dvo, lawful male gnomish Barbarian ---.---- |.....|| |......| |...d..| |...@..| |......| -------- [Dvo the Plunderer] St16 Dx13 Co13 In4 Wi6 Ch5 BarGnoMalLaw Dlvl:1 $6 HP21(21) Pw7(7) AC6 Exp1 T67 Latest messages Something is engraved here on the floor. Use "r." to read it. There is nothing here to pick up. (2x) What do you want to throw? [$ab or ?*] Never mind. What do you want to read? [fghij or ?*.] Never mind. c - an uncursed +0 ring mail (being worn) {100}. There is a wall in the way! You displaced Idefix. You suddenly feel an immense need to lie down on the mattress and sleep for a bit. You wake up. There is a wall in the way! (3x) Unknown command ' '. There is a wall in the way! (3x) You hear someone counting money. There is a wall in the way! (9x) You hear someone counting money. You can't go down here. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 battle-axe (weapon in hands) {48} b - an uncursed +0 short sword (alternate weapon; not wielded) {12} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Tools e - 2 uncursed +0 torch (873)'s {40} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 81% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 67% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 90% Armor drop chance was reduced to 81% Monster death drops spawned with only 98% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 84) The following skill became untrainable if you tried to train it too early: lightsaber (turn 22) The following skill became untrainable after a while: chaos spells (turn 23755) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 44842) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47950 Monster spawn increase reached its maximum at turn 177121 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 612663 The monster class that cannot be genocided was golem The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: lustful draconian (freq bonus 18) The monster species that spawned more often: lava demon (freq bonus 9) The monster species that spawned more often: leprechotta (freq bonus 16) The monster species that spawned more often: death dog (freq bonus 15) The monster species that spawned more often: demion (freq bonus 5) The monster species that spawned more often: unidentified raven (freq bonus 6) The monster species that spawned more often: skilled star (freq bonus 8) The monster species that spawned more often: hallucination image (freq bonus 6) The monster species that spawned more often: polar wolf (freq bonus 30) The monster species that spawned more often: multiplying hulk (freq bonus 8) The monster species that spawned more often: cow man (freq bonus 8) The monster species that spawned more often: gray colony (freq bonus 66) The monster species that spawned more often: pinocchio brooking (freq bonus 132) The monster species that spawned more often: bled fearing (freq bonus 36) The monster species that spawned more often: void mushroom (freq bonus 28) The monster species that spawned more often: flawy mozambique gipsying streetwalking (freq bonus 30) The monster species that spawned more often: magic bulb (freq bonus 3) The monster species that spawned more often: nhtng horror (freq bonus 5) The monster species that spawned more often: false colony (freq bonus 6) The monster species that spawned more often: cutlet avenger (freq bonus 12) The monster trait that was more common: monsters that have weapon attacks (freq bonus 3) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 12) The monster trait that was more common: monsters that have breath attacks (freq bonus 3) The monster species that never randomly spawned: gatling turret The monster species that never randomly spawned: soft warp fungus The monster species that never randomly spawned: metapod The monster species that never randomly spawned: stubby bosquet The monster species that never randomly spawned: glib trove The monster species that never randomly spawned: lame horse The monster species that never randomly spawned: Digging Mage The monster species that never randomly spawned: cursing spirit The monster species that never randomly spawned: bastard troll The monster species that never randomly spawned: memory bomb The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 21) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 6) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 9) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 2) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 2) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 12) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 10) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 11) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 4) Trap randomization happened for 1 in 792 traps Next attribute increase check would have come at turn 822 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 4 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having drain resistance (0) You had infravision You had 1434 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (500) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (tribal helmet) * skullcap (wide metal helm) * flack helmet (grimace helmet) * crystal helm (inkcoat helmet) * mining helm (engraved helmet) * field helm (netradiation helmet) * helm of safeguard (radio helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (runic gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (feelgood heels) * field boots (steel boots) * boots of safeguard (lolita boots) Scrolls scroll of healing (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of mana (THERAC 25) scroll of phase door (BLOW FLOWER VIOLENT AROUND) scroll of standard id (ERAU QSSI DRLO WEHT) scroll of cure (NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN) * scroll of extra healing (TDTTOSTBDTECONWIALACI) * scroll of greater mana restoration (X 14 39 ZS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye dvo the Barbarian... Youescaped from the dungeon with 6 points,