dolores, lawful female elven Doom Marine -------- |....... ##---------- |......| #,........<| |......| #,|......... +......| ##,---.------##### |...... #@,# #,,,,,,,,,,,, --------- ..... -----#,## #---------.----- |.......| |.... |..... .......^.^....| |.-----.| |.$ - |........^^^^^|#### |.| |.| ,### .............^.,,,# |.| |.|`,,,# ---------------##,####|.-----..,,#^## #,,,,,`.......|,#,,,, ######----.---- ##,, [Dolores the Gun-Toting Avenger] St16 Dx16 Co13 In4 Wi3 Ch4 MarElfFemLaw Dlvl:7 $114 HP-12(114) Pw36(55) AC-6 Exp8 T4100 Latest messages The soldier ant bites you! [-2 -> 49] The soldier ant stings you! [-5 -> 44] Your commander suit deflects the soldier ant's attack. The soldier ant stings you! [-3 -> 41] The soldier ant bites you! [-7 -> 35] The soldier ant stings you! [-7 -> 28] Your helm of underwater action blocks the soldier ant's attack. The soldier ant stings you! [-3 -> 25] You fail to cast the spell correctly. (5x) The air around you begins to shimmer with a golden haze. Unknown command ' '. You see here an elven mace named The Rod of the Elvish Lords {12}. You are blasted by the elven mace named The Rod of the Elvish Lords' power! You die... Your inventory Weapons a - an uncursed +0 pistol (alternate weapon; not wielded) {8} b - 41 uncursed +0 bullets (in quiver) {21} o - 3 uncursed +0 orcish spears {36} q - 2 blessed +0 bullets {1} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Comestibles T - an uncursed food ration {1} Scrolls g - 7 uncursed scrolls of healing {7} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of cure {2} Spellbooks y - an uncursed spellbook of enlighten (0:1) {1} M - an uncursed spellbook of knock (5:3) {1} W - an uncursed spellbook of protection (1:3) {1} Potions v - an uncursed potion of confusion {1} I - a blessed potion of levitation {1} P - an uncursed potion of water {1} S - an uncursed potion of gain level {1} Rings A - an uncursed ring of polymorph control {1} C - an uncursed +3 ring of gain dexterity (on left hand) {1} U - an uncursed ring of protection from shape changers {1} V - a cursed ring of polymorph {1} Wands B - an uncursed wand of cold (0:2) {1} H - an uncursed wand of cold (0:5) {1} Tools w - an uncursed bag of holding {5} J - an uncursed blindfold {1} K - an uncursed lock pick {1} Q - an uncursed partly used wax candle {1} R - 8 uncursed partly used wax candles {4} The bag of holding is empty. Final attributes You were piously aligned Your alignment was 33 Your max alignment was 33 You carried 0 sins You could not have this property at all: poison resistance You could nothave this property extrinsically: sickopathy You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 179 Scroll drop chance was reduced to 51% Ring drop chance was reduced to 93% Potion drop chance was reduced to 60% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: protection spells (turn 13) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34837 Monster spawn increase reached its maximum at turn 67931 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 545550 The monster class that cannot be genocided was lizard The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: animated ice cubes (freq bonus 4) The monster species that spawned more often: dreadful soul (freq bonus 22) The monster species that spawned more often: Karin's flat sandal (freq bonus 10) The monster species that spawned more often: Mister Ancient Regime (freq bonus 8) The monster species that spawned more often: hippogriff (freq bonus 8) The monster species that spawned more often: Lisa's cuddly boot (freq bonus 3) The monster species that spawned more often: space transport (freq bonus 10) The monster species that spawned more often: dread seraph (freq bonus 3) The monster species that spawned more often: gunner (freq bonus 7) The monster species that spawned more often: very old cyan dragon (freq bonus 32) The monster species that spawned more often: umbra colony (freq bonus 5) The monster species that spawned more often: energy patch (freq bonus 3) The monster species that spawned more often: dimensional portal (freq bonus 5) The monster species that spawned more often: secluded warp patch (freq bonus 6) The monster species that spawned more often: healthy cave spider (freq bonus 8) The monster species that spawned more often: nebulous ogre (freq bonus 5) The monster species that spawned more often: gull (freq bonus 6) The monster species that spawned more often: great wyrm of stastis (freq bonus 8) The monster species that spawned more often: suikun (freq bonus 4) The monster species that spawned more often: controller permamimic (freq bonus 20) The monster species that never randomly spawned: toxic force patch The monster species that never randomly spawned: shadow drake The monster species that never randomly spawned: paleolithic mummy The monster species that never randomly spawned: refuge Uhlert The monster species that never randomly spawned: ice spawn The monster species that never randomly spawned: black starlit sky The monster species that never randomly spawned: leopard frog The monster species that never randomly spawned: scrawny cat The monster species that never randomly spawned: giant silver dragonfly The monster species that never randomly spawned: ceti eel The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 26) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 41) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 9) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 38) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 8) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 10) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 2) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 9) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 4) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 49) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 20) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 1) Next attribute increase check would have come at turn 4634 Strength training was 50 Dexterity training was 50 Wisdom training was 28 Constitution training was 50 You were sleep resistant You were prevented from having poison resistance (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1542 points of nutrition remaining You could survive without air You were protected You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 85% b - knock 1 matter 79% 89% c - protection 1 protect 79% 118% Techniques known in the end Name Level Status create ammo 8X Reloading(104) appraisal 8 R Prepared(0) phase door 8 R Reloading(959) invoke deity 8 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) orcish spear (crude spear) Armor leather gloves (mirrored gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (spinning helmet) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (castlevania boots) * elven cloak (faded pall) Scrolls scroll of healing (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of mana (POWER PERFORATO AS BARET) scroll of phase door (I AM THE BEST) scroll of standard id (VO AMMITAM SA) scroll of cure (HP LOWED BY HOT AND HEAL BY WATE) scroll of magic mapping (YOU STEPPED INTO A HEAP OF SHIT) scroll of teleportation (HIT SHIFTLY AND GHOS WHEN USED) scroll of trap creation (KAPOW) Spellbooks spellbook of enlighten (forgotten) spellbook of knock (inert) spellbook of protection (copied) Potions potion of confusion (bewitched) potion of levitation (pungent) potion of water (clear) potion of gain level (muddy) Rings ring of increase accuracy (pearl) ring of invisibility (dilithium) ring of polymorph control (transparent) ring of gain dexterity (mithril) ring of protection from shape changers (cobalt) ring of polymorph (glass) Wands wand of polymorph (aspen) wand of sleep (beeswax) wand of cold (eucalyptus) Tools bag of holding (bag) wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant a giant grasshopper 0 soldier ants (2 created) 0 small chickatrices (1 created) a large weasel 0 dogs (1 created) a porter floating eye a group hobbit a normal hobbit a group dwarf (2 created) a hobbit lord a manes 10 lemures 0 multi-hued jellies (1 created) 2 kobolds 0 hidden kobolds (1 created) a small kappa a special kobold lord a wood nymph a goblin a force hobgoblin an orc a hill orc a super goblin 0 rock piercers (1 created) a baby river hog 0 knapsack sheep (1 created) 4 sewer rats (5 created) a visor sewer rat 11 rabbits a rattata 0 wererats (1 created) a ferret kit an electric rat 0 rock moles (1 created) a thorn beast 2 ferrets a millipede 0 baby metroids (1 created) a 4chan pony 0 fog clouds (1 created) a caterpie 2 generic errors 0 insect swarms (1 created) 0 yellow lights (1 created) 2 lichens (5 created) a porter lichen (2 created) a stalking lichen (0 created) a spore lichen 0 lich lichens (1 created) 0 immobile colonies (1 created) a blue spore 2 yellow patches (1 created) an orange stalk a golden growth 0 cyan stalks (2 created) a slow mold 0 violet spores (1 created) an intermediate gnome 2 gnomish wizards 0 deep gnomes (1 created) 5 Keystone Kops 0 nether liches (1 created) 0 novice liches (1 created) 0 adom mummies (1 created) a newt mummy a kobold mummy a gnome mummy 0 orc mummies (1 created) a lotus naga hatchling a gray ooze 3 garter snakes a lesser umber hulk a barrow wight a monkey a wood bear cub a kobold zombie a gnome zombie (2 created) a dwarf zombie 0 zombies (1 created) a wax golem a navi a squeaking girl 0 novice nurses (1 created) 0 item masters (6 created) 0 aligned priests (1 created) 0 soldiers (1 created) a flying rogue a newt 23 twens (24 created) a deminewt 0 chimera toads (1 created) a grey mushroom patch a novice medium wall a novice dark wall a mini rub monster a low rub monster 0 small turrets (1 created) 0 thick jumping jellyfish (1 created) a hallu trove 0 stun troves (1 created) 170 creatures born. 126 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 24 times You eaten food with animal by-products 16 times You eaten meat 15 times You have communicated with the gods 21 times You prayed to the gods 1 time You hit with a wielded weapon 51 times You killed 103 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (17 of 20) body armor [Basic] (max Expert) (23 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5460 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye dolores the Doom Marine... You died in The Dungeons of Doom on dungeon level 7 with 5873 points, and 114 pieces of gold, after 4100 moves. Killer: touching an artifact (The Rod of the Elvish Lords) You were level 8 with a maximum of 114 hit points when you died. You reached the 30th place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 76960 deadwater-Dea-Rod-Mal-Law died in The Dungeons of Doom on level 23 [max 37]. Killed by a monster (white ogre). - [114] 28 6593 Elronnd-Gla-Sea-Fem-Neu died in The Gnomish Mines on level 5. Killed by a monster (undead barbarian called BSOD2), while mesmerized by a pair of sexy leather boot. - [80] 29 6087 deadwater-Psi-Red-Mal-Cha died in The Gnomish Mines on level 5. Killed by an orcish spear. - [60] *30 5873 dolores-Mar-Elf-Fem-Law died in The Dungeons of Doom * on level 7. Killed by touching an artifact (The Rod of the Elvish Lords). - [114] 31 5851 sharkeye-Mon-Dop-Mal-Cha quit in The Gnomish Mines on level 6. 90 [90] 32 5764 deadwater-Che-Red-Mal-Neu died in The Gnomish Mines on level 6. Killed by a monster (barbarian called snake153). - [91]