doyoumind, chaotic female levitating Valkyrie ------------ ..........| ........| ----- .....@| -----....----- -|---- |.......#...<. #,# |..).........|,## ##(# |.............,,,# #,,,# |........../.|#,,#----- ######,########### ---#-....----- ,,,+...|,,,,,`,,%,,,,,,,,,## ----- #,|.`..,,,,,,,,,,,,,,,,,-.--- #,....|,----.------ ....| ##|.`.. |.........| |...| ----- |.........| ##|...| |.........|,###,....| |..........,,,,,----- -----------,,,,, [Doyoumind the Stripling] St9 Dx13 Co18 In7 Wi9 Ch4 ValLevFemCha Dlvl:3 $0 HP0(28) Pw10(10) AC3 Exp1 T173 Lev Latest messages The drowzee bites you! You are put to sleep by the drowzee! [-3 -> 3] Warning: HP low! The floor grue bites you! Valkyrie, your life force is running out. [-1 -> 2] Warning: HP low! You wake up. Unknown command ' '. (5x) You hit the drowzee! You suddenly feel very tired! You wake up. You hit the drowzee. You suddenly feel very tired! The floor grue bites you! [-1 -> 1] Warning: HP low! The drowzee bites you! You die... Your inventory Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} e - an uncursed +0 bullwhip (alternate weapon; not wielded) {8} f - an uncursed +0 bullwhip {8} Armor c - an uncursed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {1} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Tools g - an uncursed +0 fishing pole {12} h - an uncursed +0 grappling hook {12} i - a cursed -5 unicorn horn {8} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Scroll drop chance was reduced to 96% Wand drop chance was reduced to 70% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 26848 Monster spawn increase reached its maximum at turn 78258 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 147117 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: roast goose (freq bonus 4) The monster species that spawned more often: stargazer (freq bonus 10) The monster species that spawned more often: gray newt (freq bonus 3) The monster species that spawned more often: blue firebird (freq bonus 4) The monster species that spawned more often: petty plague bug (freq bonus 6) The monster species that spawned more often: rocking-horse-fly (freq bonus 14) The monster species that spawned more often: large fox (freq bonus 7) The monster species that spawned more often: vicar (freq bonus 6) The monster species that spawned more often: running emu (freq bonus 18) The monster species that spawned more often: werejackal (freq bonus 8) The monster species that spawned more often: large frog (freq bonus 11) The monster species that spawned more often: Lisa's high-heeled sandal (freq bonus 6) The monster species that spawned more often: The extra fleecy bundle her hugging boot (freq bonus 8) The monster species that spawned more often: Ludgera's hiking boot (freq bonus 4) The monster species that spawned more often: razor pit demon (freq bonus 8) The monster species that spawned more often: giga wraith (freq bonus 6) The monster species that spawned more often: flying rogue (freq bonus 5) The monster species that spawned more often: corpse archer (freq bonus 4) The monster species that spawned more often: nasty chasme (freq bonus 6) The monster species that spawned more often: arch-lichen (freq bonus 10) The monster species that never randomly spawned: evasive vampire The monster species that never randomly spawned: quiver slot The monster species that never randomly spawned: ancient blood dragon The monster species that never randomly spawned: traitor The monster species that never randomly spawned: bastard elemental The monster species that never randomly spawned: greater hell spawn The monster species that never randomly spawned: Carmen The monster species that never randomly spawned: ultra statue The monster species that never randomly spawned: bright violet warp patch The monster species that never randomly spawned: ill mushroom The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 14) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 21) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 7) Next attribute increase check would have come at turn 1668 Strength training was 4 Dexterity training was 3 Wisdom training was 0 Constitution training was 2 You were cold resistant You were paralyzed (-5) Your chance to block was 26% You were telepathic You were hallu partying You were a drunken boxer You were stunnopathic You were numbopathic You were freezopathic You were a stoned chiller You were extremely corrosive You had an increased fear factor You were burnopathic You were sickopathic You had wonderlegs You were a glibbery fighter You were aware of the presence of flying monsters You had 1323 points of nutrition remaining You were stealthy You were levitating (0) You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Loki You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) dazzle 1 R Prepared(0) vanish 1 R Prepared(0) telekinesis 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures a jackal (2 created) 0 kittens (1 created) 0 jellies (1 created) 0 petit mimics (2 created) 0 giant rats (1 created) 2 grid bugs 0 lichens (1 created) 0 aggressive lichens (1 created) 0 yellow growths (2 created) a kobold zombie 0 shopkeepers (1 created) 0 newts (1 created) 0 grey mushroom patches (2 created) a floor grue (32 created) 0 drowzees (3 created) 0 dark grues (1 created) 5 creatures vanquished. 54 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (26 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel doyoumind the Valkyrie... You died in The Dungeons of Doom on dungeon level 3 with 124 points, and 0 pieces of gold, after 173 moves. Killer: drowzee, while sleeping You were level 1 with a maximum of 28 hit points when you died. You reached the 942nd place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 3 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 940 125 AmyBSOD-Med-Lic-Fem-Law died in The Dungeons of Doom on level 2. Killed by a psybeam. - [10] 941 124 jonadab-Aug-Mon-Mal-Law died in The Dungeons of Doom on level 1. Killed by a crude turret. - [16] *942 124 doyoumind-Val-Lev-Fem-Cha died in The Dungeons of * Doom on level 3. Killed by a drowzee, while sleeping. - [28] 943 123 jonadab-Unb-Nor-Mal-Law died in The Dungeons of Doom on level 2. Killed by a busy-looking merchant. - [28] 944 123 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a cat mummy. - [20]