dig, lawful male elven Samurai ----- --.------- |...| JjTjjjjjj| |.... j..JjJ.jjJ| |...|######|JJJJj.JjjJ| |.<..,,,,,,@JjJj..jJ.J. -----######|j.jJJjJJJj| ----------- [Dig the Ronin] St11 Dx13 Co7 In3 Wi6 Ch8 SamElfMalLaw+J Dlvl:2 $19 HP0(29) Pw28(28) AC0 Exp3 Wt258/1100 T644 Latest messages Unknown command ' '. You hit the spotted jelly! (2x) You are splashed by the spotted jelly's acid! [-7 -> 17] You miss the ice monster. You are frozen by the ice monster! Your dou-maru blocks the mini jabberwock's attack. The mini jabberwock bites you! [-2 -> 15] The mini jabberwock claws you! [-3 -> 12] Your dou-maru blocks the mini jabberwock's attack. The mini jabberwock bites you! [-4 -> 8] Your dou-maru deflects the mini jabberwock's attack. The mini jabberwock claws you! [-4 -> 4] Warning: HP low! The mini jabberwock claws you! You die... Your inventory Weapons a - an uncursed +0 katana (weapon in hand) b - a blessed +0 elven short sword (alternate weapon; not wielded) c - an uncursed +0 yumi d - 35 uncursed +0 ya (in quiver) r - an uncursed +5 rubber hose Armor e - an uncursed rustproof +0 dou-maru (being worn) k - an invisible uncursed +0 pair of dancing shoes (being worn) Comestibles s - 3 uncursed cream pies Scrolls f - 6 uncursed scrolls of healing g - 5 uncursed scrolls of mana i - 2 uncursed scrolls of standard id j - an uncursed scroll of cure l - 3 uncursed scrolls of phase door o - an uncursed scroll of remove curse Spellbooks u - an uncursed spellbook of wizard lock (0:5) Potions p - an uncursed potion of object detection Rings m - an uncursed ring of teleportation (on left hand) Tools h - an uncursed bag of holding n - an uncursed saddle q - a cursed mekakushi t - an uncursed figurine of a cave kobold The bag of holding is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 84% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29678 Monster spawn increase reached its maximum at turn 65488 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1891380 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: troll (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: caterwaul (freq bonus 10) The monster species that spawned more often: water patch (freq bonus 2) The monster species that spawned more often: brigand (freq bonus 8) The monster species that spawned more often: absent warp fungus (freq bonus 24) The monster species that spawned more often: MacBauer (freq bonus 4) The monster species that spawned more often: sewer slime (freq bonus 8) The monster species that spawned more often: demonic jellyfish (freq bonus 2) The monster species that spawned more often: least daemon (freq bonus 6) The monster species that spawned more often: devteam horror (freq bonus 4) The monster species that spawned more often: petro elemental (freq bonus 12) The monster species that spawned more often: phaser mold (freq bonus 2) The monster species that spawned more often: greener spider (freq bonus 3) The monster species that spawned more often: invisible patch (freq bonus 12) The monster species that spawned more often: mutated battle bunny (freq bonus 12) The monster species that spawned more often: cursed cadaver (freq bonus 6) The monster species that spawned more often: leprechaun elder (freq bonus 2) The monster species that spawned more often: leocrotta (freq bonus 4) The monster species that spawned more often: shan (freq bonus 2) The monster species that spawned more often: clay golem (freq bonus 4) The monster species that spawned more often: dinosaur (freq bonus 5) The monster species that never randomly spawned: cursing eye The monster species that never randomly spawned: stone trove The monster species that never randomly spawned: giant tool trove The monster species that never randomly spawned: Dad Manger The monster species that never randomly spawned: giant lightning bat The monster species that never randomly spawned: deceptive springy The monster species that never randomly spawned: tunnel force wight The monster species that never randomly spawned: adult white dragon The monster species that never randomly spawned: spore mold The monster species that never randomly spawned: assassin The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 6) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 20) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 5) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 17) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 12) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 3) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 18) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 5) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 16) The RNG hath decreed that this item class was generated more often: Boulders/Statues (freq bonus 2) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 4) Next attribute increase check would have come at turn 3450 Strength training was 1 Dexterity training was 4 Wisdom training was 2 Constitution training was 30 You were paralyzed (-4) You saw invisible You had infravision You had 1460 points of nutrition remaining You could teleport You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status kiii 3X LIMIT(0) appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Vanquished creatures 0 Ravenous Bugblatter Beast Of Traals (1 created) 3 thick jackals a racoon 0 little dogs (1 created) 0 jellies (6 created) a normal jelly (7 created) 0 white jellies (6 created) 0 silver jellies (2 created) 0 blue jellies (1 created) 0 spotted jellies (1 created) 0 hidden kobolds (1 created) 0 forest moogles (3 created) a goblin cop a scavenger 0 millipedes (13 created) 0 cave spiders (7 created) 0 healthy cave spiders (1 created) 0 land spiders (1 created) 0 araches (1 created) 0 yellow centipedes (1 created) 0 metallic green centipedes (1 created) 0 carrion crawlers (1 created) 0 force scorpions (1 created) 0 larvae (9 created) 0 tiny pseudodragons (9 created) 0 baby gray dragons (1 created) 0 baby silver dragons (4 created) 0 baby mercurial dragons (2 created) 0 baby deep dragons (1 created) 0 young plain dragons (1 created) a lichen 0 stalking lichens (15 created) 0 spore lichens (12 created) 0 mean fungi (1 created) an ice monster (16 created) 0 mini jabberwocks (4 created) 0 trolls (11 created) 0 petty trolls (1 created) 0 flying trolls (5 created) 0 evasive trolls (4 created) 0 timid trolls (10 created) 0 vogons (1 created) 0 vogon lords (1 created) a grid xorn 0 life stealers (1 created) 0 vicars (2 created) 0 babelfish (2 created) 2 newts (5 created) 0 normal frogs (1 created) 0 fire troves (1 created) 0 small item troves (1 created) a cold trove 13 creatures vanquished. 186 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 10 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (34 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara dig the Samurai...