker above (grabhappy plant) (base level 0) Accessing Pokedex entry for grabhappy plant... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Can't move around. Speed 8. Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous. Follows you to other levels. Origin: Evil Variant. Is a valid polymorph form. Attacks: 1d5, bite - thieving  --More--^iNf8-------- |......| |....[.| ---|......|Pick an object with the cursor and press the , key.^i` ^i\^i^i ^i^i ^iG^i$ ^i^ib,^i!%^ivZ^i ^i ^i^i ^iQ^i ^iL^iB^i^i+i^i^iĜ^i?^i^i ^i|=^ih^i1^i6 an unexplored area--More--^iLQ OPick an object with the cursor and press the , key.^iT^i` Done.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T255 ^iP[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T255 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T256 ^i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^i7a n[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T256 ^i> a[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T256 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T257 ,@ .,,^iv*f[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T257 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T258 ,,o~@,^i There is a wall in the way![Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T258 ^i{+[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T258 -------........`...`...$>...|o-o@,-The grabhappy plant bites you!^i=RThe magic cancellation granted by your armor seems weaker now...^i[Earnest16 the Socksmel ler] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  9(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T258 [-1 -> 9][Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T259 ^i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^i" 2+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) ^if<+ Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig ^i<[false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [true]  l - DECgraphics [false]  m - eatingboulders [true] (1 of 5)^iF* +^iֿ +^iy a - eatingconfirm [false]  b - eatingdoors [true]  c - eatingwalls [true]  d - eight_bit_tty [false]  e - epyxmode [true]  f - extmenu [false]  g - gmmessage [true]  h - graffitihilite [true]  i - help [true]  j - hilite_pet [true]  k - hitpointbar [true]  l - IBMgraphics [false]  m - ignintr [false]  n - inertiaconfirm [false]  o - invweight [true]  p - knapsacklimit [false]  q - lit_corridor [true]  r - lootabc [false]  s - mail [true]  t - materialglyph [false]  u - memorizationknown [false]  v - statuscolors [true]  w - menucolors [true]  x - menu_on_esc [true]  y - menu_glyphs [true]  z - missing_safety [true]  A - mon_polycontrol [false]  B - moreforced [true]  C - numpadmessage [true]  D - null [true]  E - paranoi^idquit [true]  F - perm_invent [true]  G - pickup_thrown [true]  H - pickup_cursed [false]  I - pokedex [true]  J - prayconfirm [true] (2 of 5)^i0i a - pushweapon [false]  b - quiver_fired [false]  c - qwertz_layout [false]  d - rest_on_space [true]  e - safe_pet [true]  f - showexp [true]  g - showrace [false]  h - showrealtime [false]  i - showscore [true]  j - showsym [true]  k - showdmg [true]  l - showweight [false]  m - showmc [false]  n - showmovement [false]  o - showlongstats [false]  p - showsanity [true]  q - showsymbiotehp [false]  r - silent [true]  s - simpledescs [false]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [false]  x - tabcursesconfirm [false]  y - tech_description [true]  z - time [true]  A - timed_autosave [true]  B - quick_autosave [false]  C - tombstone [true]  D - toptenwin [false]  E - tra^iivel [true]  F - use_inverse [false]  G - verbose [true]  H - wallglyph [true]   Compounds (selecting will prompt for new value): (3 of 5)^iy name [earnest16]  role [Shoe Fetishist]  race [imp]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [^iu`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (4 of 5)^i a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (5 of 5)^iT)0[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T259 (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0~~~~~~~~(B(0lqqqqqqqqqq(B (0x^i|X~~~~~~~(B#,,,,#,#(0~~~~~~x(B(0~~(B`(0~~~~~~~~(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`,,#,,##,,,,#(0x~~~~~~~~~~(B$(0lqaqqk(B#,####(0x~~~~(B!(0~~~~(B>(0~~(B#`,+(0~(B<(0~~x(B##,#(0x~~~~~~~~~(B?(0~~x(B,#(0x~~~~x(B[^i_m(0l~q~qk(B,,,######o(0a(Bo~(0~~~~~~~~(B`t@,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###(0mqqqqj(B(0x~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,^iAa,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################^iYou hit the grabhappy plant.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T259 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T260 ^i^iUKYou hit the grabhappy plant.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T260 o o(0~(B^iThe grabhappy plant bites you!The grabhappy plant stole an uncursed scroll of heal other {0}.--More--^iLThe grabhappy plant tries to crawl away with your scroll of heal other.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T261 ^iD^iH-You miss the grabhappy plant hopelessly.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T261 ^iM$The grabhappy plant misses.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S3  10(10)  Pw 1(1)  AC6 Sn0 Xp1/0 T262  ^i  ^i3SmYou kill the grabhappy plant![Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T262 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T263 (0~(B(0a(Boo%^i$(0qqk(B(0~~x(B(0~x(B(0~x(B(0x(B,@(0~(B,, Things that are here: a grabhappy plant corpse {200} an uncursed scroll of heal other {0}--More--^i˽2[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T263 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T264 Z^i- Pick up what?  Comestibles ('%') a - % a grabhappy plant corpse {200} Scrolls ('?') b - ? an uncursed scroll of heal other {0}(end) ^im +^i9 `^i: .h - an uncursed scroll of heal other {0}.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T264 ^i' #  ^i r ^ikJ emoveimarkers!^i!d !^i r!^iZa"^iiw"^id< [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T264 (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~"^iC ~~~(B#,,,,#,#(0~~~~~~x(BZ(0~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~(B$(0~x(B(0lqaqqk(B#,####(0x~~~~(B!(0~~~~(B>(0~~x(B`,+(0~(B<(0~~x(B##,#(0x~~~~~~~~~(B?(0~~x(B,#"^i6N (0x~~~~x(B(0l~q~qk(B,,,######(0a(Bo~o(0~~~~~~~(B`@(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###(0mqqqqj(B(0x~"^i>S (B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B#####################################################^i 1You see here a grabhappy plant corpse {200}.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T264 &^i  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) '^in[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T264 )^i&}# )^iH r*^iemoveimarkers/^iQd 1^iH 1^il2^i  4^i 4^i% emoveimarkers6^i 7^i 8^iT[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T264 :^i# :^ia2dip:^ip r ;^i [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T264 C^ims  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) D^i 2+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) E^iD+ Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig E^iE[false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [true]  m - eatingboulders [true] (1 of 5)L^iЁ a - eatingconfirm [false]  b - eatingdoors [true]  c - eatingwalls [true]  d - eight_bit_tty [false]  e - epyxmode [true]  f - extmenu [false]  g - gmmessage [true]  h - graffitihilite [true]  i - help [true]  j - hilite_pet [true]  k - hitpointbar [true]  l - IBMgraphics [false]  m - ignintr [false]  n - inertiaconfirm [false]  o - invweight [true]  p - knapsacklimit [false]  q - lit_corridor [true]  r - lootabc [false]  s - mail [true]  t - materialglyph [false]  u - memorizationknown [false]  v - statuscolors [true]  w - menucolors [true]  x - menu_on_esc [true]  y - menu_glyphs [true]  z - missing_safety [true]  A - mon_polycontrol [false]  B - moreforced [true]  C - numpadmessage [true]  D - null [true]  E - paranoiL^i`dquit [true]  F - perm_invent [true]  G - pickup_thrown [true]  H - pickup_cursed [false]  I - pokedex [true]  J - prayconfirm [true] (2 of 5)_^i  a - pushweapon [false]  b - quiver_fired [false]  c - qwertz_layout [false]  d - rest_on_space [true]  e - safe_pet [true]  f - showexp [true]  g - showrace [false]  h - showrealtime [false]  i - showscore [true]  j - showsym [true]  k - showdmg [true]  l - showweight [false]  m - showmc [false]  n - showmovement [false]  o - showlongstats [false]  p - showsanity [true]  q - showsymbiotehp [false]  r - silent [true]  s - simpledescs [false]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [false]  x - tabcursesconfirm [false]  y - tech_description [true]  z - time [true]  A - timed_autosave [true]  B - quick_autosave [false]  C - tombstone [true]  D - toptenwin [false]  E - tra_^it vel [true]  F - use_inverse [false]  G - verbose [true]  H - wallglyph [true]   Compounds (selecting will prompt for new value): (3 of 5)n^i name [earnest16]  role [Shoe Fetishist]  race [imp]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [n^i`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (4 of 5)x^i8 a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (5 of 5)|^i +~^iM (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(B#,,,,#,#(0~~~~~~x(BZ(0~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,~^i~ ,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~(B$(0~x(B(0lqaqqk(B#,####(0x~~~~(B!(0~~~~(B>(0~~x(B`,+(0~(B<(0~~x(B##,#(0x~~~~~~~~~(B?(0~~x(B,#(0x~~~~x(B(0l~q~qk(B,,,######(0a(Bo~o(0~~~~~~~(B`@(0~(B,#######[~^id 34m(0x~~~~x(B(0x~~~~~(B,,,,,,,,#(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###(0mqqqqj(B(0x~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################~^i [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T264 Set tileset to what? ^i:o c^iPh l^ia^i5s^ijXs^i?i^i6 c^i& ^iۼ !Tileset classic not defined.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T264 ^i^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^ir2+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) ^i+ Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig ^i[false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [true]  m - eatingboulders [true] (1 of 5)^i +^i#  a - eatingconfirm [false]  b - eatingdoors [true]  c - eatingwalls [true]  d - eight_bit_tty [false]  e - epyxmode [true]  f - extmenu [false]  g - gmmessage [true]  h - graffitihilite [true]  i - help [true]  j - hilite_pet [true]  k - hitpointbar [true]  l - IBMgraphics [false]  m - ignintr [false]  n - inertiaconfirm [false]  o - invweight [true]  p - knapsacklimit [false]  q - lit_corridor [true]  r - lootabc [false]  s - mail [true]  t - materialglyph [false]  u - memorizationknown [false]  v - statuscolors [true]  w - menucolors [true]  x - menu_on_esc [true]  y - menu_glyphs [true]  z - missing_safety [true]  A - mon_polycontrol [false]  B - moreforced [true]  C - numpadmessage [true]  D - null [true]  E - paranoi^i dquit [true]  F - perm_invent [true]  G - pickup_thrown [true]  H - pickup_cursed [false]  I - pokedex [true]  J - prayconfirm [true] (2 of 5)^i4  a - pushweapon [false]  b - quiver_fired [false]  c - qwertz_layout [false]  d - rest_on_space [true]  e - safe_pet [true]  f - showexp [true]  g - showrace [false]  h - showrealtime [false]  i - showscore [true]  j - showsym [true]  k - showdmg [true]  l - showweight [false]  m - showmc [false]  n - showmovement [false]  o - showlongstats [false]  p - showsanity [true]  q - showsymbiotehp [false]  r - silent [true]  s - simpledescs [false]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [false]  x - tabcursesconfirm [false]  y - tech_description [true]  z - time [true]  A - timed_autosave [true]  B - quick_autosave [false]  C - tombstone [true]  D - toptenwin [false]  E - tra^i vel [true]  F - use_inverse [false]  G - verbose [true]  H - wallglyph [true]   Compounds (selecting will prompt for new value): (3 of 5)^i3 name [earnest16]  role [Shoe Fetishist]  race [imp]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [^i4`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (4 of 5)^i  a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (5 of 5)^i[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T264 --------|......||....[.|---|......| |...,-.-+----# |.....,,,,,,------- |....$..?-,,,,,,-!$........-------------- |.......#,,,,#,#......|[^imZ.`..........| --------,,,,###,#----|....`.`...`.|,,#,,##,,,,#|..........$.|--|---#,####|....!....>..|`,+.<..|##,#|.........?..|,#|....|-.-.--,,,######-o~o.......`@.,#######^ie|....||.....,,,,,,,,#--------------,####,,,,,.....||....|##,,,,,##,,,,,,,,,,,,,,,,,####|....||....|,,,######################,,,,+.`..||....|##################################################,,###------|.`...,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##------####################################################^i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^iCL 2+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) ^i+ Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig ^i@[false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [true]  l - DECgraphics [false]  m - eatingboulders [true] (1 of 5)^i2 +^i +^ie -^if  a - eatingconfirm [false]  b - eatingdoors [true]  c - eatingwalls [true]  d - eight_bit_tty [false]  e - epyxmode [true]  f - extmenu [false]  g - gmmessage [true]  h - graffitihilite [true]  i - help [true]  j - hilite_pet [true]  k - hitpointbar [true]  l - IBMgraphics [false]  m - ignintr [false]  n - inertiaconfirm [false]  o - invweight [true]  p - knapsacklimit [false]  q - lit_corridor [true]  r - lootabc [false]  s - mail [true]  t - materialglyph [false]  u - memorizationknown [false]  v - statuscolors [true]  w - menucolors [true]  x - menu_on_esc [true]  y - menu_glyphs [true]  z - missing_safety [true]  A - mon_polycontrol [false]  B - moreforced [true]  C - numpadmessage [true]  D - null [true]  E - paranoi^iSf dquit [true]  F - perm_invent [true]  G - pickup_thrown [true]  H - pickup_cursed [false]  I - pokedex [true]  J - prayconfirm [true] (2 of 5)^i' +^i a - pushweapon [false]  b - quiver_fired [false]  c - qwertz_layout [false]  d - rest_on_space [true]  e - safe_pet [true]  f - showexp [true]  g - showrace [false]  h - showrealtime [false]  i - showscore [true]  j - showsym [true]  k - showdmg [true]  l - showweight [false]  m - showmc [false]  n - showmovement [false]  o - showlongstats [false]  p - showsanity [true]  q - showsymbiotehp [false]  r - silent [true]  s - simpledescs [false]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [false]  x - tabcursesconfirm [false]  y - tech_description [true]  z - time [true]  A - timed_autosave [true]  B - quick_autosave [false]  C - tombstone [true]  D - toptenwin [false]  E - tra^ilvel [true]  F - use_inverse [false]  G - verbose [true]  H - wallglyph [true]   Compounds (selecting will prompt for new value): (3 of 5)^i) name [earnest16]  role [Shoe Fetishist]  race [imp]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [^i)`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (4 of 5)^i  a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (5 of 5)^i)0[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T264 Ŀ[ +# Ŀ $?!$Ŀ ###^i]Z` ####```####$Ŀ#####!>`+<###?#Ŀ######o~o`@#######[^ih34m###################################+`#####################################################`######################################################^iHr Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^i 2+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) ^iNd+ Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig ^id[false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [true] (1 of 5)^i +^i  a - eatingconfirm [false]  b - eatingdoors [true]  c - eatingwalls [true]  d - eight_bit_tty [false]  e - epyxmode [true]  f - extmenu [false]  g - gmmessage [true]  h - graffitihilite [true]  i - help [true]  j - hilite_pet [true]  k - hitpointbar [true]  l - IBMgraphics [true]  m - ignintr [false]  n - inertiaconfirm [false]  o - invweight [true]  p - knapsacklimit [false]  q - lit_corridor [true]  r - lootabc [false]  s - mail [true]  t - materialglyph [false]  u - memorizationknown [false]  v - statuscolors [true]  w - menucolors [true]  x - menu_on_esc [true]  y - menu_glyphs [true]  z - missing_safety [true]  A - mon_polycontrol [false]  B - moreforced [true]  C - numpadmessage [true]  D - null [true]  E - paranoid^i quit [true]  F - perm_invent [true]  G - pickup_thrown [true]  H - pickup_cursed [false]  I - pokedex [true]  J - prayconfirm [true] (2 of 5)^i+^i  a - pushweapon [false]  b - quiver_fired [false]  c - qwertz_layout [false]  d - rest_on_space [true]  e - safe_pet [true]  f - showexp [true]  g - showrace [false]  h - showrealtime [false]  i - showscore [true]  j - showsym [true]  k - showdmg [true]  l - showweight [false]  m - showmc [false]  n - showmovement [false]  o - showlongstats [false]  p - showsanity [true]  q - showsymbiotehp [false]  r - silent [true]  s - simpledescs [false]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [false]  x - tabcursesconfirm [false]  y - tech_description [true]  z - time [true]  A - timed_autosave [true]  B - quick_autosave [false]  C - tombstone [true]  D - toptenwin [false]  E - tra^i> vel [true]  F - use_inverse [false]  G - verbose [true]  H - wallglyph [true]   Compounds (selecting will prompt for new value): (3 of 5)^iF} name [earnest16]  role [Shoe Fetishist]  race [imp]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [^i}`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (4 of 5)^i٭ a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (5 of 5)^i"Z )0[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T264 [ ,+# ,,,,,, $?,,,,,,!$ #,,,,#,#^ia Z` ,,,,###,#```,,#,,##,,,,#$#,####!>`,+<##,#?,#,,,######o~o`@,#######[^ivo h34m,,,,,,,,#,####,,,,,##,,,,,##,,,,,,,,,,,,,,,,,####,,,######################,,,,+`##################################################,,###`,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,######################################################^i2 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^i 2+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) ^i<+ Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig ^i<[false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [true]  m - eatingboulders [true] (1 of 5)^iݔ a - eatingconfirm [false]  b - eatingdoors [true]  c - eatingwalls [true]  d - eight_bit_tty [true]  e - epyxmode [true]  f - extmenu [false]  g - gmmessage [true]  h - graffitihilite [true]  i - help [true]  j - hilite_pet [true]  k - hitpointbar [true]  l - IBMgraphics [false]  m - ignintr [false]  n - inertiaconfirm [false]  o - invweight [true]  p - knapsacklimit [false]  q - lit_corridor [true]  r - lootabc [false]  s - mail [true]  t - materialglyph [false]  u - memorizationknown [false]  v - statuscolors [true]  w - menucolors [true]  x - menu_on_esc [true]  y - menu_glyphs [true]  z - missing_safety [true]  A - mon_polycontrol [false]  B - moreforced [true]  C - numpadmessage [true]  D - null [true]  E - paranoid^iquit [true]  F - perm_invent [true]  G - pickup_thrown [true]  H - pickup_cursed [false]  I - pokedex [true]  J - prayconfirm [true] (2 of 5)^ix  a - pushweapon [false]  b - quiver_fired [false]  c - qwertz_layout [false]  d - rest_on_space [true]  e - safe_pet [true]  f - showexp [true]  g - showrace [false]  h - showrealtime [false]  i - showscore [true]  j - showsym [true]  k - showdmg [true]  l - showweight [false]  m - showmc [false]  n - showmovement [false]  o - showlongstats [false]  p - showsanity [true]  q - showsymbiotehp [false]  r - silent [true]  s - simpledescs [false]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [false]  x - tabcursesconfirm [false]  y - tech_description [true]  z - time [true]  A - timed_autosave [true]  B - quick_autosave [false]  C - tombstone [true]  D - toptenwin [false]  E - tra^ix vel [true]  F - use_inverse [false]  G - verbose [true]  H - wallglyph [true]   Compounds (selecting will prompt for new value): (3 of 5)^iv- + ^i8 +^iyE+^i9 name [earnest16]  role [Shoe Fetishist]  race [imp]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [^i`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (4 of 5)"^i, +#^i -&^i(E+'^if$ -,^ic  a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (5 of 5)2^iB [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T264 [ ,+# ,,,,,, $?,,,,,,!$ #,,,,#,#[2^i]D mZ` ,,,,###,#```,,#,,##,,,,#$#,####!>`,+<##,#?,#,,,######o~o`i,#######2^ieH e,,,,,,,,#,####,,,,,##,,,,,##,,,,,,,,,,,,,,,,,####,,,######################,,,,+`##################################################,,###`,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,######################################################3^i9 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 4^i: ;+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) 5^iD+ Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig 5^i[false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [true]  m - eatingboulders [true] (1 of 5)>^i ^ a - eatingconfirm [false]  b - eatingdoors [true]  c - eatingwalls [true]  d - eight_bit_tty [true]  e - epyxmode [true]  f - extmenu [false]  g - gmmessage [true]  h - graffitihilite [true]  i - help [true]  j - hilite_pet [true]  k - hitpointbar [true]  l - IBMgraphics [false]  m - ignintr [false]  n - inertiaconfirm [false]  o - invweight [true]  p - knapsacklimit [false]  q - lit_corridor [true]  r - lootabc [false]  s - mail [true]  t - materialglyph [false]  u - memorizationknown [false]  v - statuscolors [true]  w - menucolors [true]  x - menu_on_esc [true]  y - menu_glyphs [true]  z - missing_safety [true]  A - mon_polycontrol [false]  B - moreforced [true]  C - numpadmessage [true]  D - null [true]  E - paranoid>^i^quit [true]  F - perm_invent [true]  G - pickup_thrown [true]  H - pickup_cursed [false]  I - pokedex [true]  J - prayconfirm [true] (2 of 5)E^ih +G^i= a - pushweapon [false]  b - quiver_fired [false]  c - qwertz_layout [false]  d - rest_on_space [true]  e - safe_pet [true]  f - showexp [true]  g - showrace [true]  h - showrealtime [false]  i - showscore [true]  j - showsym [true]  k - showdmg [true]  l - showweight [false]  m - showmc [false]  n - showmovement [false]  o - showlongstats [true]  p - showsanity [true]  q - showsymbiotehp [false]  r - silent [true]  s - simpledescs [false]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [true]  x - tabcursesconfirm [false]  y - tech_description [true]  z - time [true]  A - timed_autosave [true]  B - quick_autosave [false]  C - tombstone [true]  D - toptenwin [false]  E - travelG^iͺ [true]  F - use_inverse [false]  G - verbose [true]  H - wallglyph [true]   Compounds (selecting will prompt for new value): (3 of 5)G^iQ8 name [earnest16]  role [Shoe Fetishist]  race [imp]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [G^i 9`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (4 of 5)G^i  a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (5 of 5)G^i [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T264 (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(BG^iF #,,,,#,#(0~~~~~~x(BZ(0~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~(B$(0~x(B(0lqaqqk(B#,####(0x~~~~(B!(0~~~~(B>(0~~x(B`,+(0~(B<(0~~x(B##,#(0x~~~~~~~~~(B?(0~~x(B,#^i 3H(0x~~~~x(B(0l~q~qk(B,,,######(0a(Bo~o(0~~~~~~~(B`i(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###(0mqqqqj(B(0x~(B`(G^i 0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################J^ia[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T264 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T265 ooi(0~(B(0~(B%L^i]2Specify unknown object by cursor? [ynq] (q) M^i] yPlease move the cursor to an unknown object and press the , key.(Press , when at target location. For instructions type a ?)N^iUN^iN^i%N^iD\ N^i+ N^iO^i?O^iP^io an orc (marine goblin) (base level 0) (female) [seen: normal vision, infravision]  Accessing Pokedex entry for marine goblin...  Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment -3. Very slow (6). Normal generation in random groups, with frequency 6. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous swimmer. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Joke monster. Is a valid polymorph form.  Attacks: 1d4, uses weapon - ordinary physical P^ie  --More--Z^i}(0lqqqqqqk (B(0x~~~~~~x (B(0x~~~~(B[(0~x (B(0qqq(B(0x~~~~~~x (B(0x(B(0~~~(B,(0m~q(B+(0qqqj(B#Pick an object with the cursor and press the , key.[^i \^iY\^iA o an orc (marine goblin) (base level 0) (female) [seen: normal vision, infravision]  Accessing Pokedex entry for marine goblin...  Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment -3. Very slow (6). Normal generation in random groups, with frequency 6. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous swimmer. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Joke monster. Is a valid polymorph form.  Attacks: 1d4, uses weapon - ordinary physical \^i{B e  --More--^^i(0lqqqqqqk (B(0x~~~~~~x (B(0x~~~~(B[(0~x (B(0qqq(B(0x~~~~~~x (B(0x(B(0~~~(B,(0m~q(B+(0qqqj(B#Pick an object with the cursor and press the , key._^iY`^ia^ina^i|a^i>! a potion (potion)--More--c^i OPick an object with the cursor and press the , key.e^if^if^iq g^i. g^i:g^ik h^ih^ih^ic i^ilYi^i< j^iN> a staircase down (staircase down)--More--k^iOPick an object with the cursor and press the , key.m^im^iR n^io^iZo^i&[i an imp or minor demon (impish shoe fetishist called earnest16) Accessing Pokedex entry for weapon imp... Base statistics of this monster type: Base level = 3, difficulty = 5, AC = 2, magic resistance = 20, alignment -7. Normal speed (12). Normal generation, with frequency 1. Resists fire. No conveyed resistances. Small, genocidable, carnivorous, regenerating, teleporting. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Is not a valid polymorph form.  Attacks: 1d4, o^iP[uses weapon - ordinary physical --More--^iS(0lqqqqqqk (B(0x~~~~~~x (B(0x~~~~(B[(0~x (B(0qqq(B(0x~~~~~~x (B(0x(B(0~~~(B,(0m~q(B+(0qqqj(B#Pick an object with the cursor and press the , key.^i9[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T265 ^iS Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^i+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) ^ilK + Current skills: (2 slots available)  Fighting Skills bare-handed combat Unskilled (max Expert) high heels Unskilled (max Expert) searching Basic (max Master) petkeeping Unskilled (max Expert) sexy flats Basic (max Master) riding Unskilled (max Expert) Weapon Skills club Unskilled (max Expert) paddle Basic (max Master) mace Unskilled (max Expert) flail Unskilled (max Expert) hammer Unskilled (max Expert) whip Basic (max Master) Spellcasting Skills[18^iK ;125H protection spells Unskilled (max Expert) body spells Unskilled (max Expert)(end) ^i# [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T265 ^iF9 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ^iN+ Full Current Key Bindings List Directional keys:  y k u  \|/  h-.-l  /|\  b j n  < up  > down Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out of n^i>ethack (SIGINT) Command keys: ^d kick something ^p toggle through previously displayed game messages ^r redraw screen ^s save the game ^t teleport around level ^x show your attributes (intrinsic ones included in debug or explore mode) --More--^i rest one move while doing nothing " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands + list known spells , pick up things at the current location . rest one move while doing nothing / show what type of thing a symbol corresponds to : look at an object ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor C call (name) a particular monster (vanilla) D drop specific item types E engrave writing on the floor I inventory specific item types O show option settings, possibly change them P put on an accessory (ring amulet, etc) Q select am^iXmunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn \ show what object types have been discovered ^ show the type of a trap _ Travel to a specific location --More--$^i a apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e eat something f fire ammunition from quiver i show your inventory o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s search for traps and secret doors t throw something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-b steal from monsters M-c talk to someone M-d dip an object into something M-e advance or check weapons skills M-f force a lock M-i invoke an object's powers M-j jump to a location M-l loot a box on the floor M-m use a monster's special ability M-n name an item or type of object M-o offer a$^i2 sacrifice to the gods M-p pray to the gods for help M-q exit without saving current game M-r rub a lamp or a stone M-s sit down M-t perform a technique --More--B^iM-u untrap something M-v list compile time options for this version of Slash'EM M-w wipe off your face --More--R^i5[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T265 (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(BR^i #,,,,#,#(0~~~~~~x(BZ(0~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~(B$(0~x(B(0lqaqqk(B#,####(0x~~~~(B!(0~~~~(B>(0~~x(B`,+(0~(B<(0~~x(B##,#(0x~(Bo(0~(Bo(0~~~~~(B?(0~(Bi(0xR^i(B,#(0x~~~~x(B(0l~q~qk(B,,,######(0a~(B~(0~~~~~~~~(B`%(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###(0mqqqqj(B^i20;12H(0x~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################T^i% Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Z^i+ Full Current Key Bindings List Directional keys:  y k u  \|/  h-.-l  /|\  b j n  < up  > down Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out of nZ^iS>ethack (SIGINT) Command keys: ^d kick something ^p toggle through previously displayed game messages ^r redraw screen ^s save the game ^t teleport around level ^x show your attributes (intrinsic ones included in debug or explore mode) --More--g^iu rest one move while doing nothing " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands + list known spells , pick up things at the current location . rest one move while doing nothing / show what type of thing a symbol corresponds to : look at an object ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor C call (name) a particular monster (vanilla) D drop specific item types E engrave writing on the floor I inventory specific item types O show option settings, possibly change them P put on an accessory (ring amulet, etc) Q select amg^imunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn \ show what object types have been discovered ^ show the type of a trap _ Travel to a specific location --More--^iGa apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e eat something f fire ammunition from quiver i show your inventory o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s search for traps and secret doors t throw something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-b steal from monsters M-c talk to someone M-d dip an object into something M-e advance or check weapons skills M-f force a lock M-i invoke an object's powers M-j jump to a location M-l loot a box on the floor M-m use a monster's special ability M-n name an item or type of object M-o offer a^i H sacrifice to the gods M-p pray to the gods for help M-q exit without saving current game M-r rub a lamp or a stone M-s sit down M-t perform a technique --More--^iM-u untrap something M-v list compile time options for this version of Slash'EM M-w wipe off your face --More--^i[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T265 (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(B^i#,,,,#,#(0~~~~~~x(BZ(0~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~(B$(0~x(B(0lqaqqk(B#,####(0x~~~~(B!(0~~~~(B>(0~~x(B`,+(0~(B<(0~~x(B##,#(0x~(Bo(0~(Bo(0~~~~~(B?(0~(Bi(0x^i(B,#(0x~~~~x(B(0l~q~qk(B,,,######(0a~(B~(0~~~~~~~~(B`%(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###(0mqqqqj(B[^i20;12H(0x~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################^i  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ^i]h+SLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. --More--^ic [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T265 ^i; Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  ^i*;+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) ^i +[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T265 (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$^i(0~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(B#,,,,#,#(0~~~~~~x(BZ(0~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~(B$(0~x(B(0lqaqqk(B#,####(0x~~~~(B!(0~~~~(B>(0~~x(B`,+(0~(B<(0~~x(B##,[^im#(0x~(Bo(0~(Bo(0~~~~~(B?(0~(Bi(0x(B,#(0x~~~~x(B(0l~q~qk(B,,,######(0a~(B~(0~~~~~~~~(B`%(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,+(0~(B`(0~~x(B(0x~~~~x^i!A(B##################################################,,###(0mqqqqj(B(0x~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################^iu Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ^i֣;+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) ^i + Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig ^i[false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [true]  m - eatingboulders [true] (1 of 5)^i{[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T265 (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(B^iی#,,,,#,#(0~~~~~~x(BZ(0~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~(B$(0~x(B(0lqaqqk(B#,####(0x~~~~(B!(0~~~~(B>(0~~x(B`,+(0~(B<(0~~x(B##,#(0x~(Bo(0~(Bo(0~~~~~(B?(0~(Bi(0x^ik(B,#(0x~~~~x(B(0l~q~qk(B,,,######(0a~(B~(0~~~~~~~~(B`%(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###(0mqqqqj(B[^im20;12H(0x~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B#################################################### ^iɅ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) "^i+ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) $^ib e Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) &^iqM+ Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) )^i [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T265  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @^iwn[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T265 A^i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) C^i;+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) D^i_+[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T265 (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$D^i(0~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(B#,,,,#,#(0~~~~~~x(BZ(0~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~(B$(0~x(B(0lqaqqk(B#,####(0x~~~~(B!(0~~~~(B>(0~~x(B`,+(0~(B<(0~~x(B##,^im#(0x~(Bo(0~(Bo(0~~~~~(B?(0~(Bi(0x(B,#(0x~~~~x(B(0l~q~qk(B,,,######(0a~(B~(0~~~~~~~~(B`%(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,+(0~(B`(0~~x(B(0x~~~~xD^iRA(B##################################################,,###(0mqqqqj(B(0x~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################S^i@o Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) T^i);+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) V^i`Y+[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T265 (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$V^i`(0~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(B#,,,,#,#(0~~~~~~x(BZ(0~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~(B$(0~x(B(0lqaqqk(B#,####(0x~~~~(B!(0~~~~(B>(0~~x(B`,+(0~(B<(0~~x(B##,^iDim#(0x~(Bo(0~(Bo(0~~~~~(B?(0~(Bi(0x(B,#(0x~~~~x(B(0l~q~qk(B,,,######(0a~(B~(0~~~~~~~~(B`%(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,+(0~(B`(0~~x(B(0x~~~~xV^iqA(B##################################################,,###(0mqqqqj(B(0x~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################X^i7B Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Y^i ;+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) Z^i:0 +[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T265 (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$Z^iH5 (0~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(B#,,,,#,#(0~~~~~~x(BZ(0~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~(B$(0~x(B(0lqaqqk(B#,####(0x~~~~(B!(0~~~~(B>(0~~x(B`,+(0~(B<(0~~x(B##,^i; m#(0x~(Bo(0~(Bo(0~~~~~(B?(0~(Bi(0x(B,#(0x~~~~x(B(0l~q~qk(B,,,######(0a~(B~(0~~~~~~~~(B`%(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,+(0~(B`(0~~x(B(0x~~~~xZ^i7@ A(B##################################################,,###(0mqqqqj(B(0x~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################]^i[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T265 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T266 i(0~(B^^i -i(0~(B^^i4 You see here 4 gold pieces {0}.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T266 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T267 (0~(BZoo(0~(B(0~(Bb^i_F @Specify unknown object by cursor? [ynq] (q) e^ioyPlease move the cursor to an unknown object and press the , key.(Press , when at target location. For instructions type a ?)f^i f^ig^i}g^i; g^ih^ih^ih^iz}h^iC h^iR i^iB4i^i Z a zombie (ant zombie) (base level 0) Accessing Pokedex entry for ant zombie...  Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment -2. Very slow (4). Normal generation, with frequency 4. Resists cold, sleep, poison. Leaves no corpse. Genocidable, breathless, amphibious mindlessundead. Has infravision. Is a valid polymorph form. Attacks: 1d1, bite - ordinary physical  --More--l^i0#(0lqqqqqqk (B(0x~~~~~~x (B(0x~~~~(B[(0~x (B(0qqq(B(0x~~~~~~x(Bm^i [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T267 o^iW Weapons j - ) a worm tooth (weapon in foreclaw) {2} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} Comestibles i - % a tripe ration {0} l - % 4 melons {0} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 4 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} g - ? an uncursed scroll of cure {0} h - ? an uncursed scroll of heal other {0} n - ? a scroll labeled HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD {0} Potions k - ! a moonshine potion {0} Gems m - * a gray stone(end) ^i- [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T267 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T267 ^i# ,What do you want to throw? [$j or ?*] ^iv Weapons j - ) a worm tooth (weapon in foreclaw) {2} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} Comestibles i - % a tripe ration {0} l - % 4 melons {0} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 4 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} g - ? an uncursed scroll of cure {0} h - ? an uncursed scroll of heal other {0} n - ? a scroll labeled HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD {0} Potions k - ! a moonshine potion {0} Gems m - * a gray stone(end) ^iv^i + [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T267 In what direction? [hykulnjb><] ^iCcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--^iz[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T267 (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(B^i#,,,,#,#(0~~~~~~x(B(0~~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x(BZ(0~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~(Bi(0~x(B(0lqaqqk(B#,####(0x~~(Bo(0~(Bo(0~~~~(B>(0~~x(B`,+(0~(B<(0~~x(B##,#(0x~~~~~~~~~(B?(0~~x(B,#[14;7^i3H(0x~~~~x(B(0l~q~qk(B,,,######(0a~(B~(0~~~~~~~~(B`%(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###(0mqqqqj(B(0x~(B`(^i0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################^iAUnknown command '^O'.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T267 ^ie [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T267 ^iz cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--^iw [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T267 (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(B^iv #,,,,#,#(0~~~~~~x(B(0~~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x(BZ(0~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~(Bi(0~x(B(0lqaqqk(B#,####(0x~~(Bo(0~(Bo(0~~~~(B>(0~~x(B`,+(0~(B<(0~~x(B##,#(0x~~~~~~~~~(B?(0~~x(B,#[14;7^i]% 3H(0x~~~~x(B(0l~q~qk(B,,,######(0a~(B~(0~~~~~~~~(B`%(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###(0mqqqqj(B(0x~(B`(^iQ* 0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################^i$2 Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]^i2L  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [true]  m - eatingboulders [true] (1 of 5)^i}  a - eatingconfirm [false]  b - eatingdoors [true]  c - eatingwalls [true]  d - eight_bit_tty [false]  e - epyxmode [true]  f - extmenu [false]  g - gmmessage [true]  h - graffitihilite [true]  i - help [true]  j - hilite_pet [true]  k - hitpointbar [true]  l - IBMgraphics [false]  m - ignintr [false]  n - inertiaconfirm [false]  o - invweight [true]  p - knapsacklimit [false]  q - lit_corridor [true]  r - lootabc [false]  s - mail [true]  t - materialglyph [false]  u - memorizationknown [false]  v - statuscolors [true]  w - menucolors [true]  x - menu_on_esc [true]  y - menu_glyphs [true]  z - missing_safety [true]  A - mon_polycontrol [false]  B - moreforced [true]  C - numpadmessage [true]  D - null [true]  E - paranoi^i5 dquit [true]  F - perm_invent [true]  G - pickup_thrown [true]  H - pickup_cursed [false]  I - pokedex [true]  J - prayconfirm [true] (2 of 5)^i+^i0  a - pushweapon [false]  b - quiver_fired [false]  c - qwertz_layout [false]  d - rest_on_space [true]  e - safe_pet [true]  f - showexp [true]  g - showrace [true]  h - showrealtime [false]  i - showscore [true]  j - showsym [true]  k - showdmg [true]  l - showweight [false]  m - showmc [false]  n - showmovement [false]  o - showlongstats [true]  p - showsanity [true]  q - showsymbiotehp [false]  r - silent [true]  s - simpledescs [false]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [true]  x - tabcursesconfirm [false]  y - tech_description [true]  z - time [true]  A - timed_autosave [true]  B - quick_autosave [false]  C - tombstone [true]  D - toptenwin [false]  E - travel^i [true]  F - use_inverse [false]  G - verbose [true]  H - wallglyph [true]   Compounds (selecting will prompt for new value): (3 of 5)^i{ name [earnest16]  role [Shoe Fetishist]  race [imp]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [^i`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (4 of 5) ^i7 a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (5 of 5)^i[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T267 Ŀ[ +# Ŀ $?!$Ŀ ###[^ihm` ####Z```####iĿ#####oo>`+<###?#Ŀ######~`%#######^isY###################################+`#####################################################`######################################################^ifW Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]^iWM  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [true] (1 of 5)^i$ +^iE  a - eatingconfirm [false]  b - eatingdoors [true]  c - eatingwalls [true]  d - eight_bit_tty [false]  e - epyxmode [true]  f - extmenu [false]  g - gmmessage [true]  h - graffitihilite [true]  i - help [true]  j - hilite_pet [true]  k - hitpointbar [true]  l - IBMgraphics [true]  m - ignintr [false]  n - inertiaconfirm [false]  o - invweight [true]  p - knapsacklimit [false]  q - lit_corridor [true]  r - lootabc [false]  s - mail [true]  t - materialglyph [false]  u - memorizationknown [false]  v - statuscolors [true]  w - menucolors [true]  x - menu_on_esc [true]  y - menu_glyphs [true]  z - missing_safety [true]  A - mon_polycontrol [false]  B - moreforced [true]  C - numpadmessage [true]  D - null [true]  E - paranoid^iIF quit [true]  F - perm_invent [true]  G - pickup_thrown [true]  H - pickup_cursed [false]  I - pokedex [true]  J - prayconfirm [true] (2 of 5)0^i+2^i6 a - pushweapon [false]  b - quiver_fired [false]  c - qwertz_layout [false]  d - rest_on_space [true]  e - safe_pet [true]  f - showexp [true]  g - showrace [true]  h - showrealtime [false]  i - showscore [true]  j - showsym [true]  k - showdmg [true]  l - showweight [false]  m - showmc [false]  n - showmovement [false]  o - showlongstats [true]  p - showsanity [true]  q - showsymbiotehp [false]  r - silent [true]  s - simpledescs [false]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [true]  x - tabcursesconfirm [false]  y - tech_description [true]  z - time [true]  A - timed_autosave [true]  B - quick_autosave [false]  C - tombstone [true]  D - toptenwin [false]  E - travel2^i [true]  F - use_inverse [false]  G - verbose [true]  H - wallglyph [true]   Compounds (selecting will prompt for new value): (3 of 5)2^i  name [earnest16]  role [Shoe Fetishist]  race [imp]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [2^iO `]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (4 of 5)3^i a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (5 of 5)5^i=)0[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T267 Ŀ[ +# Ŀ $?!$Ŀ ###5^iC` ####Z```####iĿ#####oo>`+<###?#Ŀ######~`%#######5^ixO\###################################+`#####################################################`######################################################7^iM  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 8^i ;+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) 9^i/ + Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig 9^i0 [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [true] (1 of 5)<^i +=^id a - eatingconfirm [false]  b - eatingdoors [true]  c - eatingwalls [true]  d - eight_bit_tty [false]  e - epyxmode [true]  f - extmenu [false]  g - gmmessage [true]  h - graffitihilite [true]  i - help [true]  j - hilite_pet [true]  k - hitpointbar [true]  l - IBMgraphics [true]  m - ignintr [false]  n - inertiaconfirm [false]  o - invweight [true]  p - knapsacklimit [false]  q - lit_corridor [true]  r - lootabc [false]  s - mail [true]  t - materialglyph [false]  u - memorizationknown [false]  v - statuscolors [true]  w - menucolors [true]  x - menu_on_esc [true]  y - menu_glyphs [true]  z - missing_safety [true]  A - mon_polycontrol [false]  B - moreforced [true]  C - numpadmessage [true]  D - null [true]  E - paranoid=^i֭quit [true]  F - perm_invent [true]  G - pickup_thrown [true]  H - pickup_cursed [false]  I - pokedex [true]  J - prayconfirm [true] (2 of 5)>^i% a - pushweapon [false]  b - quiver_fired [false]  c - qwertz_layout [false]  d - rest_on_space [true]  e - safe_pet [true]  f - showexp [true]  g - showrace [true]  h - showrealtime [false]  i - showscore [true]  j - showsym [true]  k - showdmg [true]  l - showweight [false]  m - showmc [false]  n - showmovement [false]  o - showlongstats [true]  p - showsanity [true]  q - showsymbiotehp [false]  r - silent [true]  s - simpledescs [false]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [true]  x - tabcursesconfirm [false]  y - tech_description [true]  z - time [true]  A - timed_autosave [true]  B - quick_autosave [false]  C - tombstone [true]  D - toptenwin [false]  E - travel>^i [true]  F - use_inverse [false]  G - verbose [true]  H - wallglyph [true]   Compounds (selecting will prompt for new value): (3 of 5)>^i=S name [earnest16]  role [Shoe Fetishist]  race [imp]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [>^i1T`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run] (4 of 5)>^i[  a - scores [3 top/2 around]  b - sortloot [none]  c - suppress_alert [(none)]  d - tileset [(none)]  e - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (5 of 5)?^iw)0[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T267 (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x[?^i37m~~~~~~~(B#,,,,#,#(0~~~~~~x(B(0~~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x(BZ(0~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~(Bi(0~x(B(0lqaqqk(B#,####(0x~~(Bo(0~(Bo(0~~~~(B>(0~~x(B`,+(0~(B<(0~~x(B##,#(0x~~~~~~~~~(B?(0~~x(B,[?^i33m#(0x~~~~x(B(0l~q~qk(B,,,######(0a~(B~(0~~~~~~~~(B`%(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###(0mqqqqj(B(0x[?^i|m~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################B^iC,What do you want to throw? [$j or ?*] D^i Weapons j - ) a worm tooth (weapon in foreclaw) {2} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} Comestibles i - % a tripe ration {0} l - % 4 melons {0} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 4 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} g - ? an uncursed scroll of cure {0} h - ? an uncursed scroll of heal other {0} n - ? a scroll labeled HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD {0} Potions k - ! a moonshine potion {0} Gems m - * a gray stone(end) D^i/F^i%/ + [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7 Dlvl:1 $3 HP 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T267 In what direction? [hykulnjb><] I^ih"*I^i>*J^i!(0~(B*J^ir [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T267 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T268 *N^i  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) O^i2 n[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T268 Q^i%m[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T268 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T269 i$(0~(B!ooT^iQ%(0~(BiT^iXBYou see here 4 gold pieces {0}.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T269 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S7  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T270 (0~(BZW^id W^i$g 4 gold pieces.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S11 7 10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T270 Z^i n[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S11  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T270 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S11  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T271 i(0~(B(0~(B(0~(Boo^^i [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S11  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T271 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S11  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T272 (0~(Bic^iBp2Specify unknown object by cursor? [ynq] (q) d^iXyPlease move the cursor to an unknown object and press the , key.(Press , when at target location. For instructions type a ?)e^if^iV/>? a scroll (scroll)--More--h^i{_OPick an object with the cursor and press the , key.l^i[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S11  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T272 m^ir~ %(0~(Bim^i FYou see here a scroll of cure {0}.(0~(Bom^i [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S11  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T272 The marine goblin picks up a gray stone.o(0~(BThe marine goblin throws a crude dagger!)m^iY(0~(B)m^ia2(0~(B)n^iAYou are hit by a crude dagger.[Earnest16 the Socksmel ler] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S11  9(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T272 --More--v^i 3[-1 -> 9](0~(B)v^iO 6[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S11  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T273 (0~(BZix^i2x^im - a scroll of cure {0}.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S11  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T273 ^iX:What do you want to throw? [$j or ?*] ^i! Weapons j - ) a worm tooth (weapon in foreclaw) {2} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} Comestibles i - % a tripe ration {0} l - % 4 melons {0} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 4 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} g - ? an uncursed scroll of cure {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} n - ? a scroll labeled HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD {0} Potions k - ! a moonshine potion {0}(end) ^i}w^iyNever mind.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S11  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T273 ^i"[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S11  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T273 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S11  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T274 (0~(Bi^ik%.You just miss the marine goblin.^i*>[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S11  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T274 The marine goblin misses.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S11  10(10)  Pw 1(1)  AC6 Sn0 Xp1/1 T275 (0~(Bo^i ^i cYou kill the marine goblin![Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S35  10(10)  Pw 1(1)  AC6 Sn0 Xp1/7 T275 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S35  10(10)  Pw 1(1)  AC6 Sn0 Xp1/7 T276 (0~(BZz%^ii(0~(B Things that are here: a marine goblin corpse {400} a gray stone--More--^ia 4^i [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S35  10(10)  Pw 1(1)  AC6 Sn0 Xp1/7 T276 The marine goblin misses.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S35  10(10)  Pw 1(1)  AC6 Sn0 Xp1/7 T277 ^i^i7You kill the marine goblin!%^iD[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S59  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T277 Welcome to experience level 2.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S59  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T277 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S59  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T278 (0a(Bz^i )[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S59  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T278 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S59  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T279 (0~(BZ^i*#,What do you want to throw? [$j or ?*] ^i  Weapons j - ) a worm tooth (weapon in foreclaw) {2} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} Comestibles i - % a tripe ration {0} l - % 4 melons {0} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 4 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} g - ? an uncursed scroll of cure {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} n - ? a scroll labeled HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD {0} Potions k - ! a moonshine potion {0}(end) ^i^iNever mind.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S59  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T279 ^iQ Pick up what?  Comestibles ('%') a - % a marine goblin corpse {400} Gems ('*') b - * a gray stone(end) ^iz +^it`^io - a gray stone.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S59  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T279 ^iY :What do you want to throw? [$j or ?*] ^i`  Weapons j - ) a worm tooth (weapon in foreclaw) {2} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} Comestibles i - % a tripe ration {0} l - % 4 melons {0} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 4 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} g - ? an uncursed scroll of cure {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} n - ? a scroll labeled HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD {0} Potions k - ! a moonshine potion {0} Gems o - ^i 3* a gray stone(end) ^i$+ [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S59 Dlvl:1 $7 HP 15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T279 In what direction? [hykulnjb><] ^i_ *^i2 *%^i (0~(B^iS TThe gray stone misses the ant zombie.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S59  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T279 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S59  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T280 z(0~(B^iK@Specify unknown object by cursor? [ynq] (q) ^iyPlease move the cursor to an unknown object and press the , key.(Press , when at target location. For instructions type a ?)^i ^i'E% a piece of food (corpse)--More--^i4}OPick an object with the cursor and press the , key.^in [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S59  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T280 ^ihx ,What do you want to throw? [$j or ?*] ^i  Weapons j - ) a worm tooth (weapon in foreclaw) {2} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} Comestibles i - % a tripe ration {0} l - % 4 melons {0} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 4 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} g - ? an uncursed scroll of cure {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} n - ? a scroll labeled HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD {0} Potions k - ! a moonshine potion {0}(end) ^i^i'Never mind.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S59  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T280 ^i*=What do you want to read? [c-hmn or ?*,] ^i Weapons j - ) a worm tooth (weapon in foreclaw) {2} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} Comestibles i - % a tripe ration {0} l - % 4 melons {0} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 4 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} g - ? an uncursed scroll of cure {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} n - ? a scroll labeled HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD {0} Potions k - ! a moonshine potion {0}(end) ^i +^i? 4As you read the scroll, it disappears.^iU 6This is an identify scroll.--More--^i  What would you like to identify first?  Weapons (')') j - ) a worm tooth (weapon in foreclaw) {2} Comestibles ('%') i - % a tripe ration {0} l - % 4 melons {0} Scrolls ('?') m - ? a scroll of cure {0} Potions ('!') k - ! a moonshine potion {0}(end) ^i0+^i^iۥ$[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S69  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T280 k - a blessed potion of grease {0}.^il--More--^i? What would you like to identify next?  Weapons (')') j - ) a worm tooth (weapon in foreclaw) {2} Comestibles ('%') i - % a tripe ration {0} l - % 4 melons {0} Scrolls ('?') m - ? a scroll of cure {0}(end) ^i Really exit with no object selected? [yn] (n) ^i(c n What would you like to identify next?  Weapons (')') j - ) a worm tooth (weapon in foreclaw) {2} Comestibles ('%') i - % a tripe ration {0} l - % 4 melons {0} Scrolls ('?') m - ? a scroll of cure {0}(end) ^i?Really exit with no object selected? [yn] (n) ^i y^i:You just wasted the opportunity to identify your items.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S69  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T280 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S69  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T281 ^ip?[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S69  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T281 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S69  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T282 (0~(Bz*Z^iə[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S69  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T282 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S69  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T283 ^ih"[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S69  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T283 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S69  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T284 (0~(Bz^iW [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S69  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T284 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S69  15(15)  Pw 13(13)  AC6 Sn0 Xp2/13 T285 (0~(BZ^ig KYou destroy the ant zombie![Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S73  15(15)  Pw 13(13)  AC6 Sn0 Xp2/14 T285 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S73  15(15)  Pw 13(13)  AC6 Sn0 Xp2/14 T286 (0~(Bz%^i3 :[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S73  15(15)  Pw 13(13)  AC6 Sn0 Xp2/14 T286 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S73  15(15)  Pw 13(13)  AC6 Sn0 Xp2/14 T287 i%o^i([Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S73  15(15)  Pw 13(13)  AC6 Sn0 Xp2/14 T287 (0~(Bi^io &The egg-laying mammal misses.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S73  15(15)  Pw 13(13)  AC6 Sn0 Xp2/14 T288 ^i^iHAYou hit the egg-laying mammal.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S73  15(15)  Pw 13(13)  AC6 Sn0 Xp2/14 T288 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S73  15(15)  Pw 13(13)  AC6 Sn0 Xp2/14 T289 o(0~(B^i^i,QYou kill the egg-laying mammal![Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77  15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T289 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77  15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T290 %i^i7i(0~(B Things that are here: an egg-laying mammal corpse {15} a gray stone--More--^iG[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77  15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T290 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77  15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T291 o%^iv Pick up what?  Comestibles ('%') a - % an egg-laying mammal corpse {15} Gems ('*') b - * a gray stone(end) ^i+^iY +^iS`^iNp - an egg-laying mammal corpse {15}.o - a gray stone.^i? [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77  15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T291 ^i9What do you want to eat? [ilp or ?*]  ^i Weapons j - ) a worm tooth (weapon in foreclaw) {2} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} Comestibles i - % a tripe ration {0} l - % 4 melons {0} p - % an egg-laying mammal corpse {15} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 4 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} g - ? an uncursed scroll of cure {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} Potions k - ! a blessed potion of grease {0} Gems o - * ^i*a gray stone(end)  ^i}F+ [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77 Dlvl:1 $7 HP 15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T291 This egg-laying mammal corpse is delicious! ^iv`'[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77  15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T291 i(0~(B ^i>d4You stop eating the egg-laying mammal corpse.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77  15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T291 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77  15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T292 ^ih)Q[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77  15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T292 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77  15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T293 io(0~(B`^ie K[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77  15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T293 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77  15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T294 (0~(Bii%^i?Q,What do you want to throw? [$j or ?*] ^ih  Weapons j - ) a worm tooth (weapon in foreclaw) {2} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} Comestibles i - % a tripe ration {0} l - % 4 melons {0} p - % a partly eaten egg-laying mammal corpse {7} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 4 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} g - ? an uncursed scroll of cure {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} Potions k - ! a blessed potion of grease {0} Gems o -^ih 5 * a gray stone(end) ^i<+ [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77 Dlvl:1 $7 HP 15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T294 In what direction? [hykulnjb><] ^iDž*^iY(0~(B*^i6 (0~(B*^i} (0~(B*^i0 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77  15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T294 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77  15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T295 o(0~(B^i%L[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77  15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T295 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77  15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T296 (0~(Bii(0~(B^i [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77  15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T296 (0~(Bi^i?EThe bathing sandal picks up a gray stone.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S77  15(15)  Pw 13(13)  AC6 Sn0 Xp2/15 T297 o(0~(B^it^iLYou kill the bathing sandal![Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S81  15(15)  Pw 13(13)  AC6 Sn0 Xp2/16 T297 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S81  15(15)  Pw 13(13)  AC6 Sn0 Xp2/16 T298 *i(0~(B"^ie[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S81  15(15)  Pw 13(13)  AC6 Sn0 Xp2/16 T298 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S81  15(15)  Pw 13(13)  AC6 Sn0 Xp2/16 T299 %^i{(0~(Bi%^iRYou see here a gray stone.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S81  15(15)  Pw 13(13)  AC6 Sn0 Xp2/16 T299 The wanter demon touches you!%^iK[Earnest16 the Socksmell er] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S81  14(15)  Pw 13(13)  AC6 Sn0 Xp2/16 T299 [-1 -> 14]%^i[Earnest16 the Socksme ller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S81  13(15)  Pw 13(13)  AC6 Sn0 Xp2/16 T299 [-1 -> 13][Earnest16 the Socksmell er] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S81  14(15)  Pw 13(13)  AC6 Sn0 Xp2/16 T300 ,^i [Earnest16 the Socksmell er] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S81  14(15)  Pw 13(13)  AC6 Sn0 Xp2/16 T300 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S81  15(15)  Pw 13(13)  AC6 Sn0 Xp2/16 T301 0^i Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) 4^i+Specify unknown object by cursor? [ynq] (q) 7^iyyPlease move the cursor to an unknown object and press the , key.(Press , when at target location. For instructions type a ?)7^i޲ ;^iai an imp or minor demon (wanter demon) (base level 0) [seen: normal vision, infravision]  Accessing Pokedex entry for wanter demon...  Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment -7. Very slow (6). Normal generation, with frequency 5. No resistances. Leaves no corpse. Small, genocidable. This monster is of neuter gender. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Is a valid polymorph form.  Attacks: 1d2, touches - ordinary physical ;^id  --More--E^i(0lqqqqqqk (B(0x~~~~~~x (B(0x~~~~(B[(0~x (B(0qqq(B(0x~~~~~~x (B(0x(B(0~~~(B,(0m~q(B+(0qqqj(B#Pick an object with the cursor and press the , key.G^iL [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S81  15(15)  Pw 13(13)  AC6 Sn0 Xp2/16 T301 H^if"You hit the wanter demon.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S81  15(15)  Pw 13(13)  AC6 Sn0 Xp2/16 T301 H^ik%The wanter demon misses.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S81  15(15)  Pw 13(13)  AC6 Sn0 Xp2/16 T302 J^i\hJ^iq.You kill the wanter demon![Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T302 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T303 (0~(BO^i_&[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T303 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T304 i*O^ih [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T304 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T305 i(0~(BP^ifVi(0~(BP^i8]8You see here an aromatic potion {0}.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T305 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T306 qS^iq S^iQr $q - an aromatic potion {0}.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T306 U^iF[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T306 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T307 V^i "[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T307 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T308 (0~(BiW^i*5 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T308 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T309 (0~(BiX^i;[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T309 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T310 (0~(BiX^i9 (0~(BiX^i= You see here a gray stone.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T310 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T311 Y^iY^io - a gray stone.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T311 [^i (0~(Bi Things that are here: a marine goblin corpse {400} a scroll of mana {0}--More--^^ihI[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T311 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T312 q(0~(B_^i Pick up what?  Comestibles ('%') a - % a marine goblin corpse {400} Scrolls ('?') b - ? a scroll of mana {0}(end) a^i4+b^i `b^i ,d - an uncursed scroll of mana {0}.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T312 g^i| %%ig^i -You see here a marine goblin corpse {400}.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T312 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T313 i^iޓi^io*r - a marine goblin corpse {400}.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T313 l^ig,[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T313 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T314 i(0~(Bn^i Weapons j - ) a worm tooth (weapon in foreclaw) {2} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} Comestibles i - % a tripe ration {0} l - % 4 melons {0} p - % a partly eaten egg-laying mammal corpse {7} r - % a marine goblin corpse {400} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 5 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} g - ? an uncursed scroll of cure {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} Potions k - ! a blessed potion of gn^i*rease {0} q - ! an aromatic potion {0} Gems o - * a gray stone(end) s^i)+ [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97 Dlvl:1 $7 HP 15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T314 corpse - This is a comestible. Color: brown. Material: flesh. Appearance: (null). It can be eaten.--More--v^iCorpses can be eaten, but it's not always a good idea to do so. Depending on the type of monster and the age of a corpse, different effects can occur.--More--|^i~Accessing Pokedex entry for marine goblin...  Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment -3. Very slow (6). Normal generation in random groups, with frequency 6. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous swimmer. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Joke monster. Is a valid polymorph form.  Attacks: 1d4, uses weapon - ordinary physical  --More--^i (0lqqqqqqk (B(0x~~~~~~x (B(0x~~~~(B[(0~x (B(0qqq(B(0x~~~~~~x(B[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T314 ^i[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T314 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T315 (0~(Bi^i%"[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T315 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T316 (0~(Bi^i$e $There is a wall in the way![Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T316 ^i [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T316 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T317 (0~(Bi^ie Q[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T317 i(0~(BThe mini elephant misses.^iVf .The mini elephant bites you!^i1j [Earnest16 the Socksmell er] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  14(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T317 [-1 -> 14][Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T318 ^i^iGYou miss the mini elephant.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T318 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T319 ^ii^irYou hit the mini elephant.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T319 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T320 ^i ^i You miss the mini elephant.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T320 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T321 ^i9T^i[You miss the mini elephant.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T321 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T322 ^i2d^ilYou hit the mini elephant.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T322 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T323 ^i]^i7QYou hit the mini elephant.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T323 The mini elephant butts you!^iAE[Earnest16 the Socksmell er] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  14(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T323 [-1 -> 14]The mini elephant bites you!^i[Earnest16 the Socksme ller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  13(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T323 [-1 -> 13][Earnest16 the Socksmell er] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  14(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T324 ^i~!^i'You miss the mini elephant.[Earnest16 the Socksmell er] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  14(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T324 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S97  15(15)  Pw 13(13)  AC6 Sn0 Xp2/20 T325 ^i ^ir 2You kill the mini elephant![Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T325 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T326 %^i 3(0~(Bi^i+ 1You see here a grabhappy plant corpse {200}.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T326 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T327 ^i O[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T327 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T328 ,%i,,^i V[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T328 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T329 i,(0~(B,,^i [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T329 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T330 i(0~(B^iU[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T330 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T331 i(0~(B^iw[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T331 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T332 i(0~(B^i14 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T332 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T333 i(0~(B^i[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T333 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T334 i(0~(B^iGb[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T334 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T335 i(0~(B^in$[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T335 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T336 (0~(Bi^i] [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T336 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T337 i(0~(B^i[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T337 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S101  15(15)  Pw 13(13)  AC6 Sn0 Xp2/21 T338 i(0~(B^i KYou kill the dummy monster needed for visual interface![Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T338 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T339 (0~(B^i,[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T339 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T340 i(0~(B^i- $[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T340 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T341 (0~(Bi^i6 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T341 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T342 i(0~(B^i~([Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T342 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T343 i(0~(B^i Q[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T343 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T344 ,Ii(0~(B,^i 2Specify unknown object by cursor? [ynq] (q) ^iL yPlease move the cursor to an unknown object and press the , key.(Press , when at target location. For instructions type a ?)^i^iu I a flying fish or a remembered, unseen, creature (winged fish) (base level 1)  Accessing Pokedex entry for winged fish...  Base statistics of this monster type: Base level = 1, difficulty = 3, AC = 9, magic resistance = 0, alignment 0. Almost immobile (3). Normal generation, with frequency 8. No resistances. No conveyed resistances. Genocidable, amphibious swimmer, flyer. May be eaten by vegetarians. Is a valid polymorph form. Attacks:  1d4, bite - ordinary physical touches - wraps^i r around  --More--^iA (0lqqqqqqk (B(0x~~~~~~x (B(0x~~~~(B[(0~x (B(0qqq(B(0x~~~~~~x (B(0x(B(0~~~(B,(0m~q(B+(0qqqj(B#Pick an object with the cursor and press the , key.^ir [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T344 ^ikYou hit the winged fish.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T344 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T345 ^i$^i;%WYou miss the winged fish hopelessly.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T345 The winged fish misses.^i)%The winged fish misses.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T346 ^iu^i{zYou hit the winged fish.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T346 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T347 ^i^i You miss the winged fish.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T347 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T348 ^i ^i .You hit the winged fish.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T348 [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T349 o^iO ^i NYou hit the winged fish.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T349 The winged fish bites you!^iF \[Earnest16 the Socksme ller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  13(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T349 [-2 -> 13]The winged fish swings itself around you!--More--^iU[Earnest16 the Socksme ller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  13(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T349 Held [Earnest16 the Socksmell er] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  14(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T350 Held ^iv KYou miss the winged fish.[Earnest16 the Socksmell er] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  14(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T350 Held ^iV{ The orc wields a double-headed axe {48}![Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T351 Held (0~(Bo^iC# Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ^izx+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster --More--^iY\PRESS SHIFT-O TO OPEN THE OPTIONS MENU! THIS LETS YOU TURN ON THE NUMBER PAD! I REPEAT: PRESS SHIFT-O TO OPEN THE OPTIONS MENU! DO THAT DURING THE FIRST 50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON THE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY (alternately, you can open the main menu by pressing escape and select 'g' for game commands, which lets you switch the number pad on and off with 'n')  With the qwertz_layout option, the y and z keys are swapped --More--^ig  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Important hints: - Can't find whatever command you're looking for? Contact Amy and ask her!  https://www.reddit.com/r/slashemextended  Or use the #em.slashem.me IRC channel on Libera. --More--^iپ- There is no "dig" command. In order to dig, equip and 'a'pply a pick-axe. - Press s to search for secret doors and corridors.--More--^i - Press Ctrl-D (or k in number pad mode) to kick. - Press Shift-F and then a direction to forcibly attack a location in melee. - Press the comma key to pick up items. - In order to look at a tile on the screen, press / and answer 'y' when asked  whether to specify an object with the cursor. Now move the cursor around  with the standard movement keys, and press , (comma) when on the target  square to get a description of what is there.  You can also use the ; (semicolon) key to directly get a cursor for looking  at things, but then you have to use the command every time you want to look  at a single tile; using the / command is usually more convenient. --More--^i Y Remember: press the comma key when at the target location!  Don't press Escape or Space, or you'll just cancel the command! - Some commands, like 'e'at, allow you to target the floor. In order to do  so, press the comma key at the prompt that asks you for the target item. General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More-- ^iHo^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) --More--+^iWGame commands: ^B bereave steal--More---^i F ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) --More--8^iE engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door --More--@^ir+ p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--^^iux exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set)--More--c^idpZ Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry --More--o^i$a@ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal --More--x^i"?M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help --More--^i0M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down--More--^i ;M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location --More--^iDk kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--^iq 8[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T351 Held ^i &In what direction? [hykulnjb><] ^ic ^i\e 'You kick the winged fish.^if ~[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T351 Held The orc swings her double-headed axe.The orc hits you!^i@h [Earnest16 the Sock smeller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  11(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T351 Held [-4 -> 11]The orc swings her double-headed axe.The orc touches you!^ih =[Earnest16 the So cksmeller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  10(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T351 Held --More--^iz<[-1 -> 10][Earnest16 the Sock smeller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  11(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T352 Held ^i8^i<You cannot escape from the winged fish![Earnest16 the Sock smeller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  11(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T352 Held The orc swings her double-headed axe.The orc misses.The orc swings her double-headed axe.^iGBFThe orc misses.[Earnest16 the Socksm eller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  12(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T353 Held ^iW[Earnest16 the Socksm eller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  12(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T353 Held The winged fish misses.^iMThe winged fish misses.[Earnest16 the Socksme ller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  13(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T354 Held ^i|^i VYou don't know any spells right now.[Earnest16 the Socksme ller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  13(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T354 Held ^i Weapons j - ) a worm tooth (weapon in foreclaw) {2} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} Comestibles i - % a tripe ration {0} l - % 4 melons {0} p - % a partly eaten egg-laying mammal corpse {7} r - % a marine goblin corpse {400} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 5 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} g - ? an uncursed scroll of cure {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} Potions k - ! a blessed potio^ifn of grease {0} q - ! an aromatic potion {0} Gems o - * a gray stone(end) /^i+ [Earnest16 the Socksme ller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133 Dlvl:1 $7 HP 13(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T354 Held corpse - This is a comestible. Color: brown. Material: flesh. Appearance: (null). It can be eaten.--More--0^i&v Corpses can be eaten, but it's not always a good idea to do so. Depending on the type of monster and the age of a corpse, different effects can occur.--More--2^iWAccessing Pokedex entry for egg-laying mammal...  Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 3. No resistances. No conveyed resistances. Small, genocidable, carnivorous, thick-skinned. Is a valid polymorph form. Attacks:  1d2, claw (punch, hit, etc.) - ordinary physical --More--4^i(0lqqqqqqk (B(0x~~~~~~x (B(0x~~~~(B[(0~x(B[Earnest16 the Socksme ller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  13(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T354 Held 7^i Weapons j - ) a worm tooth (weapon in foreclaw) {2} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} Comestibles i - % a tripe ration {0} l - % 4 melons {0} p - % a partly eaten egg-laying mammal corpse {7} r - % a marine goblin corpse {400} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 5 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} g - ? an uncursed scroll of cure {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} Potions k - ! a blessed potion of g7^iOrease {0} q - ! an aromatic potion {0} Gems o - * a gray stone(end) I^iL v [Earnest16 the Socksme ller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133 Dlvl:1 $7 HP 13(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T354 Held [Earnest16 the Socksme ller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  13(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T354 Held M^i,What do you want to drink? [kq or ?*] O^iO^i2Your foreclaws become very slippery!O^i[Earnest16 the Socksme ller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  13(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T354 Glib  Held You are left with the empty bottle.O^i%s - a * bottle {0}.O^i[Earnest16 the Socksme ller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  13(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T354 Glib  Held The orc swings her double-headed axe.The orc misses.--More--S^i 3The orc swings her double-headed axe.S^ia !The orc misses.S^i AYour weapon slips from your foreclaws.--More--g^iI[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133 Dlvl:1 $7 HP 15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T355 Glib  Held (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0g^i~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(B#,,,,#,#(0~~~~~~x(B(0~~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~~~x(B(0lqaqqk(B#,####(0x~~~~~~~~~(B>(0~~x(B`,+(0~(B<(0~~x(B##,#,(0x(Bog^i(0~~~~~~~~~~~x(B,#(0x~~~~x(B(0l~q~qk(B,,,######Ii(0~~~~~~(B%(0~~~(B`%(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#,(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###g^i(0mqqqqj(B(0x~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################i^iYou cannot escape from the winged fish![Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T355 Glib  Held The orc swings her double-headed axe.The orc misses.The orc swings her double-headed axe.i^iVwThe orc misses.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T356 Glib  Held m^il[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T356 Glib  Held The orc swings her double-headed axe.m^i"mXThe orc misses.The orc swings her double-headed axe.m^i9m&The orc touches you!m^i5nr[Earnest16 the Socksmell er] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  14(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T356 Glib  Held [-1 -> 14]m^i;r[Earnest16 the Socksme ller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  13(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T356 Glib  Held [-1 -> 13][Earnest16 the Socksmell er] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  14(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T357 Glib  Held o^i_o^iz[Earnest16 the Socksmell er] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  14(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T357 Glib  Held The winged fish misses.o^i~The winged fish misses.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T358 Glib  Held p^i[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T358 Glib  Held The orc swings her double-headed axe.The orc misses.The orc swings her double-headed axe.p^ivThe orc misses.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T359 Glib  Held t^i[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T359 Glib  Held The orc swings her double-headed axe.t^i#The orc hits you!t^i[Earnest16 the Socksme ller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  13(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T359 Glib  Held [-2 -> 13]The orc swings her double-headed axe.t^i(wThe orc misses.[Earnest16 the Socksmell er] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  14(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T360 Glib  Held u^iF [Earnest16 the Socksmell er] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  14(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T360 Glib  Held The orc swings her double-headed axe.The orc misses.u^iG 7The orc swings her double-headed axe.u^iM vThe orc misses.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T361 Glib  Held v^i [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T361 Glib  Held The winged fish bites you!v^ij q[Earnest16 the Socksmell er] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  14(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T361 Glib  Held [-1 -> 14]v^i The winged fish just misses![Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T362 Glib  Held y^iy^ixj - a worm tooth {2}.[Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T362 Glib  Held {^i {^i4You cannot escape from the winged fish![Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T362 Glib  Held The orc swings her double-headed axe.The orc misses.{^iY^The orc swings her double-headed axe.The orc touches you!{^in[Earnest16 the Socksmell er] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  14(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T362 Glib  Held --More--^i m[-1 -> 14][Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T363 Glib  Held ^i ;What do you want to wield? [- j or ?*] ^i^i6Ci - a tripe ration (weapon in foreclaw) {0}.--More--^ip (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(B#,,,,#,#(0~~~~~~x(B(0~~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,[^iRm,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~~~x(B(0lqaqqk(B#,####(0x~~~~~~~~~(B>(0~~x(B`,+(0~(B<(0~~x(B##,#,(0x(Bo(0~~~~~~~~~~~x(B,#(0x~~~~x(B(0l~q~qk(B,,,######Ii(0~~~~~~(B%(0~~~(B`%(0~(B,#######(0x~~~~x(B[^i35m(0x~~~~~(B,,,,,,,,#,(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###(0mqqqqj(B(0x~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################^i [Earnest16 the Socksmeller ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133 Dlvl:1 $7 HP 15(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T363 Glib  Held The orc swings her double-headed axe.The orc hits you![Earnest16 the S ocksmeller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  9(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T363 Glib  Held You scream.^iy[-6 -> 9]The orc swings her double-headed axe.The orc touches you!^iV[Earnest16 the  Socksmeller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  8(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T363 Glib  Held [-1 -> 8][Earnest16 t he Socksmeller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  7(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T363 Glib  Held --More--^i [-1 -> 7]^iC ?Your food slips from your foreclaws.--More--^i [Earnest16 the  Socksmeller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133 Dlvl:1 $7 HP 8(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T364 Glib  Held (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0~^i~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(B#,,,,#,#(0~~~~~~x(B(0~~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~~~x(B(0lqaqqk(B#,####(0x~~~~~~~~~(B>(0~~x(B`,+(0~(B<(0~~x(B##,#,(0x(Bo^i(0~~~~~~~~~~~x(B,#(0x~~~~x(B(0l~q~qk(B,,,######Ii(0~~~~~~(B%(0~~~(B`%(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#,(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###^i [m(0mqqqqj(B(0x~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################^i  Weapons j - ) a worm tooth {2} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} Comestibles l - % 4 melons {0} p - % a partly eaten egg-laying mammal corpse {7} r - % a marine goblin corpse {400} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 5 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} g - ? an uncursed scroll of cure {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} Potions q - ! an aromatic potion {0} Tools s - ( a * bottle {0^i ^} Gems o - * a gray stone(end) ^i._+ [Earnest16 the  Socksmeller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133 Dlvl:1 $7 HP 8(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T364 Glib  Held worm tooth - This is a weapon. Color: white. Material: mysterious. Appearance: (null). Skill: knife. You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--^i@ ^iyA crappy knife that can be turned into a very powerful knife if enchanted. It can be thrown.[Earnest16 the  Socksmeller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  8(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T364 Glib  Held ^i ;What do you want to wield? [- j or ?*] ^i& Weapons j - ) a worm tooth {2} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} Comestibles l - % 4 melons {0} p - % a partly eaten egg-laying mammal corpse {7} r - % a marine goblin corpse {400} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 5 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} g - ? an uncursed scroll of cure {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} Potions q - ! an aromatic potion {0} Tools s - ( a * bot^i;'dtle {0} Gems o - * a gray stone(end) ^i + [Earnest16 the  Socksmeller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133 Dlvl:1 $7 HP 8(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T364 Glib  Held ^ia Aj - a worm tooth (weapon in foreclaw) {2}.--More--^i][Earnest16 the  Socksmeller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133 Dlvl:1 $7 HP 8(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T364 Glib  Held (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0~^iKe~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(B#,,,,#,#(0~~~~~~x(B(0~~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~~~x(B(0lqaqqk(B#,####(0x~~~~~~~~~(B>(0~~x(B`,+(0~(B<(0~~x(B##,#,(0x(Bo^i]q(0~~~~~~~~~~~x(B,#(0x~~~~x(B(0l~q~qk(B,,,######Ii(0~~~~~~(B%(0~~~(B`%(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#,(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###^iv$[m(0mqqqqj(B(0x~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################The orc swings her double-headed axe.^i$w#The orc hits you!^ifx[Earnest1 6 the Socksmeller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  5(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T364 Glib  Held [-3 -> 5]The orc swings her double-headed axe.^ie{;The orc misses.--More--^i4=Your weapon slips from your foreclaws.--More--^i[Earnest16  the Socksmeller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133 Dlvl:1 $7 HP 6(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T365 Glib  Held (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0~^i~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(B#,,,,#,#(0~~~~~~x(B(0~~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~~~x(B(0lqaqqk(B#,####(0x~~~~~~~~~(B>(0~~x(B`,+(0~(B<(0~~x(B##,#,(0x(Bo^i](0~~~~~~~~~~~x(B,#(0x~~~~x(B(0l~q~qk(B,,,######Ii(0~~~~~~(B%(0~~~(B`%(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#,(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###^i[m(0mqqqqj(B(0x~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################^iJ &In what direction? [hykulnjb><] ^iF^iYou kick the winged fish.[Earnest16  the Socksmeller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  6(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T365 Glib  Held The winged fish bites you!^io[Earnest1 6 the Socksmeller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  5(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T365 Glib  Held [-1 -> 5]^i|You are being wrapped.[Earnest16  the Socksmeller] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S133  6(15)  Pw 13(13)  AC6 Sn0 Xp2/29 T366 Glib  Held ^iB4In what direction? [hykulnjb><] ^iQ{/You kick the winged fish.^i4You kill the winged fish!%^i\Z[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S177  19(19)  Pw 16(16)  AC6 Sn0 Xp3/40 T366 Glib Welcome to experience level 3.^ia[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S177  19(19)  Pw 16(16)  AC6 Sn0 Xp3/40 T366 Glib The orc swings her double-headed axe.^iq;The orc misses.--More--^iM3The orc swings her double-headed axe.^iRKThe orc misses.[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S177  19(19)  Pw 16(16)  AC6 Sn0 Xp3/40 T367 Glib ^i34In what direction? [hykulnjb><] ^i=^i You kick the orc.[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S177  19(19)  Pw 16(16)  AC6 Sn0 Xp3/40 T367 Glib The orc swings her double-headed axe.^i_XThe orc misses.The orc swings her double-headed axe.^iތLThe orc misses.[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S177  19(19)  Pw 16(16)  AC6 Sn0 Xp3/40 T368 Glib ^i4In what direction? [hykulnjb><] ^i^iYou kick the orc.[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S177  19(19)  Pw 16(16)  AC6 Sn0 Xp3/40 T368 Glib The orc swings her double-headed axe.^i#The orc hits you!^i|[Earnest16 the  Combat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S177  9(19)  Pw 16(16)  AC6 Sn0 Xp3/40 T368 Glib [-10 -> 9]The orc swings her double-headed axe.^iLThe orc misses.[Earnest16 the Co mbat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S177  10(19)  Pw 16(16)  AC6 Sn0 Xp3/40 T369 Glib ^i 4In what direction? [hykulnjb><] ^i<] ^i^iZYou kick the orc.[Earnest16 the Com bat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S177  11(19)  Pw 16(16)  AC6 Sn0 Xp3/40 T370 Glib The orc swings her double-headed axe.^i#The orc hits you!^iQ[Earnest16 t he Combat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S177  7(19)  Pw 16(16)  AC6 Sn0 Xp3/40 T370 Glib You writhe in pain.[-4 -> 7]The orc swings her double-headed axe.--More--^i5"The orc touches you!^i&m[Earnest16  the Combat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S177  6(19)  Pw 16(16)  AC6 Sn0 Xp3/40 T370 Glib [-1 -> 6][Earnest16 t he Combat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S177  7(19)  Pw 16(16)  AC6 Sn0 Xp3/40 T371 Glib ^i, Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} Comestibles l - % 4 melons {0} p - % a partly eaten egg-laying mammal corpse {7} r - % a marine goblin corpse {400} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 5 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} g - ? an uncursed scroll of cure {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} Potions q - ! an aromatic potion {0} Tools s - ( a * bottle {0} Gems o - * a gray stone[22^i;112H(end) ^i b [Earnest16 t he Combat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S177 Dlvl:1 $7 HP 7(19)  Pw 16(16)  AC6 Sn0 Xp3/40 T371 Glib [Earnest16 t he Combat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S177  7(19)  Pw 16(16)  AC6 Sn0 Xp3/40 T371 Glib ^ixu .What do you want to read? [c-hm or ?*,] ^i) Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} Comestibles l - % 4 melons {0} p - % a partly eaten egg-laying mammal corpse {7} r - % a marine goblin corpse {400} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 5 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} g - ? an uncursed scroll of cure {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} Potions q - ! an aromatic potion {0} Tools s - ( a * bottle {0} Gems o - * a gray stone[22^i*;112H(end) ^iT x+ [Earnest16 t he Combat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S177 Dlvl:1 $7 HP 7(19)  Pw 16(16)  AC6 Sn0 Xp3/40 T371 Glib As you read the scroll, it disappears.^i You feel revitalized.[Earnest16 t he Combat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S177  7(19)  Pw 16(16)  AC6 Sn0 Xp3/40 T371 The orc swings her double-headed axe.The orc misses.^i` QThe orc swings her double-headed axe.--More--^iJv"The orc touches you!^i|[Earnest16  the Combat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S177  6(19)  Pw 16(16)  AC6 Sn0 Xp3/40 T371 [-1 -> 6][Earnest16 t he Combat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S177  7(19)  Pw 16(16)  AC6 Sn0 Xp3/40 T372 ^iВ 4In what direction? [hykulnjb><] ^i+'You kick the orc.^i>You kill the orc![Earnest16 t he Combat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  7(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T372 [Earnest16 the  Combat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  8(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T373 $^i^i8You cannot diagonally move out of a door![Earnest16 the  Combat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  8(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T373 ^i`$^[Earnest16 the  Combat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  8(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T373 [Earnest16 the  Combat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  9(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T374 ,)i,^imK'[Earnest16 the  Combat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  9(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T374 [Earnest16 the Co mbat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  10(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T375 (0~(Bi^iԳ [Earnest16 the Co mbat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  10(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T375 [Earnest16 the Com bat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  11(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T376 ^i [Earnest16 the Com bat Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  11(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T376 [Earnest16 the Comba t Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  12(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T377 ^i [Earnest16 the Comba t Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  12(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T377 [Earnest16 the Combat  Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  13(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T378 ^i .What do you want to read? [c-fhm or ?*] ^iu. ^i/ Never mind.[Earnest16 the Combat  Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  13(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T378 ^iW^iWPNot wearing any accessories. Use 'T' command to take off armor.[Earnest16 the Combat  Boot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  13(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T378 ^i9[Earnest16 the Combat B oot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  14(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T379 ^i [Earnest16 the Combat B oot Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  14(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T379 [Earnest16 the Combat Boo t Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  15(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T380 ^i [Earnest16 the Combat Boo t Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  15(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T380 [Earnest16 the Combat Boot  Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  16(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T381 ^il [Earnest16 the Combat Boot  Slave] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  16(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T381 [Earnest16 the Combat Boot Sla ve] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  18(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T382 ^i" [Earnest16 the Combat Boot Sla ve] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  18(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T382 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T383 ^i32Specify unknown object by cursor? [ynq] (q) ^i yPlease move the cursor to an unknown object and press the , key.(Press , when at target location. For instructions type a ?)^i% ^id^ih^i ^i5CJ$ a pile of coins (gold pieces)--More--^iOPick an object with the cursor and press the , key. ^i04 ^ij& ^iB) a weapon (worm tooth)--More-- ^iB  ^i [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T383  ^in3[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T383 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T384 i(0~(B ^i i(0~(B ^i  Things that are here: 2 gold pieces {0} an iron skull cap {12} a crossbow {20} a double-headed axe {48}--More-- ^iZM[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T384 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S249  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T385  ^i]` Pick up what?  Coins ('$') a - $ 2 gold pieces {0} Weapons (')') b - ) a crossbow {20} c - ) a double-headed axe {48} Armor ('[') d - [ an iron skull cap {12}(end)  ^i-+ ^i+ ^i + ^i+ ^ig)  ^i* 2 gold pieces. ^i!+ 1[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 9 19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T385 t - a crossbow {20}. ^iU, /u - a double-headed axe {48}. ^i)- /v - an iron skull cap {12}.[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T385  ^i  Weapons t - ) a crossbow {20} u - ) a double-headed axe {48} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} v - [ an iron skull cap {12} Comestibles l - % 4 melons {0} p - % a partly eaten egg-laying mammal corpse {7} r - % a marine goblin corpse {400} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 5 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} Potions q - ! an aromatic potion {0}  ^i! Tools s - ( a * bottle {0} Gems o - * a gray stone(end) ' ^i,}I+ [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T385 scrolls of phase door - This is a scroll. Color: green. Material: paper. Appearance: KERNOD WEL. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused.--More--/ ^i  Using this scroll will teleport you over a short distance. Of course it doesn't work if you're on a no-teleport level. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work.--More--1 ^i  [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T385 4 ^iG+What do you want to eat? [lpr or ?*] 6 ^i6 ^i Never mind.[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T385 : ^iUBWhat do you want to write with? [- otu or ?*] ; ^i!; ^i"Never mind.[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T385 > ^iAWhat do you want to drop? [$a-fhlmo-v or ?*] ? ^i ? ^i Never mind.[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T385 A ^i"?<What do you want to wield? [- tu or ?*] D ^iOj Weapons t - ) a crossbow {20} u - ) a double-headed axe {48} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} v - [ an iron skull cap {12} Comestibles l - % 4 melons {0} p - % a partly eaten egg-laying mammal corpse {7} r - % a marine goblin corpse {400} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 5 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} Potions q - ! an aromatic potion {0} D ^ijTools s - ( a * bottle {0} Gems o - * a gray stone(end) F ^iVyI+ [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T385 F ^iGv - an iron skull cap (weapon in foreclaw) {12}.--More--K ^i# [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T385 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T386 (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(BK ^i, [m (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(B#,,,,#,#(0~~~~~~x(B(0~~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~~~x(B(0lqaqqk(B#,####(0x~~~~~~~~~(B>(0~~x(B` ^iE7 4m,+(0~(B<(0~~x(B##,#,(0x(Bi(0~~~~~~~~~~~x(B,#(0x~~~~x(B(0l~q~qk(B,,,######%)(0~~~~~~(B%(0~~~(B`%(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#,(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,, ^i@ 4m+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###(0mqqqqj(B(0x~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################K ^iE [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T386 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T387 P ^ix2[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T387 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T388 i(0~(BQ ^iت Weapons t - ) a crossbow {20} u - ) a double-headed axe {48} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} v - [ an iron skull cap (weapon in foreclaw) {12} Comestibles l - % 4 melons {0} p - % a partly eaten egg-laying mammal corpse {7} r - % a marine goblin corpse {400} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 5 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} Potions q - ! an aromatic potion {0} ^iP21;112H Tools s - ( a * bottle {0} Gems o - * a gray stone(end) V ^ip8 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T388 V ^i [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T388 W ^i Weapons t - ) a crossbow {20} u - ) a double-headed axe {48} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} v - [ an iron skull cap (weapon in foreclaw) {12} Comestibles l - % 4 melons {0} p - % a partly eaten egg-laying mammal corpse {7} r - % a marine goblin corpse {400} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 5 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} Potions q - ! an aromatic potion {0} ^i21;112H Tools s - ( a * bottle {0} Gems o - * a gray stone(end) X ^i`7%+ [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T388 iron skull cap - This is a piece of armor. Color: transparent. Material: iron. Appearance: iron skull cap. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.).--More--Y ^i" Unfortunately you don't know more about it. You will gain more information if you identify this item.Y ^im [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T388 ] ^i Weapons t - ) a crossbow {20} u - ) a double-headed axe {48} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} v - [ an iron skull cap (weapon in foreclaw) {12} Comestibles l - % 4 melons {0} p - % a partly eaten egg-laying mammal corpse {7} r - % a marine goblin corpse {400} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 5 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} Potions q - ! an aromatic potion] ^iW {0} Tools s - ( a * bottle {0} Gems o - * a gray stone(end) k ^id 8 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T388 k ^i& [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T388 m ^i< Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) n ^i + Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) x ^i)x ^i [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T388 y ^i  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) { ^i+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end)  ^i ^i [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T388  ^i0 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  ^i+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end)  ^iH Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  ^iC M+ Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end)  ^i F+ [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T388 What do you want to wear? [v or ?*]  ^i:b  Weapons t - ) a crossbow {20} u - ) a double-headed axe {48} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} v - [ an iron skull cap (weapon in foreclaw) {12} Comestibles l - % 4 melons {0} p - % a partly eaten egg-laying mammal corpse {7} r - % a marine goblin corpse {400} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 5 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} Potions q - ! an aromatic potion ^ib {0} Tools s - ( a * bottle {0} Gems o - * a gray stone(end)  ^i+ [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T388 (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,[8;2 ^iS9H(0qqj(B(0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(B#,,,,#,#(0~~~~~~x(B(0~~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~~~x(B(0lqaqqk(B#,####(0x~(Bi ^i(0~~~~~~~(B>(0~~x(B`,+(0~(B<(0~~x(B##,#,(0x~~~~~~~~~~~~x(B,#(0x~~~~x(B(0l~q~qk(B,,,######%)(0~~~~~~(B%(0~~~(B`%(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#,(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,, ^i5######################,,,,+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###(0mqqqqj(B(0x~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B#################################################### ^iu^[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T388 Paralyzed You are putting on an iron skull cap. ^i 7[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T388 Paralyzed  ^i 8[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T389 You finish your dressing maneuver.[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC5 Sn0 Xp3/58 T389  ^i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  ^i+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end)  ^i [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC5 Sn0 Xp3/58 T389  ^iV  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  ^iY M+ Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end)  ^iJ+ [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC5 Sn0 Xp3/58 T389 What do you want to wield? [- tu or ?*]  ^iI Weapons t - ) a crossbow {20} u - ) a double-headed axe {48} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} v - [ a +0 iron skull cap (being worn) {12} Comestibles l - % 4 melons {0} p - % a partly eaten egg-laying mammal corpse {7} r - % a marine goblin corpse {400} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 5 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} Potions q - ! an aromatic potion {0}[ ^i21;112H Tools s - ( a * bottle {0} Gems o - * a gray stone(end)  ^iI+ [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC5 Sn0 Xp3/58 T389  ^iJu - a double-headed axe (weapon in foreclaws) {48}.--More-- ^iPK [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC5 Sn0 Xp3/58 T389 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T390 (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B(0mqqk(B ^iS [m (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(B#,,,,#,#(0~~~~~~x(B(0~~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~~~x(B(0lqaqqk(B#,####(0x~(Bi(0~~~~~~~(B>(0~~[ ^iA^ 36mx(B`,+(0~(B<(0~~x(B##,#,(0x~~~~~~~~~~~~x(B,#(0x~~~~x(B(0l~q~qk(B,,,######%)(0~~~~~~(B%(0~~~(B`%(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#,(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################,,,,[ ^ih m+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###(0mqqqqj(B(0x~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B#################################################### ^i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  ^i>M+ Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end)  ^iؕJ+ [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T390 What do you want to ready? [- t or ?*]  ^i̇ Weapons t - ) a crossbow {20} u - ) a double-headed axe (weapon in foreclaws) {48} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} v - [ a +0 iron skull cap (being worn) {12} Comestibles l - % 4 melons {0} p - % a partly eaten egg-laying mammal corpse {7} r - % a marine goblin corpse {400} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 5 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} Potions q - ! an ^it aromatic potion {0} Tools s - ( a * bottle {0} Gems o - * a gray stone(end)  ^iI+ [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T390  ^i0t - a crossbow (in quiver) {20}.[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T390  ^i: Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)  ^i'bM+ Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end)  ^i$ J+ [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T390 What do you want to wield? [- tu or ?*]  ^i± Weapons t - ) a crossbow (in quiver) {20} u - ) a double-headed axe (weapon in foreclaws) {48} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} v - [ a +0 iron skull cap (being worn) {12} Comestibles l - % 4 melons {0} p - % a partly eaten egg-laying mammal corpse {7} r - % a marine goblin corpse {400} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 5 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} Potions q -  ^i:! an aromatic potion {0} Tools s - ( a * bottle {0} Gems o - * a gray stone(end)  ^iII+ [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T390  ^iRAt - a crossbow (weapon in foreclaws) {20}.--More-- ^i\P [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T390 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC5 Sn0 Xp3/58 T391 (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(B ^iPW (0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(B#,,,,#,#(0~~~~~~x(B(0~~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~~~x(B(0lqaqqk(B#,####(0x~(Bi(0~~~~~~~(B> ^i_ (0~~x(B`,+(0~(B<(0~~x(B##,#,(0x~~~~~~~~~~~~x(B,#(0x~~~~x(B(0l~q~qk(B,,,######%)(0~~~~~~(B%(0~~~(B`%(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#,(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,###################### ^i8h [34m,,,,+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###(0mqqqqj(B(0x~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################!^izX  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) !^i+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end)  !^i +You are earnest16, a lawful male impish Shoe Fetishist. Level 3 HP 19 (max 19) Pw 16 (max 16) AC 5 Score 251 Current status effects: . Your hairstyle is 'comb over' and your beard type is 'backwater'. You have 0 casino chips. Weather is overcast.--More--!^i  Base Attributes  Starting name : earnest16  race : imp  role : Shoe Fetishist gender : male  alignment : lawful   Current race : imp  role : Shoe Fetishist gender : male  alignment : lawful   Deities Chaotic : Peter Kaiser  Neutral : Tamaris  Lawful : Birkenstock (s,c)(end) 9!^i'  [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC5 Sn0 Xp3/58 T391 >!^iG Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) @!^i M+ Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) p!^iJ+ [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC5 Sn0 Xp3/58 T391 What do you want to wield? [- tu or ?*] s!^i Weapons t - ) a crossbow (weapon in foreclaws) {20} u - ) a double-headed axe {48} Armor a - [ an uncursed +0 pair of high boots (being worn) {8} b - [ a cursed +0 T-shirt (being worn) {2} v - [ a +0 iron skull cap (being worn) {12} Comestibles l - % 4 melons {0} p - % a partly eaten egg-laying mammal corpse {7} r - % a marine goblin corpse {400} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 5 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} h - ? an uncursed scroll of heal other {0} m - ? a scroll of cure {0} Potions q - ! ans!^io aromatic potion {0} Tools s - ( a * bottle {0} Gems o - * a gray stone(end) t!^il I+ [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC5 Sn0 Xp3/58 T391 t!^iu Ju - a double-headed axe (weapon in foreclaws) {48}.--More--v!^i [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251 Dlvl:1 $9 HP 19(19)  Pw 16(16)  AC5 Sn0 Xp3/58 T391 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T392 (0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~(B[(0~x(B(0qqq(B(0x~~~~~~x(B (0x(B(0~~~(B,(0m~q(B+(0qqqj(B# (0x~~~~~(B,,,,,,(0qqj(Bv!^iN (0mqqk(B (0x~~~~(B$(0~~(B?(0a(B,,,,,,(0a(B!$(0~~~~~~~~(B(0lqqqqqqqqqqqqk(B (0x~~~~~~~(B#,,,,#,#(0~~~~~~x(B(0~~(B`(0~~~~~~~~~~x(B (0mqqqqqqq(B,,,,###,#(0lqqj(B(0x~~~~(B`(0~(B`(0~~~(B`(0~x(B,,#,,##,,,,#(0x~~~~~~~~~~~~x(B(0lqaqqk(B#,####(0x~(Bi(0~~~~~~~(B>v!^iӺ (0~~x(B`,+(0~(B<(0~~x(B##,#,(0x~~~~~~~~~~~~x(B,#(0x~~~~x(B(0l~q~qk(B,,,######%)(0~~~~~~(B%(0~~~(B`%(0~(B,#######(0x~~~~x(B(0x~~~~~(B,,,,,,,,#,(0mqqqqqqqqqqqqj(B,####,,,,,(0~~~~~x(B(0x~~~~x(B##,,,,,##,,,,,,,,,,,,,,,,,####(0x~~~~x(B(0x~~~~x(B,,,######################v!^i [34m,,,,+(0~(B`(0~~x(B(0x~~~~x(B##################################################,,###(0mqqqqj(B(0x~(B`(0~~~(B,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##(0mqqqqj(B####################################################w!^iͲ ([Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T392 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T393 (0~(Bi{!^i34[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T393 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T394 i(0~(B|!^i!% 0[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T394 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T395 (0~(Bi!^iS* Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) !^iV+ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) !^i [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T395 !^i4[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T395 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T396 i(0~(B!^i/ +There is a wall in the way![Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T396 !^iA9[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T396 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T397 i(0~(B!^i{3[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T397 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T398 i(0~(B!^i@P[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T398 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T399 #,i(0~(B,!^iևL[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T399 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T400 #,i(0~(B#!^iجN[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T400 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T401 ##,i,#!^ig?e[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T401 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T402 ,,i,,#,!^iC [[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T402 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T403 ,#i,,,!^i[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T403 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T404 (0l(B,,,qi(0x~~(B,(0m(B%(0q(B,!^iF [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T404 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T405 ,,(0~(Bq,i,(0~(B#,(0k(B!^i[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T405 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T406 ,,(0~(B,i,,#,!^i3][Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T406 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T407 ,,,i,,#!^iWh[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T407 ,,qi,,#!^i#The wild pig misses.[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T408 !^i /You hit the wild pig.!^i0The wild pig writhes in pain.[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T408 !^i'The wild pig misses.[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S251  19(19)  Pw 16(16)  AC6 Sn0 Xp3/58 T409 !^i} !^i3You kill the wild pig![Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S283  19(19)  Pw 16(16)  AC6 Sn0 Xp3/66 T409 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S283  19(19)  Pw 16(16)  AC6 Sn0 Xp3/66 T410 %!^i[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S283  19(19)  Pw 16(16)  AC6 Sn0 Xp3/66 T410 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S283  19(19)  Pw 16(16)  AC6 Sn0 Xp3/66 T411 ,##i,q(0~`(B(0x(B!^iV,,,,,i,,,##!^iVYou see here a wild pig corpse {600}.[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S283  19(19)  Pw 16(16)  AC6 Sn0 Xp3/66 T411 [Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S283  19(19)  Pw 16(16)  AC6 Sn0 Xp3/66 T412 q,!^ij !^i{yYou have a little trouble lifting w - a wild pig corpse {600}.[Earnest16 the Combat Boot Slave ] St9 Dx13 Co5 In16 Wi9 Ch16 ShoWimMalLaw S283  19(19)  Pw 16(16)  AC6 Sn0 Xp3/66 T412 Burdened