dolores, lawful female elven Mahou Shoujo ------- ----- |...... |))) |.....| |)) |<....| |)) ---.--- |. #,,# | #.### ##,,,, -...| #@@@#### #,,,# ---- ###,,,,## ###,## ####,,#### #,,,# ##,,,,# -#-------.--------------- ####,## |.......................| #,[# |..........#............| -------.-- |...........>...........| |........|## |........^..............| |.........,#########|......#................+ |........|,,,,,,,,,,........................| |........|##########------------------------- ---------- [Dolores the Schoolkid] St13 Dx6 Co7 In7 Wi15 Ch13 MahElfFemLaw Dlvl:2 $24 HP-1(19) Pw12(12) AC7 Exp1 T461 Latest messages WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! You hear a door open. In what direction? [hykulnjb><] As you kick the door, it crashes open! "How dare you break my door?" Guizengeard wields a mace {12}! Guizengeard swings his mace. Guizengeard hits you! [-16 -> 3] Warning: HP low! You're pushed back! Guizengeard swings his mace. Your ring mail deflects Guizengeard's attack. Unknown command ' '. You displaced Marija. Guizengeard swings his mace. Guizengeard hits you! You die... Your inventory Armor a - an uncursed +0 ring mail (being worn) {100} b - an uncursed +0 orcish chain mail {120} Comestibles g - an uncursed tin of large cockroach meat {1} h - an uncursed tin of sewer rat meat {1} i - an uncursed tin of large kobold meat {1} t - an uncursed cram ration {1} w - 4 uncursed bananas {2} Scrolls j - 5 uncursed scrolls of healing {5} k - 3 uncursed scrolls of mana {3} l - an invisible uncursed scroll of mana {1} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of command undead (0:2) {1} e - an uncursed spellbook of chemistry (3:4) {1} f - an uncursed spellbook of chemistry (0:5) {1} s - an uncursed spellbook of cone of cold (0:4) {1} Potions p - an uncursed potion of see invisible {1} r - an uncursed potion of ESP {1} Rings v - a cursed ring of protection from shape changers {1} Wands c - an uncursed wand of striking (0:6) {1} q - an uncursed wand of healing (0:-2) {1} u - an uncursed wand of striking (0:1) {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: drain resistance You could nothave this property extrinsically: improved vision You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 37 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 54% Monster death drops spawned with only 85% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: shield (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 6966 Monster spawn increase reached its maximum at turn 40616 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 296297 The monster class that cannot be genocided was lich The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: spike fiend (freq bonus 10) The monster species that spawned more often: clock warp fungus (freq bonus 3) The monster species that spawned more often: Klara (freq bonus 4) The monster species that spawned more often: four-footed snake (freq bonus 8) The monster species that spawned more often: large cat (freq bonus 12) The monster species that spawned more often: voraciousness (freq bonus 4) The monster species that spawned more often: acehack horror (freq bonus 4) The monster species that spawned more often: hidden fungus (freq bonus 8) The monster species that spawned more often: perpendicular guard (freq bonus 8) The monster species that spawned more often: wood spider (freq bonus 2) The monster species that spawned more often: mind sucker (freq bonus 3) The monster species that spawned more often: bright green slime (freq bonus 12) The monster species that spawned more often: weremindflayer (freq bonus 3) The monster species that spawned more often: ego pit fiend (freq bonus 6) The monster species that spawned more often: orange starlit sky (freq bonus 6) The monster species that spawned more often: dementia turret (freq bonus 3) The monster species that spawned more often: poisonous Olog-hai (freq bonus 6) The monster species that spawned more often: rainbow cattle (freq bonus 8) The monster species that spawned more often: celestial turret (freq bonus 8) The monster species that spawned more often: three-headed hydra (freq bonus 4) The monster species that never randomly spawned: turned one The monster species that never randomly spawned: stinking ghoul The monster species that never randomly spawned: fiery nymphomaniac The monster species that never randomly spawned: nhtng horror The monster species that never randomly spawned: geyser lich The monster species that never randomly spawned: snow ant The monster species that never randomly spawned: anti-defense monster The monster species that never randomly spawned: deep troll The monster species that never randomly spawned: dull unicorn The monster species that never randomly spawned: O-Iwa, the disfigured The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 19) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 24) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 3) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 4) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 5) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 3) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 4) Next attribute increase check would have come at turn 799 Strength training was 3 Dexterity training was 7 Wisdom training was -3 Constitution training was 26 You were magic-protected You were prevented from having drain resistance (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1030 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - command undead 5 attack 95% 496% b - chemistry 1 divine 60% 196% c - cone of cold 5 matter 95% 199% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor orcish chain mail (crude chain mail) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (castlevania boots) * elven cloak (faded pall) Scrolls scroll of healing (WELCOME TO THE ASTRAL PLANE) scroll of mana (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) scroll of phase door (RW NW PRT M HRW) scroll of standard id (IUSTIO QUE PIS) scroll of cure (ELF GRANDFATHER RESEARCH LAB) Spellbooks spellbook of command undead (fallen) spellbook of chemistry (fuzzy) spellbook of cone of cold (watery) Potions potion of see invisible (dark green) potion of ESP (colorless) Rings ring of protection from shape changers (double) Wands wand of striking (brittle) wand of healing (double-headed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a kobold (2 created) a large kobold 0 petit mimics (1 created) an evasive sewer rat a pack rabbit 0 giant rats (1 created) 0 Keystone Kops (2 created) 0 mini rust monsters (1 created) 0 kickboxing girls (1 created) 0 shopkeepers (1 created) a twen (2 created) a shrieker mushroom patch (2 created) 0 floor grues (1 created) 2 novice dark walls (3 created) 20 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (22 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye dolores the Mahou Shoujo... You died in The Dungeons of Doom on dungeon level 2 with 82 points, and 0 pieces of gold, after 461 moves. Killer: a monster (Mr. Guizengeard, the shopkeeper) You were level 1 with a maximum of 19 hit points when you died. You reached the 91st place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 89 91 deadwater-Med-Gno-Mal-Cha quit in The Dungeons of Doom on level 1. 10 [10] 90 84 deadwater-Ass-Dro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (Keystone Kop). - [5] *91 82 dolores-Mah-Elf-Fem-Law died in The Dungeons of Doom * on level 2. Killed by a monster (Mr. Guizengeard, the shopkeeper). - [19] 92 80 deadwater-Alt-Ang-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (the high priestess of Moloch). - [30] 93 73 deadwater-Gla-Sna-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (winged eel). - [15]