dolores, lawful female elven Sage -------##### |......,,,,############-------- |.....|###,,,,,,,,,,,,,.......|##----------- |.....| ##############|......|,,.......}.}| |.....| #########|[.>...|,#|.}..}.}.}| -----.-########,,,,,,,,.......|,,..........| ################,,,,,,,,,,,,,,,#######-----.--,#--.-------- ------ ##,,,,,,,,,,,,,,,,,,,,,,,,,,,,,@,,,,,,,,,,,,,,#,,,,,,,,# |....#|##,,,------------------------------,#########-------|--.--- |#....-,,,`#|............................|,# |............| |.....|###,,.............................|,# |............| |..#..|###,#|..........................%%|,#########|............| |.....-,,,,#|........................<....,,,,,,,%,,.............| |#..#.|#####|.............#..............|##########|............| ------ |............................| ---.---------- ------------------------------ #,# ### [Dolores the Summoner] St7 Dx11 Co10 In17 Wi16 Ch6 SagElfFemLaw Dlvl:2 $28 HP46(46) Pw74(74) AC6 Exp5 T2760 Ftg Latest messages You see here a red spore corpse {50}. You faint from lack of food. You regain consciousness. You faint from lack of food. You regain consciousness. You faint from lack of food. You regain consciousness. You hear a distant zap. The red spore rises from the dead! You faint from lack of food. You regain consciousness. You faint from lack of food. You regain consciousness. Unknown command '!'. What do you want to drink? [hi or ?*] You don't have that object. What do you want to drink? [hi or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 mace (weapon in hand) {12} Armor b - a blessed +2 robe (being worn) {16} o - an uncursed +0 super mantle (being worn) {4} s - an uncursed +0 leather armor {60} Scrolls c - a blessed scroll of scare monster {1} d - an uncursed scroll of remove curse {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} r - an uncursed scroll of random enchantment {1} t - a blessed scroll of root password detection {1} v - a blessed scroll of food detection {1} w - 2 uncursed scrolls of enchant armor {2} Spellbooks e - a blessed spellbook of force bolt (0:1) {1} f - a blessed spellbook of healing (0:4) {1} g - a blessed spellbook of resist random element (0:3) {1} p - an uncursed spellbook of genocide (6:5) {1} Potions h - a blessed potion of blindness {1} i - 3 blessed potions of healing {3} Gems q - an uncursed +0 worthless piece of black glass {1} Final attributes You were piously aligned Your alignment was 26 Your max alignment was 27 You carried 0 sins You could not have this property at all: freezopathy You could nothave this property extrinsically: flying You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 53% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 64% Monster death drops spawned with only 95% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: high heels (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27973 Monster spawn increase reached its maximum at turn 63365 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 4276224 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 2) The monster species that spawned more often: skeleton serpent (freq bonus 2) The monster species that spawned more often: hunting wolf (freq bonus 3) The monster species that spawned more often: hidden engulfitrice (freq bonus 16) The monster species that spawned more often: ruby mold (freq bonus 3) The monster species that spawned more often: petty-dwarf (freq bonus 34) The monster species that spawned more often: orc shaman (freq bonus 8) The monster species that spawned more often: shambling mound (freq bonus 6) The monster species that spawned more often: slimy patch (freq bonus 6) The monster species that spawned more often: rainbow stalk (freq bonus 8) The monster species that spawned more often: Hanno (freq bonus 3) The monster species that spawned more often: ultimate mimic (freq bonus 2) The monster species that spawned more often: jubjub bat (freq bonus 3) The monster species that spawned more often: translucent warp fungus (freq bonus 18) The monster species that spawned more often: master punisher (freq bonus 3) The monster species that spawned more often: small permamimic (freq bonus 6) The monster species that spawned more often: Boris (freq bonus 6) The monster species that spawned more often: Archon (freq bonus 27) The monster species that spawned more often: Aphrodite (freq bonus 4) The monster species that spawned more often: floating melon (freq bonus 3) The monster species that never randomly spawned: undead draconian The monster species that never randomly spawned: merciless eel The monster species that never randomly spawned: insurmountable warp fungus The monster species that never randomly spawned: elite uruk The monster species that never randomly spawned: noduchi The monster species that never randomly spawned: Ghaele The monster species that never randomly spawned: mirkwood wolf The monster species that never randomly spawned: tundra bear The monster species that never randomly spawned: torment worm The monster species that never randomly spawned: crater force patch The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 19) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 5) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 35) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 2) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 11) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 17) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 5) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 8) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 1) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 75) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 7) Next attribute increase check would have come at turn 3566 Strength training was 24 Dexterity training was 17 Wisdom training was 1 Constitution training was -18 You were cold resistant You were sleep resistant You were prevented from having flying (0) You were prevented from having freezopathy (0) You saw invisible You leeched mana You had infravision You had -374 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 108% b - healing 1 healing 0% 73% c - resist random element 4 chaos 30% 273% Techniques known in the end Name Level Status appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor robe (yellow robe) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (korean sandals) * elven cloak (faded pall) super mantle (red mantle) Scrolls scroll of scare monster (UNPLAYABLE BINDER ROLE) scroll of remove curse (BUY C1AL1S CHEAP HERE) scroll of healing (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of mana (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of phase door (EUROVISION FARCE CONTEST) scroll of standard id (HZLRC KSTSBD MPFNG) scroll of cure (HEAVY ELF CANT FLEW) scroll of random enchantment (MAYBE PROTECT FROM SERIOUS STATUS) scroll of root password detection (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of food detection (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of enchant armor (SAVE SOME POWER AFTER BEATTACK) Spellbooks spellbook of force bolt (decrepit) spellbook of healing (cryptic) spellbook of resist random element (heavy) spellbook of genocide (incessant) Potions potion of blindness (green) potion of healing (mint) Gems worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 28 times You killed 25 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (48 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (29 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye dolores the Sage...