dig, lawful male elven Samurai ------------- |...........| +<..........| |...........| ............| |...........| -----------.- #,,,,,# ###,##### #,,,# #,### -----.------ |@..>d.....| |..........| |..........| |..........| ...........| ------------ [Dig the Hatamoto] St18/05 Dx22 Co13 In10 Wi9 Ch9 SamElfMalLaw Dlvl:1 $6 HP0(20) Pw15(15) AC-5 Exp1 T38 Latest messages Use "r." to read it. There is nothing here to pick up. There's some graffiti on the ground here. Use "r." to read it. What do you want to read? [fghij or ?*.] There's some graffiti on the ground here. You read: "Watch out! The-Gnome-With-The-Wand-Of-Death ?s behind that door!". Unknown command ' '. You see here a scroll labeled VERR YED HORRE {1}. k - a scroll labeled VERR YED HORRE {1}. You displaced Hachi. You see here 5 gold pieces {0}. 5 gold pieces. You see here a gold piece {0}. 1 gold piece. KAABLAMM!!! You triggered a bomb! [-17 -> 3] Warning: HP low! You fall into a pit! You die... Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} b - an uncursed +0 elven short sword (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 42 uncursed +0 ya (in quiver) {21} Armor e - a blessed rustproof +0 dou-maru (being worn) {160} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} k - an uncursed scroll of trap creation {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 185 Scroll drop chance was reduced to 66% Ring drop chance was reduced to 89% Potion drop chance was reduced to 78% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78455 Monster spawn increase reached its maximum at turn 112817 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2714151 The monster class that cannot be genocided was elemental The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: baby copper dragon (freq bonus 6) The monster species that spawned more often: ice nymph (freq bonus 4) The monster species that spawned more often: sucker spore (freq bonus 12) The monster species that spawned more often: maggot mass (freq bonus 12) The monster species that spawned more often: pure white unicorn (freq bonus 7) The monster species that spawned more often: pale warp fungus (freq bonus 5) The monster species that spawned more often: blue dragon worm (freq bonus 16) The monster species that spawned more often: black turret (freq bonus 4) The monster species that spawned more often: antimagic force patch (freq bonus 4) The monster species that spawned more often: special stalk (freq bonus 3) The monster species that spawned more often: metal slime (freq bonus 6) The monster species that spawned more often: great wyrm of perplexity (freq bonus 16) The monster species that spawned more often: inertia force fungus (freq bonus 2) The monster species that spawned more often: sloppy warp patch (freq bonus 6) The monster species that spawned more often: death widow (freq bonus 9) The monster species that spawned more often: kalkydra (freq bonus 5) The monster species that spawned more often: wood elf mage (freq bonus 12) The monster species that spawned more often: gold viper (freq bonus 3) The monster species that spawned more often: dark gray patch (freq bonus 2) The monster species that spawned more often: skeleton orc (freq bonus 5) The monster species that never randomly spawned: northern waste wolf The monster species that never randomly spawned: Jasieen's wedge sandal The monster species that never randomly spawned: red light The monster species that never randomly spawned: pretty magical girl The monster species that never randomly spawned: reddish patch The monster species that never randomly spawned: platinum golem The monster species that never randomly spawned: Toshiyuki the dog The monster species that never randomly spawned: chaos horde The monster species that never randomly spawned: slimy fungus The monster species that never randomly spawned: porter rubber chicken The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 6) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 17) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 30) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 36) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 26) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 81) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 30) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 12) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 9) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 11) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 44) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 3) Next attribute increase check would have come at turn 327 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You saw invisible You had infravision You had 1461 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami You could have safely prayed (125) You are dead You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara dig the Samurai...