ŸàÂ^ É Player: dvaria Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-05-18.19:23:11.ttyrec Time: (1589829791) Mon May 18 19:23:11 2020 ŸàÂ^( NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. Restoring save file...--More--¡àÂ^”U´--------...d...||@<....|-------- Dvaria the Hatamoto St:14 Dx:12 Co:18 In:9 Wi:14 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1Konnichi wa dvaria, the human Samurai, welcome back to NetHack!Dvaria the Hatamoto St:14 Dx:12 Co:18 In:9 Wi:14 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1¨àÂ^„­àÂ^Ñ B Dvaria the Samurai's attributes:   Background:  You are a Hatamoto, a level 1 male human Samurai.  You are lawful, on a mission for Amaterasu Omikami  who is opposed by Raijin (neutral) and Susanowo (chaotic).  You are in the Dungeons of Doom, on level 1.  You entered the dungeon 3 turns ago.  You have 0 experience points.   Basics:  You have all 15 hit points.  You have both energy points (spell power).  Your armor class is 4.  Your wallet is empty.  Autopickup is on for all types.   Current Characteristics:  Your strength is 14.  Your dexterity is 12.  Your constitution is 18.  Your intelligence is 9.  Your wisdom is 14. (1 of 2)¯àÂ^G¦Å Your charisma is 8.   Current Status:  You are unencumbered.  You are wielding a long sword.  You have basic skill with long sword. (2 of 2)°àÂ^ð’ ÎDvaria the Hatamoto St:14 Dx:12 Co:18 In:9 Wi:14 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1--------...d...||@<....|--------³àÂ^ÆË#Unknown command '^Q'.µàÂ^ÂO µàÂ^  /You don't have anything to drink.·àÂ^pÚOb - a +0 wakizashi (weapon in hand).--More--¸àÂ^Û6 Na - a +0 katana (alternate weapon; not wielded).d.<¹àÂ^ža0Unknown command ' '.ºàÂ^é¼àÂ^ÉÆB Dvaria the Samurai's attributes:   Background:  You are a Hatamoto, a level 1 male human Samurai.  You are lawful, on a mission for Amaterasu Omikami  who is opposed by Raijin (neutral) and Susanowo (chaotic).  You are in the Dungeons of Doom, on level 1.  You entered the dungeon 4 turns ago.  You have 0 experience points.   Basics:  You have all 15 hit points.  You have both energy points (spell power).  Your armor class is 4.  Your wallet is empty.  Autopickup is on for all types.   Current Characteristics:  Your strength is 14.  Your dexterity is 12.  Your constitution is 18.  Your intelligence is 9.  Your wisdom is 14. (1 of 2)½àÂ^³‚Ç Your charisma is 8.   Current Status:  You are unencumbered.  You are wielding a short sword.  You have basic skill with short sword. (2 of 2)ÀàÂ^(ÊÎDvaria the Hatamoto St:14 Dx:12 Co:18 In:9 Wi:14 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1--------.d.....||@<....|--------ÁàÂ^Tþ #Unknown command '^Q'.ÄàÂ^ÔÅàÂ^c In what direction? ÇàÂ^ÁbÉàÂ^E˜B Dvaria the Samurai's attributes:   Background:  You are a Hatamoto, a level 1 male human Samurai.  You are lawful, on a mission for Amaterasu Omikami  who is opposed by Raijin (neutral) and Susanowo (chaotic).  You are in the Dungeons of Doom, on level 1.  You entered the dungeon 4 turns ago.  You have 0 experience points.   Basics:  You have all 15 hit points.  You have both energy points (spell power).  Your armor class is 4.  Your wallet is empty.  Autopickup is on for all types.   Current Characteristics:  Your strength is 14.  Your dexterity is 12.  Your constitution is 18.  Your intelligence is 9.  Your wisdom is 14. (1 of 2)ÊàÂ^·1Ç Your charisma is 8.   Current Status:  You are unencumbered.  You are wielding a short sword.  You have basic skill with short sword. (2 of 2)ÌàÂ^ˆÎDvaria the Hatamoto St:14 Dx:12 Co:18 In:9 Wi:14 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1--------.d.....||@<....|--------ÏàÂ^gvAutopickup: OFF.ÐàÂ^·<Autopickup: ON, for all objects.ÕàÂ^¢×àÂ^>a - a +0 katana (weapon in hand).--More--ØàÂ^ƒÏKb - a +0 wakizashi (alternate weapon; not wielded)..dÙàÂ^öàÜàÂ^M÷ v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) âàÂ^+ Welcome to NetHack! ( description of version 3.6 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of yourâàÂ^(o location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--ãàÂ^&¶ @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spellbook containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ãàÂ^C¶î An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--äàÂ^ï5 You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down äàÂ^66m: move without picking up objects  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. --More--åàÂ^„  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. Commands:  NetHack knows the following commands:  ? Help menu.  / What-is, tell what a symbol represents. You may choose to  specify a location or give a symbol argument. Enabling the  autodescribe option will give information about the symbol  at each location you move the cursor onto.  & Tell what a command does.  < Go up a staircase (if you are standingåàÂ^˜ È on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map.  a Apply (use) a tool (pick-axe, key, lamp...).  A Remove all armor.  ^A Redo the previous command.  c Close a door. --More--èàÂ^㥠C Call (name) monster, individual object, or type of object.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  èàÂ^ü¥€ to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  e Eat food.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver. --More--ìàÂ^,- F Followed by direction, fight a monster (even if you don't  sense it).  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with NETHACKOPTIONS  environment variable or via a configuration file (defaults.nh,  NetHack Defaults, nethack.cnf, ~/.nethackrc, etc.) rather [ìàÂ^;-216;1H than with the 'O' command.  p Pay your shopping bill.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  #quit Exit the program without saving the current game. --More--ïàÂ^u‘  r Read a scroll or spellbook.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game. Also exits the program.  [To restore, just play again and use the same character name.]  [There is no "save current data but keep playing" capability.]  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Swap wielded and secondary weapons.  X ïàÂ^”‘  Toggle two-weapon combat.  ^X Show your attributes.  #explore Switch to Explore Mode (aka Discovery Mode) where dying and  deleting the save file during restore can both be overridden.  z Zap a wand. (Use y instead of z if number_pad is -1.)  Z Cast a spell. (Use Y instead of Z if number_pad is -1.)  ^Z Suspend the game. (^Y instead of ^Z if number_pad is -1.) --More--ðàÂ^ÇÍ  [To resume, use the shell command 'fg'.]  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ` Show discovered types for one class of objects.  ! ðàÂ^ÜÍ ] Escape to a shell, if supported in your version and OS.  [To resume play, terminate the shell subprocess via 'exit'.]  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard --More--ñàÂ^  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  l Loot a box on the floor.  n followed by number of times to repeat the next command.  N Name a monster, an individual object, or a type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times, [18;1ñàÂ^ eH as in "40." or "20s". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your --More--óàÂ^Â…ù attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking! --More--õàÂ^;iÎDvaria the Hatamoto St:14 Dx:12 Co:18 In:9 Wi:14 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1--------..d....||@<....|--------öàÂ^̈# ÷àÂ^w¶quitøàÂ^åû-Really quit? [yn] (n) ùàÂ^$ÉÀDvaria the Hatamoto St:14 Dx:12 Co:18 In:9 Wi:14 Ch:8 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1Do you want your possessions identified? [ynq] (n) ùàÂ^g$ ?Do you want to see your attributes? [ynq] (n) úàÂ^ÖÎ<Do you want to see your conduct? [ynq] (n) ûàÂ^pEDDo you want to see the dungeon overview? [ynq] (n) ûàÂ^{è0Sayonara dvaria the Samurai... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. You were level 1 with a maximum of 15 hit points when you quit. --More--üàÂ^Ld  üàÂ^Šê