vg  Player: doublezmagnum Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-03-24.21:15:34.ttyrec Time: (1742850934) Mon Mar 24 21:15:34 2025 vg4This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. vg6WShall I pick a character's race, role, gender and alignment for you? [ynq] }g9(nChoosing Character's Role Pick a role for your character   Scroll with the space bar or the > key, NOT the arrow keys!   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Alltecher  e - an Altmer  f - an Amazon  g - an Anachronist  h - an Anachronounbinder  i - an Archeologist  j - an Artist  k - an Assassin  l - an Astronaut  m - an Augurer  n - a Barbarian  o - a Bard  p - a Binder  q - a Bleeder  r - a Bloodseeker  s - a Bosmer  t - a Bully  u - a Butt Lover  v - a Camperstriker  w - a Cartomancer  x - a Caveman/Cavewoman  y - a Cellar Child (1 of 7)gK+Choosing Race Pick the race of your Anachronounbinder   Scroll with the space bar or the > key, NOT the arrow keys!   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria  v - badstatter  w - bastard  x - batman  y - beacher (1 of 11)gG z - blait  A - bodymorpher  B - borg  C - bossrusher  D - bover  E - breton  F - buldozgar  G - burninator  H - carthage  I - celtic  J - centaur  K - cerberus  L - challenger  M - changeling  N - chiquai  O - chiropteran  P - clockwork automaton  Q - cockatrice  R - colorator  S - cortex  T - cupid  U - curser  V - dark seducer  W - deathmold  X - de-energiser  Y - deep elf  Z - destabilizer  a - developer  b - devil (2 of 11)g\ c - dictionary attack  d - dinosaur  e - dolgsman  f - doppelganger  g - dorian  h - dragon  i - droughter  j - drow  k - dryad  l - dufflepud  m - dunadan  n - duthol  o - dwarf  p - dynamo  q - egymid  r - elemental  s - elf  t - engchip  u - ent  v - erosator  w - etherealoid  x - evilvariant  y - expert  z - extravator  A - fairy  B - fawn  C - felid  D - feminizer  E - fenek (3 of 11)gC e F - fiend  G - fixer  H - frendian  I - fro  J - gastly  K - gavil  L - gelatinous cube  M - gerteut  N - giant  O - glorkum  P - gnome  Q - goauld  R - golden saint  S - golem  T - green slime  U - gremlin  V - greuro  W - grid bug  X - grouper  Y - hallucinator  Z - hand  a - hardmoder  b - haxor  c - HC alien  d - hemi-doppelganger  e - hemophage  f - herald  g - herbalist  h - heretic (4 of 11)g\ m i - hobbit  j - homicider  k - hound  l - hidden elf  m - human  n - hunkajunk  o - hybridragon  p - hypothermic  q - illithid  r - immunizer  s - imp  t - imperial  u - incantifier  v - incorporealoid  w - indraenian  x - inheritor  y - inka  z - insectoid  A - iraha  B - ironman  C - irritator  D - itaque  E - jabberwock  F - japura  G - java  H - jelly  I - khajiit  J - killfiller  K - klackon (5 of 11)g(+Use hybrid races? [yn] (n) g'nChoosing Gender Pick the gender of your human Anachronounbinder  m - male f - female * - Random ! - Quit(end) gW=+Choosing Alignment Pick the alignment of your male human Anachronounbinder  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) g=b+gNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--gĿ_@')$#gG[Doublezma the Hexorcist ] St10 Dx11 Co13 In14 Wi12 Ch7 AcuHumMalNeu Dlvl:1 $0 HP 16(16)  Pw 5(5)  AC7 Exp1 T1  It is written in the Book of FIQ:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god FIQ seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hexorcist, have been heralded from birth as the instrument of FIQ. You are destined to recover the Amulet for your deity, or die in thegt{[K attempt. Your hour of destiny has come. For the sake of us all: Go bravely with FIQ!--More--g0 [Ŀ_@')g) Hello doublezmagnum, welcome to SlashEMExtended! You are a neutral male human Anachronounbinder.--More--gYou are playing 'Unix SlashEMExtended Version 2.9.5 (6ddaa14a) - last build Sun Dec 29 01:54:53 2024.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--g 3 IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--g؆ Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--gHU Attention, main weather broadcast coming in:g%$The sky is cloudy.gm[Doublezma the Hexorcist ] St10 Dx11 Co13 In14 Wi12 Ch7 AcuHumMalNeu  16(16)  Pw 5(5)  AC7 Exp1 T1 The moon is waning tonight.g>* [Doublezma the Hexorcist ] St10 Dx11 Co13 In14 Wi12 Ch7 AcuHumMalNeu  16(16)  Pw 5(5)  AC7 Exp1 T1 g4  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) gNĿ)[Doublezma the Hexorcist ] St10 Dx11 Co13 In14 Wi12 Ch7 AcuHumMalNeu  16(16)  Pw 5(5)  AC7 Exp1 T1 g} Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) gyNĿ)[Doublezma the Hexorcist ] St10 Dx11 Co13 In14 Wi12 Ch7 AcuHumMalNeu  16(16)  Pw 5(5)  AC7 Exp1 T1 g}\ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) g NĿ)[Doublezma the Hexorcist ] St10 Dx11 Co13 In14 Wi12 Ch7 AcuHumMalNeu  16(16)  Pw 5(5)  AC7 Exp1 T1 g6/You don't have anything to drink.--More--g[Doublezma the Hexorcist ] St10 Dx11 Co13 In14 Wi12 Ch7 AcuHumMalNeu  16(16)  Pw 5(5)  AC7 Exp1 T1 g1 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) gqo NĿ)[Doublezma the Hexorcist ] St10 Dx11 Co13 In14 Wi12 Ch7 AcuHumMalNeu  16(16)  Pw 5(5)  AC7 Exp1 T1 gJ# g' quitguitgitg1tgj[Really quit? WARNING: this will erase your game permanently! [yes/no]? gygL ga [Doublezma the Hexorcist ] St10 Dx11 Co13 In14 Wi12 Ch7 AcuHumMalNeu  16(16)  Pw 5(5)  AC7 Exp1 T1 g|[# gn quitg uitgچitgjtg[Really quit? WARNING: this will erase your game permanently! [yes/no]? g ygegsg-[Doublezma the Hexorcist  16(16)  Pw 5(5) gZ?Ŀ_@')$#g?2[Doublezma the Hexorcist ] St10 Dx11 Co13 In14 Wi12 Ch7 AcuHumMalNeu Dlvl:1 $0 HP 16(16)  Pw 5(5)  AC7 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) gZ n Weapons a - an uncursed +1 short sword (weapon in hand) {12} Armor b - an uncursed +0 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} h - an uncursed scroll of heal other {0}(end) ga[Ŀ_Do you want to see your attributes? [ynq] (n) gnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: control magic. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 7. Implant identification only worked 1 times out of 15. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 3. Gem identification only worked 100 times out of 150. Scroll drop chance was reduced to 93%. Wand drop chance was reduced to 89%. Potion drop chance was reduced to 84%. Weapon drop chance was reduced to 88%. Armor drop chance was reduced to 97%. Tool drop chance was reduced to 96%. Food drop chance was reduced to 92%. Shop item generation was reduced to 87%. Musable item generation frequency had a negative bias of 46%. Cogancealing monsters were spawned underneath items 65% of the time only. Monster death drops spawned with only 88% chance. Mastering the following skill taught you the hidden power: body spells. The following skill could not be trained at all: bow. The following skill was trained at one fifth the usual rate: divination spells. The following skill was limited to basic proficiency: dagger. The following skill was limited to skilled proficiency: dagger. --More--g The following skill became untrainable if you tried to train it too early: occult spells (turn 2). The following skill became untrainable after a while: matter spells (turn 21882). Monster spawn rate multiplier was currently 100. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'messy' and your beard type is 'old samurai'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 11. Monster spawn increase would have started at turn 46583. Monster spawn increase had reached its maximum at turn 555902. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 3764. Your limit for ascension was at turn 2876279. The monster class that cannot be genocided was humanoid. The monster species that was spawnegܙ d more often: slow-ass warp fungus (freq bonus 36). The monster species that was spawned more often: polecorn (freq bonus 12). The monster species that was spawned more often: apprentice stalk (freq bonus 2). The monster species that was spawned more often: chloral lemon (freq bonus 10). The monster species that was spawned more often: shambling wight (freq bonus 12). The monster species that was spawned more often: immunogen shamable sulphid (freq bonus 8). The monster species that was spawned more often: lower bulletator nine (freq bonus 8). The monster species that was spawned more often: push giant (freq bonus 12). The monster species that was spawned more often: dark sailor (freq bonus 24). The monster species that was spawned more often: Nudziarth (freq bonus 4). The monster species that was spawned more often: enforcer unbearably overfilling calorimeter (freq bonus 2). g [28;1HThe monster species that was spawned more often: rash mummy (freq bonus 4). The monster species that was spawned more often: medium skunk (freq bonus 4). --More--gThe monster species that was spawned more often: agave knacked (freq bonus 14). The monster species that was spawned more often: sprawliest vestally anointment fivefold probeable (freq bonus 1). The monster species that was spawned more often: hero of dirt (freq bonus 3). The monster species that was spawned more often: grandly tautology (freq bonus 12). The monster species that was spawned more often: concrete slime (freq bonus 12). The monster species that was spawned more often: death grue (freq bonus 4). The monster species that was spawned more often: sovietizing deifical malapropism (freq bonus 8). The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1). The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2). The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4). The monster trait tg%hat was more common: monsters with seduction dialogue (freq bonus 3). The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 6). The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4). The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2). The monster trait that was more common: monsters that are humanoid (freq bonus 3). The monster trait that was more common: monsters with inversion attacks (freq bonus 1). The monster species that was never randomly spawned: captivate scrod. The monster species that was never randomly spawned: goomba. The monster species that was never randomly spawned: exclusivity casaba. The monster species that was never randomly spawned: ueueuep figure. The monster species that was never randomly spawned: K14. The monster speciges that was never randomly spawned: Sonja. The monster species that was never randomly spawned: sea dragon. The monster species that was never randomly spawned: speculation seducive. The monster species that was never randomly spawned: training ray. The monster species that was never randomly spawned: shrew chishi. The RNG hath decreed that this item was never generated: rang call stone (Gems). The RNG hath decreed that this item was never generated: dwarvish mithril-coat (Armor). The RNG hath decreed that this item was generated more often: teleportation (Rings, freq bonus 31). --More--g:The RNG hath decreed that this item was generated more often: tooled horn (Tools, freq bonus 5). The RNG hath decreed that this item was generated more often: satisfy hunger (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of daring (Implants, freq bonus 6). The RNG hath decreed that this item was generated more often: starlightstone (Gems, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of portation (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: discount action (Rings, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of paranoia (Implants, freq bonus 13). The RNG hath decreed that this item was generated more often: un-knowledge stone (Gems, freq bonus 8). The RNG hath decreed that this item was generated more often: heavy sinnum ball (Iron balls, freq bonus 36). The RNG hath decreed thatgƵ this item was generated more often: mimicry (Spellbooks, freq bonus 11). The RNG hath decreed that this item was generated more often: jumping (Rings, freq bonus 8). The RNG hath decreed that this item was generated more often: boots of safeguard (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: heavy antidote ball (Iron balls, freq bonus 7). The RNG hath decreed that this item was generated more often: wonder helmet (Armor, freq bonus 2). The RNG hath decreed that this item was generated more often: implant of ten thousand things (Implants, freq bonus 9). The RNG hath decreed that this item was generated more often: heavy clay ball (Iron balls, freq bonus 18). The RNG hath decreed that this item was generated more often: giant foot (Spellbooks, freq bonus 2). The RNG hath decreed that this item was generated more often: stone of permanence (Gems, freq bongus 10). The RNG hath decreed that this item was generated more often: fish scale mail (Armor, freq bonus 10). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 4). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 24). The RNG hath decreed that this item was always generated cursed: tunnels (Scrolls). The RNG hath decreed that this item was always generated cursed: sailor blouse (Armor). The RNG hath decreed that this item was always generated cursed: peacekeeper mail (Armor). The RNG hath decreed that this item was always generated cursed: permacurse stone (Gems). The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window (Comestibles). The RNG hath decreed that this item was always generated cursed: magic bracers (Armor). The RNG hath decreed that this item was always generated cursed: elysium hostage chain (Chains). oHThe RNG hath decreed that this item was always generated cursed: stat reduction (Wands). --More--g2n The RNG hath decreed that this item was always generated cursed: uncalled stone (Gems). The RNG hath decreed that this trap was always invisible: symbiote trap. The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 27). Trap randomization happened for 1 in 811 traps. Traps were spawned invisible 1 times in 90. Trap difficulty was increased by 47. Traps were extra hard to find 13% of the time. Next attribute increase check would have come at turn 872. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (504). You survived. --More--gg Ŀ_@')$#gTh &[Doublezma the Hexorcist ] St10 Dx11 Co13 In14 Wi12 Ch7 AcuHumMalNeu Dlvl:1 $0 HP 16(16)  Pw 5(5)  AC7 Exp1 T1 Do you want to see your discoveries? [ynq] (n) gAU{n Discoveries  Scrolls scroll of healing (NOBLES HAVE BLUE BLOOD) scroll of mana (AFKPU ZEJOTYDIN) scroll of phase door (THE ENVOY OF GAME BALANCE) scroll of standard id (OMGWTFBBQYASDDYWYPI) scroll of cure (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of heal other (CONTROL ROOMS ON AN ACCOMODATING COURSE) * scroll of extra healing (INSOMNIA SMACKER) * scroll of greater mana restoration (PENDERFYNIAD ANGHYWIR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * segfault venom (splash of venom)(end) gĿ_@')$#Do you want an account of creatures vanquished? [ynq] (n) gAn Vanquished creatures:  0 regular blobs (1 created) 0 slowlaines (1 created) 0 aqua kobolds (1 created) 0 baby mimics (1 created) 0 background graphics (1 created) 0 brain golems (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--g= Do you want to see your conduct? [ynq] (n) g}6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--gl Goodbye doublezmagnum the Anachronounbinder... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you quit.--More--g  g 7 Since you quit, the score list will not be checked.