dig, lawful male elven Samurai #,# ###########--.----- #,,,,,,,,,,.......| --------------###,#########|......| ##|%.^^`.`.^^}*|,,,,# |......| ###############,.^^^`@``.^{}^|,,### ---|---- ,`,,,,,,,,,,,,``|^`^^.^}}.^.}+,,# #,,# ,`##.###########-.------------,## #,## ..` #,,# #,# #,# .... ##,###########,##############,# |.... ,`,,,,,,,,,,,,,,,,,,,,,,,,,#,# |.... #+#########,,,##########---.-- |...$ #,------- #|%...| --... +.#...|####,%%...| ----- |<.....,,,,,|....| |#....|#####|....| ------ ------ [Dig the Ronin] St18/03 Dx23 Co12 In9 Wi7 Ch3 SamElfMalLaw Dlvl:2 $12 HP22(46) Pw33(33) AC-5 Exp4 Wt446/1800 T535 Sto Latest messages You stepped on a trigger! Something hits your head. [-1 -> 25] You hear the chime of a cash register. Do you really want to step into that escalating trap? [yn] (n) You stepped on a trigger! Something hits your leg. [-3 -> 22] Unknown command ' '. You fall into a pit! [-2 -> 20] You are still in a pit. (3x) You hear the footsteps of a guard on patrol. You are still in a pit. (2x) You crawl to the edge of the pit. CLICK! You have triggered a trap! You start turning to stone! You are slowing down. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} b - an uncursed +0 elven short sword (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 43 uncursed +0 ya (in quiver) {22} p - an uncursed +2 orcish short sword {12} q - an uncursed +0 no-dachi {60} r - 12 uncursed +0 bo-shuriken {6} s - an uncursed +0 orcish short sword {12} t - an uncursed +0 orcish short sword {12} u - 3 uncursed poisoned +1 orcish spears {36} v - an uncursed +0 orcish dagger {4} w - 23 uncursed +3 arrows {12} z - 16 cursed -1 arrows {8} A - an uncursed +0 arrow {1} D - an uncursed +0 dai tsuchi {20} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} Comestibles k - an uncursed melon {1} n - an uncursed cram ration {1} C - an uncursed millipede corpse {20} Scrolls f - 5 uncursed scrolls of healing {3} g - 5 uncursed scrolls of mana {5} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of remove curse {1} B - a blessed scroll of enchant armor {1} Spellbooks y - an uncursed spellbook of slow monster (0:4) {1} Potions o - an uncursed potion of sleeping {1} x - an uncursed potion of fruit juice {1} Gems l - an uncursed +0 worthless piece of radiant glass {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 49% Amulet drop chance was reduced to 67% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26194 Monster spawn increase reached its maximum at turn 47463 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1185096 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: tundra bear (freq bonus 10) The monster species that spawned more often: Yumi Saotome (freq bonus 6) The monster species that spawned more often: beige patch (freq bonus 6) The monster species that spawned more often: korsair (freq bonus 4) The monster species that spawned more often: uber lloigor (freq bonus 8) The monster species that spawned more often: Marian (freq bonus 2) The monster species that spawned more often: deep orc (freq bonus 4) The monster species that spawned more often: zookeeper (freq bonus 2) The monster species that spawned more often: agent black warp fungus (freq bonus 3) The monster species that spawned more often: sulfur force patch (freq bonus 2) The monster species that spawned more often: orc swordmaster (freq bonus 2) The monster species that spawned more often: githyanki pirate (freq bonus 6) The monster species that spawned more often: sloppy force fungus (freq bonus 8) The monster species that spawned more often: ore-colony lichen (freq bonus 5) The monster species that spawned more often: mob orc (freq bonus 8) The monster species that spawned more often: plague mewlip (freq bonus 6) The monster species that spawned more often: enemy trooper (freq bonus 6) The monster species that spawned more often: berserk ape (freq bonus 5) The monster species that spawned more often: cheep-cheep king (freq bonus 10) The monster species that spawned more often: mafioso (freq bonus 3) The monster species that never randomly spawned: darkwood spider The monster species that never randomly spawned: orange ant The monster species that never randomly spawned: Aldinach The monster species that never randomly spawned: phaser warp patch The monster species that never randomly spawned: heterodontosaurus The monster species that never randomly spawned: clear mewlip The monster species that never randomly spawned: sulfur colony The monster species that never randomly spawned: Minion of Quetzalcoatl The monster species that never randomly spawned: albino growth The monster species that never randomly spawned: blade urchin The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 12) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 6) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 30) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 17) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 12) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 10) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 19) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 8) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 13) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 3) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 7) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 92) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 5) Next attribute increase check would have come at turn 1171 Strength training was -3 Dexterity training was -1 Wisdom training was 8 Constitution training was 17 The escalating chokhmah attack damage was 2 You were sleep resistant You were turning to stone (6) You had the following problem: Your skills were deactivated. (486) You saw invisible You had infravision You had 1429 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 4X Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 25 times You killed 26 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (45 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara dig the Samurai...