dolores, chaotic female angelic Death Eater -----------#### |..........,,,# ---------------- |.........|##,### ------------ |....{.........| |.........| #,,,### ---..........| ##|..............| ------.----####,,#,, +............| #,-....>.........| ,,,,,,,^,,,,,,,,,,,#|............| #,|..............| #,,,#############,,,.............| #,|..............| #,### ,,,,,---........<.|##,--------.----.-- #,# ###,,#--------+-.-,,,# #,# #,# ####,# # #,#,### #,# ### #,,,,##?# #,,,# #,# -.-|-----#-- ##,### #,# |..........| ##,,# #,# |....%..(..| ,,,########## #,## |....x.....| ,,,,,,,,,,,,# #,,# +....@.....| ##########-|-----.--+--- ------------ |...#........| |..........##| ------------ [Dolores the Lowly Being] St9 Dx10 Co5 In16 Wi7 Ch5 DeaAngFemCha S3997 Dlvl:5 $61 HP-2(80) Pw46(66) AC8 Xp7/934 T2518 Latest messages [-7 -> 20] The Windows(R) 98 misses. The Windows(R) 98 bites you! [-4 -> 16] The Windows(R) 98 misses. The Windows(R) 98 bites you! [-6 -> 10] Warning: HP low! The Windows(R) 98 bites you! You hear the howling of the CwnAnnwn... [-6 -> 5] Warning: HP low! The Windows(R) 98 bites you! You get zapped! The zap doesn't shock you! The Windows(R) 98 bites you! [-2 -> 3] Warning: HP low! The Windows(R) 98 bites you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (alternate weapon; not wielded) {16} b - an uncursed +0 shotgun {15} c - 10 uncursed +0 shotgun shells (in quiver) {5} G - a blessed +1 elven dagger {4} J - a cursed +0 icky blade (weapon in hand) {16} Armor d - an uncursed +1 cloak of reflection (being worn) {4} Comestibles j - an uncursed tin of mean-looking mercenary meat {1} k - an uncursed tin of cyan mold {1} r - an uncursed orange {1} y - an uncursed spore lichen corpse {20} O - 13 uncursed almonds {7} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - 2 uncursed scrolls of cure {2} q - an uncursed scroll of charging {1} B - an uncursed scroll of fire {1} F - a blessed scroll of enchant weapon {1} L - an uncursed scroll of identify {1} Spellbooks e - a blessed spellbook of finger of death (0:2) {1} f - a blessed spellbook of charm monster (7:2) {1} g - a blessed spellbook of acid stream (4:4) {1} Q - an uncursed spellbook of ice beam (2:1) {1} Wands h - a cursed wand of death (0:0) {1} E - an uncursed wand of enlightenment (0:9) {1} H - an uncursed wand of digging (0:1) {1} Rings v - an uncursed +1 ring of increase accuracy {1} w - a cursed ring of levitation {1} N - a cursed ring of sleeping {1} Potions t - a blessed potion of monster detection {1} C - an uncursed potion of cyanide {1} I - an uncursed potion of vampire blood {1} Tools s - an uncursed bag of tricks (0:24) {5} u - an uncursed bell {1} x - an uncursed bell {1} A - an uncursed +0 spoon {1} P - an uncursed large box {500} The large box is empty. Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 30 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 193 Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 44% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: martial arts (turn 33) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78945 Monster spawn increase reached its maximum at turn 102225 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 376238 The monster class that cannot be genocided was gremlin Today, this monster class was always generated invisible: vortex The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: novice pretty magical girl (freq bonus 10) The monster species that spawned more often: dim force patch (freq bonus 4) The monster species that spawned more often: celestial summoner (freq bonus 9) The monster species that spawned more often: will o' wisp (freq bonus 4) The monster species that spawned more often: dingo (freq bonus 20) The monster species that spawned more often: Antje's sneaker (freq bonus 18) The monster species that spawned more often: Iggy (freq bonus 18) The monster species that spawned more often: shounan funamushi (freq bonus 12) The monster species that spawned more often: death impacter (freq bonus 6) The monster species that spawned more often: krabby (freq bonus 32) The monster species that spawned more often: ice regent (freq bonus 8) The monster species that spawned more often: graveler (freq bonus 12) The monster species that spawned more often: whale (freq bonus 6) The monster species that spawned more often: identity xorn (freq bonus 16) The monster species that spawned more often: scruffy looking hobbit (freq bonus 6) The monster species that spawned more often: musician (freq bonus 4) The monster species that spawned more often: white whale (freq bonus 28) The monster species that spawned more often: six-headed hydra (freq bonus 36) The monster species that spawned more often: monadic deva (freq bonus 12) The monster species that spawned more often: undead gamer (freq bonus 9) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 3) The monster species that never randomly spawned: toxicated potato The monster species that never randomly spawned: dream fungus The monster species that never randomly spawned: skelettocrotta The monster species that never randomly spawned: Octarine Dragon The monster species that never randomly spawned: ice archer The monster species that never randomly spawned: petty giant ant The monster species that never randomly spawned: silver draconian The monster species that never randomly spawned: Dantrag The monster species that never randomly spawned: dark juraian druid The monster species that never randomly spawned: redditor The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 10) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 54) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 6) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 414) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 4) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 9) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 5) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 5) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 8) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 10) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 90) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this trap was always invisible: nolite trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 2) Next attribute increase check would have come at turn 2758 Strength training was 39 Dexterity training was 28 Wisdom training was 20 Constitution training was 50 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having clairvoyance (0) You saw invisible You had infravision You had 1023 points of nutrition remaining You aggravated monsters You could fly You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 575% b - charm monster 4 enchant 0% 285% c - acid stream 4 matter 0% 375% Techniques known in the end Name Level Status world fall 7X Prepared(0) recharge 7X Prepared(0) blood ritual 7X Prepared(0) dazzle 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) turn undead 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Amulets amulet of life saving (transformer) Weapons quarterstaff (staff) elven dagger (runed dagger) Armor cloak of reflection (quicktravel cloak) Scrolls scroll of healing (DESREVER TSEPMET) scroll of mana (SLASHEM EXTENDED WANTS YOU DEAD) scroll of phase door (THE ENEMY RUN AWAY BY BELLOW) scroll of standard id (PLUS 100 MAGIC MARKER) scroll of cure (HAHAHAHAHAHAHA) scroll of charging (ELF IS FESTIVE FOR SPECIAL DAY) scroll of fire (TEMOV) scroll of enchant weapon (USER DEATH IMMINENT) scroll of identify (DEHARK A SONE BHELL) Spellbooks spellbook of finger of death (fallen) spellbook of charm monster (magnificent) spellbook of acid stream (regenerating) spellbook of ice beam (leafy) Wands wand of death (elven-lettered) wand of enlightenment (vajra ring) wand of digging (metal) Rings ring of increase accuracy (ivory) ring of levitation (oblivion) ring of sleeping (porcelain) Potions potion of invisibility (fuming) potion of monster detection (emerald) potion of cyanide (voluminous) potion of vampire blood (blood-red) Tools bag of tricks (bag) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant a soldier ant a giant mantis a red blob a weasel a little dog 0 floating eyes (1 created) a gazer larva 0 kittens (1 created) a hobbit 0 ondies (1 created) 0 jellies (1 created) a normal jelly 2 white jellies 0 petit mimics (1 created) 0 small healing mimics (1 created) 0 small permamimics (1 created) 0 healing water nymphs (1 created) 0 goblins (1 created) an onsen penguin a baby wild boar 2 drains rats a visor sewer rat a pack rat a pack rabbit a rabid rat a ferret a centipede 0 Windows(R) 98's (1 created) a white light a bat 3 lichens (2 created) 2 spore lichens a deathmold 0 aggressive lichens (1 created) a brown growth 0 yellow spores (1 created) a mean growth 2 golden patches (1 created) 0 sucker growths (2 created) a conscious stalk 0 intermediate gnomes (1 created) a sword fighter 0 small rust monsters (1 created) 0 roombas (1 created) a house snake a large snake 0 elf zombies (1 created) a human zombie 0 vicars (1 created) a filthy street urchin a pitiful-looking beggar an innkeeper 0 yakuza members (1 created) 0 nords (2 created) an incantifier a werelichen a bad hunter a mugger 0 superthieves (1 created) 0 car-driving superthieves (1 created) 0 shopkeepers (2 created) 2 newts a deminewt 0 iguanas (1 created) 0 floor grues (1 created) a guy with such a little penis a clear icky thing a low rub monster a fire trove (2 created) a disintegration trove 80 creatures born. 53 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 15 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 51 times You killed 54 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (5 of 20) two-handed weapons [Unskilled] (max Expert) (17 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (71 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (24 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (28 of 160) Goodbye dolores the Death Eater... You died in The Dungeons of Doom on dungeon level 5 with 3991 points, and 61 pieces of gold, after 2518 moves. Killer: a monster (Windows(R) 98) You were level 7 with a maximum of 80 hit points when you died. You reached the 175th place on the top 10000 list. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 173 4047 GagarinXX-Dun-Ski-Fem-Neu died in The Dungeons of Doom on level 7. Killed by a blast of frost. - [45] 174 4037 TestIgnore-Jed-Red-Mal-Law died in The Dungeons of Doom on level 5. Drowned in a pool of water by a giant eel. 72 [106] *175 3991 dolores-Dea-Ang-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (Windows(R) 98). - [80] 176 3969 AceSeven5-Wan-Rod-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (ghoul). - [97] 177 3873 gagarinx-Aug-Ven-Fem-Cha quit in The Dungeons of Doom on level 1. 11 [11]