dig, lawful male elven Samurai #,# #,# ---.-------------|------ |......................| |................@.....| |........#.............| #####|....--......--........| #,,,,.....||......||........| #,###|....||...<..||........| #,# ----------.----------.-- -|-------------.--- #,# |.........||......| #,# ------------------- #,# #,# #,# #,# --|-- |...| |...| ----- [Dig the Ronin] St13 Dx24 Co11 In12 Wi7 Ch7 SamElfMalLaw+X Dlvl:2 $0 HP48(48) Pw30(30) AC-6 Exp3 Wt276/1400 T576 Latest messages o - a cursed orcish dagger {4}. Count: 20 You hear a door open. Count: 20 You hear a door open. You hear a door crash open. Unknown command ' '. Count: 20 (12x) Your dou-maru blocks the fox's attack. The fox misses. You kill the fox! Welcome to experience level 3. Count: 20 You hear a door open. That door is closed. In what direction? [hykulnjb><] The door opens. Count: 20 # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} b - an uncursed +0 elven short sword (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 33 uncursed +0 ya (in quiver) {17} k - 4 cursed +1 bo-shuriken {3} l - an uncursed +1 orcish short sword {12} m - an uncursed +0 tsurugi {24} o - a cursed -3 orcish dagger {4} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Potions n - an uncursed potion of monster detection {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 103 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 74% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 68% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13375 Monster spawn increase reached its maximum at turn 35979 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 347322 The monster class that cannot be genocided was naga The monster class that was spawned more often: rust monster or disenchanter (freq bonus 6) The monster species that spawned more often: prick fist (freq bonus 34) The monster species that spawned more often: real aquatic hound (freq bonus 10) The monster species that spawned more often: petro centipede (freq bonus 8) The monster species that spawned more often: rafflesia (freq bonus 18) The monster species that spawned more often: stalking bulette (freq bonus 10) The monster species that spawned more often: giant red scorpion (freq bonus 18) The monster species that spawned more often: porter hungry stalk (freq bonus 24) The monster species that spawned more often: freemason initiate (freq bonus 24) The monster species that spawned more often: sulfur patch (freq bonus 8) The monster species that spawned more often: insurmountable warp fungus (freq bonus 14) The monster species that spawned more often: archpriest (freq bonus 16) The monster species that spawned more often: zombie (freq bonus 15) The monster species that spawned more often: blue warp fungus (freq bonus 20) The monster species that spawned more often: corpse-candle (freq bonus 7) The monster species that spawned more often: water dog (freq bonus 13) The monster species that spawned more often: priestess of Ghaunadaur (freq bonus 78) The monster species that spawned more often: real impact hound (freq bonus 18) The monster species that spawned more often: acidic patch (freq bonus 18) The monster species that spawned more often: young adult green dragon (freq bonus 16) The monster species that spawned more often: gecko mummy (freq bonus 16) The monster species that never randomly spawned: lethe mushroom The monster species that never randomly spawned: petit pseudo rat The monster species that never randomly spawned: kerrisin The monster species that never randomly spawned: Deckschmae The monster species that never randomly spawned: Birgit's lady boot The monster species that never randomly spawned: The Eastern Vampire The monster species that never randomly spawned: small permamimic The monster species that never randomly spawned: meduquasit The monster species that never randomly spawned: Njusha The monster species that never randomly spawned: moldy defiler The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 11) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 17) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 14) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 7) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 16) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 8) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 16) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 10) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 2) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 8) Next attribute increase check would have come at turn 3218 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 17 You saw invisible You had infravision You had 1319 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 3X Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (28 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara dig the Samurai...