dig, lawful male gnomish Samurai ........%-## ..+`%.....,# ..........,# ---------- ..%%@.....,# ##|..>.....| ....bb....,# #,-........| ,,,, ,#,#I#,|........| `,,, ,,,,# I,|...%....| ##,%.-..#,#I#,|........| #,,)....#,# #,---|------ ,#,,|..|#,# #,,,,,,,## ###----#,# ####,##,,#### #,# #,###,,,,# #,------,# ####,# #,|....|,#-----.- #,|....|,#|.....+ #,|....|,#|.....| #,|....|,#|...<.| #,......`#------- ##---|--# #^# [Dig the Ninja Gaiden] St15 Dx13 Co9 In5 Wi10 Ch4 SamGnoMalLaw Dlvl:4 $1343 HP-2(69) Pw53(53) AC2 Exp8 Wt686/3650 T1571 Sat Lev Latest messages [-6 -> 24] The king slug just misses! The king slug spits venom! You are hit by an acid venom! It burns! [-12 -> 12] Warning: HP low! You hit the king slug! The king slug touches you! [-1 -> 12] Warning: HP low! You hear the howling of the CwnAnnwn... [-8 -> 4] Warning: HP low! The king slug touches you! [-1 -> 3] Warning: HP low! [-2 -> 1] Warning: HP low! You die... Your inventory Weapons a - an uncursed corroded +0 katana {16} b - an uncursed +0 wakizashi (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 30 uncursed +0 ya {15} k - a cursed +0 rubber hose {8} q - an uncursed +1 bokken {12} r - 18 uncursed poisoned +0 orcish arrows {9} s - an uncursed +0 bokken {12} t - 13 uncursed +0 arrows {7} v - an uncursed +0 bokken {12} x - an uncursed +0 bokken {12} y - an uncursed +0 sling {2} z - the blessed +0 silk spear named Softspire {12} B - an uncursed +0 scimitar {16} C - an uncursed +0 ono {24} E - an uncursed +0 scimitar {16} I - an uncursed +0 metal sling {2} J - a cursed +0 silver long sword {16} M - an uncursed +0 no-dachi {60} N - 27 uncursed +0 bo-shuriken {14} Q - 3 uncursed +0 orcish spears {36} R - an uncursed +0 orcish dagger {4} U - 3 uncursed +0 kurosuboborutos {3} Armor e - a blessed rustproof +0 dou-maru (being worn) {160} l - a cursed -1 pair of meter gauntlets {4} w - an uncursed +0 orcish helm {12} A - an uncursed +0 orcish helm {12} D - an uncursed +0 orcish helm {12} F - an uncursed +0 orcish helm {12} G - a cursed -2 orcish helm {12} X - an uncursed +0 ring mail {100} Comestibles n - 4 uncursed carrots {2} u - 4 uncursed cream pies {2} O - an uncursed tin of conscious growth {1} T - a cursed tin of pack jackal meat {1} Y - 2 uncursed gunyoki {2} Scrolls f - 5 uncursed scrolls of healing {3} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} P - a blessed scroll of identify {1} W - a cursed scroll of sinking {1} Spellbooks p - an uncursed spellbook of teleport away (0:3) {1} Potions S - an uncursed potion of heroism {1} Rings o - an uncursed ring of polymorph control {1} Wands V - an uncursed wand of polymorph (0:2) {1} Tools L - a cursed credit card {1} Z - an uncursed credit card {1} Gems H - a blessed +1 worthless piece of white glass {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 1 sins You could not have this property at all: displacement You could not have this property extrinsically: half physical damage You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 76% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 65% Monster death drops spawned with only 91% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: chaos spells (turn 85) Number of artifacts generated was 3 Number of fake artifacts generated was 2 Monster spawn increase started at turn 46545 Monster spawn increase reached its maximum at turn 75459 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 760346 The monster class that cannot be genocided was rodent The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: gloombat (freq bonus 6) The monster species that spawned more often: bleeding laser (freq bonus 9) The monster species that spawned more often: blast spore (freq bonus 18) The monster species that spawned more often: ringseeker (freq bonus 3) The monster species that spawned more often: star vampire (freq bonus 4) The monster species that spawned more often: plasma growth (freq bonus 8) The monster species that spawned more often: tear force patch (freq bonus 6) The monster species that spawned more often: nether vampire (freq bonus 8) The monster species that spawned more often: flying deep orc (freq bonus 48) The monster species that spawned more often: elona snail (freq bonus 6) The monster species that spawned more often: petty air elemental (freq bonus 3) The monster species that spawned more often: totally bad colony (freq bonus 8) The monster species that spawned more often: topaz stalk (freq bonus 16) The monster species that spawned more often: bright blue spore (freq bonus 10) The monster species that spawned more often: magic eye (freq bonus 8) The monster species that spawned more often: orichalcum dragon (freq bonus 10) The monster species that spawned more often: fanatic triad slave (freq bonus 4) The monster species that spawned more often: plasma growth (freq bonus 15) The monster species that spawned more often: hammerhead (freq bonus 24) The monster species that spawned more often: bard (freq bonus 40) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 3) The monster species that never randomly spawned: enclave soldier The monster species that never randomly spawned: cobalt draconian The monster species that never randomly spawned: freeze trove The monster species that never randomly spawned: pink fungus The monster species that never randomly spawned: sickening draconian The monster species that never randomly spawned: behemoth The monster species that never randomly spawned: werecouatl The monster species that never randomly spawned: snow elf The monster species that never randomly spawned: x3 jelly The monster species that never randomly spawned: mean mold The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 16) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 6) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 31) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 9) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 9) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 8) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 16) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 49) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 5) Next attribute increase check would have come at turn 1627 Strength training was 22 Dexterity training was 30 Wisdom training was 8 Constitution training was 8 You were poison resistant You were prevented from having displacement (0) You were prevented from having half physical damage (0) You had infravision You had 3672 points of nutrition remaining You were stealthy You were levitating (77) You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. Amaterasu Omikami was angry with you (1) You could not have safely prayed (1023) You are dead You didn't know any spells. Techniques known in the end Name Level Status kiii 8X Prepared(0) vanish 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) shield bash 3X Prepared(0) tinker 2 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (hacker helmet) * sugegasa (scuba helmet) * skullcap (hydra helmet) * flack helmet (tasseled helmet) * crystal helm (kitchen hat) * mining helm (basin helmet) * field helm (greenery helmet) * helm of safeguard (celtic helmet) * jingasa (knowledgeable helmet) * plasteel gloves (white gloves) * yugake (polnish gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (nondescript gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (chess boots) * boots of safeguard (velvet pumps) meter gauntlets (slippery gloves) Scrolls scroll of healing (SIGNAL 11 WAS RAISED) scroll of mana (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of phase door (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of standard id (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of cure (CAN SEE WHAT ITEM) scroll of identify (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of sinking (AITOFCD TINGAED NCELCD NFUSFCD) Spellbooks spellbook of teleport away (clueless) Potions potion of paralysis (bright green tea) potion of blindness (purple-red) potion of levitation (tangerine) potion of healing (incandescent) potion of heroism (warping) Rings ring of polymorph control (bone) Wands wand of polymorph (rosewood) Gems worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 15 times You eaten food with animal by-products 13 times You eaten meat 13 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 133 times You killed 94 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (34 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (29 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (3 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) martial arts [Basic] (max Master) (38 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara dig the Samurai...