^ Player: dvaria Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-05-21.19:56:56.ttyrec Time: (1590091016) Thu May 21 19:56:56 2020 ^7NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. ^ZNRestoring save file...^7--More-- ^----------|........| -----#.........| |...-#####|.....>..-# |...||........|# |.{||-.-.------# |..^.## -.---### ###################----------#-+-.----#|........|#|......|####|........|#|..<...|#|........|#...@d..|#.........|--------|........|---------- ^|Dvaria the Hatamoto St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:3 $:48 HP:21(21) Pw:7(7) AC:4 Xp:2Konnichi wa dvaria, the human Samurai, welcome back to NetHack!--More--^ 6Be careful! New moon tonight.Dvaria the Hatamoto St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:3 $:48 HP:21(21) Pw:7(7) AC:4 Xp:2^W`#^@d.$^o#@d..$^_{ @.$^k ..@.d%^=K@d.<%^&d@............'^ # (^ enhance(^] nhance)^ c )^H(  *^P +^~ nhance+^AX Current skills:   Fighting Skills  martial arts [Basic]  two weapon combat [Unskilled]  riding [Unskilled]  Weapon Skills  dagger [Unskilled]  knife [Unskilled]  short sword [Basic]  broadsword [Unskilled]  long sword [Basic]  two-handed sword [Unskilled]  scimitar [Unskilled]  saber [Unskilled]  flail [Unskilled]  quarterstaff [Unskilled]  polearms [Unskilled]  spear [Unskilled]  lance [Unskilled]  bow [Basic]  shuriken [Unskilled]  Spellcasting Skills (1 of 2)6^ attack spells [Unskilled]  divination spells [Unskilled]  clerical spells [Unskilled] (2 of 2):^ Dvaria the Hatamoto St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:3 $:48 HP:21(21) Pw:7(7) AC:4 Xp:2----------|........| -----#.........| |...-#####|.....>..-# |...||........|# |.{||-.-.------# |..^.## -.---### ################d@#----------#-+-.----#|........|#|......|####|........|#|..<...|#|........|#.......|#.........|:^ V[m--------|........|----------A^# A^' sitB^b7 p C^eC^I eD^@ D^W:spe: unknown extended command.D^1Unknown command '^?'.E^E^)x#d@..........G^I v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) G^P#+-----....|....|....|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  G^s# F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--H^A General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeH^A yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--J^)a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P pJ^*uton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--^ t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via^ x a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--^I Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name ^x > synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--^6M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--^& Dvaria the Hatamoto St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:3 $:48 HP:21(21) Pw:7(7) AC:4 Xp:2----------|........| -----#.........| |...-#####|.....>..-# |...||........|# |.{||-.-.------# |..^.## -.---### #################d#----------#-+-@----#|........|#|......|####|........|#|..<...|#|........|#.......|#.........|--------|........|[2^& 0;26H----------^ v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) ^-----....|....|....|^v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) ^ +-----....|....|....|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  ^ F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--^ General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repe^ yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More-- ^O a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P p ^r uton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--^t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via^x a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--"^8Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name "^8> synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--"^ M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--#^^Dvaria the Hatamoto St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:3 $:48 HP:21(21) Pw:7(7) AC:4 Xp:2----------|........| -----#.........| |...-#####|.....>..-# |...||........|# |.{||-.-.------# |..^.## -.---### #################d#----------#-+-@----#|........|#|......|####|........|#|..<...|#|........|#.......|#.........|--------|........|[2#^$^0;26H----------%^2You don't know any spells right now.,^GYou stop. Hachi is in the way!#-^5 ##@.........../^#@..........You hear a door open.#d/^8I@dYou swap places with Hachi.d...........0^@dYou swap places with Hachi.....d#........1^;You stop. Hachi is in the way!2^@dYou swap places with Hachi..#d....2^ .@d#.....3^;XJ..@##3^ e...............@d4^9V...@d......#4^/ "@d..5^%Sd@You swap places with Hachi..d5^/.@d..5^Sd@You swap places with Hachi..d5^&:.@.d6^.@6^ 6d@.6^Sw +>.@d6^2dd@.7^Hc....-@.8^v ..................d#.......@8^k........-#@8^k #@8^J' #@9^4#@9^#@9^u#@9^= #@:^ @#:^޺8d@#;^y2#d@;^#2#d@;^:#d@<^^#d@<^,##@d=^d@You swap places with Hachi.#d....>^ ...#.....#.......@d.............>^@d@You swap places with Hachi........d.#.>^Y P.#.@d?^..@.d?^ ..@.d?^Fo..@.d@^<..@.d@^TN..@.d@^ #.@d..A^-Ud@You swap places with Hachi..dA^ +d.B^ (.d@C^t'd.C^fs'.dC^* o@dYou swap places with Hachi..dC^ +.dD^ Zd.D^7 @.D^ .dD^d.E^-@.dE^d.E^r.dF^d.F^ #d@..F^ d.F^ R".d.G^ī)..dG^G*.d@.G^ .dG^7 .dH^.dH^Q!8@d.H^O(.dH^H -d..H^ W@dYou swap places with Hachi..dH^%3.d.I^,!d.I^[? .dI^q @.I^c@ !d.J^r".dJ^3@.d.J^]~d.J^T .dJ^ d.J^* .dJ^H[@.K^~!d.K^% .dK^ @d.K^D .dK^H W+You find a hidden door.d.L^awL^# .dL^{ @d.M^Ä.The door opens.|M^]u q#@d.......N^##@|...................N^@#d.....N^ #@#.............O^..##@#|..O^P:.##@O^=?#@d#P^p--.|..|...#d@#P^h w......@#Q^i-..........d@##Q^h-----..............##@R^|.....|*..|....-@-#dR^]W|@..--.---#R^N%A trap door opens up under you!R^΋--More--T^-------....:.||.(..@.|.....|-------Dvaria the Hatamoto St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:4 $:48 HP:21(21) Pw:7(7) AC:4 Xp:2V^P@.V^ #You kill the newt!.X^f @.X^@.Y^O@.Y^a?.@You see here a large box.[^J$(@[^.@\^ @.a^ ..@e^#.@f^+@.f^ @.g^R@.You hear the chime of a cash register.i^5F&.@i^~g @.k^Vc# k^-lootl^)?You don't find anything here to loot.n^7M&.@o^T @.o^+I :@.You see here a large box.q^# q^[ lootr^aootr^DThere is a large box here, loot it? [ynq] (q) t^8You carefully open the large box...--More--u^>e Do what with the large box?  : - Look inside the large box o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the large box  q + do nothing(end) x^+-------......||.@....|.....|-------The large box is empty.--More--y^[  The large box is empty. Do what with it?  : - Look inside the large box i - put something in r - put in, then take out s - stash one item into the large box  q + done(end) ^'$ --------......||.@....|.....|-------^ lYou have a little trouble lifting i - an empty unlocked large box.@--More--^P dYour movements are slowed slightly because of your load. Burdened^0BWhat do you want to drop? [$a-jl-qst or ?*] ^S  Coins  $ - 48 gold pieces  Weapons  a - a +0 katana (weapon in hand)  b - a +0 wakizashi (alternate weapon; not wielded)  c - a +0 yumi  d - 30 +0 ya (in quiver)  q - an orcish dagger  Armor  e - an uncursed rustproof +0 splint mail (being worn)  Comestibles  f - a tripe ration  j - a eucalyptus leaf  o - an egg  Scrolls  l - 2 scrolls labeled GARVEN DEH  t - a scroll labeled GNIK SISI VLE  Spellbooks  m - a velvet spellbook  Potions  n - 2 clear potions  s - a dark green potion  Wands (1 of 2)^0-------......||.@....|.....|-------Dvaria the Hatamoto St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:4 $:48 HP:21(21) Pw:7(7) AC:4 Xp:2 BurdenedWhat do you want to drop? [$a-jl-qst or ?*] ^P  Coins  $ - 48 gold pieces  Weapons  a - a +0 katana (weapon in hand)  b - a +0 wakizashi (alternate weapon; not wielded)  c - a +0 yumi  d - 30 +0 ya (in quiver)  q - an orcish dagger  Armor  e - an uncursed rustproof +0 splint mail (being worn)  Comestibles  f - a tripe ration  j - a eucalyptus leaf  o - an egg  Scrolls  l - 2 scrolls labeled GARVEN DEH  t - a scroll labeled GNIK SISI VLE  Spellbooks  m - a velvet spellbook  Potions  n - 2 clear potions  s - a dark green potion  Wands (1 of 2)^6 g - a copper wand  h - an oak wand  Tools  i - an empty unlocked large box  p - an osaku (2 of 2)^:Q 0-------......||.@....|.....|-------Dvaria the Hatamoto St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:4 $:48 HP:21(21) Pw:7(7) AC:4 Xp:2 BurdenedWhat do you want to drop? [$a-jl-qst or ?*] ^cHYou drop an empty unlocked large box.--More--^EJYour movements are now unencumbered.^ؠ:d@(^ N@.The coyote bites! HP:20^2You kill the coyote!.^َ0#@.#^ C@.....^jm#....@...#..^D.#@#^M +#@###^v+*#@#^"#@#^#@#^# (##@#^T @#^%.#@#^-#@#^. J HP:21#@#^ -#@#^ -`@#^i\With great effort you move the boulder.#`@#^^ ^s6You try to move the boulder, but in vain.^ؽ CYou try to move the boulder, but in vain.^K3 &#@^#@^B@#^@#^KU6You try to move the boulder, but in vain.^.#@#^> #@#^R#`@#^KWith great effort you move the boulder.`@#^: $`@#^`@#^ `@#^ `@#^`@#^3`@#^[. `@#^dL %`@##^6You try to move the boulder, but in vain.^x ^"-What do you want to zap? [gh or ?*] ^QNever mind.^vcmdassist: Invalid direction key! Valid direction keys to move are:  y k u  \ | /  h- -l  / | \  b j n  < up  > down (Suppress this message with !cmdassist in config file.) --More--^<Dvaria the Hatamoto St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:4 $:48 HP:21(21) Pw:7(7) AC:4 Xp:2`@###########`###-------##......|##|.(....##|.....|##-------#######^d ##@^ #@#^#@#^#@#^B @#^? #@^1#@^ @#^:]@#^ #@^}#@^>O #@^::#@^b  cmdassist: Invalid direction key! Valid direction keys to move are:  y k u  \ | /  h- -l  / | \  b j n  < up  > down (Suppress this message with !cmdassist in config file.) --More--^\Dvaria the Hatamoto St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:4 $:48 HP:21(21) Pw:7(7) AC:4 Xp:2`############`####@##-------##......|##|.(....##|.....|##-------#######^?!@#^72#@^vh#@^l#@^ #@^] #@^Eu#@^#@^~#@^#@^#@^, #@^͉ 6You try to move the boulder, but in vain.^G CYou try to move the boulder, but in vain.^ CYou try to move the boulder, but in vain.^ @#^ #@^ cmdassist: Invalid direction key! Valid direction keys to move are:  y k u  \ | /  h- -l  / | \  b j n  < up  > down (Suppress this message with !cmdassist in config file.) --More--^Dvaria the Hatamoto St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:4 $:48 HP:21(21) Pw:7(7) AC:4 Xp:2`###########@`#######-------##......|##|.(....##|.....|##-------#######^#@^m] 6You try to move the boulder, but in vain. ^f&#@ ^#@ ^ #@ ^@ #@ ^+#@ ^#@ ^E#@ ^ #@ ^^#@ ^#@ ^j #@# ^ )#@# ^Q)#@# ^)#@# ^>)#@# ^? )#@# ^) o#@..#.............------- ^mG--------#|.......@|......|.....|.....- ^3 W-@#.|.......^4@..|--^/.@-^` .@^@.^'.@.^cj@.^q @.^P@.^2@.^ͥ@.^os .@^ @.^c @.^Y @.^v#@..........^#@................^I ]#@#..^3 b..##@#.^?m...#@#.^ -----..$#.........@#....^( }--......@#^o -----|.....|......|......%|.....|....-@-#^m||..|....@.|------.---^@.^@.^)+ .@^@.^J f@. $:55$ - 7 gold pieces.@^m;There is nothing here to pick up.^* &.@^@.^ @.^;@#^)@.^ X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) !^+`############`###------------#|..........|#-------....@.#....|##......||.........%|##|.(....|..........|##|.....||..........|##--------------.----############Please move the cursor to an unknown object.--More--"^ *(For instructions type a '?')#^[ )floor of a room$^ sink%^+floor of a room%^/floor of a room%^/floor of a room%^/floor of a room&^-a gunyoki(^Done.(^7 .@)^Ϗ.@)^E#@)^0.@)^1 .@)^ .@*^V&@.*^ ).Z@+^ 4=.@You see here a gunyoki.+^H+%@,^X^@.You see here a gunyoki..Z-^c 6k - a gunyoki.@0^4.Z@.1^b@.1^ 0.Z@.1^*.Z@.2^O .@2^%.Z.@3^.@4^]? Coins  $ - 55 gold pieces  Weapons  a - a +0 katana (weapon in hand)  b - a +0 wakizashi (alternate weapon; not wielded)  c - a +0 yumi  d - 30 +0 ya (in quiver)  q - an orcish dagger  Armor  e - an uncursed rustproof +0 splint mail (being worn)  Comestibles  f - a tripe ration  j - a eucalyptus leaf  k - a gunyoki  o - an egg  Scrolls  l - 2 scrolls labeled GARVEN DEH  t - a scroll labeled GNIK SISI VLE  Spellbooks  m - a velvet spellbook  Potions  n - 2 clear potions  s - a dark green potion (1 of 2)6^(i Wands  g - a copper wand  h - an oak wand  Tools  p - an osaku (2 of 2)8^KIDvaria the Hatamoto St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:4 $:55 HP:21(21) Pw:7(7) AC:4 Xp:2`############`#####------------#|..........|#-------......#....|##......||....Z...@.|##|.(....|..........|##|.....||..........|##--------------.----##################-.--------#|.........#|........||........-|........|----------8^ /What do you want to drink? [ns or ?*] :^!Never mind.;^֥ | Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) <^E+`############`#####------------#|..........|#-------......#....|##......||....Z...@.|##|.(....|..........|##|.....||..........|##--------------.----##################-.--------#|.........#y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into somethin<^EEg b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5'<^SE acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--=^; General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repe=^; yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--A^=a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P pA^=uton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--D^ t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move viaD^ x a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--E^Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name E^> synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--E^^ M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--F^!lIDvaria the Hatamoto St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:4 $:55 HP:21(21) Pw:7(7) AC:4 Xp:2`############`#####------------#|..........|#-------......#....|##......||....Z...@.|##|.(....|..........|##|.....||..........|##--------------.----##################-.--------#|.........#|........||........-|........|----------F^In what direction? H^/ y)).)..You destroy the kobold zombie!.L^= @.L^] @.L^@.M^?Y@.M^ @.N^[@.N^k@.N^<@.O^7@.P^JA#@.#.P^s.@.........P^JX ........#........@.........#............Q^^....#@##Q^#@Q^ &#@##R^@!@##R^?(#@#R^?!@##Z^f # \^`a\^c s]^V ]^  ^^ʛ ^^G;#####@##########@..#...----`^qv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) `^8 +`############`#####------------#|..........|#-------#......#....|##......|#|..........|##|.(....#|..........|##|.....|###|..........|##-------##-------.----############################-.--------####|.........#y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specifie`^Q d direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  `^X x Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--a^DGeneral commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repea^Zyat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--b^ a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P pb^! uton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--e^t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move viae^x a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--e^ Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name e^ > synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--f^; M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--j^-Dvaria the Hatamoto St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:4 $:55 HP:21(21) Pw:7(7) AC:4 Xp:2`############`#####------------#|..........|#-------#......#....|##......|#|..........|##|.(....#|..........|##|.....|###|..........|##-------##-------.----############################-.--------####|.........#@|........|..#|........-...|......j^D5..|--------------l^Kjv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) l^+`############`#####------------#|..........|#-------#......#....|##......|#|..........|##|.(....#|..........|##|.....|###|..........|##-------##-------.----############################-.--------####|.........#y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specifiel^d direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  l^x Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--m^General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repem^yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--m^a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P pm^uton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--t^t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move viat^x a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--^Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name ^N> synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--^M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--^Dvaria the Hatamoto St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:4 $:55 HP:21(21) Pw:7(7) AC:4 Xp:2`############`#####------------#|..........|#-------#......#....|##......|#|..........|##|.(....#|..........|##|.....|###|..........|##-------##-------.----############################-.--------####|.........#@|........|..#|........-...|......^5..|--------------^# ^VL o^ verview^ & The Dungeons of Doom: levels 1 to 4  Level 2: A general store, some fountains.  Level 3: A fountain, a grave.  Level 4: <- You are here. A sink.--More--^{ `############`##------------#|..........|#-------#......#....|##......|#|..........|##|.(....#|..........|##|.....|^l-----+|.....#|..*..@|....---^_C-.|@#.|^7-@.-^z @.^,@.^< <@.You see here a violet gem.^f;r - a violet gem.@^e +@.^.@^M.@^" The door resists!^W<The door opens.|^K#@...^f$#@|.........^aG X#@#..^1i]:@#..^-You kill the gecko!#^;----|..............<..##@#^I ...|.|....b@#^ -----........................@#...^+n {You hit the acid blob.You are splashed by the acid blob's acid! HP:16^TM^You kill the acid blob!.Welcome to experience level 3.Dvaria the Ronin  HP:22(27) Pw:13(13) AC:4 Xp:3^"^-.|...|...|.....||........-@-#^/^||.@..|---.----^xn @.^ @.^? HP:23@.^+@.^ .@^^H.@^ @.^9 @.^ @.^@.^c@.^ G#@...^1.#@..............^~#.#@#........^ HP:24.#@##...^ G.@#.^w....#........@....#^ '#@#^ )#@##^pr#@^r&#@##^M @#^)#@#^Q *#@##^!k (#@#^@#^x N HP:25#@##^#@^< &#@##^@#^!)#@#^z )#@#^)#@#^h#@^*/+You find a hidden door.^c^ The door opens.--------|.......|.....F..-|.......--------^s HP:26-.|@#.|-^ In what direction? ^wT))..The ya hits the lichen.^lG*In what direction? ^[))..You kill the lichen!.^l*D-@--^O@.^TC@.^,@.^ @.^A@.^\4@.^ 6 HP:27@.^v.@^w@.^ @.^T9.@^aQ.@^s.@^H .@^ .@^Q.@^mU.@^ .@^C.@^Ct @.^#.@^-J.-@.^ |.......@.......#......^T@#....^ @#^. @#^h#@^ #@^  @#^ @#^ #@^S @#^. @#^X @#^#@^ #@^ @#^]@#^ @#^:T....@........#....^vH 5.#@.^A.#@...^N[.#@........^[h.#@.............^^ /.@..^}.@^.@^.@^l.@^6.@^.@^ .@^D....@^T8.@...^R @.^ &You climb up the stairs.--More--^ ------------------|......||........|.......| -----#.........||*.....| |...-#####|.....@..-#|..^.... |...||........|#---.---- |.{||-.-.------#### |..^.#### -.---####### ####################--|-------#-+-.----#|........|#|......|####|........|#|..<...|#|........|#.......|^ #.........|--------|........|----------Dvaria the Ronin St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:3 $:55 HP:27(27) Pw:13(13) AC:4 Xp:3^Z@>^@.^6 @.^p@.^F.@^&@.^dda.........@^ : }................@^J..#@^'%c.#@.....^V.#@...^s....#@........^j#@..........^@...........^.{ ....@#........^[ _.@#...^u.@#.....^b;..@#^F\...............@#^_\I...@......^ @.^./.@^].@^;.@^.@^ .@^>@^F.@^.@^- c....-@.^.................#.......@^b........#@^K #@^R#@^o#@^#@^5 #@^7 #@^Ǣ#@^Y #@^ #@^;#@....^M ........#.......@.............^id.......#@.^e9@..d.@^*' H.@d.^.@d.^LYou stop. Hachi is in the way!.d^ I.@d.^I@.d.^8 C.@.d^W9 :.@.d^un@@.d.^3A@.d.^A@.d.^..-#|..^.... |...||........|#---.---- |.{||-.-.------#### |..^.#### -.---####### ####################--d-------#-+-.----#|.@......|#|[1^V@ m......|####|........|#|..<...|#|........|#.......|#.........|--------|........|---------- ^4 2What do you want to throw? [$a-dq or ?*]  ^2 ( Coins $ - 55 gold pieces Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 27 +0 ya (in quiver) q - an orcish dagger(end) ^i--------|......|.......||*.....||..^....---.----###What do you want to throw? [$a-dq or ?*] ^b  Coins  $ - 55 gold pieces  Weapons  a - a +0 katana (weapon in hand)  b - a +0 wakizashi (alternate weapon; not wielded)  c - a +0 yumi  d - 27 +0 ya (in quiver)  q - an orcish dagger  Armor  e - an uncursed rustproof +0 splint mail (being worn)  Comestibles  f - a tripe ration  j - a eucalyptus leaf  k - a gunyoki  o - an egg  Scrolls  l - 2 scrolls labeled GARVEN DEH  t - a scroll labeled GNIK SISI VLE  Spellbooks  m - a velvet spellbook  Potions  n - 2 clear potions  s - a dark green potion (1 of 2)^ ------------------|......||........|.......| -----#.........||*.....| |...-#####|.....>..-#|..^.... |...||........|#---.---- |.{||-.-.------#### |..^.#### -.---####### ####################--d-------#-+-.----#|.@......|#|......|####|........|#|..<...|#|........|#.^ %......|#.........|--------|........|----------Dvaria the Ronin St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:3 $:55 HP:27(27) Pw:13(13) AC:4 Xp:3What do you want to throw? [$a-dq or ?*] ^ҭ$In what direction? ^(R%.%.%.%.%.Splat!^g@dYou swap places with Hachi..d......^DV@|.d..................^ {#@.d..................^hd@You swap places with Hachi.......^q B|d@!^(Nq@dYou swap places with Hachi.d..!^D o@......d..!^A @|...................."^ss@#...."^Y #@............."^ V.#@..#^zm..#@#^ @##^R #@%^r '.d@#%^cr@dYou swap places with Hachi..#..%^@#.............%^ #@d.............&^utmd@You swap places with Hachi....&^h5.#d@&^ @#'^oV......d@#(^ 2w......@#(^f.........#@#d)^m..............d@#*^h..........@#,^/Yd@..#A trap door opens up under you!--More---^z `############`----------#####------------#|........||..........|#-------####.........|#......#....|##......|#|........|#|..........|##|.(....#|........|#|..........|##|.....|#|........|###|..........|##-------###|..<.....|##-------.----########----.-----#######################-^ [m############-.--------#----------#-----|--###|.........#|........|#|......|#|........||.....@..-#|.......#|........-|........||......||........|----------------------------Dvaria the Ronin St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:4 $:55 HP:27(27) Pw:13(13) AC:4 Xp:3/^ @.0^O.@0^.@1^.@1^3Z .@2^Y @.2^.@2^ J.-@.2^:|.......@.......#......3^WT@#....3^ @#3^ @#3^&#@4^?#@4^ @#4^ @#5^#@5^2# @#5^3 @#5^ @#6^#@6^$d#@6^I" @#7^@#7^@#7^uXT....@........#....7^15.#@.8^zA.#@...8^ [.#@........8^ h.#@.............9^g/.@..9^-.@9^\+ @.:^s.@:^2.@:^ .@:^,.@;^E.@;^z.@=^ "@<>^ @.?^ۥ.@?^7.@?^ .@A^ &You climb up the stairs.--More--A^ ------------------|......||........|.......| -----#.........||*.....| |...-#####|.....@..-#|..^.... |...||....dd..|#---.---- |.{||-.-.------#### |..^.#### -.---####### ####################--|-------#-+-.----#|........|#|......|####|........|#|..<...|#|........|#...A^' f....|#.........|--------|........|----------Dvaria the Ronin St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:3 $:55 HP:27(27) Pw:13(13) AC:4 Xp:3The jackal bites! HP:25The jackal misses!D^yYou kill the jackal!%The jackal bites! HP:23E^S >@You see here a jackal corpse.The jackal bites! HP:22F^.You miss the jackal.G^C2You kill the jackal!.Y^~[ Coins  $ - 55 gold pieces  Weapons  a - a +0 katana (weapon in hand)  b - a +0 wakizashi (alternate weapon; not wielded)  c - a +0 yumi  d - 27 +0 ya (in quiver)  q - an orcish dagger  Armor  e - an uncursed rustproof +0 splint mail (being worn)  Comestibles  f - a tripe ration  j - a eucalyptus leaf  k - a gunyoki  Scrolls  l - 2 scrolls labeled GARVEN DEH  t - a scroll labeled GNIK SISI VLE  Spellbooks  m - a velvet spellbook  Potions  n - 2 clear potions  s - a dark green potion  Wands (1 of 2)Z^  g - a copper wand  h - an oak wand  Tools  p - an osaku  Gems/Stones  r - a violet gem (2 of 2)\^6 Dvaria the Ronin St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:3 $:55 HP:22(27) Pw:13(13) AC:4 Xp:3------------------|......||........|.......| -----#.........||*.....| |...-#####|.....>..-#|..^.... |...||.....@..|#---.---- |.{||-.-.------#### |..^.#### -.---####### ####################--|-------#-+-.----#|........|#|......|####|........|\^I [17;10H#|..<...|#|........|#.......|#.........|--------|........|----------]^%@^^; >@.You see here a jackal corpse.a^}.@%a^X>@a^ .@b^u.@b^ec....-@.c^Ek HP:23.................#......@c^b........#@c^ #@c^EG #@d^v0#@d^yl#@d^_#@d^; #@e^\#@e^o#@e^j 6 HP:24#@f^;#@....f^:5 ........#.......@.............g^"^........#@d.g^Sh]d@You swap places with Hachi..d.g^M 9.d.@h^M/R@dYou swap places with Hachi.h^ C@d.h^O @.i^ s@.....d...i^)@|.d...................j^$@#d.....j^{  HP:25#@d|.............j^E _.d@#..k^!/.#d@k^`w"@d##k^Yd@You swap places with Hachi.......#dl^x......@#dl^N( K.........#@m^ ..............d#@#m^p@dYou swap places with Hachi...........d#o^O O@d..#r^,)@d..s^:@.You see here a black gem.t^b HP:26*.@.u^OE@.dYou see here a black gem.d.w^"lWu - a black gem.@d.x^(3@d..y^58#@..#dy^p[.@....y^, ....#.....@.....##...y^O....#@z^@#|^ ,#You find a hidden passage.|^-] }^ d}^ٵH HP:27.#d}^K @##~^Od~^ #~^`%d^7d@You swap places with Hachi.^, #d@^'+C....@#^ ....@d.....#.....#...You are beginning to feel hungry. Hungry^sd@You swap places with Hachi..#d...^,d@#^*% .@^ ..d@^ +..@d^,-.@.d^fC6@d.^bd@You swap places with Hachi..d^N3.d@^f -.d.@^l@dYou swap places with Hachi..d^H od@You swap places with Hachi..d^(Z 3.d@^,<..d@#^Hs `.........d@#^ .....#.d@#)You are hit by an elven dagger!#) HP:22  HP:23@^D.h#d@^[X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) ^?y+h#d@Monsters currently shown near <41,6>:  <41,5> h hobbit  <40,6> d tame little dog called Hachi  <41,6> @ human samurai called dvaria --More--^ Dvaria the Ronin St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:3 $:55 HP:23(27) Pw:13(13) AC:4 Xp:3 Hungry------------------|......||........|#.......| -----#.........|#|......|h |...-#####|.....>..-####|..^....#d@ |...||.....%..|#---.---- |.{||-.-.------#### |..^.#### -.---####### ####################--|-------#-+-.----#|[^ P30m........|#|......|####|........|#|..<...|#|........|#.......|#.........|--------|........|----------^h# ^c^+hat^t at^ t^8Talk to whom? (in what direction) ^: ^5# ^?7 c^,hat^\at^O t^k8Talk to whom? (in what direction) ^%&Hachi barks.^l ^cmdassist: Invalid direction key! Valid direction keys to move are:  y k u  \ | /  h- -l  / | \  b j n  < up  > down (Suppress this message with !cmdassist in config file.) --More--^% Dvaria the Ronin St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:3 $:55 HP:23(27) Pw:13(13) AC:4 Xp:3 Hungry------------------|......||........|#.......| -----#.........|#|......|h |...-#####|.....>..-####|..^....#d@ |...||.....%..|#---.---- |.{||-.-.------#### |..^.#### -.---####### ####################--|-------#-+-.----#|[^& P30m........|#|......|####|........|#|..<...|#|........|#.......|#.........|--------|........|----------^5# ^D c^hat^at^Ot^z8Talk to whom? (in what direction) ^*,The hobbit threatens you.Hachi misses the hobbit.The hobbit hits! HP:22--More--^ .%Hachi misses the hobbit.^ ^ # ^{c^P hat^eat^b 8Talk to whom? (in what direction) ^7jThe hobbit threatens you.Hachi bites the hobbit.--More--^@ 2The hobbit is killed!%^t##....@.....#You see here a hobbit corpse.)d^ d@You swap places with Hachi.........Hachi eats a hobbit corpse.^U.@#You see here an elven dagger.^v<v - an elven dagger.@^.3.#@^ @dYou swap places with Hachi. HP:23........^~---..|@....|#..|#--^ K-.#@.-^]\-|.d@|$-^PgB-#d@-.^̀y.@ $:66$ - 11 gold pieces..d@^[1-...@d^Xd@You swap places with Hachi...d^ d@You swap places with Hachi...:........---^h..@##|.^ .......d@##..-^Uu.#d@##..^ HP:24.##@##:......--^ #@+............---The gecko misses!^UYou miss the gecko.dh^f mYou kill the gecko!#dh.^u;You stop. Hachi is in the way!^& d@You swap places with Hachi....##..........................---^<.#d-@-....|....|......|......|........---^,.#-d---------|@........|......+.....|h..|.^.@^ ....|d.@^vt.....d@.h.^ HP:25......d@.h^xR...@dh.^/ V...@.d^#.@.hHachi bites the hobbit.The hobbit wields an elven dagger!--More--^Q &Hachi misses the hobbit.^ .@h.Hachi bites the hobbit.The hobbit thrusts her elven dagger at Hachi.--More--^@The hobbit misses Hachi..@^2^[li@.Hachi bites the hobbit.The hobbit is killed!%^..@. Things that are here: a hobbit corpse an elven dagger a dwarvish cloak--More--^, m------|....|^. Pick up what?  Weapons a - an elven dagger Armor b - a dwarvish cloak Comestibles c - a hobbit corpse(end) ^j+^ =+^7 k------|....|##.....|#|....|##----.-####v - an elven dagger.w - a dwarvish cloak..@d^v.@d.Hachi eats a hobbit corpse.^|+@.^~ ...@^J .@^6 HP:26.@^[.@^m.@^i .@^P.@^|:.@d.^qE@d..^1Bd.@.^(The door opens.-^n g#..d.@#.^ D ...d-@........^ HP:27#............@............#................................^#@#..............^Gh/#@#^Ke /#@#^~/#@#^f.#@#^-#@#^!@#^6What do you want to drop? [$a-hj-np-w or ?*] ^ &You drop 27 +0 ya.^.FWhat do you want to drop? [$a-ce-hj-np-w or ?*] ^2>You cannot drop something you are wearing.^2( FWhat do you want to drop? [$a-ce-hj-np-w or ?*] ^_5 0You don't have that object.--More--^@What do you want to drop? [$a-ce-hj-np-w or ?*] ^,Never mind.^tN)#@d^M #^d^YR 7@d#^F9a@##You see here 27 +0 ya.d^sd@You swap places with Hachi.Hachi picks up a +0 ya.^Z)#@#####@..............^#@#..............^r 8d@#^G c@dYou swap places with Hachi.)^n@##You see here a +0 ya.d^B@d#^3@#)^ B@#You see here 26 +0 ya.^ 5d - 26 +0 ya.@^ ^Z '#@#^eMU#@dHachi picks up a +0 ya.^x0dd@You swap places with Hachi.#^j=There is nothing here to pick up.^S(#@^#@^h #@^U{[#@..............^+............#............@...............................^/W.@#........^ -@-.^C@.^b@.^R/ 7@.d^<@.d.-^ ##@...............d....^ @........d........................^w#@#....................^ #@#............^# #@#^qX#@#^@#^)v..@#........^jN ....@#...............^...@#..........................^^H@#............^l.@#......^N.@#..^X7 f......@#..^k .@.. St:16 You are beginning to feel weak. Weak ^@......... ^,You are beginning to feel weak. ^:k.@........ ^= .What do you want to eat? [fjk or ?*] ^kC  Comestibles f - a tripe ration j - a eucalyptus leaf k - a gunyoki(end) ^OO+------|....|##.....|This food really hits the spot! St:17 You finish eating the gunyoki.^`K..@.^l.......@d..^ h.d@#..^ .##@d......^lY##@#............^a@d#............^##@d............^Q...#@##...................^%W#@#^ #@#^7T@#^d^<# #^C_ #@#^Z #@d ^8d@You swap places with Hachi. ^m ...#d@...................!^'V@dYou swap places with Hachi.......................!^> 0This door is locked."^0This door is locked."^0This door is locked.#^ #@###^FX@##^Q @d#^ȃ #$^hd$^ 3You stop. Hachi is in the way!#%^%d%^8d@You swap places with Hachi.%^ %^)d&^The little dog bites! HP:21The little dog bites! HP:18&^&^bmA@dYou swap places with Hachi.#&^ '^U #You hear some noises.'^ '^ #(^4d)^8d@You swap places with Hachi.)^ = HP:19#d@)^d##@The little dog bites! HP:18dThe little dog bites! HP:15*^¢<...##@...................The little dog bites! HP:13dThe little dog bites! HP:7(27) Pw:13(13) AC:4 Xp:3*^Lp...##@..........................The little dog bites! HP:1The little dog bites! HP:0--More--,^*You die...,^dDvaria the Ronin St:17 Dx:15 Co:18 In:10 Wi:9 Ch:6 Lawful Dlvl:3 $:66 HP:0(27) Pw:13(13) AC:4 Xp:3--More---^} JDo you want your possessions identified? [ynq] (n) 4^2?Do you want to see your attributes? [ynq] (n) 5^ LDo you want an account of creatures vanquished? [ynaq] (n) 6^ <Do you want to see your conduct? [ynq] (n) 7^DDo you want to see the dungeon overview? [ynq] (n) 8^ ----------  / \  / REST \  / IN \  / PEACE \  / \  | dvaria |  | 66 Au |  | killed by a |  | little dog |  | |  | |  | 2020 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Sayonara dvaria the Samurai... You died in The Dungeons of Doom on dungeon level 3 with 414 points, and 66 pieces of gold, after 1451 moves. You were level 3 with a maximum of 27 hit points when you8^ died. --More--m^ $--More--o^  o^