dolores, chaotic female angelic Camperstriker ....... ......... . ......... . .........| , .....<..|#k, G .....d..@# .......|## .......| ------- [Dolores the Aimbot User] St10 Dx8 Co8 In15 Wi6 Ch6 CamAngFemCha S24 Dlvl:1 $0 HP-3(18) Pw11(11) AC10 Xp1/6 T21 Latest messages The moon is waning tonight. You hear a flinging sound. You are hit by a kokken! [-14 -> 4] Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) Done. You kill the mould! You hear a door open. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) k a kobold (kobold) (base level 0) (female) [seen: infravision] Accessing Pokedex entry for kobold... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment -2. Very slow (6). Normal generation, with frequency 24. Resists poison. No conveyed resistances. Genocidable, carnivorous, herbivorous, poisonous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical More info? [yn] (n) Pick an object. The kobold wields 3 crude spears {36}! The kobold thrusts her crude spear. The kobold hits you! You die... Your inventory Weapons a - a cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 356 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 119 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 70% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: high heels (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70200 Monster spawn increase reached its maximum at turn 117800 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 736275 The monster class that cannot be genocided was vampire The monster class that was spawned more often: dog or other canine (freq bonus 8) The monster species that spawned more often: living bonfire (freq bonus 18) The monster species that spawned more often: archaeopteryx (freq bonus 84) The monster species that spawned more often: eternity engine (freq bonus 36) The monster species that spawned more often: Aburame Shino (freq bonus 54) The monster species that spawned more often: lawful pupil (freq bonus 22) The monster species that spawned more often: steel golem (freq bonus 18) The monster species that spawned more often: black error (freq bonus 30) The monster species that spawned more often: buffalo soldier (freq bonus 52) The monster species that spawned more often: broken vehicle scholar (freq bonus 18) The monster species that spawned more often: gruesome naga (freq bonus 22) The monster species that spawned more often: sepia colony (freq bonus 198) The monster species that spawned more often: evasive soldier ant (freq bonus 9) The monster species that spawned more often: Alex (freq bonus 44) The monster species that spawned more often: hobbit thief (freq bonus 12) The monster species that spawned more often: legion devil sergeant (freq bonus 30) The monster species that spawned more often: cerulean warp fungus (freq bonus 56) The monster species that spawned more often: asian hentai (freq bonus 18) The monster species that spawned more often: master vampire (freq bonus 60) The monster species that spawned more often: anthrazite patch (freq bonus 40) The monster species that spawned more often: tree hugger (freq bonus 10) The monster trait that was more common: monsters whose attacks burn you (freq bonus 16) The monster trait that was more common: monsters that count as major demon (freq bonus 6) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster species that never randomly spawned: red naga hatchling The monster species that never randomly spawned: porter elf The monster species that never randomly spawned: force quantum mechanic The monster species that never randomly spawned: undead dunmer The monster species that never randomly spawned: electric rat The monster species that never randomly spawned: dangerous good-looking criminal The monster species that never randomly spawned: lygrog The monster species that never randomly spawned: smart penetrator The monster species that never randomly spawned: bright blue stalk The monster species that never randomly spawned: rainbow spore The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 4) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 20) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 2) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 10) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 338) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 5) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 3) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 62) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: alarm (freq bonus 3) Next attribute increase check would have come at turn 990 Strength training was -1 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1479 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (175) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) turn undead 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (I AM SO FUCKING TIRED) scroll of mana (LOOK EN WITH EYES TO LOW ATTACK) scroll of phase door (LETS FAIL AND ROLL) scroll of standard id (PLUS 100 MAGIC MARKER) scroll of cure (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 canermines (1 created) 0 little dogs (1 created) 0 kobolds (1 created) 0 spore lichens (1 created) a mould 0 sub-gnomes (1 created) 0 newts (1 created) 7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye dolores the Camperstriker... You died in The Dungeons of Doom on dungeon level 1 with 24 points, and 0 pieces of gold, after 21 moves. Killer: a monster (kobold) You were level 1 with a maximum of 18 hit points when you died. You reached the 719th place on the top 10000 list. No Points Name Hp [max] 1 7097737 Bluescreen-Bar-Nor-Fem-Cha ascended to demigoddess-hood. 475 [527] 2 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 3 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 717 24 BSOD2-Rog-Rod-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] 718 24 glycan-Bin-Esp-Fem-Cha quit in The Dungeons of Doom on level 1. 12 [12] *719 24 dolores-Cam-Ang-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (kobold). - [18] 720 23 Demo-Bos-Ink-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21] 721 21 gagarinx-Abu-Nor-Mal-Cha quit in The Dungeons of Doom on level 1. 16 [16]