^8 Player: dvaria Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-05-17.20:39:12.ttyrec Time: (1589747952) Sun May 17 20:39:12 2020 ^ GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ^A! WShall I pick a character's race, role, gender and alignment for you? [ynq] ^ rnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Astronaut  k - an Augurer  l - a Barbarian  m - a Bard  n - a Binder  o - a Bleeder  p - a Bloodseeker  q - a Bosmer  r - a Bully  s - a Camperstriker  t - a Caveman/Cavewoman  u - a Cellar Child (1 of 7)^+Choosing Race Pick the race of your Bard   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bastard  u - batman (1 of 10)^ (+Use hybrid races? [yn] (n) ^ nChoosing Gender Pick the gender of your addicted Bard  m - male f - female * - Random ! - Quit(end) ^|3+Choosing Alignment Pick the alignment of your male addicted Bard  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ^b+^j^P[Dvaria the Rhymer ] St25 Dx25 Co25 In25 Wi25 Ch25 BrdAddMalLaw Dlvl:1 $0 HP 13(13)  Pw 7(7)  AC-2 Exp1 T1 Cnf  It is written in the Book of Garl Glittergold:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Garl Glittergold seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rhymer, have been heralded from birth as the instrument of Garl Glittergold. You are destined to recover the Amulet for your deity, or die in the attempt. Your^lw hour of destiny has come. For the sake of us all: Go bravely with Garl Glittergold!--More--^Cz ^ |Hello dvaria, welcome to SlashEMExtended! You are a lawful male addicted Bard. --More-- ^U You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-- ^ Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More-- ^6 Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More-- ^'  ^ [Dvaria the Rhymer ] St25 Dx25 Co25 In25 Wi25 Ch25 BrdAddMalLaw  13(13)  Pw 7(7)  AC-2 Exp1 T1 Cnf The moon is waning tonight.--More--^! Ŀ+@f$:[Dvaria the Rhymer ] St25 Dx25 Co25 In25 Wi25 Ch25 BrdAddMalLaw Dlvl:1 $0 HP 13(13)  Pw 7(7)  AC-2 Exp1 T1 Cnf ^5What do you want to drink? [efg or ?*] #^n1You don't have that object.--More--$^Su5What do you want to drink? [efg or ?*] %^3%^Never mind.[Dvaria the Rhymer ] St25 Dx25 Co25 In25 Wi25 Ch25 BrdAddMalLaw  13(13)  Pw 7(7)  AC-2 Exp1 T1 Cnf &^kYou are dvaria, a lawful male addicted Bard. HP: 13 (max 13) Pw 7 (max 7) AC -2 Current status effects: confusion, .--More--'^c  Base Attributes  Starting name : dvaria  race : addict  role : Bard  gender : male  alignment : lawful   Current race : addict  role : Bard  gender : male  alignment : lawful   Deities Chaotic : Urdlen  Neutral : Flandal Steelskin Lawful : Garl Glittergold (s,c)(end) (^ Ŀ+@f$: [Dvaria the Rhymer ] St25 Dx25 Co25 In25 Wi25 Ch25 BrdAddMalLaw  13(13)  Pw 7(7)  AC-2 Exp1 T1 Cnf +^L#Unknown command '^Q'.--More--,^apYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) .^ {nTurn the number pad on? [yn] (n) /^ n[Dvaria the Rhymer ] St25 Dx25 Co25 In25 Wi25 Ch25 BrdAddMalLaw  13(13)  Pw 7(7)  AC-2 Exp1 T1 Cnf 0^ Q[Dvaria the Rhymer ] St25 Dx25 Co25 In25 Wi25 Ch25 BrdAddMalLaw  13(13)  Pw 7(7)  AC-2 Exp1 T3 Cnf <f@1^N Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 4^Ɠ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) 5^ +Really quit? WARNING: this will erase your game permanently! [yes/no]? 7^y9^se9^''s:^[Dvaria the Rhymer  13(13)  Pw 7(7)  AC-2 Exp1 T3 Cnf:^nĿ+<f@$:[Dvaria the Rhymer ] St25 Dx25 Co25 In25 Wi25 Ch25 BrdAddMalLaw Dlvl:1 $0 HP 13(13)  Pw 7(7)  AC-2 Exp1 T3 Cnf Do you want your possessions identified? DYWYPI? [ynq] (n) =^-n Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 9 uncursed apples {0} d - 8 uncursed oranges {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed fireproof scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions e - 2 uncursed finalized potions of booze {0} f - a blessed finalized potion of booze {0} g - 2 uncursed potions of booze {0} Tools a - an uncursed wooden flute {0} h - an uncursed tin whistle {0}(end) >^Ŀ+<f@$:Do you want to see your attributes? [ynq] (n) @^KnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: polymorph control. You could not have this property intrinsically: stoned chilling. Scroll identification only worked 100 times out of 536. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 11. Implant identification only worked 1 times out of 30. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 126. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 63% chance. Scroll drop chance was reduced to 78%. Potion drop chance was reduced to 99%. Weapon drop chance was re@^h|duced to 84%. Armor drop chance was reduced to 96%. Tool drop chance was reduced to 82%. --More--B^8Food drop chance was reduced to 93%. Musable item generation frequency had a negative bias of 29%. Monster death drops spawned with only 83% chance. The following skill could not be trained at all: morning star. The following skill was limited to basic proficiency: elemental spells. The following skill was limited to skilled proficiency: chaos spells. The following skill was limited to expert proficiency: body armor. The following skill became untrainable if you tried to train it too early: searching (turn 22). The following skill became untrainable after a while: firearms (turn 68409). The following skill became harder to train at higher skill levels: unicorn horn. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 97509. Monster spawn increase had reached its maximum at turn 136659. In this game, Eevee's evolution was B^Gflareon. Your limit for ascension was at turn 1356836. The monster class that cannot be genocided was apelike creature. The monster species that was spawned more often: vivid star (freq bonus 2). The monster species that was spawned more often: astral deva (freq bonus 2). The monster species that was spawned more often: buddhism closed (freq bonus 6).--More--D^ The monster species that was spawned more often: colorless mushroom patch (freq bonus 12). The monster species that was spawned more often: swirlier stolidity (freq bonus 2).The monster species that was spawned more often: flying ribbon fish (freq bonus 9).The monster species that was spawned more often: homicider (freq bonus 8). The monster species that was spawned more often: chloroform crasher (freq bonus 3).The monster species that was spawned more often: Bastard Operator From Hell (freq bonus 3). The monster species that was spawned more often: elo-orc warrior (freq bonus 15). The monster species that was spawned more often: chaotic mutant (freq bonus 9). The monster species that was spawned more often: pungent quanta backslidden (freq bonus 12). The monster species that was spawned more often: jolt eel (freq bonus 36). The monster species that was spawned more often: Terminal Illness D^1 (freq bonus 1).The monster species that was spawned more often: vampire yeek (freq bonus 36). The monster species that was spawned more often: plumach (freq bonus 24). The monster species that was spawned more often: hopping spider (freq bonus 6). The monster species that was spawned more often: huge scorpion (freq bonus 3). --More--E^. The monster species that was spawned more often: Belial (freq bonus 4). The monster species that was spawned more often: breakoff force fungus (freq bonus 8). The monster trait that was more common: monsters with bleedout attacks (freq bonus 9). The monster trait that was more common: monsters whose attacks time you (freq bonus 4). The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1). The monster trait that was more common: monsters with illusion attacks (freq bonus 1). The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2). The monster trait that was more common: monsters that are extra nasty (freq bonus 2). The monster trait that was more common: monsters that grunt (freq bonus 4). The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 4). The mE^:. #onster trait that was more common: monsters that make orc sounds (freq bonus 2). The monster trait that was more common: monsters who can cast arcane spells (freq bonus 3). The monster species that was never randomly spawned: devious Archon. --More--G^The monster species that was never randomly spawned: nastystone sniper. The monster species that was never randomly spawned: groin misspelled. The monster species that was never randomly spawned: multi-hued jelly. The monster species that was never randomly spawned: hug error. The monster species that was never randomly spawned: unmagic fish. The monster species that was never randomly spawned: yendorian lass. The monster species that was never randomly spawned: lloigor. The monster species that was never randomly spawned: humanoid leprechaun. The monster species that was never randomly spawned: angband horror. The RNG hath decreed that this item was never generated: knife ((null)). The RNG hath decreed that this item was never generated: fishing pole ((null)). The RNG hath decreed that this item was never generated: healing (bamboo). The RNG hath decreed that this item was never generated: create familiar (wormwood).G^ The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP). The RNG hath decreed that this item was never generated: charger ((null)). The RNG hath decreed that this item was never generated: diamond smasher ((null)). The RNG hath decreed that this item was never generated: sleeping (effervescent). The RNG hath decreed that this item was never generated: implant of erosion (vivid). --More--G^L The RNG hath decreed that this item was never generated: rumor (scribbled). The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 6). The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 37). The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 3). The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 54). The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 27). The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 13). The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 73). ^^ s8;1HThe RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: grave (engraved, freq bonus 21). The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 9). --More--H^The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 2). The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 2). The RNG hath decreed that this item was generated more often: lead shot ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 11). The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 5). The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 6)H^69. The RNG hath decreed that this item was always generated cursed: mutation (bristly). The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE). The RNG hath decreed that this item was always generated cursed: heavy blaster --More--H^ :bolt ((null)). The RNG hath decreed that this item was always generated cursed: heavy wood ball ((null)). The RNG hath decreed that this item was always generated cursed: piano ((null)). The RNG hath decreed that this item was always generated cursed: mystery lightsaber (lightsaber). The RNG hath decreed that this item was always generated cursed: flame whip ((null)). The RNG hath decreed that this item was always generated cursed: rain pipe ((null)). The RNG hath decreed that this item was always generated cursed: inertia control (contro). The RNG hath decreed that this item was always generated cursed: loadstone (gray). The RNG hath decreed that this trap was always invisible: elongation trap. The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 1). Trap randomization happened for 1 in 391 traps. Next attribute increase check would have come aH^2:t turn 741. Strength training was 0. Dexterity training was 0. Wisdom training was -3. --More--I^Constitution training was 0. Your sanity was 0. You were confused (0). You had not decided on your sexuality yet. You were prevented from having polymorph control (0). You had 1498 points of nutrition remaining. You had echolocation. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (228). You survived. --More--I^. Ŀ+<f@$:[Dvaria the Rhymer ] St25 Dx25 Co25 In25 Wi25 Ch25 BrdAddMalLaw Dlvl:1 $0 HP 13(13)  Pw 7(7)  AC-2 Exp1 T3 Cnf Do you want to see your discoveries? [ynq] (n) L^ n Discoveries   Amulets  * amulet of anti experience (dark)  * amulet of magic resistance (circular)  Implants  * implant of memory (arbitrary)  Armor  * cloak of infravision (pastel cloak)  * dummy gloves B (spanish gloves)  * evencore cloak (fleecy-colored cloak)  * unfair stilettos (steel boots)  * cloak of disenchantment (spellsucking cloak)  * infoless helmet (hacker helmet)  Scrolls  * scroll of warping (SUDDNLY IT HOTHRAXXA HEA HUM)  scroll of healing (LOELLEL IHR SPERRERFRITZES)  scroll of mana (KREM QUAY)  scroll of phase door (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS  scroll of standard id (PINK IS A MANLY COLOR)  scroll of cure (GHOTI)  * scroll of extra healing (NR 9)  * scroll of greater mana restoration (PROJECTION LEAD) (1 of 3)M^9 ' Spellbooks  * spellbook of sleep (historic)  * spellbook of confuse monster (psychedelic)  * spellbook of slow monster (ramming)  * spellbook of cause fear (hungry)  * spellbook of charm monster (pristine)  * spellbook of ground stomp (hand-printed)  Potions  potion of booze (alcoholic)  Rings  * ring of disengraving (chinese)  Tools  * wooden flute (flute)  * tin whistle (whistle)  * grass whistle (whistle)  * magic whistle (whistle)  * dark magic whistle (whistle)  * magic flute (flute)  * tooled horn (horn)  * fog horn (horn)  * frost horn (horn)  * fire horn (horn)  * tempest horn (horn) (2 of 3)N^_ * ether horn (horn)  * shadow horn (horn)  * chrome horn (horn)  * horn of plenty (horn)  * wooden harp (harp)  * magic harp (harp)  * leather drum (drum)  * drum of earthquake (drum)  Gems  * too heavy stone (gray)  * turn limit stone (gray)  * healthstone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (3 of 3)O^Ŀ+<f@$:[Dvaria the Rhymer ] St25 Dx25 Co25 In25 Wi25 Ch25 BrdAddMalLaw Dlvl:1 $0 HP 13(13)  Pw 7(7)  AC-2 Exp1 T3 Cnf Do you want an account of creatures vanquished? [ynq] (n) P^AnVanquished creatures: 0 jackals (1 created) 0 touch spores (1 created) 0 wussy cats (1 created) 0 lazy cats (1 created) 0 kittens (1 created) 0 tucholds (1 created) 0 whnases (1 created) 0 cool goblins (1 created) 0 black rats (1 created) 0 dork unicorns (1 created) 0 porter lichens (1 created) 0 score growths (1 created) 0 stroke gnomes (1 created) 0 ble ogres (1 created) 0 mini xorns (1 created) 0 newts (1 created) 0 twens (1 created) 0 dart turrets (1 created) 18 creatures born. 0 creatures vanquished. --More--Q^! H0 bosses born. 0 bosses vanquished. --More--R^Ŀ+<f@$:[Dvaria the Rhymer ] St25 Dx25 Co25 In25 Wi25 Ch25 BrdAddMalLaw Dlvl:1 $0 HP 13(13)  Pw 7(7)  AC-2 Exp1 T3 Cnf Do you want to see your conduct? [ynq] (n) U^qU^$