dig, lawful female elven Ninja ------- ##-------------- --------#### ##-----.....----- #,.............|##|..>...-,,,# #,..............| ------------- #,|............|,,..----.|##,### #,|.............| -.......#....--,|............|,#|.| |.|##,,,# ##,|.............| |#....----##....,|............-,,|.----.-,###,### #,,..............| |....#| #.....|,|............|,#-......|,# #,},####,,-----.....----- |.....| |#..#..,|............|,,--------,#####,##,,,## -.-+---######## |....#----...#.|,--------+-----,,,,,,`,,,,,,,,#,,,,##,#####,#,,,,,,,,,,,### --............--,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,##,,,,,,,,,# --------------#,,,,#,,,,,,###,###,######,--------------.-#####,##-----.-## ############---|--- |..`.....+|....| |.....| |.....|#######,|........||....| |.....| |......,,,,,,,,-........+|....| |.....| |.<...|,######,|........||d...| ------- |.....- #,----------|@...| ------- #,,,,,,,,,,,|....| ###########,-.{..| ##------ [Dig the Sword Trainee] St17 Dx15 Co9 In6 Wi4 Ch6 NinElfFemLaw+Y Dlvl:1 $16 HP29(29) Pw19(19) AC8 Exp2 T567 Latest messages You displaced your little dog. In what direction? [hykulnjb><] This door is locked. That door is closed. In what direction? [hykulnjb><] As you kick the door, it crashes open! The black rat bites you! [-1 -> 28] The little dog misses the black rat. You hear some noises. The black rat is killed! The little dog eats a corpse {20}. You destroy the fire trove! You see here a corpse {0}. q - a corpse {0}. What do you want to eat? [oq or ?*] This fire trove corpse tastes terrible! Unknown command ' '. # Really quit [yes/no]? Your inventory Weapons a - a +0 runed short sword (weapon in hand) {12} b - 9 +0 throwing star (in quiver) {5} Armor l - a +0 chain-aventailed helmet (being worn) {20} p - a +0 mummy wrapping {2} Comestibles o - a tin {1} Scrolls f - 5 scroll {5} g - 4 scroll {4} h - 3 scroll {3} i - 3 scroll {3} j - a scroll {1} Potions c - a potion {1} d - a potion {1} m - a potion {1} Tools e - an osaku {1} K - a key {1} Gems k - a +0 gem {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 68% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 85% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49727 Monster spawn increase reached its maximum at turn 137227 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2295426 The monster class that cannot be genocided was troll The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: bramble mushroom (freq bonus 3) The monster species that spawned more often: rebel ogre (freq bonus 6) The monster species that spawned more often: owlbear (freq bonus 3) The monster species that spawned more often: petty gnome thief (freq bonus 4) The monster species that spawned more often: petty leopard (freq bonus 5) The monster species that spawned more often: riverside naga (freq bonus 10) The monster species that spawned more often: The Beetle (freq bonus 5) The monster species that spawned more often: ostro (freq bonus 4) The monster species that spawned more often: porting trove (freq bonus 12) The monster species that spawned more often: colorless patch (freq bonus 6) The monster species that spawned more often: ice bug (freq bonus 4) The monster species that spawned more often: critically injured thief (freq bonus 3) The monster species that spawned more often: blue patch (freq bonus 8) The monster species that spawned more often: Rough Teresa's sneaker (freq bonus 21) The monster species that spawned more often: black lizard (freq bonus 3) The monster species that spawned more often: village idiot (freq bonus 24) The monster species that spawned more often: harrowbark walker (freq bonus 4) The monster species that spawned more often: nasty force patch (freq bonus 12) The monster species that spawned more often: Chaos (freq bonus 5) The monster species that spawned more often: Bear-Man (freq bonus 6) The monster species that never randomly spawned: flying girl The monster species that never randomly spawned: stairstrap snake The monster species that never randomly spawned: very old green dragon The monster species that never randomly spawned: insane ice spawn The monster species that never randomly spawned: cloud giant The monster species that never randomly spawned: blending nymph The monster species that never randomly spawned: siena colony The monster species that never randomly spawned: petty dwarven master thief The monster species that never randomly spawned: Uniform Kaptain The monster species that never randomly spawned: half-ogre The RNG hath decreed that this item was never generated: leash ((null)) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 2) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 8) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 2) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 4) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 5) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 18) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 2) Next attribute increase check would have come at turn 3738 Strength training was 1 Dexterity training was 1 Wisdom training was 3 Constitution training was 21 You had the following problem: The game gave insufficient amounts of information. (0) You saw invisible You were telepathic You had infravision You had 917 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures a jackal (2 created) 0 little dogs (1 created) a black rat a lichen a mummy 2 kobold zombies a human adventurer 0 newts (2 created) 2 twens 0 novice medium walls (1 created) a fire trove 10 creatures vanquished. 15 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (27 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara dig the Ninja... You quit in The Dungeons of Doom on dungeon level 1 with 116 points, and 16 pieces of gold, after 567 moves. Killer: quit You were level 2 with a maximum of 29 hit points when you quit. You reached the 80th place on the top 10000 list. No Points Name Hp [max] 1 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 2 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 3 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 78 122 Elronnd-Rog-Dop-Mal-Cha died in The Gnomish Mines on level 3. Killed by a monster (gnome stalker). - [15] 79 117 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an arrow. - [27] *80 116 dig-Nin-Elf-Fem-Law quit in The Dungeons of Doom on level 1. 29 [29] 81 100 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (perpendicular guard). - [30] 82 97 Elronnd-Wiz-Dop-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blazing fern spore). - [15]