^Z Player: dvaria Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-05-21.20:16:42.ttyrec Time: (1590092202) Thu May 21 20:16:42 2020 ^D[ 414 dvaria-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 3 [max 4]. Killed by a little dog. - [27] 21 357 EColi-Val-Dwa-Fem-Law died in The Gnomish Mines on level 5. Killed by colliding with the ceiling. - [25] 22 334 messias-Val-Dwa-Fem-Law died in The Gnomish Mines on level 5 [max 6]. Killed by an acid blob. - [18] ^rNetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. ^uVShall I pick character's race, role, gender and alignment for you? [ynaq] ^Mn name: dvaria  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) ^(<+ name: dvaria  role: Samurai  race: human  gender: choosing now  alignment: lawful Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first role forces human role forces lawful q - Quit(end) ^i + name: dvaria  role: Samurai  race: human  gender: male  alignment: lawful Is this ok? [ynq]  dvaria, lawful male human Samurai  y + Yes; start game n - No; choose role again q - Quit(end) ^ ------.--|......||......||......|.....d.||.....@|--------^8  Dvaria the Hatamoto St:16 Dx:14 Co:18 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1 It is written in the Book of Amaterasu Omikami:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Amaterasu Omikami seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hatamoto, have been heralded from birth as the instrument of Amaterasu Omikami. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake[17;^8 I8H of us all: Go bravely with Amaterasu Omikami!--More--^wq-----.--|......||......||......|Konnichi wa dvaria, welcome to NetHack! You are a lawful male human Samurai. --More--^ Be careful! New moon tonight.Dvaria the Hatamoto St:16 Dx:14 Co:18 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1^"+@<^4d..@^;.d@<^{.@d^M @d.^ @.^I+@.d.^ @.^>T.#@.d.^s ........#@.d...^ ....#.#@d...^=L.@##.^c #@...d#........^@##@##^*?C@#You hear a door open.^^צ@##@#d^ !@d#^id/#@#^ H#@d#^@##@##^3=0#@#^M$#@#^ 0#@#^x@#^ز/#@#^ .#@#^~2#@d^Jgd@You swap places with Hachi.#d^^H; .@d#^ 8@d#^!f}----|.....Z..#@d#^..|.|...@|..$d|.#^ -...|@#.|d.......---.^Pg-|@.#|.|--^ėg@.You see here a statue of a kobold zombie.d^ B@Z.d^N}3@.d.^?.@$d^$ .@d.^M(d@You swap places with Hachi. $:5$ - 5 gold pieces.d.@^ )@.^ef2d..@^K6.d.@^\6.d.@^&).@#^ .....d..@xThe grid bug bites!You get zapped! HP:14^{G dYou miss the grid bug..The grid bug misses!^ FYou kill the grid bug!.#^^.....d#@#^b...#@##^F..#@^.........d#@#^)##@#^ @d#^I-You don't have anything to zap.^^cmdassist: Invalid direction key! Valid direction keys to move are:  y k u  \ | /  h- -l  / | \  b j n  < up  > down (Suppress this message with !cmdassist in config file.) --More--^ Dvaria the Hatamoto St:16 Dx:14 Co:18 In:11 Wi:8 Ch:8 Lawful Dlvl:1 $:5 HP:14(15) Pw:2(2) AC:4 Xp:1------|....||...Z||.....#|....|#|....|#.....|#---.--#########@d###-----.--####|......|#|......|#|......|###.......||.....<|--------^6d#@#^@##@+^] mThe door opens.d|....-----^##-@-.........----^R HP:15--d-------|@.....|F..|---^7|d@^ .@^ W 2.d.@^+..d.@^.@^dY.@You see here a statue of a lichen..d ^1.dF@ ^ '..d.@ ^hdF@. ^9]@.You see here a statue of a lichen.d. ^r,.@Fd ^T +@.d. ^\(@.dF ^L+@.d. ^@d.. ^~ 0d@.. ^;6.@.d ^X-(##@. ^F.@.d..^#@.........#d.........^]5 M#@#..^^B/#@#^/#@#^:/#@#^?2###@#^F 0##@#^#@#^ #@#^&#@##^@#^y )#@#^ *#@##^#@^h #@#^kX'`@#.#^WR7You try to move the boulder, but in vain.^^c%------#........@|...........|..---^ b-@#.|.......----^U@@.|.|--^$.@.^ @.^@.^T@.^x )|@.^ @.^^? a`#@.......^@|..............^[#@..............^iM|@....d..^V 2.@d.^40.@.d^0.@.d^.@^ƖZ##@...d..^t#@...d............^ML#@..................^ ##@#d.......^? @#.......... ^r##@#......... ^g q#@........!^L#@#d.!^#=----..........##@##.!^jz.........@#"^]x_-.............#@#"^-----.................#@"^& --|.....||.......|..........-@-d##^Ԏ|(||..@...-----.-----##^A 6@.d$^t6.@d.$^-.@.d$^ ".@d..$^>BSd@You swap places with Hachi..d%^+X.@You see here a whistle..d'^8 Wf - a whistle.@d-)^= D@.d.)^.@*^)/d..@*^] Z..d.@##*^%{ \..........d@+^...............................-d@#+^ ..............#d@#+^)##@,^%*#@#,^#@-^ /d#@#-^L1###@#-^ b #@.^o<#@d#.^- ...........#.@##/^|.........@...d/^n...........#@d/^T M.....@#2^r....#@.d2^v ...........@d#2^:B .........d....@3^8...........#.d@3^ *##d@3^ \@dYou swap places with Hachi.do#4^4^G%You miss the goblin.#dThe goblin thrusts her orcish dagger.--More--5^ The goblin misses!7^0You miss the goblin.8^,RYou kill the goblin!#%d9^`' @## Things that are here: a goblin corpse a whistle an orcish helm an orcish dagger--More--;^------------------|..........||....||..........||...Z|>^_ Pick up what?  Weapons a - an orcish dagger Armor b - an orcish helm Comestibles c - a goblin corpse Tools d - a whistle(end) A^=+B^sS +B^ -C^+D^6+D^ ------------------|..........||....||..........||...Z||..........||.....#|..........-#|....|#-----.------#|....|######.....|####---.--#########g - an orcish dagger.h - an orcish helm.i - a whistle.@dF^ L@d#Hachi eats a goblin corpse.G^#@##G^<@#G^0 @#G^ @#H^@#H^0#@I^o#@I^Wd #@J^p@#J^O@#L^ [#.......@............M^0G@#........M^i2(@..M^Sr@.M^ @.N^c@.O^,@.P^fI@.P^S@.P^ F##@..P^ n#@.........Q^I ##@#...................R^z##@#.........R^m#@#......R^###@#.............S^Jq##@#....S^u##@#...........S^NO@#..........T^] [##@##..T^|#@##..........U^_#@#..........U^ ;@##.V^ ##@#..........V^Oa @#W^!#@#W^ #@#W^ #@#X^ #@#X^p#@#X^ (##@#X^$#@#Y^Y/ @#Y^#@#Z^Pe#@#Z^l#@#Z^ V #@#Z^ +@#[^W"This door is locked.[^R0This door is locked.[^R0This door is locked.\^[0This door is locked._^Hc^Ղ# c^kd^tid^s cd^:ke^>*In what direction? f^As you kick the door, it crashes open!||..|....|....x.--+--g^$-----|............|@#-The grid bug bites!You get zapped! HP:14h^2You miss the grid bug.h^ % You miss the grid bug.The grid bug bites!You get zapped! HP:13i^6You kill the grid bug!.j^:?O--.|.|@.j^ +.@.k^3@..k^=@.k^e @.l^>.@l^ͯ3.@#.l^1..@:........l^ JYou kill the newt! HP:14?l^!.#@#...j - a scroll labeled GARVEN DEH.@:m^ ;You kill the newt!%m^ .##@#.You see here a newt corpse.o^X V.%@.p^].@#.You see here a newt corpse.r^ t^ -k - a newt corpse.@u^9What do you want to eat? [k or ?*] u^ dThis newt corpse tastes okay.You finish eating the newt corpse.w^?M.#@.x^%c.@.....#.y^ H.#.....@.z^)5.@#.z^.5.@#.z^P@.@#...z^Ҝ S.@#........z^(@..{^M@.{^>6 HP:15@.{^ .@|^.@|^Y.@|^uJ*The door opens.||^' 7.@#}^?^........|@#}^8......#@#}^o..#@#..^2.........##@#...---^4C@#....^N#@##....-^C}=#@|..^ U@#....--^c#-@-........---^+ m--.-------|@.....|...|---^Ż.@^3 .@^.@^%.@^W @.^F.@^@.^!@.^͇ @.^QF@.^q@.^5.@^aP@.........^ t@.........^B#@....^S Wd@#..^tP@##....^E#@d....^.........@d#...^ [..@##.^e......@#^p........@d^ڂ8@d#^A(@.|^.@.^=- E.d..@#^s .............@^x d^A%.d^!.^En...........d@#^}7@.d..^.Kd@...^ 6d..@^1.d.@^O8.d.@^$..d.@^) 6..@d.^8K@..d.^:.@..^y..@........^ g.d#@...^% K..d@.^H.##@.^Mr.@.....d#.^i #d^ d#^}4J#You find a hidden passage.#d^LI"#d^d#^;##@##^] (@d^Y d@##^##@+^+The door resists!d^2 The door opens.---------d-.....>..|.............|...|.||^P-##@|......?.............-------^?|Hd@|.|.|..---^,-d@.^.@^2 #..d@^׷.@^81.d@^vU P.@l - a scroll labeled ETAOIN SHRDLU.@^;There is nothing here to pick up.^B..d.@^u..d.@^K 1.d.@^B ).d.@^;d@..^<@d..^gRMd@#....^ ..d@#..............^Y..d@#........^G#d@#...^L.##@#.^ K.#@`.^ xWith great effort you move the boulder..#@`.^{Q.#@`.^5K.#@`.^͖ 6You try to move the boulder, but in vain.^#CYou try to move the boulder, but in vain.^CYou try to move the boulder, but in vain.^f <.d@#.^j9You stop. Hachi is in the way!d^"Nf@dYou swap places with Hachi..#.^S ;.@#.^ 5.@#.^O5.@#.^90@#...^ Z.@#........^(^.@#..............^/@...^ @..^? @.^.@^2@d.^<@d..^.%You descend the stairs.--More--^----.-|....||...@||....||_...------Dvaria the Hatamoto St:16 Dx:14 Co:18 In:11 Wi:8 Ch:8 Lawful Dlvl:2 $:5 HP:15(15) Pw:2(2) AC:4 Xp:1^.7# ^ma^  ^ enhance^ X Current skills:   Fighting Skills  martial arts [Basic]  two weapon combat [Unskilled]  riding [Unskilled]  Weapon Skills  dagger [Unskilled]  knife [Unskilled]  short sword [Basic]  broadsword [Unskilled]  long sword [Basic]  two-handed sword [Unskilled]  scimitar [Unskilled]  saber [Unskilled]  flail [Unskilled]  quarterstaff [Unskilled]  polearms [Unskilled]  spear [Unskilled]  lance [Unskilled]  bow [Basic]  shuriken [Unskilled]  Spellcasting Skills (1 of 2)^ attack spells [Unskilled]  divination spells [Unskilled]  clerical spells [Unskilled] (2 of 2)^SDvaria the Hatamoto St:16 Dx:14 Co:18 In:11 Wi:8 Ch:8 Lawful Dlvl:2 $:5 HP:15(15) Pw:2(2) AC:4 Xp:1----.-|....||...@||....||_...------^$,# ^* a^T djust^v ^G ^ij ^< ^a^ djust^S@What do you want to adjust? [a-jl or ?*] ^F& Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 42 +0 ya (in quiver) g - an orcish dagger Armor e - an uncursed rustproof +0 splint mail (being worn) h - an orcish helm Scrolls j - a scroll labeled GARVEN DEH l - a scroll labeled ETAOIN SHRDLU Tools f - a whistle i - a whistle(end) ^/# ----.-|....|What do you want to adjust? [a-jl or ?*] ^!Never mind.^ | Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) ^+----.-|....|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: f^ight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--^FWGeneral commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repe^[Wyat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--^é a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P p^ש uton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--^t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via^x a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--^/Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name ^@> synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--^ M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--^aDvaria the Hatamoto St:16 Dx:14 Co:18 In:11 Wi:8 Ch:8 Lawful Dlvl:2 $:5 HP:15(15) Pw:2(2) AC:4 Xp:1----.-|....||...@||....||_...------^Rv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) ^l +----.-|....|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: f^m ight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--^General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repe^yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--^ ? a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P p^? uton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--^t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via^φx a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--^&WKeyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name ^HW> synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--^6# M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--^ Dvaria the Hatamoto St:16 Dx:14 Co:18 In:11 Wi:8 Ch:8 Lawful Dlvl:2 $:5 HP:15(15) Pw:2(2) AC:4 Xp:1----.-|....||...@||....||_...------^`# ^o^S verview^= erview^3 rview^  The Dungeons of Doom: levels 1 to 2  Level 2: <- You are here. An altar to Amaterasu Omikami.--More--^0 ^x*<@. ^TN.@ ^@. ^~@. ^F@.^d# ^aNpray^ray^g ay^Q?Are you sure you want to pray? [yn] (n) ^=uYou begin praying to Amaterasu Omikami.You finish your prayer.--More--^u qThe voice of Amaterasu Omikami booms: "Thou art arrogant, mortal."--More--^q m"Thou must relearn thy lessons!"You feel foolish! Wi:7 ^7^ @_^wW@.You hear a E note squeak in the distance.^Ry+@.^.@^ .@^Œ .@^ D##@..^bv##@.......^S`###@#..^ 9@#.^a_#@#....^ 6.##@#^@#^W: /#@#^T! c---......##@#^'Y--.....@# ^w w---..........@#!^ ---......|....|....-@-#You hear someone counting money.!^ p||.......@.------.--"^@."^@."^9V @.#^4@.d.#^P3@.d.#^!@@.#^L).@d..$^3..@The fox misses!$^+You miss the fox.%^,You miss the fox.The fox bites! HP:14The fox bites! HP:13%^ 1You kill the fox!.'^|.@(^.@(^N`.@(^ @.)^6 HP:14@.)^@.)^@.)^.] @.*^g#@.*^_J....#@.*^j ....#@#You hear the footsteps of a guard on patrol.+^UZ....#@##+^n< ..@#,^d.....#.........@##,^|(#@#,^m !@##-^(#@#-^P @#-^m)#@#.^N+)#@#2^,#@###2^u)#@#3^"2#@+#4^#@4^The door opens. HP:15--------|........-|.......|...?.|...----4^! l-@#.|.......----5^n9@-.|--5^'@..5^c @.5^=e ,..@6^k.@6^@.6^o9 P@.m - a scroll labeled GARVEN DEH.@7^ =There is nothing here to pick up.9^Q(.@9^ Y@.There's some graffiti on the floor here.--More--;^jnYou read: "Tney say ?nat ther are a? |e??t |5 ?ays to lose a p?ir of levitation b?cts.".--More--E^o F^ @.F^ @.F^ y @.F^!0 `###@.....F^@.................G^{#@#...........G^+ t#@#.......G^ #@#H^$<#@#H^|#@I^@#I^^@#I^@#I^n M@#.......I^Ax@#...........J^l##@#.................J^|#@#.............J^/ #@#K^0#@K^?h#@#.........K^% ##@#.........K^= @#L^,#@#L^ #@#L^ #@#M^A(##@#M^SNq----..|..|.|.|..@#M^hI<.#@#N^7UQ-...@#N^,-----.....|.....|..........-@-#N^|k.|..{|@.....|.-------O^.@O^T$..@O^.@O^e$ .@O^:_ .@P^:.@P^ @.P^.@S^)You could drink the water...T^/{@V^~ @.V^(@{V^4{ @.V^J @.W^ja@.W^hr@.W^"@.W^C @.X^@.X^ŀ@.X^@.X^^ Q#@.#..X^ s@...............Y^I/#.......@.......#........Y^ՒD.#@#Y^w '#@#Y^V'#@#Z^9V(#@#Z^)#@#Z^` )#@#Z^ )#@#[^w)#@#[^,#@###[^|#@\^ª#@#\^#@#\^: #@#\^G #@]^ц@#]^Ir @#]^V @#]^x @#]^ +@#]^wThe door opens.-------|.....>|.......-|......|....-----^^>^ r-.|@#[|...---_^P-@-+-_^z @.`^t .@a^emD.@You see here a pair of riding boots.c^-En - a pair of riding boots.@d^tu+@.d^; @.d^ @.e^ >@e^ .@f^L.@f^ .@f^Z5 (The door opens.-g^O:..@#g^g.......-@#g^ `......#@#g^H..#@`h^aWith great effort you move the boulder..#@`h^X:.#@`h^կ C.#@`#i^_.7You try to move the boulder, but in vain.i^,EYou try to move the boulder, but in vain.i^ol^` _........#@#m^F" #@p^ @#p^z7You try to move the boulder, but in vain.q^g t^-You don't have anything to zap.u^H........@#w^aF'.@#w^E'.@#w^(C'.@#w^$ 2..@#w^3 A......@#x^@C.......@#x^3..@-x^ @.y^- @.y^! @.y^;Z .@z^(.@z^d.-@....z^E#@....z^r_.#@..z^9; K.#@.{^a.#@.You hear a E note squeak in the distance.{^Q.#@.|^yV.#@:.|^ /You kill the newt!%}^$#@ Things that are here: a newt corpse a white gem--More--~^0^&  Pick up what?  Comestibles a - a newt corpse Gems/Stones b - a white gem(end) ^| +^+^-----------|.........||.........|...........o - a newt corpse.p - a white gem.@^*<:What do you want to eat? [o or ?*] ^> !Never mind.^v^; #@^ R#@.............^#@.................^w#@...........^` p#@.......^7#@^- #@:^^z/You kill the newt!%^Z I#@You see here a newt corpse.^)%@^[ #@^iY:@.......#^Z1 @#^{ @#^v4 @#^#@^ @#^j#@^ @#^5 E.....@.........#^$.#@^[1....#@^d1....#@^% 6....#@^q.@^@.^X @.^.@^ .@^.@^.@#^ܤT....#.@#^@ C....#@^%z...##.......@.........#^z@#^=`---------...F........#@#^y-....#.#@##^ne...#@+^--......%.|@..........|#..........|........|......|....|-----^p r|.#@|..............------^nN-.@|.|.--^U.@^$.@^Λ .@^p?.@You hear water falling on coins.^gtX@.You see here a statue of a lichen.^) F@^kF .@^.@^1.@^- 6.@You see here a gunyoki.^Ecmdassist: Invalid direction key! Valid direction keys to move are:  y k u  \ | /  h- -l  / | \  b j n  < up  > down (Suppress this message with !cmdassist in config file.) --More--^[Dvaria the Hatamoto St:16 Dx:14 Co:18 In:11 Wi:7 Ch:8 Lawful Dlvl:2 $:5 HP:15(15) Pw:2(2) AC:4 Xp:1-----------------------#.........||....F....@.|#|........|-----------#............|#|........||.........|####|...........|#|.......{||.........|##+...........|#|........|####...........##|...........|#-.--------#-------.---|...........|######-------------##############---------########|.....>.|^tO#####|.......-###############%#####|.......|---.------#----.-|.......-######`|........-#|....|---------#|........||...<|#|.........|....||........||_....----------------^`)q - a gunyoki.@^w&.@^ .@^.@^@.^ 7@.You hear a nearby zap.^ @.^M@.^x!@.^yf @.^#You hear a nearby zap.^m{ @.^@.^K @.^6%The door opens.-^@.@.#^.......@-....^........................#..........@..........##........^ee.............#@#^ @#^)#@#^)#@#^*#@##^j )#@#^ *#@##^,#@###^`1)#@#^j )#@#^? @#^ #@#^#@#^w#@#^ D#@#^ #@#^z #@#^ #@#^~#@#^W#@^ @#^b \r@#The sewer rat bites! HP:14^LThe sewer rat bites! HP:12^;3You miss the sewer rat.^sedThe sewer rat bites! HP:9(15) Pw:2(2) AC:4 Xp:1^Qa3You miss the sewer rat.^Qp KThe sewer rat bites! HP:8^ ^WfYou miss the sewer rat.The sewer rat bites! HP:5^ 3You miss the sewer rat.^zZYou miss the sewer rat.The sewer rat misses!^7You kill the sewer rat!#^Y !@#^@#^^@#^z 6 HP:6@#^ @#^Ȏ@#^G@#^B#@^7v(#@#^hC-You don't have anything to zap.^ ^7You are carrying too much to get through.^^) @#^ @#^ #@^#@^#@^U #@^5 #@^z#@^#@^Q5 HP:7#@^#@^@#^R3@#^k@#^v 5 HP:8#@^#@^7#@^ @#^@#^g@#^r@#^O # HP:9^Gk @#^6@#^ @#^g @#^@#^c@#^ @#^x7You are carrying too much to get through.^##@#@You are carrying too much to get through.^\ ^| W HP:10(15) Pw:2(2) AC:4 Xp:1@#^ @#^ @#^_8F@#^"You miss the lichen.^N<You kill the lichen!#^^:@#The newt misses!^! !@#^M7#@#.^ L:#@.^7A#@^e,You kill the newt!#^)!@#^0 &@#.^3@#...^-#@.^J#.......@..^m n.......#@......^y H HP:11..@^%.@^P@<^q @.^F@.^].@^ @.^J.@^.@^ .@^"@<^f.@^I @.^C .@^C.@^~ "@<^ .@^ @.^6 HP:12.@^3@..^Y|.......@.......^h@.......#..^ 9@#.^e Z@#....^@#^5 @#^ @#^4I......@#^M.....@#^o S.....#@^TM.....@#^j..........@#^ln..............@#^ <......@.^@.^@.^ @.^N 6 HP:13@.^ @.^8Z@.^C@.^.@^# @.^W F....@.^eD....@#^MKD....@#^)..@#^E T.....#.........@^B#@^V @#^Y#@^i@#^@ #@^n #@^#@^+#.......@^#@#^K #@#^b ; HP:14#@#^e9#@#^H#@#^#@#^Ξ #@#^ #@#^D#@#^N#@#^:&#@##^C #@#^z6#@#^@#^{K.......#@#^)#@#^٘ *#@##^N#@^$^#@#^ #@#^O #@#^m`@#^(7You try to move the boulder, but in vain.^c EYou try to move the boulder, but in vain.^ EYou try to move the boulder, but in vain.^< HP:15#@^s, #@^l #@^U#@^y! @#^@ @#^ @#^6.......@#^#@^ʧ #@#^t #@^%#@.^"0@#.^N @#^ @#^ @#^ d@#^چ @You miss the fox.The fox misses!^ iYou miss the fox.The fox bites! HP:12^ 1You kill the fox!#^!@#^ P7 HP:13@#^@#^"@#^: @#^@#^9@#^?@#^E @#^@#^C@#^^@#^ =@#You see here a newt corpse.^$ *@% ^"@# ^ۆ@# ^K= M@#....... ^mx@#........... ^@#.................Your newt corpse rots away. ^ HP:14@#............. ^@# ^@# ^N 7.@#. ^T9.@#. ^h9.@#. ^ 9.@#. ^o>D.@#.. ^f4@#.... ^ B.@#....^\@-^qS@.^ @.^%You descend the stairs.--More--^>------.-----|[..................@..||.*..)=....|------------Dvaria the Hatamoto St:16 Dx:14 Co:18 In:11 Wi:7 Ch:8 Lawful Dlvl:3 $:5 HP:14(15) Pw:2(2) AC:4 Xp:1^G<@^ @.^3<@.You see here an iron ring.^xh@=You see here 7 shuriken. HP:15^SM)@You see here an iron ring.^U;r - an iron ring.@^G@.You see here 7 shuriken.^9s - 7 shuriken.@^x!@.^V @.^;@.You see here a green gem.^Y[ :t - a green gem.@^+@.^ @.^ <@.You see here a scale mail. ^slYou have a little trouble lifting u - a scale mail.@--More--#^zeYour movements are slowed slightly because of your load. Burdened%^ؘ Coins  $ - 5 gold pieces  Weapons  a - a +0 katana (weapon in hand)  b - a +0 wakizashi (alternate weapon; not wielded)  c - a +0 yumi  d - 42 +0 ya (in quiver)  g - an orcish dagger  s - 7 shuriken  Armor  e - an uncursed rustproof +0 splint mail (being worn)  h - an orcish helm  n - a pair of riding boots  u - a scale mail  Comestibles  q - a gunyoki  Scrolls  j - a scroll labeled GARVEN DEH  l - a scroll labeled ETAOIN SHRDLU  m - a scroll labeled GARVEN DEH  Rings  r - an iron ring  Tools (1 of 2)1^x  f - a whistle  i - a whistle  Gems/Stones  p - a white gem  t - a green gem (2 of 2)5^aDDvaria the Hatamoto St:16 Dx:14 Co:18 In:11 Wi:7 Ch:8 Lawful Dlvl:3 $:5 HP:15(15) Pw:2(2) AC:4 Xp:1 Burdened------.-----|@..................<..||..........|------------5^.@6^4What do you want to wield? [- a-dgs or ?*] 7^r!Never mind.8^=What do you want to put on? [r or ?*] :^r - an iron ring.--More--;^"&=What do you want to put on? [r or ?*] <^:X8Which ring-finger, Right or Left? [rl] A^SJ7r - an iron ring (on right hand).D^t0Unknown command ' '.E^c Coins  $ - 5 gold pieces  Weapons  a - a +0 katana (weapon in hand)  b - a +0 wakizashi (alternate weapon; not wielded)  c - a +0 yumi  d - 42 +0 ya (in quiver)  g - an orcish dagger  s - 7 shuriken  Armor  e - an uncursed rustproof +0 splint mail (being worn)  h - an orcish helm  n - a pair of riding boots  u - a scale mail  Comestibles  q - a gunyoki  Scrolls  j - a scroll labeled GARVEN DEH  l - a scroll labeled ETAOIN SHRDLU  m - a scroll labeled GARVEN DEH  Rings  r - an iron ring (on right hand)  Tools (1 of 2)K^+  f - a whistle  i - a whistle  Gems/Stones  p - a white gem  t - a green gem (2 of 2)N^, Dvaria the Hatamoto St:16 Dx:14 Co:18 In:11 Wi:7 Ch:8 Lawful Dlvl:3 $:5 HP:15(15) Pw:2(2) AC:4 Xp:1 Burdened------.-----|............@......<..||..........|------------P^6What do you want to use or apply? [fi or ?*] Q^'<You produce a strange whistling sound.S^" 1##@.T^T#.#@..T^< X#.#@#.T^ܸ X#.#@#.U^5X#.#@#.U^9X#.#@#.U^: d#.#@##.U^ T#.@#.V^oa@...#.......W^|@#X^0 #@X^4 C##@.Y^0E\#....@.......Y^K.@#.Z^U$...#.........@...##Z^f#@Z^ #@#[^.I#@#[^|I@#\^9 # _^sa_^ djust`^< v a^`. a^T  a^l  b^Bad^O # [Bd^U&# [Be^|# [Be^\F  e^ g^A enhanceg^m nhanceh^ # i^ i^;  i^m  j^ al^ m^"q^[X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) r^------.-----|...................<..||..........|t^g'v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) u^J+#------.-----########|...........#######........<..|#|..........|##------------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case meansu^"J the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands u^-J_are  used but 'y' and 'z' are swapped. --More--u^General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeu^yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--v^4a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P pv^Tuton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--v^m= t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move viav^= x a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--w^I6Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name w^n6> synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--x^fM-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--|^CDvaria the Hatamoto St:16 Dx:14 Co:18 In:11 Wi:7 Ch:8 Lawful Dlvl:3 $:5 HP:15(15) Pw:2(2) AC:4 Xp:1 Burdened#------.-----########|...........#######........<..|#|..........|@###------------~^v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) ^ +#------.-----########|...........#######........<..|#|..........|##------------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means^  the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands ^ _are  used but 'y' and 'z' are swapped. --More--^rgGeneral commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repe^gyat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--^qpa apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P p^puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--^It throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via^Ix a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--^Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name ^> synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--^M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--^>" Dvaria the Hatamoto St:16 Dx:14 Co:18 In:11 Wi:7 Ch:8 Lawful Dlvl:3 $:5 HP:15(15) Pw:2(2) AC:4 Xp:1 Burdened#------.-----########|...........#######........<..|#|..........|@###------------^u# ^ o^R verview^ erview^ rview^  The Dungeons of Doom: levels 1 to 3  Level 2: An altar to Amaterasu Omikami, a fountain.  Level 3: <- You are here.--More--^':^#Unknown command '^Q'.^^ /You don't have anything to drink.^!f Dvaria the Samurai's attributes:   Background:  You are a Hatamoto, a level 1 male human Samurai.  You are lawful, on a mission for Amaterasu Omikami  who is opposed by Raijin (neutral) and Susanowo (chaotic).  You are in the Dungeons of Doom, on level 3.  You entered the dungeon 707 turns ago.  There is a new moon in effect.  You have 16 experience points.   Basics:  You have all 15 hit points.  You have both energy points (spell power).  Your armor class is 4.  Your wallet contains 5 zorkmids.  Autopickup is on for '$?!/' plus thrown.   Current Characteristics:  Your strength is 16.  Your dexterity is 14.  Your constitution is 18.  Your intelligence is 11. (1 of 2)^  Your wisdom is 7 (current; peak:8).  Your charisma is 8.   Current Status:  You are burdened; movement is slightly slowed.  You are wielding a long sword.  You have basic skill with long sword. (2 of 2)^Dvaria the Hatamoto St:16 Dx:14 Co:18 In:11 Wi:7 Ch:8 Lawful Dlvl:3 $:5 HP:15(15) Pw:2(2) AC:4 Xp:1 Burdened#------.-----########|...........#######........<..|#|..........|@###------------^z/You don't have anything to drink.^6^ f Dvaria the Samurai's attributes:   Background:  You are a Hatamoto, a level 1 male human Samurai.  You are lawful, on a mission for Amaterasu Omikami  who is opposed by Raijin (neutral) and Susanowo (chaotic).  You are in the Dungeons of Doom, on level 3.  You entered the dungeon 707 turns ago.  There is a new moon in effect.  You have 16 experience points.   Basics:  You have all 15 hit points.  You have both energy points (spell power).  Your armor class is 4.  Your wallet contains 5 zorkmids.  Autopickup is on for '$?!/' plus thrown.   Current Characteristics:  Your strength is 16.  Your dexterity is 14.  Your constitution is 18.  Your intelligence is 11. (1 of 2)^   Your wisdom is 7 (current; peak:8).  Your charisma is 8.   Current Status:  You are burdened; movement is slightly slowed.  You are wielding a long sword.  You have basic skill with long sword. (2 of 2)^QDvaria the Hatamoto St:16 Dx:14 Co:18 In:11 Wi:7 Ch:8 Lawful Dlvl:3 $:5 HP:15(15) Pw:2(2) AC:4 Xp:1 Burdened#------.-----########|...........#######........<..|#|..........|@###------------^ Really save? [yn] (n) ^nk ?Saving...Be seeing you...