"iG  Player: earnest16 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-11-23.11:46:03.ttyrec Time: (1763898363) Sun Nov 23 11:46:03 2025 "i CThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2025 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. "ifWShall I pick a character's race, role, gender and alignment for you? [ynq] "iny"iNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--"iPaAĿ$f@`$"iV[Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu Dlvl:1 $0 HP 19(19)  Pw 13(13)  AC6 Exp1 T1 Lev  It is written in the Book of the void:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the void seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Exile, have been heralded from birth as the instrument of the void. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has co"iWXme. For the sake of us all: Go bravely with the void!--More-- "i|a "i Hello earnest16, welcome to SlashEMExtended! You are a neutral male levitating Binder. --More--$"i  You are playing 'Unix SlashEMExtended Version 2.9.9 (38f00bd5) - last build Mon Nov 3 01:40:08 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--3"i9Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. If you're using other dimensions, change them now, save them in your terminal emulator's settings and then start a new session; changing the dimensions after you've already opened the terminal doesn't work right. Amy takes no responsibility for character deaths caused by a disappearing HP display due to players using wrong terminal settings.--More--D"iAD"iIMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--R"i3a Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think. --More--X"i@' X"i# :Attention, main weather broadcast coming in:X"i $The sky is cloudy.X"i [Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu  19(19)  Pw 13(13)  AC6 Exp1 T1 Lev --More--["iva,Be careful! New moon tonight.--More--]"i>&MaAĿ$f@`$[Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu Dlvl:1 $0 HP 19(19)  Pw 13(13)  AC6 Exp1 T1 Lev c"iI' Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) k"ih:+a SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/earnest16/slex/earnest16.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoopen, autoquiver, bash_reminder, bones, checkpoint, cmdassist, color, contentwarning, confirm, classic_status, cursesgraphics, DECgraphics, eatingboulders, eatingconfirm, eatingdoors, eatingwalls, eight_bit_tty, epyxmode, extmenu, female, fixinv, fullscreen, gmmessage, graffitihilite, guicolor, help, hilite_pet, hitpk"i:ointbar, IBMgraphics, ignintr, inertiaconfirm, invweight, knapsacklimit, large_font, legacy, lit_corridor, lootabc, mail, materialglyph, memorizationknown, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, moreforced, mouse_support, news, numpadmessage, null, paranoidquit, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, should_change_color, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, showsanity, showsymbiotehp, silent, simpledescs, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tabcursesconfirm, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wallglyph, winggraphics, wraptext, blindfox, --More--"iwdudley, gehenna, hippie, iwbtg, elmstreet, lostsoul, uberlostsoul, assholemode, wonderland, zapem, askforalias, hybridangbander, hybridaquarian, hybridcurser, hybridhaxor, hybridhomicider, hybridsuxxor, hybridwarper, hybridrandomizer, hybridnullrace, hybridmazewalker, hybridsoviet, hybridxrace, hybridheretic, hybridsokosolver, hybridspecialist, hybridamerican, hybridminimalist, hybridnastinator, hybridrougelike, hybridsegfaulter, hybridironman, hybridamnesiac, hybridproblematic, hybridwindinhabitant, hybridaggravator, hybridevilvariant, hybridlevelscaler, hybriderosator, hybridroommate, hybridextravator, hybridhallucinator, hybridbossrusher, hybriddorian, hybridtechless, hybridblait, hybridgrouper, hybridscriptor, hybridunbalancor, hybridbeacher, hybridstairseeker, hybridmatrayser, hybridfeminizer, hybridchallenger, hybridhardmoder, hybridstunfish, hybridkillfiller, hybridbadstatter, hybriddrough"iwter, hybridvanillaoid, randomhybrids. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dragonname' - the name of your (first) dragon (e.g., dragonname:Wintersdotir), `monkeyname' - the name of your (first) monkey (e.g., monkeyname:DonkeyKong), `parrotname' - the name of your (first) parrot (e.g., parrotname:Polly), --More--"i`girlname' - the name of your (first) girl (e.g., girlname:Sarah), `boyname' - the name of your (first) boy (e.g., boyname:Jonas), `ravenname' - the name of your (first) raven (e.g., ravenname:Nevermore), `dumpfile' - where to dump data (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status wind"i>ow, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (first) ghoul (e.g., ghoulname:Casper), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, --M"iVore--"i:P`menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, "iXP[17;1H`pilesize' - maximum number of items on floor to list automatically, `plalias' - your alias name, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `ratname' - the name of your (first) rat (e.g., ratname:Squeak), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortloot' - sort object selection lists by description, `statuscolor' - set status colors, `suppress_alert' - suppress alerts about version-specific features, `tile_width' - width of tiles, --More--"iJ`tile_height' - height of tiles, `tile_file' - name of tile file, `tileset' - name of predefined tileset to use, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `videocolors' - color mappings for internal screen routines, `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `wolfname' - the name of your (first) wolf (e.g., wolfname:Beast). Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu.--More--"iG[Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu Dlvl:1 $0 HP 19(19)  Pw 13(13)  AC6 Exp1 T1 Lev aAĿ$f@`$"i3m "i You displaced your kitten.[Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu  19(19)  Pw 13(13)  AC6 Exp1 T2 Lev @f"i [Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu  19(19)  Pw 13(13)  AC6 Exp1 T2 Lev [Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu  19(19)  Pw 13(13)  AC6 Exp1 T3 Lev  Af<@"i= [Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu  19(19)  Pw 13(13)  AC6 Exp1 T3 Lev [Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu  19(19)  Pw 13(13)  AC6 Exp1 T4 Lev  aA f@"iQ [Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu  19(19)  Pw 13(13)  AC6 Exp1 T4 Lev [Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu  19(19)  Pw 13(13)  AC6 Exp1 T5 Lev a   fA@"i @"i  [Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu  19(19)  Pw 13(13)  AC6 Exp1 T5 Lev The kitten picks up a gold piece {0}.[Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu  19(19)  Pw 13(13)  AC6 Exp1 T6 Lev  aA f"i(@Specify unknown object by cursor? [ynq] (q) "i'iyPlease move the cursor to an unknown object and press the , key.--More--"iJ(Press , when at target location. For instructions type a ?)"iD"iܵ"iR"i|VDone.[Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu  19(19)  Pw 13(13)  AC6 Exp1 T6 Lev "i[Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu  19(19)  Pw 13(13)  AC6 Exp1 T6 Lev [Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu  19(19)  Pw 13(13)  AC6 Exp1 T7 Lev A f@"i % [Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu  19(19)  Pw 13(13)  AC6 Exp1 T7 Lev a  A@f"ij (The kitten drops 1 gold piece.[Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu  19(19)  Pw 13(13)  AC6 Exp1 T8 Lev A f$"i[Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu  19(19)  Pw 13(13)  AC6 Exp1 T8 Lev [Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu  19(19)  Pw 13(13)  AC6 Exp1 T9 Lev  a  Af"i /You don't have anything to drink.--More--"i [Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu  19(19)  Pw 13(13)  AC6 Exp1 T9 Lev "i]{ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) "i'[Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu  19(19)  Pw 13(13)  AC6 Exp1 T9 Lev "i  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) "i+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) "i+Really quit? WARNING: this will erase your game permanently! [yes/no]? "i$]y"i"e"is"i[Earnest16 the Exile  19(19)  Pw 13(13)  AC6 Exp1 T9 Lev"iUyaĿA<`@$f"i [Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu Dlvl:1 $0 HP 19(19)  Pw 13(13)  AC6 Exp1 T9 Lev Do you want your possessions identified? DYWYPI? [ynq] (n) "i+cn Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} i - an uncursed +0 bullwhip {8} j - an uncursed +0 bullwhip {8} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {0} g - 6 uncursed apples {0} h - 2 uncursed tripe rations {0} Scrolls n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed scroll of heal other {0} Tools k - an uncursed +0 fishing pole {12} l - an uncursed +0 grappling hook {12} m - a cursed -5 unicorn horn {8} Gems c - 62 uncursed"icW +0 rocks (in quiver) {0} d - an uncursed +0 flint stone(end) "i3aĿ<`Do you want to see your attributes? [ynq] (n) "i nFinal Attributes: You had sinned. Your alignment was -8. Your max alignment was -6. You carried 16 sins. You could not have this property extrinsically: diminished bleeding. You could not have this property intrinsically: technicality. Ring identification only worked 4 times out of 7. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 38. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 4. Gem identification only worked 100 times out of 106. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 88% chance. Scroll drop chance was reduced to 87%. Amulet drop chance was reduced to 91%. Potion drop chance was reduced to 85%. Weapon drop chance was reduced to 93%. Tool drop chance was reduced to 90%. Food drop chance "i mwas reduced to 98%. Shop item generation was reduced to 61%. Concealing monsters were spawned underneath items 64% of the time only. Monster death drops spawned with only 92% chance. Mastering the following skill taught you the hidden power: shield. The following skill could not be trained at all: squeaking. The following skill was trained at one fifth the usual rate: two-weapon combat. The following skill was limited to expert proficiency: lance. The following skill became untrainable if you tried to train it too early: form VIII (Wedi) --More--"ii(turn 180). The following skill became untrainable after a while: crossbow (turn 46159). The following skill couldn't be trained before a certain turn number is reached: body spells (turn 32748). Monster spawn rate multiplier was currently 116. Number of artifacts generated was 1. Number of fake artifacts generated was 0. Your hairstyle was 'comb over' and your beard type is 'machiavelli'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5008 turns ago. Your areola diameter was 15. Monster spawn increase would have started at turn 163169. Monster spawn increase had reached its maximum at turn 902933. In this game, Eevee's evolution was flareon. Maximum amount of combined random monster spawn freqs was 3067. Your limit for ascension was at turn 5130416. The monster class that cannot be genocided was pile of coins. [19"i;1HThe monster species that was spawned more often: grievance robotize (freq bonus 1). The monster species that was spawned more often: ashen golem (freq bonus 2). The monster species that was spawned more often: cinematographer geometry (freq bonus 6). The monster species that was spawned more often: Sabrina's block-heeled sandal (freq bonus 12). The monster species that was spawned more often: normal vampire (freq bonus 10). The monster species that was spawned more often: puruloid supramental (freq bonus 36). The monster species that was spawned more often: nether fiend (freq bonus 2). The monster species that was spawned more often: big rhaumbusun (freq bonus 12). The monster species that was spawned more often: redbreast prohibiting schmaltz (freq bonus 14). The monster species that was spawned more often: kobold (freq bonus 6). --More--"ibThe monster species that was spawned more often: jacobin implementable (freq bonus 9). The monster species that was spawned more often: venom spider (freq bonus 8). The monster species that was spawned more often: shooter turret (freq bonus 8). The monster species that was spawned more often: adjutant (freq bonus 6). The monster species that was spawned more often: armored deflation overenthusiastically (freq bonus 2). The monster species that was spawned more often: starry mold (freq bonus 9). The monster species that was spawned more often: underlie segregate (freq bonus 12). The monster species that was spawned more often: teratogen democratically (freq bonus 3). The monster species that was spawned more often: shapeless spawn (freq bonus 16). The monster species that was spawned more often: multi-hued colony (freq bonus 6). The monster trait that was more common: monsters that can lay eggs (freq bonus 1). The monster spe"icies that was never randomly spawned: football bat. The monster species that was never randomly spawned: giant bronze dragonfly. The monster species that was never randomly spawned: arch-jackal. The monster species that was never randomly spawned: musician presold. The monster species that was never randomly spawned: pwn-bubble golem. The monster species that was never randomly spawned: defirmatory growth. The monster species that was never randomly spawned: plastic wall. The monster species that was never randomly spawned: clear jelly. The monster species that was never randomly spawned: Yendorian Kaptain. The monster species that was never randomly spawned: blood wing. The monster class that was always generated with extra speed: eye or sphere. The RNG hath decreed that this item was never generated: ice (Potions). The RNG hath decreed that this item was never generated: random dart (Weapons). The RNG hath decreed tha"it this item was never generated: Antje sneakers (Armor). The RNG hath decreed that this item was never generated: special shield (Armor). The RNG hath decreed that this item was never generated: kitten heel pump (Weapons). The RNG hath decreed that this item was never generated: amulet of unchanging (Amulets). The RNG hath decreed that this item was never generated: barding (Tools). --More--"i The RNG hath decreed that this item was never generated: chanter shirt (Armor). The RNG hath decreed that this item was never generated: randospear (Weapons). The RNG hath decreed that this item was generated more often: barrier shield (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: color cone (Armor, freq bonus 6).The RNG hath decreed that this item was generated more often: reroll artifact (Spellbooks, freq bonus 9). The RNG hath decreed that this item was generated more often: rumor (Scrolls, freq bonus 104). The RNG hath decreed that this item was generated more often: cloak of magic control (Armor, freq bonus 18). The RNG hath decreed that this item was generated more often: eyecloser (Tools, freq bonus 22). The RNG hath decreed that this item was generated more often: confusion (Potions, freq bonus 70). The RNG hath decreed that this item was generated mo"i ]re often: wonder (Potions, freq bonus 16). The RNG hath decreed that this item was generated more often: lead MG bullet (Weapons, freq bonus 12). The RNG hath decreed that this item was generated more often: blood (Potions, freq bonus 2). The RNG hath decreed that this item was generated more often: infofuck stone (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: elite batleth (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: nope dragon scale shield (Armor, freq bonus 2). The RNG hath decreed that this item was generated more often: cloak of spell boosting (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: heavy silk ball (Iron balls, --More--"ifreq bonus 9). The RNG hath decreed that this item was generated more often: titan sack (Tools, freq bonus 9).The RNG hath decreed that this item was generated more often: implant of bliss (Implants, freq bonus 14). The RNG hath decreed that this item was generated more often: mace (Weapons, freq bonus 3). The RNG hath decreed that this item was generated more often: elven cloak (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: Jil velcro shoes (Armor, freq bonus 8). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 47). The RNG hath decreed that this item was always generated cursed: Elif sneakers (Armor). The RNG hath decreed that this item was always generated cursed: mirror shield (Armor). The RNG hath decreed that this item was always generated cursed: heavy stone ball (Iron balls). The RNG hath decreed that this trap was alwa"i%ys invisible: nownsible trap. The RNG hath decreed that this trap was generated more often: amnesia switch trap (freq bonus 5). Trap randomization happened for 1 in 755 traps. Traps were spawned invisible 1 times in 84. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 763. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. Current weather was overcast. You had 1000 alla remaining. You had not decided on your sexuality yet. --More--"i You were telepathic. You were hallu partying. You were a drunken boxer. You were stunnopathic. You were numbopathic. You were dimmopathic. You were freezopathic. You were a stoned chiller. You were extremely corrosive. You had an increased fear factor. You were burnopathic. You were sickopathic. You had wonderlegs. You were a glibbery fighter. You were aware of the presence of flying monsters. You had 1491 points of nutrition remaining. You were levitating (0). You could survive without air. You were unlucky (-1). You had spell retention for remembering 30 spells. You could not have safely prayed (78). You survived. --More--"i aĿA<`@$f"i [Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu Dlvl:1 $0 HP 19(19)  Pw 13(13)  AC6 Exp1 T9 Lev Do you want to see your discoveries? [ynq] (n) "i n Discoveries   Weapons  voulge (pole cleaver)  Scrolls  scroll of healing (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE)  scroll of mana (SONIC VALHOG 3 AND KNUCKLES)  scroll of phase door (I HEARD YOU WERE SLEEPING THERE)  scroll of standard id (NOOB WITH AN ASCENSION STREAK)  scroll of cure (YOUR INSIDE IS MADE OF MUD)  scroll of heal other (MEYL TAKSISIDI)  * scroll of extra healing (YOUSHOWICHS)  * scroll of greater mana restoration (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI)  Tools  grappling hook (iron hook)  Gems  flint stone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * physio venom (splash of venom)  * ice block (splash of venom)  * segfault"i0 , venom (splash of venom) (end) "i.aĿA<`@$f"i. [Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu Dlvl:1 $0 HP 19(19)  Pw 13(13)  AC6 Exp1 T9 Lev Do you want an account of creatures vanquished? [ynq] (n) "i@nVanquished creatures: 0 bees (1 created) 0 coyotes (1 created) 0 kittens (1 created) 0 dwarven children (1 created) 0 downpullmondaines (1 created) 0 nooby piercers (1 created) 0 helpless spiders (1 created) 0 replica unicorns (1 created) 0 psytexes (1 created) 0 crawling worm masses (1 created) 0 Coures (1 created) 0 verminous bats (1 created) 0 teethless bats (1 created) 0 damsels (1 created) 0 gruff mummies (1 created) 0 naagi (1 created) 0 claw hulks (1 created) 0 covxorns (1 created) 0 ant zombies (1 created) 0 squeak babes (1 created) 0 vestigeses (1 created) 0 twens (1 created) 0 geckos (1 created) 0 throwaway sockses (1 created) 0 tame speed 0 monsters (1 created) 0 biem turrets (1 created) 26 creatures born. --More--"i{Ff0 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--"iFaĿA<`@$f"is [Earnest16 the Exile ] St12 Dx15 Co12 In16 Wi11 Ch8 BinLevMalNeu Dlvl:1 $0 HP 19(19)  Pw 13(13)  AC6 Exp1 T9 Lev Do you want to see your conduct? [ynq] (n) "iA7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -8. You had a maximum alignment of 0.--More--"iUGoodbye earnest16 the Binder... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 9 moves. You were level 1 with a maximum of 19 hit points when you quit.--More--"i  "iE7 Since you quit, the score list will not be checked.