dig, chaotic male bat Bloodseeker -.--- |...| |r$.| |.V@| ..|.| ----- [Dig the Battlefield Newbie] St18/01 Dx13 Co18 In6 Wi6 Ch7 BloBatMalCha Dlvl:1 $0 HP28(28) Pw6(6) AC6 Exp1 T1 Latest messages Hello dig, welcome to SlashEMExtended! You are a chaotic male bat Bloodseeker. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} e - an uncursed +0 boomerang (in quiver) {1} Armor b - an uncursed +2 pair of combat stilettos (being worn) {10} Scrolls d - an uncursed scroll of teleportation {1} f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Wands c - an uncursed wand of fire (0:2) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 46 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 158 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 77% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41010 Monster spawn increase reached its maximum at turn 83940 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 699924 The monster class that cannot be genocided was wraith The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: Celia (freq bonus 6) The monster species that spawned more often: deceiving warp fungus (freq bonus 32) The monster species that spawned more often: spike force fungus (freq bonus 3) The monster species that spawned more often: deceiving mold (freq bonus 3) The monster species that spawned more often: ancient black dragon (freq bonus 2) The monster species that spawned more often: Katrin the Violet Beauty (freq bonus 2) The monster species that spawned more often: Tasmanian devil (freq bonus 16) The monster species that spawned more often: harrowbark walker (freq bonus 6) The monster species that spawned more often: orc infantry (freq bonus 2) The monster species that spawned more often: Emperor Nero (freq bonus 5) The monster species that spawned more often: gremlin deathsucker (freq bonus 24) The monster species that spawned more often: bone warrior (freq bonus 6) The monster species that spawned more often: ½¾Èꕳ̢OZøKc=c{r¡*X (freq bonus 5) The monster species that spawned more often: scorched archer (freq bonus 4) The monster species that spawned more often: wally with the brolly (freq bonus 7) The monster species that spawned more often: weak guard (freq bonus 4) The monster species that spawned more often: giant mayfly (freq bonus 36) The monster species that spawned more often: human wraith (freq bonus 3) The monster species that spawned more often: dream mold (freq bonus 10) The monster species that spawned more often: psybur (freq bonus 5) The monster species that never randomly spawned: wonderful trove The monster species that never randomly spawned: sand fisher The monster species that never randomly spawned: disenchanter patch The monster species that never randomly spawned: Mailie's stiletto The monster species that never randomly spawned: undead drunk The monster species that never randomly spawned: oddity The monster species that never randomly spawned: rainbow to The monster species that never randomly spawned: Nyogtha, the Thing that Should not Be The monster species that never randomly spawned: fire grue The monster species that never randomly spawned: hidden water nymph The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 3) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 13) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 34) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 8) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 60) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 2) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 8) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 20) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 11) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 37) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 88) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 3) Next attribute increase check would have come at turn 822 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were resistant to fear You were warned You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Elenya Pure You could not have safely prayed (95) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye dig the Bloodseeker...