dig, lawful male navi Samurai --- ..| ----- -..-- |...| --....| ---...|--.....| -- |....- |%.....| |. ---.|.-- |..-- | --.- |...|.| |.-- -- ..| ---.--|.| --.| |. -.--- |.<...|.| |..| |.... --...| |.....|.|--%.| -..... ---.--..-%--- |.--.-|.|`..-- -.................| |....||.|.--- ----............|.---|..---|....| |............|...||..| --...| ---............-.--..-- |...| --.|(.......%%[@G...| ----- -----.......--N@...| --...----|.....| ----- --.|.-- ----- [Dig the Ronin] St17 Dx13 Co11 In5 Wi4 Ch3 SamNavMalLaw Min:3 $43 HP34(66) Pw39(39) AC-1 Exp5 T776 Sat Latest messages Your dou-maru blocks the storm naga hatchling's attack. Your limbs have turned to stone. In what direction? [hykulnjb><] You kick Heliokopis. The storm naga hatchling bites you! [-1 -> 37] Heliokopis picks up a mummy wrapping {2}. Heliokopis puts on a mummy wrapping {2}. Heliokopis drinks a potion of healing {1}! Heliokopis looks better. Your jika-tabi block the intermediate gnome's attack. You have turned to stone. Unknown command ' '. (5x) You hit the intermediate gnome. The storm naga hatchling bites you! [-1 -> 36] Heliokopis swings her mace. Heliokopis hits you! [-2 -> 34] You are a statue. Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} b - a blessed +0 wakizashi (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 43 uncursed +0 ya (in quiver) {22} m - a blessed +0 ninja-to {30} p - 3 cursed -3 orcish spears {36} q - an uncursed +1 aklys {7} s - an uncursed +0 nunchaku {7} w - 14 blessed -1 arrows {7} x - a cursed -2 orcish dagger {4} y - 12 uncursed +0 bo-shuriken {6} B - 7 cursed -2 bo-shuriken {4} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} f - an uncursed +0 dwarvish cloak (being worn) {4} A - an uncursed +0 mummy wrapping {2} C - an uncursed +0 pair of jika-tabi (being worn) {2} F - a blessed +0 mummy wrapping {2} H - an uncursed +0 orcish helm (being worn) {12} I - a blessed +0 pair of gauntlets of swimming (being worn) {4} Comestibles o - an uncursed cheese {1} r - an uncursed tin of porter lichen {1} D - 4 uncursed bananas {2} Scrolls g - 6 uncursed scrolls of healing {6} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 3 uncursed scrolls of standard id {3} k - an uncursed scroll of cure {1} l - an uncursed scroll of identify {1} z - a blessed scroll of destroy armor {1} Wands t - an uncursed wand of striking (0:4) {1} Gems u - 17 uncursed +0 koishis named Mojo {9} v - an uncursed +0 worthless piece of cyan glass {1} E - a blessed +0 worthless piece of green glass {1} G - an uncursed +0 emerald {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 94% chance Ring drop chance was reduced to 90% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 67% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31086 Monster spawn increase reached its maximum at turn 50716 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 265748 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: blob (freq bonus 3) The monster species that spawned more often: granite giant (freq bonus 5) The monster species that spawned more often: karmic mold (freq bonus 8) The monster species that spawned more often: dark gray spore (freq bonus 8) The monster species that spawned more often: plasma stalk (freq bonus 4) The monster species that spawned more often: giant phasing spider (freq bonus 4) The monster species that spawned more often: multitentacled eel (freq bonus 8) The monster species that spawned more often: great storm wyrm (freq bonus 8) The monster species that spawned more often: crypt creep (freq bonus 12) The monster species that spawned more often: Cerberus (freq bonus 5) The monster species that spawned more often: frost worm (freq bonus 20) The monster species that spawned more often: skeletal rat (freq bonus 5) The monster species that spawned more often: domestic dragon (freq bonus 8) The monster species that spawned more often: force imp (freq bonus 4) The monster species that spawned more often: celestial turret (freq bonus 10) The monster species that spawned more often: centaurtrice (freq bonus 4) The monster species that spawned more often: echidna (freq bonus 5) The monster species that spawned more often: marauder (freq bonus 16) The monster species that spawned more often: red ooze (freq bonus 18) The monster species that spawned more often: giant green locust (freq bonus 8) The monster species that spawned more often: dreadjudge (freq bonus 20) The monster species that never randomly spawned: gloom The monster species that never randomly spawned: ferrous terror The monster species that never randomly spawned: multi-hued naga The monster species that never randomly spawned: snow impacter The monster species that never randomly spawned: multicolor turret The monster species that never randomly spawned: pellet archer The monster species that never randomly spawned: Patricia's steel-capped sandal The monster species that never randomly spawned: Mira The monster species that never randomly spawned: ghoul lord The monster species that never randomly spawned: gnome stalker The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 9) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 13) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 31) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 8) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 7) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 5) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 7) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 7) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 36) Next attribute increase check would have come at turn 2007 Strength training was 7 Dexterity training was 3 Wisdom training was 8 Constitution training was 23 You were paralyzed (-3) You had 2590 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami You could not have safely prayed (482) You are dead You didn't know any spells. Techniques known in the end Name Level Status kiii 5X Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Vanquished creatures a chicken a xof a racoon dog 0 little dogs (1 created) a hobbit reveller 0 normal hobbits (1 created) 0 camo dwarves (1 created) a kobold a cave kobold 0 large kobolds (1 created) a mega goblin a rabbit 0 larvae (1 created) 0 emus (1 created) a blink stalk (2 created) a sub-gnome (2 created) a gnome (2 created) 0 normal gnomes (1 created) a petty gnome thief 0 intermediate gnomes (1 created) 2 gnome lords (3 created) a deep gnome 0 Keystone Policemen (1 created) 0 nether liches (2 created) a real nether lich 2 mummies 0 adom mummies (1 created) a newt mummy 0 storm naga hatchlings (1 created) 0 swamp naga hatchlings (1 created) 0 striped rat snakes (2 created) a grid xorn a kobold zombie (2 created) an errand boy 0 undead wizards (1 created) 3 newts (4 created) 0 deminewts (1 created) 11 floor grues a fragment grue 0 small turrets (1 created) 37 creatures vanquished. 62 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 7 times You eaten food with animal by-products 7 times You eaten meat 7 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 45 times You killed 34 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Unskilled] (max Expert) (7 of 20) martial arts [Basic] (max Master) (36 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (65 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara dig the Samurai...